Object¶
The Object module.
Unity Object Destroy¶
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UnityEngineObject.__Destroy__UnityEngineObject__SystemVoid(UnityEngine.Object obj)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Unity Object DestroyImmediate¶
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UnityEngineObject.__DestroyImmediate__UnityEngineObject__SystemVoid(UnityEngine.Object obj)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
op_Equality¶
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UnityEngineObject.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
Unity Object Equals¶
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UnityEngineObject.__Equals__SystemObject__SystemBoolean(UnityEngine.Object instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
Unity Object get_name¶
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UnityEngineObject.__get_name__SystemString(UnityEngine.Object instance)¶
outputs: unnamed (String)
flow: none
Unity Object GetHashCode¶
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UnityEngineObject.__GetHashCode__SystemInt32(UnityEngine.Object instance)¶
outputs: unnamed (Int32)
flow: none
Unity Object GetInstanceID¶
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UnityEngineObject.__GetInstanceID__SystemInt32(UnityEngine.Object instance)¶
outputs: unnamed (Int32)
flow: none
Unity Object GetType¶
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UnityEngineObject.__GetType__SystemType(UnityEngine.Object instance)¶
outputs: unnamed (Type)
flow: none
op_Implicit¶
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UnityEngineObject.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
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UnityEngineObject.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
Unity Object set_name¶
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UnityEngineObject.__set_name__SystemString__SystemVoid(UnityEngine.Object instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Unity Object ToString¶
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UnityEngineObject.__ToString__SystemString(UnityEngine.Object instance)¶
outputs: unnamed (String)
flow: none