PointEffector2D¶
The PointEffector2D module.
op_Equality¶
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UnityEnginePointEffector2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
PointEffector2D Equals¶
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UnityEnginePointEffector2D.__Equals__SystemObject__SystemBoolean(UnityEngine.PointEffector2D instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
PointEffector2D get_angularDrag¶
-
UnityEnginePointEffector2D.__get_angularDrag__SystemSingle(UnityEngine.PointEffector2D instance)¶
outputs: unnamed (Single)
flow: none
PointEffector2D get_colliderMask¶
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UnityEnginePointEffector2D.__get_colliderMask__SystemInt32(UnityEngine.PointEffector2D instance)¶
outputs: unnamed (Int32)
flow: none
PointEffector2D get_distanceScale¶
-
UnityEnginePointEffector2D.__get_distanceScale__SystemSingle(UnityEngine.PointEffector2D instance)¶
outputs: unnamed (Single)
flow: none
PointEffector2D get_drag¶
-
UnityEnginePointEffector2D.__get_drag__SystemSingle(UnityEngine.PointEffector2D instance)¶
outputs: unnamed (Single)
flow: none
PointEffector2D get_enabled¶
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UnityEnginePointEffector2D.__get_enabled__SystemBoolean(UnityEngine.PointEffector2D instance)¶
outputs: unnamed (Boolean)
flow: none
PointEffector2D get_forceMagnitude¶
-
UnityEnginePointEffector2D.__get_forceMagnitude__SystemSingle(UnityEngine.PointEffector2D instance)¶
outputs: unnamed (Single)
flow: none
PointEffector2D get_forceMode¶
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UnityEnginePointEffector2D.__get_forceMode__UnityEngineEffectorForceMode2D(UnityEngine.PointEffector2D instance)¶
outputs: unnamed (EffectorForceMode2D)
flow: none
PointEffector2D get_forceSource¶
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UnityEnginePointEffector2D.__get_forceSource__UnityEngineEffectorSelection2D(UnityEngine.PointEffector2D instance)¶
outputs: unnamed (EffectorSelection2D)
flow: none
PointEffector2D get_forceTarget¶
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UnityEnginePointEffector2D.__get_forceTarget__UnityEngineEffectorSelection2D(UnityEngine.PointEffector2D instance)¶
outputs: unnamed (EffectorSelection2D)
flow: none
PointEffector2D get_forceVariation¶
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UnityEnginePointEffector2D.__get_forceVariation__SystemSingle(UnityEngine.PointEffector2D instance)¶
outputs: unnamed (Single)
flow: none
PointEffector2D get_gameObject¶
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UnityEnginePointEffector2D.__get_gameObject__UnityEngineGameObject(UnityEngine.PointEffector2D instance)¶
outputs: unnamed (GameObject)
flow: none
PointEffector2D get_name¶
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UnityEnginePointEffector2D.__get_name__SystemString(UnityEngine.PointEffector2D instance)¶
outputs: unnamed (String)
flow: none
PointEffector2D get_transform¶
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UnityEnginePointEffector2D.__get_transform__UnityEngineTransform(UnityEngine.PointEffector2D instance)¶
outputs: unnamed (Transform)
flow: none
PointEffector2D get_useColliderMask¶
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UnityEnginePointEffector2D.__get_useColliderMask__SystemBoolean(UnityEngine.PointEffector2D instance)¶
outputs: unnamed (Boolean)
flow: none
PointEffector2D GetComponent¶
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UnityEnginePointEffector2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.PointEffector2D instanceSystem.Type type)¶
outputs: unnamed (Component)
flow: none
PointEffector2D GetComponentInChildren¶
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UnityEnginePointEffector2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.PointEffector2D instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object)
flow: none
PointEffector2D GetComponentInParent¶
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UnityEnginePointEffector2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.PointEffector2D instanceSystem.Type t)¶
outputs: unnamed (Component)
flow: none
PointEffector2D GetComponents¶
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UnityEnginePointEffector2D.__GetComponents__ListT__SystemVoid(UnityEngine.PointEffector2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
PointEffector2D GetComponentsInChildren¶
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UnityEnginePointEffector2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.PointEffector2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
PointEffector2D GetComponentsInParent¶
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UnityEnginePointEffector2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.PointEffector2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
PointEffector2D GetHashCode¶
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UnityEnginePointEffector2D.__GetHashCode__SystemInt32(UnityEngine.PointEffector2D instance)¶
outputs: unnamed (Int32)
flow: none
PointEffector2D GetInstanceID¶
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UnityEnginePointEffector2D.__GetInstanceID__SystemInt32(UnityEngine.PointEffector2D instance)¶
outputs: unnamed (Int32)
flow: none
PointEffector2D GetType¶
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UnityEnginePointEffector2D.__GetType__SystemType(UnityEngine.PointEffector2D instance)¶
outputs: unnamed (Type)
flow: none
op_Implicit¶
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UnityEnginePointEffector2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
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UnityEnginePointEffector2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
PointEffector2D set_angularDrag¶
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UnityEnginePointEffector2D.__set_angularDrag__SystemSingle__SystemVoid(UnityEngine.PointEffector2D instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
PointEffector2D set_colliderMask¶
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UnityEnginePointEffector2D.__set_colliderMask__SystemInt32__SystemVoid(UnityEngine.PointEffector2D instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
PointEffector2D set_distanceScale¶
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UnityEnginePointEffector2D.__set_distanceScale__SystemSingle__SystemVoid(UnityEngine.PointEffector2D instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
PointEffector2D set_drag¶
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UnityEnginePointEffector2D.__set_drag__SystemSingle__SystemVoid(UnityEngine.PointEffector2D instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
PointEffector2D set_enabled¶
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UnityEnginePointEffector2D.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.PointEffector2D instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
PointEffector2D set_forceMagnitude¶
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UnityEnginePointEffector2D.__set_forceMagnitude__SystemSingle__SystemVoid(UnityEngine.PointEffector2D instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
PointEffector2D set_forceMode¶
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UnityEnginePointEffector2D.__set_forceMode__UnityEngineEffectorForceMode2D__SystemVoid(UnityEngine.PointEffector2D instanceUnityEngine.EffectorForceMode2D value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
PointEffector2D set_forceSource¶
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UnityEnginePointEffector2D.__set_forceSource__UnityEngineEffectorSelection2D__SystemVoid(UnityEngine.PointEffector2D instanceUnityEngine.EffectorSelection2D value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
PointEffector2D set_forceTarget¶
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UnityEnginePointEffector2D.__set_forceTarget__UnityEngineEffectorSelection2D__SystemVoid(UnityEngine.PointEffector2D instanceUnityEngine.EffectorSelection2D value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
PointEffector2D set_forceVariation¶
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UnityEnginePointEffector2D.__set_forceVariation__SystemSingle__SystemVoid(UnityEngine.PointEffector2D instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
PointEffector2D set_name¶
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UnityEnginePointEffector2D.__set_name__SystemString__SystemVoid(UnityEngine.PointEffector2D instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
PointEffector2D set_useColliderMask¶
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UnityEnginePointEffector2D.__set_useColliderMask__SystemBoolean__SystemVoid(UnityEngine.PointEffector2D instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
PointEffector2D ToString¶
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UnityEnginePointEffector2D.__ToString__SystemString(UnityEngine.PointEffector2D instance)¶
outputs: unnamed (String)
flow: none