Animator

The Animator module.

Animator ApplyBuiltinRootMotion

UnityEngineAnimator.__ApplyBuiltinRootMotion__SystemVoid(UnityEngine.Animator instance)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animator CrossFade

UnityEngineAnimator.__CrossFade__SystemInt32_SystemSingle__SystemVoid(UnityEngine.Animator instanceSystem.Int32 stateHashNameSystem.Single normalizedTransitionDuration)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animator CrossFadeInFixedTime

UnityEngineAnimator.__CrossFadeInFixedTime__SystemInt32_SystemSingle__SystemVoid(UnityEngine.Animator instanceSystem.Int32 stateHashNameSystem.Single fixedTransitionDuration)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

op_Equality

UnityEngineAnimator.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)

outputs: unnamed (Boolean)

flow: none

Animator Equals

UnityEngineAnimator.__Equals__SystemObject__SystemBoolean(UnityEngine.Animator instanceSystem.Object other)

outputs: unnamed (Boolean)

flow: none

C# Documentation

Animator get_angularVelocity

UnityEngineAnimator.__get_angularVelocity__UnityEngineVector3(UnityEngine.Animator instance)

outputs: unnamed (Vector3)

flow: none

Unity Documentation

Animator get_applyRootMotion

UnityEngineAnimator.__get_applyRootMotion__SystemBoolean(UnityEngine.Animator instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

Animator get_avatar

UnityEngineAnimator.__get_avatar__UnityEngineAvatar(UnityEngine.Animator instance)

outputs: unnamed (Avatar)

flow: none

Unity Documentation

Animator get_bodyPosition

UnityEngineAnimator.__get_bodyPosition__UnityEngineVector3(UnityEngine.Animator instance)

outputs: unnamed (Vector3)

flow: none

Unity Documentation

Animator get_bodyRotation

UnityEngineAnimator.__get_bodyRotation__UnityEngineQuaternion(UnityEngine.Animator instance)

outputs: unnamed (Quaternion)

flow: none

Unity Documentation

Animator get_cullingMode

UnityEngineAnimator.__get_cullingMode__UnityEngineAnimatorCullingMode(UnityEngine.Animator instance)

outputs: unnamed (AnimatorCullingMode)

flow: none

Unity Documentation

Animator get_deltaPosition

UnityEngineAnimator.__get_deltaPosition__UnityEngineVector3(UnityEngine.Animator instance)

outputs: unnamed (Vector3)

flow: none

Unity Documentation

Animator get_deltaRotation

UnityEngineAnimator.__get_deltaRotation__UnityEngineQuaternion(UnityEngine.Animator instance)

outputs: unnamed (Quaternion)

flow: none

Unity Documentation

Animator get_enabled

UnityEngineAnimator.__get_enabled__SystemBoolean(UnityEngine.Animator instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

Animator get_feetPivotActive

UnityEngineAnimator.__get_feetPivotActive__SystemSingle(UnityEngine.Animator instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

Animator get_gameObject

UnityEngineAnimator.__get_gameObject__UnityEngineGameObject(UnityEngine.Animator instance)

outputs: unnamed (GameObject)

flow: none

Unity Documentation

Animator get_gravityWeight

UnityEngineAnimator.__get_gravityWeight__SystemSingle(UnityEngine.Animator instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

Animator get_hasBoundPlayables

UnityEngineAnimator.__get_hasBoundPlayables__SystemBoolean(UnityEngine.Animator instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

Animator get_hasRootMotion

UnityEngineAnimator.__get_hasRootMotion__SystemBoolean(UnityEngine.Animator instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

Animator get_hasTransformHierarchy

UnityEngineAnimator.__get_hasTransformHierarchy__SystemBoolean(UnityEngine.Animator instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

Animator get_humanScale

UnityEngineAnimator.__get_humanScale__SystemSingle(UnityEngine.Animator instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

Animator get_isHuman

UnityEngineAnimator.__get_isHuman__SystemBoolean(UnityEngine.Animator instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

Animator get_isInitialized

UnityEngineAnimator.__get_isInitialized__SystemBoolean(UnityEngine.Animator instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

Animator get_isMatchingTarget

UnityEngineAnimator.__get_isMatchingTarget__SystemBoolean(UnityEngine.Animator instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

Animator get_isOptimizable

UnityEngineAnimator.__get_isOptimizable__SystemBoolean(UnityEngine.Animator instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

