ParticleSystemLightsModule¶
The ParticleSystemLightsModule module.
LightsModule¶
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Const_UnityEngineParticleSystemLightsModule(UnityEngine.ParticleSystem+LightsModule LightsModule)¶
outputs: unnamed (LightsModule)
flow: none
LightsModule Equals¶
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UnityEngineParticleSystemLightsModule.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+LightsModule instanceSystem.Object obj)¶
outputs: unnamed (Boolean)
flow inputs: unnamed
flow outputs: unnamed
LightsModule get_alphaAffectsIntensity¶
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UnityEngineParticleSystemLightsModule.__get_alphaAffectsIntensity__SystemBoolean(UnityEngine.ParticleSystem+LightsModule instance)¶
outputs: unnamed (Boolean)
flow: none
LightsModule get_enabled¶
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UnityEngineParticleSystemLightsModule.__get_enabled__SystemBoolean(UnityEngine.ParticleSystem+LightsModule instance)¶
outputs: unnamed (Boolean)
flow: none
LightsModule get_intensity¶
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UnityEngineParticleSystemLightsModule.__get_intensity__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+LightsModule instance)¶
outputs: unnamed (MinMaxCurve)
flow: none
LightsModule get_intensityMultiplier¶
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UnityEngineParticleSystemLightsModule.__get_intensityMultiplier__SystemSingle(UnityEngine.ParticleSystem+LightsModule instance)¶
outputs: unnamed (Single)
flow: none
LightsModule get_light¶
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UnityEngineParticleSystemLightsModule.__get_light__UnityEngineLight(UnityEngine.ParticleSystem+LightsModule instance)¶
outputs: unnamed (Light)
flow: none
LightsModule get_maxLights¶
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UnityEngineParticleSystemLightsModule.__get_maxLights__SystemInt32(UnityEngine.ParticleSystem+LightsModule instance)¶
outputs: unnamed (Int32)
flow: none
LightsModule get_range¶
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UnityEngineParticleSystemLightsModule.__get_range__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+LightsModule instance)¶
outputs: unnamed (MinMaxCurve)
flow: none
LightsModule get_rangeMultiplier¶
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UnityEngineParticleSystemLightsModule.__get_rangeMultiplier__SystemSingle(UnityEngine.ParticleSystem+LightsModule instance)¶
outputs: unnamed (Single)
flow: none
LightsModule get_ratio¶
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UnityEngineParticleSystemLightsModule.__get_ratio__SystemSingle(UnityEngine.ParticleSystem+LightsModule instance)¶
outputs: unnamed (Single)
flow: none
LightsModule get_sizeAffectsRange¶
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UnityEngineParticleSystemLightsModule.__get_sizeAffectsRange__SystemBoolean(UnityEngine.ParticleSystem+LightsModule instance)¶
outputs: unnamed (Boolean)
flow: none
LightsModule get_useParticleColor¶
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UnityEngineParticleSystemLightsModule.__get_useParticleColor__SystemBoolean(UnityEngine.ParticleSystem+LightsModule instance)¶
outputs: unnamed (Boolean)
flow: none
LightsModule get_useRandomDistribution¶
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UnityEngineParticleSystemLightsModule.__get_useRandomDistribution__SystemBoolean(UnityEngine.ParticleSystem+LightsModule instance)¶
outputs: unnamed (Boolean)
flow: none
LightsModule GetHashCode¶
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UnityEngineParticleSystemLightsModule.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+LightsModule instance)¶
outputs: unnamed (Int32)
flow: none
LightsModule GetType¶
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UnityEngineParticleSystemLightsModule.__GetType__SystemType(UnityEngine.ParticleSystem+LightsModule instance)¶
outputs: unnamed (Type)
flow: none
LightsModule set_alphaAffectsIntensity¶
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UnityEngineParticleSystemLightsModule.__set_alphaAffectsIntensity__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+LightsModule instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LightsModule set_enabled¶
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UnityEngineParticleSystemLightsModule.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+LightsModule instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LightsModule set_intensity¶
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UnityEngineParticleSystemLightsModule.__set_intensity__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+LightsModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LightsModule set_intensityMultiplier¶
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UnityEngineParticleSystemLightsModule.__set_intensityMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+LightsModule instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LightsModule set_light¶
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UnityEngineParticleSystemLightsModule.__set_light__UnityEngineLight__SystemVoid(UnityEngine.ParticleSystem+LightsModule instanceUnityEngine.Light value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LightsModule set_maxLights¶
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UnityEngineParticleSystemLightsModule.__set_maxLights__SystemInt32__SystemVoid(UnityEngine.ParticleSystem+LightsModule instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LightsModule set_range¶
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UnityEngineParticleSystemLightsModule.__set_range__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+LightsModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LightsModule set_rangeMultiplier¶
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UnityEngineParticleSystemLightsModule.__set_rangeMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+LightsModule instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LightsModule set_ratio¶
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UnityEngineParticleSystemLightsModule.__set_ratio__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+LightsModule instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LightsModule set_sizeAffectsRange¶
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UnityEngineParticleSystemLightsModule.__set_sizeAffectsRange__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+LightsModule instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LightsModule set_useParticleColor¶
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UnityEngineParticleSystemLightsModule.__set_useParticleColor__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+LightsModule instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LightsModule set_useRandomDistribution¶
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UnityEngineParticleSystemLightsModule.__set_useRandomDistribution__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+LightsModule instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LightsModule ToString¶
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UnityEngineParticleSystemLightsModule.__ToString__SystemString(UnityEngine.ParticleSystem+LightsModule instance)¶
outputs: unnamed (String)
flow inputs: unnamed
flow outputs: unnamed