Animator¶
The Animator module.
Animator ApplyBuiltinRootMotion¶
-
UnityEngineAnimator.__ApplyBuiltinRootMotion__SystemVoid(UnityEngine.Animator instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animator CrossFade¶
-
UnityEngineAnimator.__CrossFade__SystemInt32_SystemSingle__SystemVoid(UnityEngine.Animator instanceSystem.Int32 stateHashNameSystem.Single normalizedTransitionDuration)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animator CrossFadeInFixedTime¶
-
UnityEngineAnimator.__CrossFadeInFixedTime__SystemInt32_SystemSingle__SystemVoid(UnityEngine.Animator instanceSystem.Int32 stateHashNameSystem.Single fixedTransitionDuration)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
op_Equality¶
-
UnityEngineAnimator.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
Animator Equals¶
-
UnityEngineAnimator.__Equals__SystemObject__SystemBoolean(UnityEngine.Animator instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
Animator get_angularVelocity¶
-
UnityEngineAnimator.__get_angularVelocity__UnityEngineVector3(UnityEngine.Animator instance)¶
outputs: unnamed (Vector3)
flow: none
Animator get_applyRootMotion¶
-
UnityEngineAnimator.__get_applyRootMotion__SystemBoolean(UnityEngine.Animator instance)¶
outputs: unnamed (Boolean)
flow: none
Animator get_avatar¶
-
UnityEngineAnimator.__get_avatar__UnityEngineAvatar(UnityEngine.Animator instance)¶
outputs: unnamed (Avatar)
flow: none
Animator get_bodyPosition¶
-
UnityEngineAnimator.__get_bodyPosition__UnityEngineVector3(UnityEngine.Animator instance)¶
outputs: unnamed (Vector3)
flow: none
Animator get_bodyRotation¶
-
UnityEngineAnimator.__get_bodyRotation__UnityEngineQuaternion(UnityEngine.Animator instance)¶
outputs: unnamed (Quaternion)
flow: none
Animator get_cullingMode¶
-
UnityEngineAnimator.__get_cullingMode__UnityEngineAnimatorCullingMode(UnityEngine.Animator instance)¶
outputs: unnamed (AnimatorCullingMode)
flow: none
Animator get_deltaPosition¶
-
UnityEngineAnimator.__get_deltaPosition__UnityEngineVector3(UnityEngine.Animator instance)¶
outputs: unnamed (Vector3)
flow: none
Animator get_deltaRotation¶
-
UnityEngineAnimator.__get_deltaRotation__UnityEngineQuaternion(UnityEngine.Animator instance)¶
outputs: unnamed (Quaternion)
flow: none
Animator get_enabled¶
-
UnityEngineAnimator.__get_enabled__SystemBoolean(UnityEngine.Animator instance)¶
outputs: unnamed (Boolean)
flow: none
Animator get_feetPivotActive¶
-
UnityEngineAnimator.__get_feetPivotActive__SystemSingle(UnityEngine.Animator instance)¶
outputs: unnamed (Single)
flow: none
Animator get_gameObject¶
-
UnityEngineAnimator.__get_gameObject__UnityEngineGameObject(UnityEngine.Animator instance)¶
outputs: unnamed (GameObject)
flow: none
Animator get_gravityWeight¶
-
UnityEngineAnimator.__get_gravityWeight__SystemSingle(UnityEngine.Animator instance)¶
outputs: unnamed (Single)
flow: none
Animator get_hasBoundPlayables¶
-
UnityEngineAnimator.__get_hasBoundPlayables__SystemBoolean(UnityEngine.Animator instance)¶
outputs: unnamed (Boolean)
flow: none
Animator get_hasRootMotion¶
-
UnityEngineAnimator.__get_hasRootMotion__SystemBoolean(UnityEngine.Animator instance)¶
outputs: unnamed (Boolean)
flow: none
Animator get_hasTransformHierarchy¶
-
UnityEngineAnimator.__get_hasTransformHierarchy__SystemBoolean(UnityEngine.Animator instance)¶
outputs: unnamed (Boolean)
flow: none
Animator get_humanScale¶
-
UnityEngineAnimator.__get_humanScale__SystemSingle(UnityEngine.Animator instance)¶
outputs: unnamed (Single)
flow: none