Animator get_keepAnimatorControllerStateOnDisable

UnityEngineAnimator.__get_keepAnimatorControllerStateOnDisable__SystemBoolean(UnityEngine.Animator instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

Animator get_layerCount

UnityEngineAnimator.__get_layerCount__SystemInt32(UnityEngine.Animator instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

Animator get_layersAffectMassCenter

UnityEngineAnimator.__get_layersAffectMassCenter__SystemBoolean(UnityEngine.Animator instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

Animator get_leftFeetBottomHeight

UnityEngineAnimator.__get_leftFeetBottomHeight__SystemSingle(UnityEngine.Animator instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

Animator get_logWarnings

UnityEngineAnimator.__get_logWarnings__SystemBoolean(UnityEngine.Animator instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

Animator get_name

UnityEngineAnimator.__get_name__SystemString(UnityEngine.Animator instance)

outputs: unnamed (String)

flow: none

Unity Documentation

Animator get_parameterCount

UnityEngineAnimator.__get_parameterCount__SystemInt32(UnityEngine.Animator instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

Animator get_parameters

UnityEngineAnimator.__get_parameters__UnityEngineAnimatorControllerParameterArray(UnityEngine.Animator instance)

outputs: unnamed (AnimatorControllerParameter[])

flow: none

Unity Documentation

Animator get_pivotPosition

UnityEngineAnimator.__get_pivotPosition__UnityEngineVector3(UnityEngine.Animator instance)

outputs: unnamed (Vector3)

flow: none

Unity Documentation

Animator get_pivotWeight

UnityEngineAnimator.__get_pivotWeight__SystemSingle(UnityEngine.Animator instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

Animator get_playableGraph

UnityEngineAnimator.__get_playableGraph__UnityEnginePlayablesPlayableGraph(UnityEngine.Animator instance)

outputs: unnamed (PlayableGraph)

flow: none

Unity Documentation

Animator get_playbackTime

UnityEngineAnimator.__get_playbackTime__SystemSingle(UnityEngine.Animator instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

Animator get_recorderMode

UnityEngineAnimator.__get_recorderMode__UnityEngineAnimatorRecorderMode(UnityEngine.Animator instance)

outputs: unnamed (AnimatorRecorderMode)

flow: none

Unity Documentation

Animator get_recorderStartTime

UnityEngineAnimator.__get_recorderStartTime__SystemSingle(UnityEngine.Animator instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

Animator get_recorderStopTime

UnityEngineAnimator.__get_recorderStopTime__SystemSingle(UnityEngine.Animator instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

Animator get_rightFeetBottomHeight

UnityEngineAnimator.__get_rightFeetBottomHeight__SystemSingle(UnityEngine.Animator instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

Animator get_rootPosition

UnityEngineAnimator.__get_rootPosition__UnityEngineVector3(UnityEngine.Animator instance)

outputs: unnamed (Vector3)

flow: none

Unity Documentation

Animator get_rootRotation

UnityEngineAnimator.__get_rootRotation__UnityEngineQuaternion(UnityEngine.Animator instance)

outputs: unnamed (Quaternion)

flow: none

Unity Documentation

Animator get_runtimeAnimatorController

UnityEngineAnimator.__get_runtimeAnimatorController__UnityEngineRuntimeAnimatorController(UnityEngine.Animator instance)

outputs: unnamed (RuntimeAnimatorController)

flow: none

Unity Documentation

Animator get_speed

UnityEngineAnimator.__get_speed__SystemSingle(UnityEngine.Animator instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

Animator get_stabilizeFeet

UnityEngineAnimator.__get_stabilizeFeet__SystemBoolean(UnityEngine.Animator instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

Animator get_targetPosition

UnityEngineAnimator.__get_targetPosition__UnityEngineVector3(UnityEngine.Animator instance)

outputs: unnamed (Vector3)

flow: none

Unity Documentation

Animator get_targetRotation

UnityEngineAnimator.__get_targetRotation__UnityEngineQuaternion(UnityEngine.Animator instance)

outputs: unnamed (Quaternion)

flow: none

Unity Documentation

Animator get_transform

UnityEngineAnimator.__get_transform__UnityEngineTransform(UnityEngine.Animator instance)

outputs: unnamed (Transform)

flow: none

Unity Documentation

Animator get_updateMode

UnityEngineAnimator.__get_updateMode__UnityEngineAnimatorUpdateMode(UnityEngine.Animator instance)

