LayerMask¶
The LayerMask module.
LayerMask¶
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Const_UnityEngineLayerMask(UnityEngine.LayerMask LayerMask)¶
outputs: unnamed (LayerMask)
flow: none
LayerMask Equals¶
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UnityEngineLayerMask.__Equals__SystemObject__SystemBoolean(UnityEngine.LayerMask instanceSystem.Object obj)¶
outputs: unnamed (Boolean)
flow: none
LayerMask get_value¶
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UnityEngineLayerMask.__get_value__SystemInt32(UnityEngine.LayerMask instance)¶
outputs: unnamed (Int32)
flow: none
LayerMask GetHashCode¶
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UnityEngineLayerMask.__GetHashCode__SystemInt32(UnityEngine.LayerMask instance)¶
outputs: unnamed (Int32)
flow: none
LayerMask GetMask¶
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UnityEngineLayerMask.__GetMask__SystemStringArray__SystemInt32(System.String[] layerNames)¶
outputs: unnamed (Int32)
flow: none
LayerMask GetType¶
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UnityEngineLayerMask.__GetType__SystemType(UnityEngine.LayerMask instance)¶
outputs: unnamed (Type)
flow: none
op_Implicit¶
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UnityEngineLayerMask.__op_Implicit__UnityEngineLayerMask__SystemInt32(UnityEngine.LayerMask)¶
outputs: unnamed (Int32)
flow: none
LayerMask LayerToName¶
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UnityEngineLayerMask.__LayerToName__SystemInt32__SystemString(System.Int32 layer)¶
outputs: unnamed (String)
flow: none
LayerMask NameToLayer¶
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UnityEngineLayerMask.__NameToLayer__SystemString__SystemInt32(System.String layerName)¶
outputs: unnamed (Int32)
flow: none
LayerMask set_value¶
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UnityEngineLayerMask.__set_value__SystemInt32__SystemVoid(UnityEngine.LayerMask instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LayerMask ToString¶
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UnityEngineLayerMask.__ToString__SystemString(UnityEngine.LayerMask instance)¶
outputs: unnamed (String)
flow: none