Animator get_isHuman¶
-
UnityEngineAnimator.__get_isHuman__SystemBoolean(UnityEngine.Animator instance)¶
outputs: unnamed (Boolean)
flow: none
Animator get_isInitialized¶
-
UnityEngineAnimator.__get_isInitialized__SystemBoolean(UnityEngine.Animator instance)¶
outputs: unnamed (Boolean)
flow: none
Animator get_isMatchingTarget¶
-
UnityEngineAnimator.__get_isMatchingTarget__SystemBoolean(UnityEngine.Animator instance)¶
outputs: unnamed (Boolean)
flow: none
Animator get_isOptimizable¶
-
UnityEngineAnimator.__get_isOptimizable__SystemBoolean(UnityEngine.Animator instance)¶
outputs: unnamed (Boolean)
flow: none
Animator get_keepAnimatorControllerStateOnDisable¶
-
UnityEngineAnimator.__get_keepAnimatorControllerStateOnDisable__SystemBoolean(UnityEngine.Animator instance)¶
outputs: unnamed (Boolean)
flow: none
Animator get_layerCount¶
-
UnityEngineAnimator.__get_layerCount__SystemInt32(UnityEngine.Animator instance)¶
outputs: unnamed (Int32)
flow: none
Animator get_layersAffectMassCenter¶
-
UnityEngineAnimator.__get_layersAffectMassCenter__SystemBoolean(UnityEngine.Animator instance)¶
outputs: unnamed (Boolean)
flow: none
Animator get_leftFeetBottomHeight¶
-
UnityEngineAnimator.__get_leftFeetBottomHeight__SystemSingle(UnityEngine.Animator instance)¶
outputs: unnamed (Single)
flow: none
Animator get_logWarnings¶
-
UnityEngineAnimator.__get_logWarnings__SystemBoolean(UnityEngine.Animator instance)¶
outputs: unnamed (Boolean)
flow: none
Animator get_name¶
-
UnityEngineAnimator.__get_name__SystemString(UnityEngine.Animator instance)¶
outputs: unnamed (String)
flow: none
Animator get_parameterCount¶
-
UnityEngineAnimator.__get_parameterCount__SystemInt32(UnityEngine.Animator instance)¶
outputs: unnamed (Int32)
flow: none
Animator get_parameters¶
-
UnityEngineAnimator.__get_parameters__UnityEngineAnimatorControllerParameterArray(UnityEngine.Animator instance)¶
outputs: unnamed (AnimatorControllerParameter[])
flow: none
Animator get_pivotPosition¶
-
UnityEngineAnimator.__get_pivotPosition__UnityEngineVector3(UnityEngine.Animator instance)¶
outputs: unnamed (Vector3)
flow: none
Animator get_pivotWeight¶
-
UnityEngineAnimator.__get_pivotWeight__SystemSingle(UnityEngine.Animator instance)¶
outputs: unnamed (Single)
flow: none
Animator get_playableGraph¶
-
UnityEngineAnimator.__get_playableGraph__UnityEnginePlayablesPlayableGraph(UnityEngine.Animator instance)¶
outputs: unnamed (PlayableGraph)
flow: none
Animator get_playbackTime¶
-
UnityEngineAnimator.__get_playbackTime__SystemSingle(UnityEngine.Animator instance)¶
outputs: unnamed (Single)
flow: none
Animator get_recorderMode¶
-
UnityEngineAnimator.__get_recorderMode__UnityEngineAnimatorRecorderMode(UnityEngine.Animator instance)¶
outputs: unnamed (AnimatorRecorderMode)
flow: none
Animator get_recorderStartTime¶
-
UnityEngineAnimator.__get_recorderStartTime__SystemSingle(UnityEngine.Animator instance)¶
outputs: unnamed (Single)
flow: none
Animator get_recorderStopTime¶
-
UnityEngineAnimator.__get_recorderStopTime__SystemSingle(UnityEngine.Animator instance)¶
outputs: unnamed (Single)
flow: none
Animator get_rightFeetBottomHeight¶
-
UnityEngineAnimator.__get_rightFeetBottomHeight__SystemSingle(UnityEngine.Animator instance)¶
outputs: unnamed (Single)
flow: none
Animator get_rootPosition¶
-
UnityEngineAnimator.__get_rootPosition__UnityEngineVector3(UnityEngine.Animator instance)¶
outputs: unnamed (Vector3)
flow: none
Animator get_rootRotation¶
-