outputs: unnamed (AnimatorUpdateMode)

flow: none

Unity Documentation

Animator get_velocity

UnityEngineAnimator.__get_velocity__UnityEngineVector3(UnityEngine.Animator instance)

outputs: unnamed (Vector3)

flow: none

Unity Documentation

Animator GetAnimatorTransitionInfo

UnityEngineAnimator.__GetAnimatorTransitionInfo__SystemInt32__UnityEngineAnimatorTransitionInfo(UnityEngine.Animator instanceSystem.Int32 layerIndex)

outputs: unnamed (AnimatorTransitionInfo)

flow: none

Unity Documentation

Animator GetBool

UnityEngineAnimator.__GetBool__SystemInt32__SystemBoolean(UnityEngine.Animator instanceSystem.Int32 id)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

Animator GetComponent

UnityEngineAnimator.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Animator instanceSystem.Type type)

outputs: unnamed (Component)

flow: none

Unity Documentation

Animator GetComponentInChildren

UnityEngineAnimator.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Animator instanceSystem.Boolean includeInactiveSystem.Type type)

outputs: T (Object)

flow: none

Unity Documentation

Animator GetComponentInParent

UnityEngineAnimator.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Animator instanceSystem.Type t)

outputs: unnamed (Component)

flow: none

Unity Documentation

Animator GetComponents

UnityEngineAnimator.__GetComponents__ListT__SystemVoid(UnityEngine.Animator instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animator GetComponentsInChildren

UnityEngineAnimator.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Animator instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animator GetComponentsInParent

UnityEngineAnimator.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Animator instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animator GetCurrentAnimatorClipInfo

UnityEngineAnimator.__GetCurrentAnimatorClipInfo__SystemInt32__UnityEngineAnimatorClipInfoArray(UnityEngine.Animator instanceSystem.Int32 layerIndex)

outputs: unnamed (AnimatorClipInfo[])

flow: none

Unity Documentation

Animator GetCurrentAnimatorClipInfoCount

UnityEngineAnimator.__GetCurrentAnimatorClipInfoCount__SystemInt32__SystemInt32(UnityEngine.Animator instanceSystem.Int32 layerIndex)

outputs: unnamed (Int32)

flow: none

Unity Documentation

Animator GetCurrentAnimatorStateInfo

UnityEngineAnimator.__GetCurrentAnimatorStateInfo__SystemInt32__UnityEngineAnimatorStateInfo(UnityEngine.Animator instanceSystem.Int32 layerIndex)

outputs: unnamed (AnimatorStateInfo)

flow: none

Unity Documentation

Animator GetFloat

UnityEngineAnimator.__GetFloat__SystemInt32__SystemSingle(UnityEngine.Animator instanceSystem.Int32 id)

outputs: unnamed (Single)

flow: none

Unity Documentation

Animator GetHashCode

UnityEngineAnimator.__GetHashCode__SystemInt32(UnityEngine.Animator instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

Animator GetIKHintPosition

UnityEngineAnimator.__GetIKHintPosition__UnityEngineAvatarIKHint__UnityEngineVector3(UnityEngine.Animator instanceUnityEngine.AvatarIKHint hint)

outputs: unnamed (Vector3)

flow: none

Unity Documentation

Animator GetIKHintPositionWeight

UnityEngineAnimator.__GetIKHintPositionWeight__UnityEngineAvatarIKHint__SystemSingle(UnityEngine.Animator instanceUnityEngine.AvatarIKHint hint)

outputs: unnamed (Single)

flow: none

Unity Documentation

Animator GetIKPosition

UnityEngineAnimator.__GetIKPosition__UnityEngineAvatarIKGoal__UnityEngineVector3(UnityEngine.Animator instanceUnityEngine.AvatarIKGoal goal)

outputs: unnamed (Vector3)

flow: none

Unity Documentation

Animator GetIKPositionWeight

UnityEngineAnimator.__GetIKPositionWeight__UnityEngineAvatarIKGoal__SystemSingle(UnityEngine.Animator instanceUnityEngine.AvatarIKGoal goal)

outputs: unnamed (Single)

flow: none

Unity Documentation

Animator GetIKRotation

UnityEngineAnimator.__GetIKRotation__UnityEngineAvatarIKGoal__UnityEngineQuaternion(UnityEngine.Animator instanceUnityEngine.AvatarIKGoal goal)

outputs: unnamed (Quaternion)

flow: none

Unity Documentation

Animator GetIKRotationWeight

UnityEngineAnimator.__GetIKRotationWeight__UnityEngineAvatarIKGoal__SystemSingle(UnityEngine.Animator instanceUnityEngine.AvatarIKGoal goal)

outputs: unnamed (Single)

flow: none

Unity Documentation

Animator GetInstanceID

UnityEngineAnimator.__GetInstanceID__SystemInt32(UnityEngine.Animator instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

