ParticleSystemBurst¶
The ParticleSystemBurst module.
Burst¶
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Const_UnityEngineParticleSystemBurst(UnityEngine.ParticleSystem+Burst Burst)¶
outputs: unnamed (Burst)
flow: none
ctor¶
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UnityEngineParticleSystemBurst.__ctor__SystemSingle_SystemInt16__UnityEngineParticleSystemBurst(System.Single System.Int16)¶
outputs: unnamed (Burst)
flow: none
Burst Equals¶
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UnityEngineParticleSystemBurst.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+Burst instanceSystem.Object obj)¶
outputs: unnamed (Boolean)
flow inputs: unnamed
flow outputs: unnamed
Burst get_count¶
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UnityEngineParticleSystemBurst.__get_count__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+Burst instance)¶
outputs: unnamed (MinMaxCurve)
flow: none
Burst get_cycleCount¶
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UnityEngineParticleSystemBurst.__get_cycleCount__SystemInt32(UnityEngine.ParticleSystem+Burst instance)¶
outputs: unnamed (Int32)
flow: none
Burst get_maxCount¶
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UnityEngineParticleSystemBurst.__get_maxCount__SystemInt16(UnityEngine.ParticleSystem+Burst instance)¶
outputs: unnamed (Int16)
flow: none
Burst get_minCount¶
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UnityEngineParticleSystemBurst.__get_minCount__SystemInt16(UnityEngine.ParticleSystem+Burst instance)¶
outputs: unnamed (Int16)
flow: none
Burst get_probability¶
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UnityEngineParticleSystemBurst.__get_probability__SystemSingle(UnityEngine.ParticleSystem+Burst instance)¶
outputs: unnamed (Single)
flow: none
Burst get_repeatInterval¶
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UnityEngineParticleSystemBurst.__get_repeatInterval__SystemSingle(UnityEngine.ParticleSystem+Burst instance)¶
outputs: unnamed (Single)
flow: none
Burst get_time¶
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UnityEngineParticleSystemBurst.__get_time__SystemSingle(UnityEngine.ParticleSystem+Burst instance)¶
outputs: unnamed (Single)
flow: none
Burst GetHashCode¶
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UnityEngineParticleSystemBurst.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+Burst instance)¶
outputs: unnamed (Int32)
flow: none
Burst GetType¶
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UnityEngineParticleSystemBurst.__GetType__SystemType(UnityEngine.ParticleSystem+Burst instance)¶
outputs: unnamed (Type)
flow: none
Burst set_count¶
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UnityEngineParticleSystemBurst.__set_count__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+Burst instanceUnityEngine.ParticleSystem+MinMaxCurve value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Burst set_cycleCount¶
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UnityEngineParticleSystemBurst.__set_cycleCount__SystemInt32__SystemVoid(UnityEngine.ParticleSystem+Burst instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Burst set_maxCount¶
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UnityEngineParticleSystemBurst.__set_maxCount__SystemInt16__SystemVoid(UnityEngine.ParticleSystem+Burst instanceSystem.Int16 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Burst set_minCount¶
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UnityEngineParticleSystemBurst.__set_minCount__SystemInt16__SystemVoid(UnityEngine.ParticleSystem+Burst instanceSystem.Int16 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Burst set_probability¶
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UnityEngineParticleSystemBurst.__set_probability__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+Burst instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Burst set_repeatInterval¶
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UnityEngineParticleSystemBurst.__set_repeatInterval__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+Burst instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Burst set_time¶
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UnityEngineParticleSystemBurst.__set_time__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+Burst instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Burst ToString¶
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UnityEngineParticleSystemBurst.__ToString__SystemString(UnityEngine.ParticleSystem+Burst instance)¶
outputs: unnamed (String)
flow inputs: unnamed
flow outputs: unnamed