ParticleSystemShapeModule¶
The ParticleSystemShapeModule module.
ShapeModule¶
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Const_UnityEngineParticleSystemShapeModule(UnityEngine.ParticleSystem+ShapeModule ShapeModule)¶
outputs: unnamed (ShapeModule)
flow: none
ShapeModule Equals¶
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UnityEngineParticleSystemShapeModule.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Object obj)¶
outputs: unnamed (Boolean)
flow inputs: unnamed
flow outputs: unnamed
ShapeModule get_alignToDirection¶
-
UnityEngineParticleSystemShapeModule.__get_alignToDirection__SystemBoolean(UnityEngine.ParticleSystem+ShapeModule instance)¶
outputs: unnamed (Boolean)
flow: none
ShapeModule get_angle¶
-
UnityEngineParticleSystemShapeModule.__get_angle__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)¶
outputs: unnamed (Single)
flow: none
ShapeModule get_arc¶
-
UnityEngineParticleSystemShapeModule.__get_arc__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)¶
outputs: unnamed (Single)
flow: none
ShapeModule get_arcMode¶
-
UnityEngineParticleSystemShapeModule.__get_arcMode__UnityEngineParticleSystemShapeMultiModeValue(UnityEngine.ParticleSystem+ShapeModule instance)¶
outputs: unnamed (ParticleSystemShapeMultiModeValue)
flow: none
ShapeModule get_arcSpeed¶
-
UnityEngineParticleSystemShapeModule.__get_arcSpeed__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+ShapeModule instance)¶
outputs: unnamed (MinMaxCurve)
flow: none
ShapeModule get_arcSpeedMultiplier¶
-
UnityEngineParticleSystemShapeModule.__get_arcSpeedMultiplier__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)¶
outputs: unnamed (Single)
flow: none
ShapeModule get_arcSpread¶
-
UnityEngineParticleSystemShapeModule.__get_arcSpread__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)¶
outputs: unnamed (Single)
flow: none
ShapeModule get_boxThickness¶
-
UnityEngineParticleSystemShapeModule.__get_boxThickness__UnityEngineVector3(UnityEngine.ParticleSystem+ShapeModule instance)¶
outputs: unnamed (Vector3)
flow: none
ShapeModule get_donutRadius¶
-
UnityEngineParticleSystemShapeModule.__get_donutRadius__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)¶
outputs: unnamed (Single)
flow: none
ShapeModule get_enabled¶
-
UnityEngineParticleSystemShapeModule.__get_enabled__SystemBoolean(UnityEngine.ParticleSystem+ShapeModule instance)¶
outputs: unnamed (Boolean)
flow: none
ShapeModule get_length¶
-
UnityEngineParticleSystemShapeModule.__get_length__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)¶
outputs: unnamed (Single)
flow: none
ShapeModule get_mesh¶
-
UnityEngineParticleSystemShapeModule.__get_mesh__UnityEngineMesh(UnityEngine.ParticleSystem+ShapeModule instance)¶
outputs: unnamed (Mesh)
flow: none
ShapeModule get_meshMaterialIndex¶
-
UnityEngineParticleSystemShapeModule.__get_meshMaterialIndex__SystemInt32(UnityEngine.ParticleSystem+ShapeModule instance)¶
outputs: unnamed (Int32)
flow: none
ShapeModule get_meshRenderer¶
-
UnityEngineParticleSystemShapeModule.__get_meshRenderer__UnityEngineMeshRenderer(UnityEngine.ParticleSystem+ShapeModule instance)¶
outputs: unnamed (MeshRenderer)
flow: none
ShapeModule get_meshShapeType¶
-
UnityEngineParticleSystemShapeModule.__get_meshShapeType__UnityEngineParticleSystemMeshShapeType(UnityEngine.ParticleSystem+ShapeModule instance)¶
outputs: unnamed (ParticleSystemMeshShapeType)
flow: none
ShapeModule get_meshSpawnMode¶
-
UnityEngineParticleSystemShapeModule.__get_meshSpawnMode__UnityEngineParticleSystemShapeMultiModeValue(UnityEngine.ParticleSystem+ShapeModule instance)¶
outputs: unnamed (ParticleSystemShapeMultiModeValue)
flow: none
ShapeModule get_meshSpawnSpeed¶
-
UnityEngineParticleSystemShapeModule.__get_meshSpawnSpeed__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+ShapeModule instance)¶
outputs: unnamed (MinMaxCurve)
flow: none
ShapeModule get_meshSpawnSpeedMultiplier¶
-
UnityEngineParticleSystemShapeModule.__get_meshSpawnSpeedMultiplier__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)¶
outputs: unnamed (Single)
flow: none
ShapeModule get_meshSpawnSpread¶
-
UnityEngineParticleSystemShapeModule.__get_meshSpawnSpread__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)¶
outputs: unnamed (Single)
flow: none
ShapeModule get_normalOffset¶
-
UnityEngineParticleSystemShapeModule.__get_normalOffset__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)¶
outputs: unnamed (Single)
flow: none
ShapeModule get_position¶
-
UnityEngineParticleSystemShapeModule.__get_position__UnityEngineVector3(UnityEngine.ParticleSystem+ShapeModule instance)¶
outputs: unnamed (Vector3)
flow: none
ShapeModule get_radius¶
-
UnityEngineParticleSystemShapeModule.__get_radius__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)¶
outputs: unnamed (Single)
flow: none
ShapeModule get_radiusMode¶
-
UnityEngineParticleSystemShapeModule.__get_radiusMode__UnityEngineParticleSystemShapeMultiModeValue(UnityEngine.ParticleSystem+ShapeModule instance)¶
outputs: unnamed (ParticleSystemShapeMultiModeValue)
flow: none
ShapeModule get_radiusSpeed¶
-
UnityEngineParticleSystemShapeModule.__get_radiusSpeed__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+ShapeModule instance)¶
outputs: unnamed (MinMaxCurve)
flow: none
ShapeModule get_radiusSpeedMultiplier¶
-
UnityEngineParticleSystemShapeModule.__get_radiusSpeedMultiplier__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)¶
outputs: unnamed (Single)
flow: none
ShapeModule get_radiusSpread¶
-
UnityEngineParticleSystemShapeModule.__get_radiusSpread__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)¶
outputs: unnamed (Single)
flow: none
ShapeModule get_radiusThickness¶
-
UnityEngineParticleSystemShapeModule.__get_radiusThickness__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)¶
outputs: unnamed (Single)
flow: none
ShapeModule get_randomDirectionAmount¶
-
UnityEngineParticleSystemShapeModule.__get_randomDirectionAmount__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)¶
outputs: unnamed (Single)
flow: none
ShapeModule get_randomPositionAmount¶
-
UnityEngineParticleSystemShapeModule.__get_randomPositionAmount__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)¶
outputs: unnamed (Single)
flow: none
ShapeModule get_rotation¶
-
UnityEngineParticleSystemShapeModule.__get_rotation__UnityEngineVector3(UnityEngine.ParticleSystem+ShapeModule instance)¶
outputs: unnamed (Vector3)
flow: none
ShapeModule get_scale¶
-
UnityEngineParticleSystemShapeModule.__get_scale__UnityEngineVector3(UnityEngine.ParticleSystem+ShapeModule instance)¶
outputs: unnamed (Vector3)
flow: none
ShapeModule get_shapeType¶
-
UnityEngineParticleSystemShapeModule.__get_shapeType__UnityEngineParticleSystemShapeType(UnityEngine.ParticleSystem+ShapeModule instance)¶
outputs: unnamed (ParticleSystemShapeType)
flow: none
ShapeModule get_skinnedMeshRenderer¶
-
UnityEngineParticleSystemShapeModule.__get_skinnedMeshRenderer__UnityEngineSkinnedMeshRenderer(UnityEngine.ParticleSystem+ShapeModule instance)¶
outputs: unnamed (SkinnedMeshRenderer)
flow: none
ShapeModule get_sphericalDirectionAmount¶
-
UnityEngineParticleSystemShapeModule.__get_sphericalDirectionAmount__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)¶
outputs: unnamed (Single)
flow: none
ShapeModule get_sprite¶
-
UnityEngineParticleSystemShapeModule.__get_sprite__UnityEngineSprite(UnityEngine.ParticleSystem+ShapeModule instance)¶
outputs: unnamed (Sprite)
flow: none
ShapeModule get_spriteRenderer¶
-
UnityEngineParticleSystemShapeModule.__get_spriteRenderer__UnityEngineSpriteRenderer(UnityEngine.ParticleSystem+ShapeModule instance)¶
outputs: unnamed (SpriteRenderer)
flow: none
ShapeModule get_texture¶
-
UnityEngineParticleSystemShapeModule.__get_texture__UnityEngineTexture2D(UnityEngine.ParticleSystem+ShapeModule instance)¶
outputs: unnamed (Texture2D)
flow: none
ShapeModule get_textureAlphaAffectsParticles¶
-
UnityEngineParticleSystemShapeModule.__get_textureAlphaAffectsParticles__SystemBoolean(UnityEngine.ParticleSystem+ShapeModule instance)¶
outputs: unnamed (Boolean)
flow: none
ShapeModule get_textureBilinearFiltering¶
-
UnityEngineParticleSystemShapeModule.__get_textureBilinearFiltering__SystemBoolean(UnityEngine.ParticleSystem+ShapeModule instance)¶
outputs: unnamed (Boolean)
flow: none
ShapeModule get_textureClipChannel¶
-
UnityEngineParticleSystemShapeModule.__get_textureClipChannel__UnityEngineParticleSystemShapeTextureChannel(UnityEngine.ParticleSystem+ShapeModule instance)¶
outputs: unnamed (ParticleSystemShapeTextureChannel)
flow: none
ShapeModule get_textureClipThreshold¶
-
UnityEngineParticleSystemShapeModule.__get_textureClipThreshold__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)¶
outputs: unnamed (Single)
flow: none
ShapeModule get_textureColorAffectsParticles¶
-
UnityEngineParticleSystemShapeModule.__get_textureColorAffectsParticles__SystemBoolean(UnityEngine.ParticleSystem+ShapeModule instance)¶
outputs: unnamed (Boolean)
flow: none
ShapeModule get_textureUVChannel¶
-