Animator GetInteger

UnityEngineAnimator.__GetInteger__SystemInt32__SystemInt32(UnityEngine.Animator instanceSystem.Int32 id)

outputs: unnamed (Int32)

flow: none

Unity Documentation

Animator GetLayerIndex

UnityEngineAnimator.__GetLayerIndex__SystemString__SystemInt32(UnityEngine.Animator instanceSystem.String layerName)

outputs: unnamed (Int32)

flow: none

Unity Documentation

Animator GetLayerName

UnityEngineAnimator.__GetLayerName__SystemInt32__SystemString(UnityEngine.Animator instanceSystem.Int32 layerIndex)

outputs: unnamed (String)

flow: none

Unity Documentation

Animator GetLayerWeight

UnityEngineAnimator.__GetLayerWeight__SystemInt32__SystemSingle(UnityEngine.Animator instanceSystem.Int32 layerIndex)

outputs: unnamed (Single)

flow: none

Unity Documentation

Animator GetNextAnimatorClipInfo

UnityEngineAnimator.__GetNextAnimatorClipInfo__SystemInt32__UnityEngineAnimatorClipInfoArray(UnityEngine.Animator instanceSystem.Int32 layerIndex)

outputs: unnamed (AnimatorClipInfo[])

flow: none

Unity Documentation

Animator GetNextAnimatorClipInfoCount

UnityEngineAnimator.__GetNextAnimatorClipInfoCount__SystemInt32__SystemInt32(UnityEngine.Animator instanceSystem.Int32 layerIndex)

outputs: unnamed (Int32)

flow: none

Unity Documentation

Animator GetNextAnimatorStateInfo

UnityEngineAnimator.__GetNextAnimatorStateInfo__SystemInt32__UnityEngineAnimatorStateInfo(UnityEngine.Animator instanceSystem.Int32 layerIndex)

outputs: unnamed (AnimatorStateInfo)

flow: none

Unity Documentation

Animator GetParameter

UnityEngineAnimator.__GetParameter__SystemInt32__UnityEngineAnimatorControllerParameter(UnityEngine.Animator instanceSystem.Int32 index)

outputs: unnamed (AnimatorControllerParameter)

flow: none

Unity Documentation

Animator GetType

UnityEngineAnimator.__GetType__SystemType(UnityEngine.Animator instance)

outputs: unnamed (Type)

flow: none

Unity Documentation

Animator HasState

UnityEngineAnimator.__HasState__SystemInt32_SystemInt32__SystemBoolean(UnityEngine.Animator instanceSystem.Int32 layerIndexSystem.Int32 stateID)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

op_Implicit

UnityEngineAnimator.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)

outputs: unnamed (Boolean)

flow: none

op_Inequality

UnityEngineAnimator.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)

outputs: unnamed (Boolean)

flow: none

Animator InterruptMatchTarget

UnityEngineAnimator.__InterruptMatchTarget__SystemVoid(UnityEngine.Animator instance)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animator IsInTransition

UnityEngineAnimator.__IsInTransition__SystemInt32__SystemBoolean(UnityEngine.Animator instanceSystem.Int32 layerIndex)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

Animator IsParameterControlledByCurve

UnityEngineAnimator.__IsParameterControlledByCurve__SystemInt32__SystemBoolean(UnityEngine.Animator instanceSystem.Int32 id)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

Animator MatchTarget

UnityEngineAnimator.__MatchTarget__UnityEngineVector3_UnityEngineQuaternion_UnityEngineAvatarTarget_UnityEngineMatchTargetWeightMask_SystemSingle__SystemVoid(UnityEngine.Animator instanceUnityEngine.Vector3 matchPositionUnityEngine.Quaternion matchRotationUnityEngine.AvatarTarget targetBodyPartUnityEngine.MatchTargetWeightMask weightMaskSystem.Single startNormalizedTime)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animator Play

