ParticleSystem¶
The ParticleSystem module.
ParticleSystem Clear¶
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UnityEngineParticleSystem.__Clear__SystemVoid(UnityEngine.ParticleSystem instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ParticleSystem Emit¶
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UnityEngineParticleSystem.__Emit__SystemInt32__SystemVoid(UnityEngine.ParticleSystem instanceSystem.Int32 count)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
op_Equality¶
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UnityEngineParticleSystem.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
ParticleSystem Equals¶
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UnityEngineParticleSystem.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
ParticleSystem get_collision¶
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UnityEngineParticleSystem.__get_collision__UnityEngineParticleSystemCollisionModule(UnityEngine.ParticleSystem instance)¶
outputs: unnamed (CollisionModule)
flow: none
ParticleSystem get_colorBySpeed¶
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UnityEngineParticleSystem.__get_colorBySpeed__UnityEngineParticleSystemColorBySpeedModule(UnityEngine.ParticleSystem instance)¶
outputs: unnamed (ColorBySpeedModule)
flow: none
ParticleSystem get_colorOverLifetime¶
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UnityEngineParticleSystem.__get_colorOverLifetime__UnityEngineParticleSystemColorOverLifetimeModule(UnityEngine.ParticleSystem instance)¶
outputs: unnamed (ColorOverLifetimeModule)
flow: none
ParticleSystem get_customData¶
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UnityEngineParticleSystem.__get_customData__UnityEngineParticleSystemCustomDataModule(UnityEngine.ParticleSystem instance)¶
outputs: unnamed (CustomDataModule)
flow: none
ParticleSystem get_emission¶
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UnityEngineParticleSystem.__get_emission__UnityEngineParticleSystemEmissionModule(UnityEngine.ParticleSystem instance)¶
outputs: unnamed (EmissionModule)
flow: none
ParticleSystem get_externalForces¶
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UnityEngineParticleSystem.__get_externalForces__UnityEngineParticleSystemExternalForcesModule(UnityEngine.ParticleSystem instance)¶
outputs: unnamed (ExternalForcesModule)
flow: none
ParticleSystem get_forceOverLifetime¶
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UnityEngineParticleSystem.__get_forceOverLifetime__UnityEngineParticleSystemForceOverLifetimeModule(UnityEngine.ParticleSystem instance)¶
outputs: unnamed (ForceOverLifetimeModule)
flow: none
ParticleSystem get_gameObject¶
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UnityEngineParticleSystem.__get_gameObject__UnityEngineGameObject(UnityEngine.ParticleSystem instance)¶
outputs: unnamed (GameObject)
flow: none
ParticleSystem get_inheritVelocity¶
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UnityEngineParticleSystem.__get_inheritVelocity__UnityEngineParticleSystemInheritVelocityModule(UnityEngine.ParticleSystem instance)¶
outputs: unnamed (InheritVelocityModule)
flow: none
ParticleSystem get_isEmitting¶
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UnityEngineParticleSystem.__get_isEmitting__SystemBoolean(UnityEngine.ParticleSystem instance)¶
outputs: unnamed (Boolean)
flow: none
ParticleSystem get_isPaused¶
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UnityEngineParticleSystem.__get_isPaused__SystemBoolean(UnityEngine.ParticleSystem instance)¶
outputs: unnamed (Boolean)
flow: none
ParticleSystem get_isPlaying¶
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UnityEngineParticleSystem.__get_isPlaying__SystemBoolean(UnityEngine.ParticleSystem instance)¶
outputs: unnamed (Boolean)
flow: none
ParticleSystem get_isStopped¶
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UnityEngineParticleSystem.__get_isStopped__SystemBoolean(UnityEngine.ParticleSystem instance)¶
outputs: unnamed (Boolean)
flow: none
ParticleSystem get_lights¶
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UnityEngineParticleSystem.__get_lights__UnityEngineParticleSystemLightsModule(UnityEngine.ParticleSystem instance)¶
outputs: unnamed (LightsModule)
flow: none
ParticleSystem get_limitVelocityOverLifetime¶
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UnityEngineParticleSystem.__get_limitVelocityOverLifetime__UnityEngineParticleSystemLimitVelocityOverLifetimeModule(UnityEngine.ParticleSystem instance)¶
outputs: unnamed (LimitVelocityOverLifetimeModule)
flow: none
ParticleSystem get_main¶
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UnityEngineParticleSystem.__get_main__UnityEngineParticleSystemMainModule(UnityEngine.ParticleSystem instance)¶
outputs: unnamed (MainModule)
flow: none
ParticleSystem get_name¶
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UnityEngineParticleSystem.__get_name__SystemString(UnityEngine.ParticleSystem instance)¶
outputs: unnamed (String)
flow: none
ParticleSystem get_noise¶
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UnityEngineParticleSystem.__get_noise__UnityEngineParticleSystemNoiseModule(UnityEngine.ParticleSystem instance)¶