UnityEngineParticleSystemShapeModule.__get_textureUVChannel__SystemInt32(UnityEngine.ParticleSystem+ShapeModule instance)¶
outputs: unnamed (Int32)
flow: none
ShapeModule get_useMeshColors¶
-
UnityEngineParticleSystemShapeModule.__get_useMeshColors__SystemBoolean(UnityEngine.ParticleSystem+ShapeModule instance)¶
outputs: unnamed (Boolean)
flow: none
ShapeModule get_useMeshMaterialIndex¶
-
UnityEngineParticleSystemShapeModule.__get_useMeshMaterialIndex__SystemBoolean(UnityEngine.ParticleSystem+ShapeModule instance)¶
outputs: unnamed (Boolean)
flow: none
ShapeModule GetHashCode¶
-
UnityEngineParticleSystemShapeModule.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+ShapeModule instance)¶
outputs: unnamed (Int32)
flow: none
ShapeModule GetType¶
-
UnityEngineParticleSystemShapeModule.__GetType__SystemType(UnityEngine.ParticleSystem+ShapeModule instance)¶
outputs: unnamed (Type)
flow: none
ShapeModule set_alignToDirection¶
-
UnityEngineParticleSystemShapeModule.__set_alignToDirection__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ShapeModule set_angle¶
-
UnityEngineParticleSystemShapeModule.__set_angle__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ShapeModule set_arc¶
-
UnityEngineParticleSystemShapeModule.__set_arc__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ShapeModule set_arcMode¶
-
UnityEngineParticleSystemShapeModule.__set_arcMode__UnityEngineParticleSystemShapeMultiModeValue__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.ParticleSystemShapeMultiModeValue value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ShapeModule set_arcSpeed¶
-
UnityEngineParticleSystemShapeModule.__set_arcSpeed__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ShapeModule set_arcSpeedMultiplier¶
-
UnityEngineParticleSystemShapeModule.__set_arcSpeedMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ShapeModule set_arcSpread¶
-
UnityEngineParticleSystemShapeModule.__set_arcSpread__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ShapeModule set_boxThickness¶
-
UnityEngineParticleSystemShapeModule.__set_boxThickness__UnityEngineVector3__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ShapeModule set_donutRadius¶
-
UnityEngineParticleSystemShapeModule.__set_donutRadius__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ShapeModule set_enabled¶
-
UnityEngineParticleSystemShapeModule.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ShapeModule set_length¶
-
UnityEngineParticleSystemShapeModule.__set_length__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ShapeModule set_mesh¶
-
UnityEngineParticleSystemShapeModule.__set_mesh__UnityEngineMesh__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.Mesh value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ShapeModule set_meshMaterialIndex¶
-
UnityEngineParticleSystemShapeModule.__set_meshMaterialIndex__SystemInt32__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ShapeModule set_meshRenderer¶
-
UnityEngineParticleSystemShapeModule.__set_meshRenderer__UnityEngineMeshRenderer__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.MeshRenderer value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ShapeModule set_meshShapeType¶
-
UnityEngineParticleSystemShapeModule.__set_meshShapeType__UnityEngineParticleSystemMeshShapeType__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.ParticleSystemMeshShapeType value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ShapeModule set_meshSpawnMode¶
-
UnityEngineParticleSystemShapeModule.__set_meshSpawnMode__UnityEngineParticleSystemShapeMultiModeValue__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.ParticleSystemShapeMultiModeValue value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ShapeModule set_meshSpawnSpeed¶
-
UnityEngineParticleSystemShapeModule.__set_meshSpawnSpeed__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ShapeModule set_meshSpawnSpeedMultiplier¶
-
UnityEngineParticleSystemShapeModule.__set_meshSpawnSpeedMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ShapeModule set_meshSpawnSpread¶
-
UnityEngineParticleSystemShapeModule.__set_meshSpawnSpread__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ShapeModule set_normalOffset¶
-
UnityEngineParticleSystemShapeModule.__set_normalOffset__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ShapeModule set_position¶
-
UnityEngineParticleSystemShapeModule.__set_position__UnityEngineVector3__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ShapeModule set_radius¶
-
UnityEngineParticleSystemShapeModule.__set_radius__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ShapeModule set_radiusMode¶
-
UnityEngineParticleSystemShapeModule.__set_radiusMode__UnityEngineParticleSystemShapeMultiModeValue__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.ParticleSystemShapeMultiModeValue value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ShapeModule set_radiusSpeed¶
-
UnityEngineParticleSystemShapeModule.__set_radiusSpeed__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ShapeModule set_radiusSpeedMultiplier¶
-
UnityEngineParticleSystemShapeModule.__set_radiusSpeedMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ShapeModule set_radiusSpread¶
-
UnityEngineParticleSystemShapeModule.__set_radiusSpread__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ShapeModule set_radiusThickness¶
-
UnityEngineParticleSystemShapeModule.__set_radiusThickness__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ShapeModule set_randomDirectionAmount¶
-
UnityEngineParticleSystemShapeModule.__set_randomDirectionAmount__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ShapeModule set_randomPositionAmount¶
-
UnityEngineParticleSystemShapeModule.__set_randomPositionAmount__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ShapeModule set_rotation¶
-
UnityEngineParticleSystemShapeModule.__set_rotation__UnityEngineVector3__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ShapeModule set_scale¶
-
UnityEngineParticleSystemShapeModule.__set_scale__UnityEngineVector3__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ShapeModule set_shapeType¶
-
UnityEngineParticleSystemShapeModule.__set_shapeType__UnityEngineParticleSystemShapeType__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.ParticleSystemShapeType value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ShapeModule set_skinnedMeshRenderer¶
-
UnityEngineParticleSystemShapeModule.__set_skinnedMeshRenderer__UnityEngineSkinnedMeshRenderer__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.SkinnedMeshRenderer value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ShapeModule set_sphericalDirectionAmount¶
-
UnityEngineParticleSystemShapeModule.__set_sphericalDirectionAmount__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ShapeModule set_sprite¶
-
UnityEngineParticleSystemShapeModule.__set_sprite__UnityEngineSprite__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.Sprite value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ShapeModule set_spriteRenderer¶
-
UnityEngineParticleSystemShapeModule.__set_spriteRenderer__UnityEngineSpriteRenderer__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.SpriteRenderer value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ShapeModule set_texture¶
-
UnityEngineParticleSystemShapeModule.__set_texture__UnityEngineTexture2D__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.Texture2D value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ShapeModule set_textureAlphaAffectsParticles¶
-
UnityEngineParticleSystemShapeModule.__set_textureAlphaAffectsParticles__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ShapeModule set_textureBilinearFiltering¶
-
UnityEngineParticleSystemShapeModule.__set_textureBilinearFiltering__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ShapeModule set_textureClipChannel¶
-
UnityEngineParticleSystemShapeModule.__set_textureClipChannel__UnityEngineParticleSystemShapeTextureChannel__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.ParticleSystemShapeTextureChannel value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ShapeModule set_textureClipThreshold¶
-
UnityEngineParticleSystemShapeModule.__set_textureClipThreshold__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ShapeModule set_textureColorAffectsParticles¶
-
UnityEngineParticleSystemShapeModule.__set_textureColorAffectsParticles__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ShapeModule set_textureUVChannel¶
-
UnityEngineParticleSystemShapeModule.__set_textureUVChannel__SystemInt32__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ShapeModule set_useMeshColors¶
-
UnityEngineParticleSystemShapeModule.__set_useMeshColors__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ShapeModule set_useMeshMaterialIndex¶
-
UnityEngineParticleSystemShapeModule.__set_useMeshMaterialIndex__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ShapeModule ToString¶
-
UnityEngineParticleSystemShapeModule.__ToString__SystemString(UnityEngine.ParticleSystem+ShapeModule instance)¶
outputs: unnamed (String)
flow inputs: unnamed
flow outputs: unnamed