UnityEngineAnimator.__get_rootRotation__UnityEngineQuaternion(UnityEngine.Animator instance)¶
outputs: unnamed (Quaternion)
flow: none
Animator get_runtimeAnimatorController¶
-
UnityEngineAnimator.__get_runtimeAnimatorController__UnityEngineRuntimeAnimatorController(UnityEngine.Animator instance)¶
outputs: unnamed (RuntimeAnimatorController)
flow: none
Animator get_speed¶
-
UnityEngineAnimator.__get_speed__SystemSingle(UnityEngine.Animator instance)¶
outputs: unnamed (Single)
flow: none
Animator get_stabilizeFeet¶
-
UnityEngineAnimator.__get_stabilizeFeet__SystemBoolean(UnityEngine.Animator instance)¶
outputs: unnamed (Boolean)
flow: none
Animator get_targetPosition¶
-
UnityEngineAnimator.__get_targetPosition__UnityEngineVector3(UnityEngine.Animator instance)¶
outputs: unnamed (Vector3)
flow: none
Animator get_targetRotation¶
-
UnityEngineAnimator.__get_targetRotation__UnityEngineQuaternion(UnityEngine.Animator instance)¶
outputs: unnamed (Quaternion)
flow: none
Animator get_transform¶
-
UnityEngineAnimator.__get_transform__UnityEngineTransform(UnityEngine.Animator instance)¶
outputs: unnamed (Transform)
flow: none
Animator get_updateMode¶
-
UnityEngineAnimator.__get_updateMode__UnityEngineAnimatorUpdateMode(UnityEngine.Animator instance)¶
outputs: unnamed (AnimatorUpdateMode)
flow: none
Animator get_velocity¶
-
UnityEngineAnimator.__get_velocity__UnityEngineVector3(UnityEngine.Animator instance)¶
outputs: unnamed (Vector3)
flow: none
Animator GetAnimatorTransitionInfo¶
-
UnityEngineAnimator.__GetAnimatorTransitionInfo__SystemInt32__UnityEngineAnimatorTransitionInfo(UnityEngine.Animator instanceSystem.Int32 layerIndex)¶
outputs: unnamed (AnimatorTransitionInfo)
flow: none
Animator GetBool¶
-
UnityEngineAnimator.__GetBool__SystemInt32__SystemBoolean(UnityEngine.Animator instanceSystem.Int32 id)¶
outputs: unnamed (Boolean)
flow: none
Animator GetComponent¶
-
UnityEngineAnimator.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Animator instanceSystem.Type type)¶
outputs: unnamed (Component)
flow: none
Animator GetComponentInChildren¶
-
UnityEngineAnimator.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Animator instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object)
flow: none
Animator GetComponentInParent¶
-
UnityEngineAnimator.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Animator instanceSystem.Type t)¶
outputs: unnamed (Component)
flow: none
Animator GetComponents¶
-
UnityEngineAnimator.__GetComponents__ListT__SystemVoid(UnityEngine.Animator instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animator GetComponentsInChildren¶
-
UnityEngineAnimator.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Animator instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animator GetComponentsInParent¶
-
UnityEngineAnimator.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Animator instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animator GetCurrentAnimatorClipInfo¶
-
UnityEngineAnimator.__GetCurrentAnimatorClipInfo__SystemInt32__UnityEngineAnimatorClipInfoArray(UnityEngine.Animator instanceSystem.Int32 layerIndex)¶
outputs: unnamed (AnimatorClipInfo[])
flow: none
Animator GetCurrentAnimatorClipInfoCount¶
-
UnityEngineAnimator.__GetCurrentAnimatorClipInfoCount__SystemInt32__SystemInt32(UnityEngine.Animator instanceSystem.Int32 layerIndex)¶
outputs: unnamed (Int32)
flow: none
Animator GetCurrentAnimatorStateInfo¶
-
UnityEngineAnimator.__GetCurrentAnimatorStateInfo__SystemInt32__UnityEngineAnimatorStateInfo(UnityEngine.Animator instanceSystem.Int32 layerIndex)¶