outputs: unnamed (NoiseModule)
flow: none
ParticleSystem get_particleCount¶
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UnityEngineParticleSystem.__get_particleCount__SystemInt32(UnityEngine.ParticleSystem instance)¶
outputs: unnamed (Int32)
flow: none
ParticleSystem get_proceduralSimulationSupported¶
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UnityEngineParticleSystem.__get_proceduralSimulationSupported__SystemBoolean(UnityEngine.ParticleSystem instance)¶
outputs: unnamed (Boolean)
flow: none
ParticleSystem get_randomSeed¶
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UnityEngineParticleSystem.__get_randomSeed__SystemUInt32(UnityEngine.ParticleSystem instance)¶
outputs: unnamed (UInt32)
flow: none
ParticleSystem get_rotationBySpeed¶
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UnityEngineParticleSystem.__get_rotationBySpeed__UnityEngineParticleSystemRotationBySpeedModule(UnityEngine.ParticleSystem instance)¶
outputs: unnamed (RotationBySpeedModule)
flow: none
ParticleSystem get_rotationOverLifetime¶
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UnityEngineParticleSystem.__get_rotationOverLifetime__UnityEngineParticleSystemRotationOverLifetimeModule(UnityEngine.ParticleSystem instance)¶
outputs: unnamed (RotationOverLifetimeModule)
flow: none
ParticleSystem get_shape¶
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UnityEngineParticleSystem.__get_shape__UnityEngineParticleSystemShapeModule(UnityEngine.ParticleSystem instance)¶
outputs: unnamed (ShapeModule)
flow: none
ParticleSystem get_sizeBySpeed¶
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UnityEngineParticleSystem.__get_sizeBySpeed__UnityEngineParticleSystemSizeBySpeedModule(UnityEngine.ParticleSystem instance)¶
outputs: unnamed (SizeBySpeedModule)
flow: none
ParticleSystem get_sizeOverLifetime¶
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UnityEngineParticleSystem.__get_sizeOverLifetime__UnityEngineParticleSystemSizeOverLifetimeModule(UnityEngine.ParticleSystem instance)¶
outputs: unnamed (SizeOverLifetimeModule)
flow: none
ParticleSystem get_subEmitters¶
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UnityEngineParticleSystem.__get_subEmitters__UnityEngineParticleSystemSubEmittersModule(UnityEngine.ParticleSystem instance)¶
outputs: unnamed (SubEmittersModule)
flow: none
ParticleSystem get_textureSheetAnimation¶
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UnityEngineParticleSystem.__get_textureSheetAnimation__UnityEngineParticleSystemTextureSheetAnimationModule(UnityEngine.ParticleSystem instance)¶
outputs: unnamed (TextureSheetAnimationModule)
flow: none
ParticleSystem get_time¶
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UnityEngineParticleSystem.__get_time__SystemSingle(UnityEngine.ParticleSystem instance)¶
outputs: unnamed (Single)
flow: none
ParticleSystem get_trails¶
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UnityEngineParticleSystem.__get_trails__UnityEngineParticleSystemTrailModule(UnityEngine.ParticleSystem instance)¶
outputs: unnamed (TrailModule)
flow: none
ParticleSystem get_transform¶
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UnityEngineParticleSystem.__get_transform__UnityEngineTransform(UnityEngine.ParticleSystem instance)¶
outputs: unnamed (Transform)
flow: none
ParticleSystem get_trigger¶
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UnityEngineParticleSystem.__get_trigger__UnityEngineParticleSystemTriggerModule(UnityEngine.ParticleSystem instance)¶
outputs: unnamed (TriggerModule)
flow: none
ParticleSystem get_useAutoRandomSeed¶
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UnityEngineParticleSystem.__get_useAutoRandomSeed__SystemBoolean(UnityEngine.ParticleSystem instance)¶
outputs: unnamed (Boolean)
flow: none
ParticleSystem get_velocityOverLifetime¶
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UnityEngineParticleSystem.__get_velocityOverLifetime__UnityEngineParticleSystemVelocityOverLifetimeModule(UnityEngine.ParticleSystem instance)¶
outputs: unnamed (VelocityOverLifetimeModule)
flow: none
ParticleSystem GetComponent¶
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UnityEngineParticleSystem.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.ParticleSystem instanceSystem.Type type)¶
outputs: unnamed (Component)
flow: none
ParticleSystem GetComponentInChildren¶
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UnityEngineParticleSystem.__GetComponentInChildren__SystemBoolean__T(UnityEngine.ParticleSystem instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object)
flow: none
ParticleSystem GetComponentInParent¶
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UnityEngineParticleSystem.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.ParticleSystem instanceSystem.Type t)¶
outputs: unnamed (Component)
flow: none
ParticleSystem GetComponents¶
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UnityEngineParticleSystem.__GetComponents__ListT__SystemVoid(UnityEngine.ParticleSystem instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ParticleSystem GetComponentsInChildren¶
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UnityEngineParticleSystem.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.ParticleSystem instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ParticleSystem GetComponentsInParent¶
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UnityEngineParticleSystem.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.ParticleSystem instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ParticleSystem GetCustomParticleData¶
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UnityEngineParticleSystem.__GetCustomParticleData__SystemCollectionsGenericListUnityEngineVector4_UnityEngineParticleSystemCustomData__SystemInt32(UnityEngine.ParticleSystem instanceSystem.Collections.Generic.List`1[UnityEngine.Vector4] customDataUnityEngine.ParticleSystemCustomData streamIndex)¶
outputs: unnamed (Int32)
flow: none
ParticleSystem GetHashCode¶
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UnityEngineParticleSystem.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem instance)¶
outputs: unnamed (Int32)
flow: none
ParticleSystem GetInstanceID¶
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UnityEngineParticleSystem.__GetInstanceID__SystemInt32(UnityEngine.ParticleSystem instance)¶
outputs: unnamed (Int32)
flow: none
ParticleSystem GetParticles¶
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UnityEngineParticleSystem.__GetParticles__UnityEngineParticleSystemParticleArray_SystemInt32_SystemInt32__SystemInt32(UnityEngine.ParticleSystem instanceSystem.Int32 sizeSystem.Int32 offset)¶
outputs: particles (Particle[]), unnamed (Int32)
flow: none
ParticleSystem GetType¶
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UnityEngineParticleSystem.__GetType__SystemType(UnityEngine.ParticleSystem instance)¶
outputs: unnamed (Type)
flow: none
op_Implicit¶
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UnityEngineParticleSystem.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
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UnityEngineParticleSystem.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
ParticleSystem IsAlive¶
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UnityEngineParticleSystem.__IsAlive__SystemBoolean(UnityEngine.ParticleSystem instance)¶
outputs: unnamed (Boolean)
flow: none
ParticleSystem Pause¶
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UnityEngineParticleSystem.__Pause__SystemVoid(UnityEngine.ParticleSystem instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ParticleSystem Play¶
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UnityEngineParticleSystem.__Play__SystemVoid(UnityEngine.ParticleSystem instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ParticleSystem set_name¶
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UnityEngineParticleSystem.__set_name__SystemString__SystemVoid(UnityEngine.ParticleSystem instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ParticleSystem set_randomSeed¶
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UnityEngineParticleSystem.__set_randomSeed__SystemUInt32__SystemVoid(UnityEngine.ParticleSystem instanceSystem.UInt32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ParticleSystem set_time¶
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UnityEngineParticleSystem.__set_time__SystemSingle__SystemVoid(UnityEngine.ParticleSystem instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ParticleSystem set_useAutoRandomSeed¶
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UnityEngineParticleSystem.__set_useAutoRandomSeed__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ParticleSystem SetCustomParticleData¶
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UnityEngineParticleSystem.__SetCustomParticleData__SystemCollectionsGenericListUnityEngineVector4_UnityEngineParticleSystemCustomData__SystemVoid(UnityEngine.ParticleSystem instanceSystem.Collections.Generic.List`1[UnityEngine.Vector4] customDataUnityEngine.ParticleSystemCustomData streamIndex)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ParticleSystem SetParticles¶
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UnityEngineParticleSystem.__SetParticles__UnityEngineParticleSystemParticleArray_SystemInt32_SystemInt32__SystemVoid(UnityEngine.ParticleSystem instanceSystem.Int32 sizeSystem.Int32 offset)¶
outputs: particles (Particle[])
flow inputs: unnamed
flow outputs: unnamed
ParticleSystem Simulate¶
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UnityEngineParticleSystem.__Simulate__SystemSingle__SystemVoid(UnityEngine.ParticleSystem instanceSystem.Single t)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ParticleSystem Stop¶
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UnityEngineParticleSystem.__Stop__SystemVoid(UnityEngine.ParticleSystem instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ParticleSystem ToString¶
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UnityEngineParticleSystem.__ToString__SystemString(UnityEngine.ParticleSystem instance)¶
outputs: unnamed (String)
flow: none
ParticleSystem TriggerSubEmitter¶
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UnityEngineParticleSystem.__TriggerSubEmitter__SystemInt32__SystemVoid(UnityEngine.ParticleSystem instanceSystem.Int32 subEmitterIndex)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed