ParticleSystemBurst

The ParticleSystemBurst module.

Burst

Const_UnityEngineParticleSystemBurst(UnityEngine.ParticleSystem+Burst Burst)

outputs: unnamed (Burst)

flow: none

Unity Documentation

ctor

UnityEngineParticleSystemBurst.__ctor__SystemSingle_SystemInt16__UnityEngineParticleSystemBurst(System.Single System.Int16)

outputs: unnamed (Burst)

flow: none

Burst Equals

UnityEngineParticleSystemBurst.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+Burst instanceSystem.Object obj)

outputs: unnamed (Boolean)

flow inputs: unnamed

flow outputs: unnamed

C# Documentation

Burst get_count

UnityEngineParticleSystemBurst.__get_count__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+Burst instance)

outputs: unnamed (MinMaxCurve)

flow: none

Unity Documentation

Burst get_cycleCount

UnityEngineParticleSystemBurst.__get_cycleCount__SystemInt32(UnityEngine.ParticleSystem+Burst instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

Burst get_maxCount

UnityEngineParticleSystemBurst.__get_maxCount__SystemInt16(UnityEngine.ParticleSystem+Burst instance)

outputs: unnamed (Int16)

flow: none

Unity Documentation

Burst get_minCount

UnityEngineParticleSystemBurst.__get_minCount__SystemInt16(UnityEngine.ParticleSystem+Burst instance)

outputs: unnamed (Int16)

flow: none

Unity Documentation

Burst get_probability

UnityEngineParticleSystemBurst.__get_probability__SystemSingle(UnityEngine.ParticleSystem+Burst instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

Burst get_repeatInterval

UnityEngineParticleSystemBurst.__get_repeatInterval__SystemSingle(UnityEngine.ParticleSystem+Burst instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

Burst get_time

UnityEngineParticleSystemBurst.__get_time__SystemSingle(UnityEngine.ParticleSystem+Burst instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

Burst GetHashCode

UnityEngineParticleSystemBurst.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+Burst instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

Burst GetType

UnityEngineParticleSystemBurst.__GetType__SystemType(UnityEngine.ParticleSystem+Burst instance)

outputs: unnamed (Type)

flow: none

Unity Documentation

Burst set_count

UnityEngineParticleSystemBurst.__set_count__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+Burst instanceUnityEngine.ParticleSystem+MinMaxCurve value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Burst set_cycleCount

UnityEngineParticleSystemBurst.__set_cycleCount__SystemInt32__SystemVoid(UnityEngine.ParticleSystem+Burst instanceSystem.Int32 value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Burst set_maxCount

UnityEngineParticleSystemBurst.__set_maxCount__SystemInt16__SystemVoid(UnityEngine.ParticleSystem+Burst instanceSystem.Int16 value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Burst set_minCount

UnityEngineParticleSystemBurst.__set_minCount__SystemInt16__SystemVoid(UnityEngine.ParticleSystem+Burst instanceSystem.Int16 value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Burst set_probability

UnityEngineParticleSystemBurst.__set_probability__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+Burst instanceSystem.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Burst set_repeatInterval

UnityEngineParticleSystemBurst.__set_repeatInterval__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+Burst instanceSystem.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Burst set_time

UnityEngineParticleSystemBurst.__set_time__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+Burst instanceSystem.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Burst ToString

UnityEngineParticleSystemBurst.__ToString__SystemString(UnityEngine.ParticleSystem+Burst instance)

outputs: unnamed (String)

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Burst

Variable_UnityEngineParticleSystemBurst(UnityEngine.ParticleSystem+Burst BurstSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)

outputs: none

flow: none

Unity Documentation