outputs: unnamed (AnimatorStateInfo)
flow: none
Animator GetFloat¶
-
UnityEngineAnimator.__GetFloat__SystemInt32__SystemSingle(UnityEngine.Animator instanceSystem.Int32 id)¶
outputs: unnamed (Single)
flow: none
Animator GetHashCode¶
-
UnityEngineAnimator.__GetHashCode__SystemInt32(UnityEngine.Animator instance)¶
outputs: unnamed (Int32)
flow: none
Animator GetIKHintPosition¶
-
UnityEngineAnimator.__GetIKHintPosition__UnityEngineAvatarIKHint__UnityEngineVector3(UnityEngine.Animator instanceUnityEngine.AvatarIKHint hint)¶
outputs: unnamed (Vector3)
flow: none
Animator GetIKHintPositionWeight¶
-
UnityEngineAnimator.__GetIKHintPositionWeight__UnityEngineAvatarIKHint__SystemSingle(UnityEngine.Animator instanceUnityEngine.AvatarIKHint hint)¶
outputs: unnamed (Single)
flow: none
Animator GetIKPosition¶
-
UnityEngineAnimator.__GetIKPosition__UnityEngineAvatarIKGoal__UnityEngineVector3(UnityEngine.Animator instanceUnityEngine.AvatarIKGoal goal)¶
outputs: unnamed (Vector3)
flow: none
Animator GetIKPositionWeight¶
-
UnityEngineAnimator.__GetIKPositionWeight__UnityEngineAvatarIKGoal__SystemSingle(UnityEngine.Animator instanceUnityEngine.AvatarIKGoal goal)¶
outputs: unnamed (Single)
flow: none
Animator GetIKRotation¶
-
UnityEngineAnimator.__GetIKRotation__UnityEngineAvatarIKGoal__UnityEngineQuaternion(UnityEngine.Animator instanceUnityEngine.AvatarIKGoal goal)¶
outputs: unnamed (Quaternion)
flow: none
Animator GetIKRotationWeight¶
-
UnityEngineAnimator.__GetIKRotationWeight__UnityEngineAvatarIKGoal__SystemSingle(UnityEngine.Animator instanceUnityEngine.AvatarIKGoal goal)¶
outputs: unnamed (Single)
flow: none
Animator GetInstanceID¶
-
UnityEngineAnimator.__GetInstanceID__SystemInt32(UnityEngine.Animator instance)¶
outputs: unnamed (Int32)
flow: none
Animator GetInteger¶
-
UnityEngineAnimator.__GetInteger__SystemInt32__SystemInt32(UnityEngine.Animator instanceSystem.Int32 id)¶
outputs: unnamed (Int32)
flow: none
Animator GetLayerIndex¶
-
UnityEngineAnimator.__GetLayerIndex__SystemString__SystemInt32(UnityEngine.Animator instanceSystem.String layerName)¶
outputs: unnamed (Int32)
flow: none
Animator GetLayerName¶
-
UnityEngineAnimator.__GetLayerName__SystemInt32__SystemString(UnityEngine.Animator instanceSystem.Int32 layerIndex)¶
outputs: unnamed (String)
flow: none
Animator GetLayerWeight¶
-
UnityEngineAnimator.__GetLayerWeight__SystemInt32__SystemSingle(UnityEngine.Animator instanceSystem.Int32 layerIndex)¶
outputs: unnamed (Single)
flow: none
Animator GetNextAnimatorClipInfo¶
-
UnityEngineAnimator.__GetNextAnimatorClipInfo__SystemInt32__UnityEngineAnimatorClipInfoArray(UnityEngine.Animator instanceSystem.Int32 layerIndex)¶
outputs: unnamed (AnimatorClipInfo[])
flow: none
Animator GetNextAnimatorClipInfoCount¶
-
UnityEngineAnimator.__GetNextAnimatorClipInfoCount__SystemInt32__SystemInt32(UnityEngine.Animator instanceSystem.Int32 layerIndex)¶
outputs: unnamed (Int32)
flow: none
Animator GetNextAnimatorStateInfo¶
-
UnityEngineAnimator.__GetNextAnimatorStateInfo__SystemInt32__UnityEngineAnimatorStateInfo(UnityEngine.Animator instanceSystem.Int32 layerIndex)¶
outputs: unnamed (AnimatorStateInfo)
flow: none
Animator GetParameter¶
-
UnityEngineAnimator.__GetParameter__SystemInt32__UnityEngineAnimatorControllerParameter(UnityEngine.Animator instanceSystem.Int32 index)¶
outputs: unnamed (AnimatorControllerParameter)
flow: none
Animator GetType¶
-
UnityEngineAnimator.__GetType__SystemType(UnityEngine.Animator instance)¶
