HingeJoint2D

The HingeJoint2D module.

op_Equality

UnityEngineHingeJoint2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)

outputs: unnamed (Boolean)

flow: none

HingeJoint2D Equals

UnityEngineHingeJoint2D.__Equals__SystemObject__SystemBoolean(UnityEngine.HingeJoint2D instanceSystem.Object other)

outputs: unnamed (Boolean)

flow: none

C# Documentation

HingeJoint2D get_anchor

UnityEngineHingeJoint2D.__get_anchor__UnityEngineVector2(UnityEngine.HingeJoint2D instance)

outputs: unnamed (Vector2)

flow: none

Unity Documentation

HingeJoint2D get_attachedRigidbody

UnityEngineHingeJoint2D.__get_attachedRigidbody__UnityEngineRigidbody2D(UnityEngine.HingeJoint2D instance)

outputs: unnamed (Rigidbody2D)

flow: none

Unity Documentation

HingeJoint2D get_autoConfigureConnectedAnchor

UnityEngineHingeJoint2D.__get_autoConfigureConnectedAnchor__SystemBoolean(UnityEngine.HingeJoint2D instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

HingeJoint2D get_breakForce

UnityEngineHingeJoint2D.__get_breakForce__SystemSingle(UnityEngine.HingeJoint2D instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

HingeJoint2D get_breakTorque

UnityEngineHingeJoint2D.__get_breakTorque__SystemSingle(UnityEngine.HingeJoint2D instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

HingeJoint2D get_connectedAnchor

UnityEngineHingeJoint2D.__get_connectedAnchor__UnityEngineVector2(UnityEngine.HingeJoint2D instance)

outputs: unnamed (Vector2)

flow: none

Unity Documentation

HingeJoint2D get_connectedBody

UnityEngineHingeJoint2D.__get_connectedBody__UnityEngineRigidbody2D(UnityEngine.HingeJoint2D instance)

outputs: unnamed (Rigidbody2D)

flow: none

Unity Documentation

HingeJoint2D get_enableCollision

UnityEngineHingeJoint2D.__get_enableCollision__SystemBoolean(UnityEngine.HingeJoint2D instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

HingeJoint2D get_enabled

UnityEngineHingeJoint2D.__get_enabled__SystemBoolean(UnityEngine.HingeJoint2D instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

HingeJoint2D get_gameObject

UnityEngineHingeJoint2D.__get_gameObject__UnityEngineGameObject(UnityEngine.HingeJoint2D instance)

outputs: unnamed (GameObject)

flow: none

Unity Documentation

HingeJoint2D get_jointAngle

UnityEngineHingeJoint2D.__get_jointAngle__SystemSingle(UnityEngine.HingeJoint2D instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

HingeJoint2D get_jointSpeed

UnityEngineHingeJoint2D.__get_jointSpeed__SystemSingle(UnityEngine.HingeJoint2D instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

HingeJoint2D get_limits

UnityEngineHingeJoint2D.__get_limits__UnityEngineJointAngleLimits2D(UnityEngine.HingeJoint2D instance)

outputs: unnamed (JointAngleLimits2D)

flow: none

Unity Documentation

HingeJoint2D get_limitState

UnityEngineHingeJoint2D.__get_limitState__UnityEngineJointLimitState2D(UnityEngine.HingeJoint2D instance)

outputs: unnamed (JointLimitState2D)

flow: none

Unity Documentation

HingeJoint2D get_motor

UnityEngineHingeJoint2D.__get_motor__UnityEngineJointMotor2D(UnityEngine.HingeJoint2D instance)

outputs: unnamed (JointMotor2D)

flow: none

Unity Documentation

HingeJoint2D get_name

UnityEngineHingeJoint2D.__get_name__SystemString(UnityEngine.HingeJoint2D instance)

outputs: unnamed (String)

flow: none

Unity Documentation

HingeJoint2D get_reactionForce

UnityEngineHingeJoint2D.__get_reactionForce__UnityEngineVector2(UnityEngine.HingeJoint2D instance)

outputs: unnamed (Vector2)

flow: none

Unity Documentation

HingeJoint2D get_reactionTorque

UnityEngineHingeJoint2D.__get_reactionTorque__SystemSingle(UnityEngine.HingeJoint2D instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

HingeJoint2D get_referenceAngle

UnityEngineHingeJoint2D.__get_referenceAngle__SystemSingle(UnityEngine.HingeJoint2D instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

HingeJoint2D get_transform

UnityEngineHingeJoint2D.__get_transform__UnityEngineTransform(UnityEngine.HingeJoint2D instance)

outputs: unnamed (Transform)

flow: none

Unity Documentation

HingeJoint2D get_useLimits

UnityEngineHingeJoint2D.__get_useLimits__SystemBoolean(UnityEngine.HingeJoint2D instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

HingeJoint2D get_useMotor

UnityEngineHingeJoint2D.__get_useMotor__SystemBoolean(UnityEngine.HingeJoint2D instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

