UIBaseMeshEffect¶
The UIBaseMeshEffect module.
op_Equality¶
-
UnityEngineUIBaseMeshEffect.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
BaseMeshEffect Equals¶
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UnityEngineUIBaseMeshEffect.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.BaseMeshEffect instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
BaseMeshEffect get_enabled¶
-
UnityEngineUIBaseMeshEffect.__get_enabled__SystemBoolean(UnityEngine.UI.BaseMeshEffect instance)¶
outputs: unnamed (Boolean)
flow: none
BaseMeshEffect get_gameObject¶
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UnityEngineUIBaseMeshEffect.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.BaseMeshEffect instance)¶
outputs: unnamed (GameObject)
flow: none
BaseMeshEffect get_name¶
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UnityEngineUIBaseMeshEffect.__get_name__SystemString(UnityEngine.UI.BaseMeshEffect instance)¶
outputs: unnamed (String)
flow: none
BaseMeshEffect get_transform¶
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UnityEngineUIBaseMeshEffect.__get_transform__UnityEngineTransform(UnityEngine.UI.BaseMeshEffect instance)¶
outputs: unnamed (Transform)
flow: none
BaseMeshEffect GetComponent¶
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UnityEngineUIBaseMeshEffect.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.BaseMeshEffect instanceSystem.Type type)¶
outputs: unnamed (Component)
flow: none
BaseMeshEffect GetComponentInChildren¶
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UnityEngineUIBaseMeshEffect.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.BaseMeshEffect instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object)
flow: none
BaseMeshEffect GetComponentInParent¶
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UnityEngineUIBaseMeshEffect.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.BaseMeshEffect instanceSystem.Type t)¶
outputs: unnamed (Component)
flow: none
BaseMeshEffect GetComponents¶
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UnityEngineUIBaseMeshEffect.__GetComponents__ListT__SystemVoid(UnityEngine.UI.BaseMeshEffect instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
BaseMeshEffect GetComponentsInChildren¶
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UnityEngineUIBaseMeshEffect.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.BaseMeshEffect instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
BaseMeshEffect GetComponentsInParent¶
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UnityEngineUIBaseMeshEffect.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.BaseMeshEffect instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
BaseMeshEffect GetHashCode¶
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UnityEngineUIBaseMeshEffect.__GetHashCode__SystemInt32(UnityEngine.UI.BaseMeshEffect instance)¶
outputs: unnamed (Int32)
flow: none
BaseMeshEffect GetInstanceID¶
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UnityEngineUIBaseMeshEffect.__GetInstanceID__SystemInt32(UnityEngine.UI.BaseMeshEffect instance)¶
outputs: unnamed (Int32)
flow: none
BaseMeshEffect GetType¶
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UnityEngineUIBaseMeshEffect.__GetType__SystemType(UnityEngine.UI.BaseMeshEffect instance)¶
outputs: unnamed (Type)
flow: none
op_Implicit¶
-
UnityEngineUIBaseMeshEffect.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
-
UnityEngineUIBaseMeshEffect.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
BaseMeshEffect IsActive¶
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UnityEngineUIBaseMeshEffect.__IsActive__SystemBoolean(UnityEngine.UI.BaseMeshEffect instance)¶
outputs: unnamed (Boolean)
flow: none
BaseMeshEffect IsDestroyed¶
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UnityEngineUIBaseMeshEffect.__IsDestroyed__SystemBoolean(UnityEngine.UI.BaseMeshEffect instance)¶
outputs: unnamed (Boolean)
flow: none
BaseMeshEffect ModifyMesh¶
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UnityEngineUIBaseMeshEffect.__ModifyMesh__UnityEngineMesh__SystemVoid(UnityEngine.UI.BaseMeshEffect instanceUnityEngine.Mesh mesh)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
BaseMeshEffect set_enabled¶
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UnityEngineUIBaseMeshEffect.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.BaseMeshEffect instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
BaseMeshEffect set_name¶
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UnityEngineUIBaseMeshEffect.__set_name__SystemString__SystemVoid(UnityEngine.UI.BaseMeshEffect instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
BaseMeshEffect ToString¶
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UnityEngineUIBaseMeshEffect.__ToString__SystemString(UnityEngine.UI.BaseMeshEffect instance)¶
outputs: unnamed (String)
flow: none