UnityEngineAnimator.__Play__SystemString__SystemVoid(UnityEngine.Animator instanceSystem.String stateName)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animator PlayInFixedTime

UnityEngineAnimator.__PlayInFixedTime__SystemString__SystemVoid(UnityEngine.Animator instanceSystem.String stateName)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animator Rebind

UnityEngineAnimator.__Rebind__SystemVoid(UnityEngine.Animator instance)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animator ResetTrigger

UnityEngineAnimator.__ResetTrigger__SystemInt32__SystemVoid(UnityEngine.Animator instanceSystem.Int32 id)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animator set_applyRootMotion

UnityEngineAnimator.__set_applyRootMotion__SystemBoolean__SystemVoid(UnityEngine.Animator instanceSystem.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animator set_avatar

UnityEngineAnimator.__set_avatar__UnityEngineAvatar__SystemVoid(UnityEngine.Animator instanceUnityEngine.Avatar value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animator set_bodyPosition

UnityEngineAnimator.__set_bodyPosition__UnityEngineVector3__SystemVoid(UnityEngine.Animator instanceUnityEngine.Vector3 value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animator set_bodyRotation

UnityEngineAnimator.__set_bodyRotation__UnityEngineQuaternion__SystemVoid(UnityEngine.Animator instanceUnityEngine.Quaternion value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animator set_cullingMode

UnityEngineAnimator.__set_cullingMode__UnityEngineAnimatorCullingMode__SystemVoid(UnityEngine.Animator instanceUnityEngine.AnimatorCullingMode value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animator set_enabled

UnityEngineAnimator.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.Animator instanceSystem.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animator set_feetPivotActive

UnityEngineAnimator.__set_feetPivotActive__SystemSingle__SystemVoid(UnityEngine.Animator instanceSystem.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animator set_keepAnimatorControllerStateOnDisable

UnityEngineAnimator.__set_keepAnimatorControllerStateOnDisable__SystemBoolean__SystemVoid(UnityEngine.Animator instanceSystem.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animator set_layersAffectMassCenter

UnityEngineAnimator.__set_layersAffectMassCenter__SystemBoolean__SystemVoid(UnityEngine.Animator instanceSystem.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animator set_logWarnings

UnityEngineAnimator.__set_logWarnings__SystemBoolean__SystemVoid(UnityEngine.Animator instanceSystem.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animator set_name

UnityEngineAnimator.__set_name__SystemString__SystemVoid(UnityEngine.Animator instanceSystem.String value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animator set_playbackTime

UnityEngineAnimator.__set_playbackTime__SystemSingle__SystemVoid(UnityEngine.Animator instanceSystem.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animator set_recorderStartTime

UnityEngineAnimator.__set_recorderStartTime__SystemSingle__SystemVoid(UnityEngine.Animator instanceSystem.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animator set_recorderStopTime

UnityEngineAnimator.__set_recorderStopTime__SystemSingle__SystemVoid(UnityEngine.Animator instanceSystem.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animator set_rootPosition

UnityEngineAnimator.__set_rootPosition__UnityEngineVector3__SystemVoid(UnityEngine.Animator instanceUnityEngine.Vector3 value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animator set_rootRotation

UnityEngineAnimator.__set_rootRotation__UnityEngineQuaternion__SystemVoid(UnityEngine.Animator instanceUnityEngine.Quaternion value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animator set_runtimeAnimatorController

UnityEngineAnimator.__set_runtimeAnimatorController__UnityEngineRuntimeAnimatorController__SystemVoid(UnityEngine.Animator instanceUnityEngine.RuntimeAnimatorController value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animator set_speed

UnityEngineAnimator.__set_speed__SystemSingle__SystemVoid(UnityEngine.Animator instanceSystem.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animator set_stabilizeFeet

UnityEngineAnimator.__set_stabilizeFeet__SystemBoolean__SystemVoid(UnityEngine.Animator instanceSystem.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animator set_updateMode

UnityEngineAnimator.__set_updateMode__UnityEngineAnimatorUpdateMode__SystemVoid(UnityEngine.Animator instanceUnityEngine.AnimatorUpdateMode value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animator SetBoneLocalRotation

UnityEngineAnimator.__SetBoneLocalRotation__UnityEngineHumanBodyBones_UnityEngineQuaternion__SystemVoid(UnityEngine.Animator instanceUnityEngine.HumanBodyBones humanBoneIdUnityEngine.Quaternion rotation)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animator SetBool