outputs: unnamed (Type)
flow: none
Animator HasState¶
-
UnityEngineAnimator.__HasState__SystemInt32_SystemInt32__SystemBoolean(UnityEngine.Animator instanceSystem.Int32 layerIndexSystem.Int32 stateID)¶
outputs: unnamed (Boolean)
flow: none
op_Implicit¶
-
UnityEngineAnimator.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
-
UnityEngineAnimator.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
Animator InterruptMatchTarget¶
-
UnityEngineAnimator.__InterruptMatchTarget__SystemVoid(UnityEngine.Animator instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animator IsInTransition¶
-
UnityEngineAnimator.__IsInTransition__SystemInt32__SystemBoolean(UnityEngine.Animator instanceSystem.Int32 layerIndex)¶
outputs: unnamed (Boolean)
flow: none
Animator IsParameterControlledByCurve¶
-
UnityEngineAnimator.__IsParameterControlledByCurve__SystemInt32__SystemBoolean(UnityEngine.Animator instanceSystem.Int32 id)¶
outputs: unnamed (Boolean)
flow: none
Animator MatchTarget¶
-
UnityEngineAnimator.__MatchTarget__UnityEngineVector3_UnityEngineQuaternion_UnityEngineAvatarTarget_UnityEngineMatchTargetWeightMask_SystemSingle__SystemVoid(UnityEngine.Animator instanceUnityEngine.Vector3 matchPositionUnityEngine.Quaternion matchRotationUnityEngine.AvatarTarget targetBodyPartUnityEngine.MatchTargetWeightMask weightMaskSystem.Single startNormalizedTime)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animator Play¶
-
UnityEngineAnimator.__Play__SystemString__SystemVoid(UnityEngine.Animator instanceSystem.String stateName)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animator PlayInFixedTime¶
-
UnityEngineAnimator.__PlayInFixedTime__SystemString__SystemVoid(UnityEngine.Animator instanceSystem.String stateName)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animator Rebind¶
-
UnityEngineAnimator.__Rebind__SystemVoid(UnityEngine.Animator instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animator ResetTrigger¶
-
UnityEngineAnimator.__ResetTrigger__SystemInt32__SystemVoid(UnityEngine.Animator instanceSystem.Int32 id)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animator set_applyRootMotion¶
-
UnityEngineAnimator.__set_applyRootMotion__SystemBoolean__SystemVoid(UnityEngine.Animator instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animator set_avatar¶
-
UnityEngineAnimator.__set_avatar__UnityEngineAvatar__SystemVoid(UnityEngine.Animator instanceUnityEngine.Avatar value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animator set_bodyPosition¶
-
UnityEngineAnimator.__set_bodyPosition__UnityEngineVector3__SystemVoid(UnityEngine.Animator instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animator set_bodyRotation¶
-
UnityEngineAnimator.__set_bodyRotation__UnityEngineQuaternion__SystemVoid(UnityEngine.Animator instanceUnityEngine.Quaternion value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animator set_cullingMode¶
-
UnityEngineAnimator.__set_cullingMode__UnityEngineAnimatorCullingMode__SystemVoid(UnityEngine.Animator instanceUnityEngine.AnimatorCullingMode value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animator set_enabled¶
-
UnityEngineAnimator.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.Animator instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animator set_feetPivotActive¶
-
UnityEngineAnimator.__set_feetPivotActive__SystemSingle__SystemVoid(UnityEngine.Animator instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animator set_keepAnimatorControllerStateOnDisable¶
-
