Object

The Object module.

Unity Object Destroy

UnityEngineObject.__Destroy__UnityEngineObject__SystemVoid(UnityEngine.Object obj)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Unity Object DestroyImmediate

UnityEngineObject.__DestroyImmediate__UnityEngineObject__SystemVoid(UnityEngine.Object obj)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

op_Equality

UnityEngineObject.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)

outputs: unnamed (Boolean)

flow: none

Unity Object Equals

UnityEngineObject.__Equals__SystemObject__SystemBoolean(UnityEngine.Object instanceSystem.Object other)

outputs: unnamed (Boolean)

flow: none

C# Documentation

Unity Object get_name

UnityEngineObject.__get_name__SystemString(UnityEngine.Object instance)

outputs: unnamed (String)

flow: none

Unity Documentation

Unity Object GetHashCode

UnityEngineObject.__GetHashCode__SystemInt32(UnityEngine.Object instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

Unity Object GetInstanceID

UnityEngineObject.__GetInstanceID__SystemInt32(UnityEngine.Object instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

Unity Object GetType

UnityEngineObject.__GetType__SystemType(UnityEngine.Object instance)

outputs: unnamed (Type)

flow: none

Unity Documentation

op_Implicit

UnityEngineObject.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)

outputs: unnamed (Boolean)

flow: none

op_Inequality

UnityEngineObject.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)

outputs: unnamed (Boolean)

flow: none

Unity Object set_name

UnityEngineObject.__set_name__SystemString__SystemVoid(UnityEngine.Object instanceSystem.String value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Unity Object ToString

UnityEngineObject.__ToString__SystemString(UnityEngine.Object instance)

outputs: unnamed (String)

flow: none

Unity Documentation

Unity Object

Variable_UnityEngineObject(UnityEngine.Object ObjectSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)

outputs: none

flow: none

Unity Documentation