UnityEngineAnimator.__SetBool__SystemInt32_SystemBoolean__SystemVoid(UnityEngine.Animator instanceSystem.Int32 idSystem.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animator SetFloat

UnityEngineAnimator.__SetFloat__SystemInt32_SystemSingle__SystemVoid(UnityEngine.Animator instanceSystem.Int32 idSystem.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animator SetIKHintPosition

UnityEngineAnimator.__SetIKHintPosition__UnityEngineAvatarIKHint_UnityEngineVector3__SystemVoid(UnityEngine.Animator instanceUnityEngine.AvatarIKHint hintUnityEngine.Vector3 hintPosition)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animator SetIKHintPositionWeight

UnityEngineAnimator.__SetIKHintPositionWeight__UnityEngineAvatarIKHint_SystemSingle__SystemVoid(UnityEngine.Animator instanceUnityEngine.AvatarIKHint hintSystem.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animator SetIKPosition

UnityEngineAnimator.__SetIKPosition__UnityEngineAvatarIKGoal_UnityEngineVector3__SystemVoid(UnityEngine.Animator instanceUnityEngine.AvatarIKGoal goalUnityEngine.Vector3 goalPosition)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animator SetIKPositionWeight

UnityEngineAnimator.__SetIKPositionWeight__UnityEngineAvatarIKGoal_SystemSingle__SystemVoid(UnityEngine.Animator instanceUnityEngine.AvatarIKGoal goalSystem.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animator SetIKRotation

UnityEngineAnimator.__SetIKRotation__UnityEngineAvatarIKGoal_UnityEngineQuaternion__SystemVoid(UnityEngine.Animator instanceUnityEngine.AvatarIKGoal goalUnityEngine.Quaternion goalRotation)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animator SetIKRotationWeight

UnityEngineAnimator.__SetIKRotationWeight__UnityEngineAvatarIKGoal_SystemSingle__SystemVoid(UnityEngine.Animator instanceUnityEngine.AvatarIKGoal goalSystem.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animator SetInteger

UnityEngineAnimator.__SetInteger__SystemInt32_SystemInt32__SystemVoid(UnityEngine.Animator instanceSystem.Int32 idSystem.Int32 value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animator SetLayerWeight

UnityEngineAnimator.__SetLayerWeight__SystemInt32_SystemSingle__SystemVoid(UnityEngine.Animator instanceSystem.Int32 layerIndexSystem.Single weight)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animator SetLookAtPosition

UnityEngineAnimator.__SetLookAtPosition__UnityEngineVector3__SystemVoid(UnityEngine.Animator instanceUnityEngine.Vector3 lookAtPosition)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animator SetLookAtWeight

UnityEngineAnimator.__SetLookAtWeight__SystemSingle__SystemVoid(UnityEngine.Animator instanceSystem.Single weight)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animator SetTarget

UnityEngineAnimator.__SetTarget__UnityEngineAvatarTarget_SystemSingle__SystemVoid(UnityEngine.Animator instanceUnityEngine.AvatarTarget targetIndexSystem.Single targetNormalizedTime)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animator SetTrigger

UnityEngineAnimator.__SetTrigger__SystemInt32__SystemVoid(UnityEngine.Animator instanceSystem.Int32 id)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animator StartPlayback

UnityEngineAnimator.__StartPlayback__SystemVoid(UnityEngine.Animator instance)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animator StartRecording

UnityEngineAnimator.__StartRecording__SystemInt32__SystemVoid(UnityEngine.Animator instanceSystem.Int32 frameCount)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animator StopPlayback

UnityEngineAnimator.__StopPlayback__SystemVoid(UnityEngine.Animator instance)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animator StopRecording

UnityEngineAnimator.__StopRecording__SystemVoid(UnityEngine.Animator instance)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animator StringToHash

UnityEngineAnimator.__StringToHash__SystemString__SystemInt32(System.String name)

outputs: unnamed (Int32)

flow: none

Unity Documentation

Animator ToString

UnityEngineAnimator.__ToString__SystemString(UnityEngine.Animator instance)

outputs: unnamed (String)

flow: none

Unity Documentation

Animator WriteDefaultValues

UnityEngineAnimator.__WriteDefaultValues__SystemVoid(UnityEngine.Animator instance)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animator

Variable_UnityEngineAnimator(UnityEngine.Animator AnimatorSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)

outputs: none

flow: none

Unity Documentation