MeshRenderer¶
The MeshRenderer module.
op_Equality¶
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UnityEngineMeshRenderer.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
MeshRenderer Equals¶
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UnityEngineMeshRenderer.__Equals__SystemObject__SystemBoolean(UnityEngine.MeshRenderer instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
MeshRenderer get_additionalVertexStreams¶
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UnityEngineMeshRenderer.__get_additionalVertexStreams__UnityEngineMesh(UnityEngine.MeshRenderer instance)¶
outputs: unnamed (Mesh)
flow: none
MeshRenderer get_allowOcclusionWhenDynamic¶
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UnityEngineMeshRenderer.__get_allowOcclusionWhenDynamic__SystemBoolean(UnityEngine.MeshRenderer instance)¶
outputs: unnamed (Boolean)
flow: none
MeshRenderer get_bounds¶
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UnityEngineMeshRenderer.__get_bounds__UnityEngineBounds(UnityEngine.MeshRenderer instance)¶
outputs: unnamed (Bounds)
flow: none
MeshRenderer get_enabled¶
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UnityEngineMeshRenderer.__get_enabled__SystemBoolean(UnityEngine.MeshRenderer instance)¶
outputs: unnamed (Boolean)
flow: none
MeshRenderer get_gameObject¶
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UnityEngineMeshRenderer.__get_gameObject__UnityEngineGameObject(UnityEngine.MeshRenderer instance)¶
outputs: unnamed (GameObject)
flow: none
MeshRenderer get_isPartOfStaticBatch¶
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UnityEngineMeshRenderer.__get_isPartOfStaticBatch__SystemBoolean(UnityEngine.MeshRenderer instance)¶
outputs: unnamed (Boolean)
flow: none
MeshRenderer get_isVisible¶
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UnityEngineMeshRenderer.__get_isVisible__SystemBoolean(UnityEngine.MeshRenderer instance)¶
outputs: unnamed (Boolean)
flow: none
MeshRenderer get_lightmapIndex¶
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UnityEngineMeshRenderer.__get_lightmapIndex__SystemInt32(UnityEngine.MeshRenderer instance)¶
outputs: unnamed (Int32)
flow: none
MeshRenderer get_lightmapScaleOffset¶
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UnityEngineMeshRenderer.__get_lightmapScaleOffset__UnityEngineVector4(UnityEngine.MeshRenderer instance)¶
outputs: unnamed (Vector4)
flow: none
MeshRenderer get_lightProbeProxyVolumeOverride¶
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UnityEngineMeshRenderer.__get_lightProbeProxyVolumeOverride__UnityEngineGameObject(UnityEngine.MeshRenderer instance)¶
outputs: unnamed (GameObject)
flow: none
MeshRenderer get_lightProbeUsage¶
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UnityEngineMeshRenderer.__get_lightProbeUsage__UnityEngineRenderingLightProbeUsage(UnityEngine.MeshRenderer instance)¶
outputs: unnamed (LightProbeUsage)
flow: none
MeshRenderer get_localToWorldMatrix¶
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UnityEngineMeshRenderer.__get_localToWorldMatrix__UnityEngineMatrix4x4(UnityEngine.MeshRenderer instance)¶
outputs: unnamed (Matrix4x4)
flow: none
MeshRenderer get_material¶
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UnityEngineMeshRenderer.__get_material__UnityEngineMaterial(UnityEngine.MeshRenderer instance)¶
outputs: unnamed (Material)
flow: none
MeshRenderer get_materials¶
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UnityEngineMeshRenderer.__get_materials__UnityEngineMaterialArray(UnityEngine.MeshRenderer instance)¶
outputs: unnamed (Material[])
flow: none
MeshRenderer get_motionVectorGenerationMode¶
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UnityEngineMeshRenderer.__get_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode(UnityEngine.MeshRenderer instance)¶
outputs: unnamed (MotionVectorGenerationMode)
flow: none
MeshRenderer get_name¶
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UnityEngineMeshRenderer.__get_name__SystemString(UnityEngine.MeshRenderer instance)¶
outputs: unnamed (String)
flow: none
MeshRenderer get_probeAnchor¶
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UnityEngineMeshRenderer.__get_probeAnchor__UnityEngineTransform(UnityEngine.MeshRenderer instance)¶
outputs: unnamed (Transform)
flow: none
MeshRenderer get_realtimeLightmapIndex¶
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UnityEngineMeshRenderer.__get_realtimeLightmapIndex__SystemInt32(UnityEngine.MeshRenderer instance)¶
outputs: unnamed (Int32)
flow: none
MeshRenderer get_realtimeLightmapScaleOffset¶
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UnityEngineMeshRenderer.__get_realtimeLightmapScaleOffset__UnityEngineVector4(UnityEngine.MeshRenderer instance)¶
outputs: unnamed (Vector4)
flow: none
MeshRenderer get_receiveShadows¶
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UnityEngineMeshRenderer.__get_receiveShadows__SystemBoolean(UnityEngine.MeshRenderer instance)¶
outputs: unnamed (Boolean)
flow: none
MeshRenderer get_reflectionProbeUsage¶
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UnityEngineMeshRenderer.__get_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage(UnityEngine.MeshRenderer instance)¶
outputs: unnamed (ReflectionProbeUsage)
flow: none
MeshRenderer get_rendererPriority¶
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UnityEngineMeshRenderer.__get_rendererPriority__SystemInt32(UnityEngine.MeshRenderer instance)¶
outputs: unnamed (Int32)
flow: none
MeshRenderer get_renderingLayerMask¶
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UnityEngineMeshRenderer.__get_renderingLayerMask__SystemUInt32(UnityEngine.MeshRenderer instance)¶
outputs: unnamed (UInt32)
flow: none
MeshRenderer get_shadowCastingMode¶
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UnityEngineMeshRenderer.__get_shadowCastingMode__UnityEngineRenderingShadowCastingMode(UnityEngine.MeshRenderer instance)¶
outputs: unnamed (ShadowCastingMode)
flow: none
MeshRenderer get_sortingLayerID¶
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UnityEngineMeshRenderer.__get_sortingLayerID__SystemInt32(UnityEngine.MeshRenderer instance)¶
outputs: unnamed (Int32)
flow: none
MeshRenderer get_sortingLayerName¶
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UnityEngineMeshRenderer.__get_sortingLayerName__SystemString(UnityEngine.MeshRenderer instance)¶
outputs: unnamed (String)
flow: none
MeshRenderer get_sortingOrder¶
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UnityEngineMeshRenderer.__get_sortingOrder__SystemInt32(UnityEngine.MeshRenderer instance)¶
outputs: unnamed (Int32)
flow: none
MeshRenderer get_subMeshStartIndex¶
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UnityEngineMeshRenderer.__get_subMeshStartIndex__SystemInt32(UnityEngine.MeshRenderer instance)¶
outputs: unnamed (Int32)
flow: none
MeshRenderer get_transform¶
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UnityEngineMeshRenderer.__get_transform__UnityEngineTransform(UnityEngine.MeshRenderer instance)¶
outputs: unnamed (Transform)
flow: none
MeshRenderer get_worldToLocalMatrix¶
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UnityEngineMeshRenderer.__get_worldToLocalMatrix__UnityEngineMatrix4x4(UnityEngine.MeshRenderer instance)¶
outputs: unnamed (Matrix4x4)
flow: none
MeshRenderer GetClosestReflectionProbes¶
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UnityEngineMeshRenderer.__GetClosestReflectionProbes__SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo__SystemVoid(UnityEngine.MeshRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Rendering.ReflectionProbeBlendInfo] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MeshRenderer GetComponent¶
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UnityEngineMeshRenderer.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.MeshRenderer instanceSystem.Type type)¶
outputs: unnamed (Component)
flow: none
MeshRenderer GetComponentInChildren¶
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UnityEngineMeshRenderer.__GetComponentInChildren__SystemBoolean__T(UnityEngine.MeshRenderer instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object)
flow: none
MeshRenderer GetComponentInParent¶
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UnityEngineMeshRenderer.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.MeshRenderer instanceSystem.Type t)¶
outputs: unnamed (Component)
flow: none
MeshRenderer GetComponents¶
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UnityEngineMeshRenderer.__GetComponents__ListT__SystemVoid(UnityEngine.MeshRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MeshRenderer GetComponentsInChildren¶
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UnityEngineMeshRenderer.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.MeshRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MeshRenderer GetComponentsInParent¶
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UnityEngineMeshRenderer.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.MeshRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MeshRenderer GetHashCode¶
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UnityEngineMeshRenderer.__GetHashCode__SystemInt32(UnityEngine.MeshRenderer instance)¶
outputs: unnamed (Int32)
flow: none
MeshRenderer GetInstanceID¶
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UnityEngineMeshRenderer.__GetInstanceID__SystemInt32(UnityEngine.MeshRenderer instance)¶
outputs: unnamed (Int32)
flow: none
MeshRenderer GetMaterials¶
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UnityEngineMeshRenderer.__GetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid(UnityEngine.MeshRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Material] m)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MeshRenderer GetPropertyBlock¶
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UnityEngineMeshRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid(UnityEngine.MeshRenderer instanceUnityEngine.MaterialPropertyBlock properties)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MeshRenderer GetType¶
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UnityEngineMeshRenderer.__GetType__SystemType(UnityEngine.MeshRenderer instance)¶
outputs: unnamed (Type)
flow: none
MeshRenderer HasPropertyBlock¶
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UnityEngineMeshRenderer.__HasPropertyBlock__SystemBoolean(UnityEngine.MeshRenderer instance)¶
outputs: unnamed (Boolean)
flow: none
op_Implicit¶
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UnityEngineMeshRenderer.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
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UnityEngineMeshRenderer.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
MeshRenderer set_additionalVertexStreams¶
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UnityEngineMeshRenderer.__set_additionalVertexStreams__UnityEngineMesh__SystemVoid(UnityEngine.MeshRenderer instanceUnityEngine.Mesh value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MeshRenderer set_allowOcclusionWhenDynamic¶
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UnityEngineMeshRenderer.__set_allowOcclusionWhenDynamic__SystemBoolean__SystemVoid(UnityEngine.MeshRenderer instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MeshRenderer set_enabled¶
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UnityEngineMeshRenderer.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.MeshRenderer instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MeshRenderer set_lightmapIndex¶
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UnityEngineMeshRenderer.__set_lightmapIndex__SystemInt32__SystemVoid(UnityEngine.MeshRenderer instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MeshRenderer set_lightmapScaleOffset¶
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UnityEngineMeshRenderer.__set_lightmapScaleOffset__UnityEngineVector4__SystemVoid(UnityEngine.MeshRenderer instanceUnityEngine.Vector4 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MeshRenderer set_lightProbeProxyVolumeOverride¶
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UnityEngineMeshRenderer.__set_lightProbeProxyVolumeOverride__UnityEngineGameObject__SystemVoid(UnityEngine.MeshRenderer instanceUnityEngine.GameObject value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MeshRenderer set_lightProbeUsage¶
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UnityEngineMeshRenderer.__set_lightProbeUsage__UnityEngineRenderingLightProbeUsage__SystemVoid(UnityEngine.MeshRenderer instanceUnityEngine.Rendering.LightProbeUsage value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MeshRenderer set_material¶
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UnityEngineMeshRenderer.__set_material__UnityEngineMaterial__SystemVoid(UnityEngine.MeshRenderer instanceUnityEngine.Material value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MeshRenderer set_materials¶
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UnityEngineMeshRenderer.__set_materials__UnityEngineMaterialArray__SystemVoid(UnityEngine.MeshRenderer instanceUnityEngine.Material[] value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MeshRenderer set_motionVectorGenerationMode¶
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UnityEngineMeshRenderer.__set_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode__SystemVoid(UnityEngine.MeshRenderer instanceUnityEngine.MotionVectorGenerationMode value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MeshRenderer set_name¶
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UnityEngineMeshRenderer.__set_name__SystemString__SystemVoid(UnityEngine.MeshRenderer instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MeshRenderer set_probeAnchor¶
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UnityEngineMeshRenderer.__set_probeAnchor__UnityEngineTransform__SystemVoid(UnityEngine.MeshRenderer instanceUnityEngine.Transform value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MeshRenderer set_realtimeLightmapIndex¶
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UnityEngineMeshRenderer.__set_realtimeLightmapIndex__SystemInt32__SystemVoid(UnityEngine.MeshRenderer instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MeshRenderer set_realtimeLightmapScaleOffset¶
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UnityEngineMeshRenderer.__set_realtimeLightmapScaleOffset__UnityEngineVector4__SystemVoid(UnityEngine.MeshRenderer instanceUnityEngine.Vector4 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MeshRenderer set_receiveShadows¶
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UnityEngineMeshRenderer.__set_receiveShadows__SystemBoolean__SystemVoid(UnityEngine.MeshRenderer instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MeshRenderer set_reflectionProbeUsage¶
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UnityEngineMeshRenderer.__set_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage__SystemVoid(UnityEngine.MeshRenderer instanceUnityEngine.Rendering.ReflectionProbeUsage value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MeshRenderer set_rendererPriority¶
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UnityEngineMeshRenderer.__set_rendererPriority__SystemInt32__SystemVoid(UnityEngine.MeshRenderer instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MeshRenderer set_renderingLayerMask¶
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UnityEngineMeshRenderer.__set_renderingLayerMask__SystemUInt32__SystemVoid(UnityEngine.MeshRenderer instanceSystem.UInt32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MeshRenderer set_shadowCastingMode¶
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UnityEngineMeshRenderer.__set_shadowCastingMode__UnityEngineRenderingShadowCastingMode__SystemVoid(UnityEngine.MeshRenderer instanceUnityEngine.Rendering.ShadowCastingMode value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MeshRenderer set_sortingLayerID¶
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UnityEngineMeshRenderer.__set_sortingLayerID__SystemInt32__SystemVoid(UnityEngine.MeshRenderer instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MeshRenderer set_sortingLayerName¶
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UnityEngineMeshRenderer.__set_sortingLayerName__SystemString__SystemVoid(UnityEngine.MeshRenderer instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MeshRenderer set_sortingOrder¶
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UnityEngineMeshRenderer.__set_sortingOrder__SystemInt32__SystemVoid(UnityEngine.MeshRenderer instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MeshRenderer SetPropertyBlock¶
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UnityEngineMeshRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid(UnityEngine.MeshRenderer instanceUnityEngine.MaterialPropertyBlock properties)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MeshRenderer ToString¶
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UnityEngineMeshRenderer.__ToString__SystemString(UnityEngine.MeshRenderer instance)¶
outputs: unnamed (String)
flow: none