UIBaseMeshEffect

The UIBaseMeshEffect module.

op_Equality

UnityEngineUIBaseMeshEffect.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)

outputs: unnamed (Boolean)

flow: none

BaseMeshEffect Equals

UnityEngineUIBaseMeshEffect.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.BaseMeshEffect instanceSystem.Object other)

outputs: unnamed (Boolean)

flow: none

C# Documentation

BaseMeshEffect get_enabled

UnityEngineUIBaseMeshEffect.__get_enabled__SystemBoolean(UnityEngine.UI.BaseMeshEffect instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

BaseMeshEffect get_gameObject

UnityEngineUIBaseMeshEffect.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.BaseMeshEffect instance)

outputs: unnamed (GameObject)

flow: none

Unity Documentation

BaseMeshEffect get_name

UnityEngineUIBaseMeshEffect.__get_name__SystemString(UnityEngine.UI.BaseMeshEffect instance)

outputs: unnamed (String)

flow: none

Unity Documentation

BaseMeshEffect get_transform

UnityEngineUIBaseMeshEffect.__get_transform__UnityEngineTransform(UnityEngine.UI.BaseMeshEffect instance)

outputs: unnamed (Transform)

flow: none

Unity Documentation

BaseMeshEffect GetComponent

UnityEngineUIBaseMeshEffect.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.BaseMeshEffect instanceSystem.Type type)

outputs: unnamed (Component)

flow: none

Unity Documentation

BaseMeshEffect GetComponentInChildren

UnityEngineUIBaseMeshEffect.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.BaseMeshEffect instanceSystem.Boolean includeInactiveSystem.Type type)

outputs: T (Object)

flow: none

Unity Documentation

BaseMeshEffect GetComponentInParent

UnityEngineUIBaseMeshEffect.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.BaseMeshEffect instanceSystem.Type t)

outputs: unnamed (Component)

flow: none

Unity Documentation

BaseMeshEffect GetComponents

UnityEngineUIBaseMeshEffect.__GetComponents__ListT__SystemVoid(UnityEngine.UI.BaseMeshEffect instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

BaseMeshEffect GetComponentsInChildren

UnityEngineUIBaseMeshEffect.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.BaseMeshEffect instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

BaseMeshEffect GetComponentsInParent

UnityEngineUIBaseMeshEffect.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.BaseMeshEffect instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

BaseMeshEffect GetHashCode

UnityEngineUIBaseMeshEffect.__GetHashCode__SystemInt32(UnityEngine.UI.BaseMeshEffect instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

BaseMeshEffect GetInstanceID

UnityEngineUIBaseMeshEffect.__GetInstanceID__SystemInt32(UnityEngine.UI.BaseMeshEffect instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

BaseMeshEffect GetType

UnityEngineUIBaseMeshEffect.__GetType__SystemType(UnityEngine.UI.BaseMeshEffect instance)

outputs: unnamed (Type)

flow: none

Unity Documentation

op_Implicit

UnityEngineUIBaseMeshEffect.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)

outputs: unnamed (Boolean)

flow: none

op_Inequality

UnityEngineUIBaseMeshEffect.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)

outputs: unnamed (Boolean)

flow: none

BaseMeshEffect IsActive

UnityEngineUIBaseMeshEffect.__IsActive__SystemBoolean(UnityEngine.UI.BaseMeshEffect instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

BaseMeshEffect IsDestroyed

UnityEngineUIBaseMeshEffect.__IsDestroyed__SystemBoolean(UnityEngine.UI.BaseMeshEffect instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

BaseMeshEffect ModifyMesh

UnityEngineUIBaseMeshEffect.__ModifyMesh__UnityEngineMesh__SystemVoid(UnityEngine.UI.BaseMeshEffect instanceUnityEngine.Mesh mesh)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

BaseMeshEffect set_enabled

UnityEngineUIBaseMeshEffect.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.BaseMeshEffect instanceSystem.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

BaseMeshEffect set_name

UnityEngineUIBaseMeshEffect.__set_name__SystemString__SystemVoid(UnityEngine.UI.BaseMeshEffect instanceSystem.String value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

BaseMeshEffect ToString

UnityEngineUIBaseMeshEffect.__ToString__SystemString(UnityEngine.UI.BaseMeshEffect instance)

outputs: unnamed (String)

flow: none

Unity Documentation

BaseMeshEffect

Variable_UnityEngineUIBaseMeshEffect(UnityEngine.UI.BaseMeshEffect BaseMeshEffectSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)

outputs: none

flow: none

Unity Documentation