PointEffector2D

The PointEffector2D module.

op_Equality

UnityEnginePointEffector2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)

outputs: unnamed (Boolean)

flow: none

PointEffector2D Equals

UnityEnginePointEffector2D.__Equals__SystemObject__SystemBoolean(UnityEngine.PointEffector2D instanceSystem.Object other)

outputs: unnamed (Boolean)

flow: none

C# Documentation

PointEffector2D get_angularDrag

UnityEnginePointEffector2D.__get_angularDrag__SystemSingle(UnityEngine.PointEffector2D instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

PointEffector2D get_colliderMask

UnityEnginePointEffector2D.__get_colliderMask__SystemInt32(UnityEngine.PointEffector2D instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

PointEffector2D get_distanceScale

UnityEnginePointEffector2D.__get_distanceScale__SystemSingle(UnityEngine.PointEffector2D instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

PointEffector2D get_drag

UnityEnginePointEffector2D.__get_drag__SystemSingle(UnityEngine.PointEffector2D instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

PointEffector2D get_enabled

UnityEnginePointEffector2D.__get_enabled__SystemBoolean(UnityEngine.PointEffector2D instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

PointEffector2D get_forceMagnitude

UnityEnginePointEffector2D.__get_forceMagnitude__SystemSingle(UnityEngine.PointEffector2D instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

PointEffector2D get_forceMode

UnityEnginePointEffector2D.__get_forceMode__UnityEngineEffectorForceMode2D(UnityEngine.PointEffector2D instance)

outputs: unnamed (EffectorForceMode2D)

flow: none

Unity Documentation

PointEffector2D get_forceSource

UnityEnginePointEffector2D.__get_forceSource__UnityEngineEffectorSelection2D(UnityEngine.PointEffector2D instance)

outputs: unnamed (EffectorSelection2D)

flow: none

Unity Documentation

PointEffector2D get_forceTarget

UnityEnginePointEffector2D.__get_forceTarget__UnityEngineEffectorSelection2D(UnityEngine.PointEffector2D instance)

outputs: unnamed (EffectorSelection2D)

flow: none

Unity Documentation

PointEffector2D get_forceVariation

UnityEnginePointEffector2D.__get_forceVariation__SystemSingle(UnityEngine.PointEffector2D instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

PointEffector2D get_gameObject

UnityEnginePointEffector2D.__get_gameObject__UnityEngineGameObject(UnityEngine.PointEffector2D instance)

outputs: unnamed (GameObject)

flow: none

Unity Documentation

PointEffector2D get_name

UnityEnginePointEffector2D.__get_name__SystemString(UnityEngine.PointEffector2D instance)

outputs: unnamed (String)

flow: none

Unity Documentation

PointEffector2D get_transform

UnityEnginePointEffector2D.__get_transform__UnityEngineTransform(UnityEngine.PointEffector2D instance)

outputs: unnamed (Transform)

flow: none

Unity Documentation

PointEffector2D get_useColliderMask

UnityEnginePointEffector2D.__get_useColliderMask__SystemBoolean(UnityEngine.PointEffector2D instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

PointEffector2D GetComponent

UnityEnginePointEffector2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.PointEffector2D instanceSystem.Type type)

outputs: unnamed (Component)

flow: none

Unity Documentation

PointEffector2D GetComponentInChildren

UnityEnginePointEffector2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.PointEffector2D instanceSystem.Boolean includeInactiveSystem.Type type)

outputs: T (Object)

flow: none

Unity Documentation

PointEffector2D GetComponentInParent

UnityEnginePointEffector2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.PointEffector2D instanceSystem.Type t)

outputs: unnamed (Component)

flow: none

Unity Documentation

PointEffector2D GetComponents

UnityEnginePointEffector2D.__GetComponents__ListT__SystemVoid(UnityEngine.PointEffector2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

PointEffector2D GetComponentsInChildren

UnityEnginePointEffector2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.PointEffector2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

PointEffector2D GetComponentsInParent

UnityEnginePointEffector2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.PointEffector2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

PointEffector2D GetHashCode

UnityEnginePointEffector2D.__GetHashCode__SystemInt32(UnityEngine.PointEffector2D instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

PointEffector2D GetInstanceID

UnityEnginePointEffector2D.__GetInstanceID__SystemInt32(UnityEngine.PointEffector2D instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

PointEffector2D GetType

UnityEnginePointEffector2D.__GetType__SystemType(UnityEngine.PointEffector2D instance)

outputs: unnamed (Type)

flow: none

Unity Documentation

op_Implicit

UnityEnginePointEffector2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)

outputs: unnamed (Boolean)

flow: none

op_Inequality

UnityEnginePointEffector2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)

outputs: unnamed (Boolean)

flow: none

PointEffector2D set_angularDrag

UnityEnginePointEffector2D.__set_angularDrag__SystemSingle__SystemVoid(UnityEngine.PointEffector2D instanceSystem.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

PointEffector2D set_colliderMask

UnityEnginePointEffector2D.__set_colliderMask__SystemInt32__SystemVoid(UnityEngine.PointEffector2D instanceSystem.Int32 value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

PointEffector2D set_distanceScale

UnityEnginePointEffector2D.__set_distanceScale__SystemSingle__SystemVoid(UnityEngine.PointEffector2D instanceSystem.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

PointEffector2D set_drag

UnityEnginePointEffector2D.__set_drag__SystemSingle__SystemVoid(UnityEngine.PointEffector2D instanceSystem.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

PointEffector2D set_enabled

UnityEnginePointEffector2D.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.PointEffector2D instanceSystem.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

PointEffector2D set_forceMagnitude

UnityEnginePointEffector2D.__set_forceMagnitude__SystemSingle__SystemVoid(UnityEngine.PointEffector2D instanceSystem.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

PointEffector2D set_forceMode

UnityEnginePointEffector2D.__set_forceMode__UnityEngineEffectorForceMode2D__SystemVoid(UnityEngine.PointEffector2D instanceUnityEngine.EffectorForceMode2D value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

PointEffector2D set_forceSource

UnityEnginePointEffector2D.__set_forceSource__UnityEngineEffectorSelection2D__SystemVoid(UnityEngine.PointEffector2D instanceUnityEngine.EffectorSelection2D value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

PointEffector2D set_forceTarget

UnityEnginePointEffector2D.__set_forceTarget__UnityEngineEffectorSelection2D__SystemVoid(UnityEngine.PointEffector2D instanceUnityEngine.EffectorSelection2D value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

PointEffector2D set_forceVariation

UnityEnginePointEffector2D.__set_forceVariation__SystemSingle__SystemVoid(UnityEngine.PointEffector2D instanceSystem.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

PointEffector2D set_name

UnityEnginePointEffector2D.__set_name__SystemString__SystemVoid(UnityEngine.PointEffector2D instanceSystem.String value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

PointEffector2D set_useColliderMask

UnityEnginePointEffector2D.__set_useColliderMask__SystemBoolean__SystemVoid(UnityEngine.PointEffector2D instanceSystem.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

PointEffector2D ToString

UnityEnginePointEffector2D.__ToString__SystemString(UnityEngine.PointEffector2D instance)

outputs: unnamed (String)

flow: none

Unity Documentation

PointEffector2D

Variable_UnityEnginePointEffector2D(UnityEngine.PointEffector2D PointEffector2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)

outputs: none

flow: none

Unity Documentation