HingeJoint2D GetComponent

UnityEngineHingeJoint2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.HingeJoint2D instanceSystem.Type type)

outputs: unnamed (Component)

flow: none

Unity Documentation

HingeJoint2D GetComponentInChildren

UnityEngineHingeJoint2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.HingeJoint2D instanceSystem.Boolean includeInactiveSystem.Type type)

outputs: T (Object)

flow: none

Unity Documentation

HingeJoint2D GetComponentInParent

UnityEngineHingeJoint2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.HingeJoint2D instanceSystem.Type t)

outputs: unnamed (Component)

flow: none

Unity Documentation

HingeJoint2D GetComponents

UnityEngineHingeJoint2D.__GetComponents__ListT__SystemVoid(UnityEngine.HingeJoint2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

HingeJoint2D GetComponentsInChildren

UnityEngineHingeJoint2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.HingeJoint2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

HingeJoint2D GetComponentsInParent

UnityEngineHingeJoint2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.HingeJoint2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

HingeJoint2D GetHashCode

UnityEngineHingeJoint2D.__GetHashCode__SystemInt32(UnityEngine.HingeJoint2D instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

HingeJoint2D GetInstanceID

UnityEngineHingeJoint2D.__GetInstanceID__SystemInt32(UnityEngine.HingeJoint2D instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

HingeJoint2D GetMotorTorque

UnityEngineHingeJoint2D.__GetMotorTorque__SystemSingle__SystemSingle(UnityEngine.HingeJoint2D instanceSystem.Single timeStep)

outputs: unnamed (Single)

flow: none

Unity Documentation

HingeJoint2D GetReactionForce

UnityEngineHingeJoint2D.__GetReactionForce__SystemSingle__UnityEngineVector2(UnityEngine.HingeJoint2D instanceSystem.Single timeStep)

outputs: unnamed (Vector2)

flow: none

Unity Documentation

HingeJoint2D GetReactionTorque

UnityEngineHingeJoint2D.__GetReactionTorque__SystemSingle__SystemSingle(UnityEngine.HingeJoint2D instanceSystem.Single timeStep)

outputs: unnamed (Single)

flow: none

Unity Documentation

HingeJoint2D GetType

UnityEngineHingeJoint2D.__GetType__SystemType(UnityEngine.HingeJoint2D instance)

outputs: unnamed (Type)

flow: none

Unity Documentation

op_Implicit

UnityEngineHingeJoint2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)

outputs: unnamed (Boolean)

flow: none

op_Inequality

UnityEngineHingeJoint2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)

outputs: unnamed (Boolean)

flow: none

HingeJoint2D set_anchor

UnityEngineHingeJoint2D.__set_anchor__UnityEngineVector2__SystemVoid(UnityEngine.HingeJoint2D instanceUnityEngine.Vector2 value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

HingeJoint2D set_autoConfigureConnectedAnchor

UnityEngineHingeJoint2D.__set_autoConfigureConnectedAnchor__SystemBoolean__SystemVoid(UnityEngine.HingeJoint2D instanceSystem.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

HingeJoint2D set_breakForce

UnityEngineHingeJoint2D.__set_breakForce__SystemSingle__SystemVoid(UnityEngine.HingeJoint2D instanceSystem.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

HingeJoint2D set_breakTorque

UnityEngineHingeJoint2D.__set_breakTorque__SystemSingle__SystemVoid(UnityEngine.HingeJoint2D instanceSystem.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

HingeJoint2D set_connectedAnchor

UnityEngineHingeJoint2D.__set_connectedAnchor__UnityEngineVector2__SystemVoid(UnityEngine.HingeJoint2D instanceUnityEngine.Vector2 value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

HingeJoint2D set_connectedBody

UnityEngineHingeJoint2D.__set_connectedBody__UnityEngineRigidbody2D__SystemVoid(UnityEngine.HingeJoint2D instanceUnityEngine.Rigidbody2D value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

HingeJoint2D set_enableCollision

UnityEngineHingeJoint2D.__set_enableCollision__SystemBoolean__SystemVoid(UnityEngine.HingeJoint2D instanceSystem.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

HingeJoint2D set_enabled

UnityEngineHingeJoint2D.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.HingeJoint2D instanceSystem.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

HingeJoint2D set_limits

UnityEngineHingeJoint2D.__set_limits__UnityEngineJointAngleLimits2D__SystemVoid(UnityEngine.HingeJoint2D instanceUnityEngine.JointAngleLimits2D value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

HingeJoint2D set_motor

UnityEngineHingeJoint2D.__set_motor__UnityEngineJointMotor2D__SystemVoid(UnityEngine.HingeJoint2D instanceUnityEngine.JointMotor2D value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

HingeJoint2D set_name

UnityEngineHingeJoint2D.__set_name__SystemString__SystemVoid(UnityEngine.HingeJoint2D instanceSystem.String value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

HingeJoint2D set_useLimits

UnityEngineHingeJoint2D.__set_useLimits__SystemBoolean__SystemVoid(UnityEngine.HingeJoint2D instanceSystem.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

HingeJoint2D set_useMotor

UnityEngineHingeJoint2D.__set_useMotor__SystemBoolean__SystemVoid(UnityEngine.HingeJoint2D instanceSystem.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

HingeJoint2D ToString

UnityEngineHingeJoint2D.__ToString__SystemString(UnityEngine.HingeJoint2D instance)

outputs: unnamed (String)

flow: none

Unity Documentation

HingeJoint2D

Variable_UnityEngineHingeJoint2D(UnityEngine.HingeJoint2D HingeJoint2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)

outputs: none

flow: none

Unity Documentation