UnityEngineAnimator.__set_keepAnimatorControllerStateOnDisable__SystemBoolean__SystemVoid(UnityEngine.Animator instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animator set_layersAffectMassCenter¶
-
UnityEngineAnimator.__set_layersAffectMassCenter__SystemBoolean__SystemVoid(UnityEngine.Animator instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animator set_logWarnings¶
-
UnityEngineAnimator.__set_logWarnings__SystemBoolean__SystemVoid(UnityEngine.Animator instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animator set_name¶
-
UnityEngineAnimator.__set_name__SystemString__SystemVoid(UnityEngine.Animator instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animator set_playbackTime¶
-
UnityEngineAnimator.__set_playbackTime__SystemSingle__SystemVoid(UnityEngine.Animator instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animator set_recorderStartTime¶
-
UnityEngineAnimator.__set_recorderStartTime__SystemSingle__SystemVoid(UnityEngine.Animator instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animator set_recorderStopTime¶
-
UnityEngineAnimator.__set_recorderStopTime__SystemSingle__SystemVoid(UnityEngine.Animator instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animator set_rootPosition¶
-
UnityEngineAnimator.__set_rootPosition__UnityEngineVector3__SystemVoid(UnityEngine.Animator instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animator set_rootRotation¶
-
UnityEngineAnimator.__set_rootRotation__UnityEngineQuaternion__SystemVoid(UnityEngine.Animator instanceUnityEngine.Quaternion value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animator set_runtimeAnimatorController¶
-
UnityEngineAnimator.__set_runtimeAnimatorController__UnityEngineRuntimeAnimatorController__SystemVoid(UnityEngine.Animator instanceUnityEngine.RuntimeAnimatorController value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animator set_speed¶
-
UnityEngineAnimator.__set_speed__SystemSingle__SystemVoid(UnityEngine.Animator instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animator set_stabilizeFeet¶
-
UnityEngineAnimator.__set_stabilizeFeet__SystemBoolean__SystemVoid(UnityEngine.Animator instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animator set_updateMode¶
-
UnityEngineAnimator.__set_updateMode__UnityEngineAnimatorUpdateMode__SystemVoid(UnityEngine.Animator instanceUnityEngine.AnimatorUpdateMode value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animator SetBoneLocalRotation¶
-
UnityEngineAnimator.__SetBoneLocalRotation__UnityEngineHumanBodyBones_UnityEngineQuaternion__SystemVoid(UnityEngine.Animator instanceUnityEngine.HumanBodyBones humanBoneIdUnityEngine.Quaternion rotation)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animator SetBool¶
-
UnityEngineAnimator.__SetBool__SystemInt32_SystemBoolean__SystemVoid(UnityEngine.Animator instanceSystem.Int32 idSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animator SetFloat¶
-
UnityEngineAnimator.__SetFloat__SystemInt32_SystemSingle__SystemVoid(UnityEngine.Animator instanceSystem.Int32 idSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animator SetIKHintPosition¶
-
UnityEngineAnimator.__SetIKHintPosition__UnityEngineAvatarIKHint_UnityEngineVector3__SystemVoid(UnityEngine.Animator instanceUnityEngine.AvatarIKHint hintUnityEngine.Vector3 hintPosition)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animator SetIKHintPositionWeight¶
-
UnityEngineAnimator.__SetIKHintPositionWeight__UnityEngineAvatarIKHint_SystemSingle__SystemVoid(UnityEngine.Animator instanceUnityEngine.AvatarIKHint hintSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animator SetIKPosition¶
-
UnityEngineAnimator.__SetIKPosition__UnityEngineAvatarIKGoal_UnityEngineVector3__SystemVoid(UnityEngine.Animator instanceUnityEngine.AvatarIKGoal goalUnityEngine.Vector3 goalPosition)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animator SetIKPositionWeight¶
-
UnityEngineAnimator.__SetIKPositionWeight__UnityEngineAvatarIKGoal_SystemSingle__SystemVoid(UnityEngine.Animator instanceUnityEngine.AvatarIKGoal goalSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animator SetIKRotation¶
-
UnityEngineAnimator.__SetIKRotation__UnityEngineAvatarIKGoal_UnityEngineQuaternion__SystemVoid(UnityEngine.Animator instanceUnityEngine.AvatarIKGoal goalUnityEngine.Quaternion goalRotation)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animator SetIKRotationWeight¶
-
UnityEngineAnimator.__SetIKRotationWeight__UnityEngineAvatarIKGoal_SystemSingle__SystemVoid(UnityEngine.Animator instanceUnityEngine.AvatarIKGoal goalSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animator SetInteger¶
-
UnityEngineAnimator.__SetInteger__SystemInt32_SystemInt32__SystemVoid(UnityEngine.Animator instanceSystem.Int32 idSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animator SetLayerWeight¶
-
UnityEngineAnimator.__SetLayerWeight__SystemInt32_SystemSingle__SystemVoid(UnityEngine.Animator instanceSystem.Int32 layerIndexSystem.Single weight)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animator SetLookAtPosition¶
-
UnityEngineAnimator.__SetLookAtPosition__UnityEngineVector3__SystemVoid(UnityEngine.Animator instanceUnityEngine.Vector3 lookAtPosition)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animator SetLookAtWeight¶
-
UnityEngineAnimator.__SetLookAtWeight__SystemSingle__SystemVoid(UnityEngine.Animator instanceSystem.Single weight)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animator SetTarget¶
-
UnityEngineAnimator.__SetTarget__UnityEngineAvatarTarget_SystemSingle__SystemVoid(UnityEngine.Animator instanceUnityEngine.AvatarTarget targetIndexSystem.Single targetNormalizedTime)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animator SetTrigger¶
-
UnityEngineAnimator.__SetTrigger__SystemInt32__SystemVoid(UnityEngine.Animator instanceSystem.Int32 id)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animator StartPlayback¶
-
UnityEngineAnimator.__StartPlayback__SystemVoid(UnityEngine.Animator instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animator StartRecording¶
-
UnityEngineAnimator.__StartRecording__SystemInt32__SystemVoid(UnityEngine.Animator instanceSystem.Int32 frameCount)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animator StopPlayback¶
-
UnityEngineAnimator.__StopPlayback__SystemVoid(UnityEngine.Animator instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animator StopRecording¶
-
UnityEngineAnimator.__StopRecording__SystemVoid(UnityEngine.Animator instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animator StringToHash¶
-
UnityEngineAnimator.__StringToHash__SystemString__SystemInt32(System.String name)¶
outputs: unnamed (Int32)
flow: none
Animator ToString¶
-
UnityEngineAnimator.__ToString__SystemString(UnityEngine.Animator instance)¶
outputs: unnamed (String)
flow: none
Animator WriteDefaultValues¶
-
UnityEngineAnimator.__WriteDefaultValues__SystemVoid(UnityEngine.Animator instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed