AudioReverbZone¶
The AudioReverbZone module.
op_Equality¶
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UnityEngineAudioReverbZone.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
AudioReverbZone Equals¶
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UnityEngineAudioReverbZone.__Equals__SystemObject__SystemBoolean(UnityEngine.AudioReverbZone instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
AudioReverbZone get_decayHFRatio¶
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UnityEngineAudioReverbZone.__get_decayHFRatio__SystemSingle(UnityEngine.AudioReverbZone instance)¶
outputs: unnamed (Single)
flow: none
AudioReverbZone get_decayTime¶
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UnityEngineAudioReverbZone.__get_decayTime__SystemSingle(UnityEngine.AudioReverbZone instance)¶
outputs: unnamed (Single)
flow: none
AudioReverbZone get_density¶
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UnityEngineAudioReverbZone.__get_density__SystemSingle(UnityEngine.AudioReverbZone instance)¶
outputs: unnamed (Single)
flow: none
AudioReverbZone get_diffusion¶
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UnityEngineAudioReverbZone.__get_diffusion__SystemSingle(UnityEngine.AudioReverbZone instance)¶
outputs: unnamed (Single)
flow: none
AudioReverbZone get_enabled¶
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UnityEngineAudioReverbZone.__get_enabled__SystemBoolean(UnityEngine.AudioReverbZone instance)¶
outputs: unnamed (Boolean)
flow: none
AudioReverbZone get_gameObject¶
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UnityEngineAudioReverbZone.__get_gameObject__UnityEngineGameObject(UnityEngine.AudioReverbZone instance)¶
outputs: unnamed (GameObject)
flow: none
AudioReverbZone get_HFReference¶
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UnityEngineAudioReverbZone.__get_HFReference__SystemSingle(UnityEngine.AudioReverbZone instance)¶
outputs: unnamed (Single)
flow: none
AudioReverbZone get_LFReference¶
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UnityEngineAudioReverbZone.__get_LFReference__SystemSingle(UnityEngine.AudioReverbZone instance)¶
outputs: unnamed (Single)
flow: none
AudioReverbZone get_maxDistance¶
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UnityEngineAudioReverbZone.__get_maxDistance__SystemSingle(UnityEngine.AudioReverbZone instance)¶
outputs: unnamed (Single)
flow: none
AudioReverbZone get_minDistance¶
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UnityEngineAudioReverbZone.__get_minDistance__SystemSingle(UnityEngine.AudioReverbZone instance)¶
outputs: unnamed (Single)
flow: none
AudioReverbZone get_name¶
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UnityEngineAudioReverbZone.__get_name__SystemString(UnityEngine.AudioReverbZone instance)¶
outputs: unnamed (String)
flow: none
AudioReverbZone get_reflections¶
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UnityEngineAudioReverbZone.__get_reflections__SystemInt32(UnityEngine.AudioReverbZone instance)¶
outputs: unnamed (Int32)
flow: none
AudioReverbZone get_reflectionsDelay¶
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UnityEngineAudioReverbZone.__get_reflectionsDelay__SystemSingle(UnityEngine.AudioReverbZone instance)¶
outputs: unnamed (Single)
flow: none
AudioReverbZone get_reverb¶
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UnityEngineAudioReverbZone.__get_reverb__SystemInt32(UnityEngine.AudioReverbZone instance)¶
outputs: unnamed (Int32)
flow: none
AudioReverbZone get_reverbDelay¶
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UnityEngineAudioReverbZone.__get_reverbDelay__SystemSingle(UnityEngine.AudioReverbZone instance)¶
outputs: unnamed (Single)
flow: none
AudioReverbZone get_reverbPreset¶
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UnityEngineAudioReverbZone.__get_reverbPreset__UnityEngineAudioReverbPreset(UnityEngine.AudioReverbZone instance)¶
outputs: unnamed (AudioReverbPreset)
flow: none
AudioReverbZone get_room¶
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UnityEngineAudioReverbZone.__get_room__SystemInt32(UnityEngine.AudioReverbZone instance)¶
outputs: unnamed (Int32)
flow: none
AudioReverbZone get_roomHF¶
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UnityEngineAudioReverbZone.__get_roomHF__SystemInt32(UnityEngine.AudioReverbZone instance)¶
outputs: unnamed (Int32)
flow: none
AudioReverbZone get_roomLF¶
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UnityEngineAudioReverbZone.__get_roomLF__SystemInt32(UnityEngine.AudioReverbZone instance)¶
outputs: unnamed (Int32)
flow: none
AudioReverbZone get_transform¶
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UnityEngineAudioReverbZone.__get_transform__UnityEngineTransform(UnityEngine.AudioReverbZone instance)¶
outputs: unnamed (Transform)
flow: none
AudioReverbZone GetComponent¶
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UnityEngineAudioReverbZone.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.AudioReverbZone instanceSystem.Type type)¶
outputs: unnamed (Component)
flow: none
AudioReverbZone GetComponentInChildren¶
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UnityEngineAudioReverbZone.__GetComponentInChildren__SystemBoolean__T(UnityEngine.AudioReverbZone instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object)
flow: none
AudioReverbZone GetComponentInParent¶
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UnityEngineAudioReverbZone.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.AudioReverbZone instanceSystem.Type t)¶
outputs: unnamed (Component)
flow: none
AudioReverbZone GetComponents¶
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UnityEngineAudioReverbZone.__GetComponents__ListT__SystemVoid(UnityEngine.AudioReverbZone instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioReverbZone GetComponentsInChildren¶
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UnityEngineAudioReverbZone.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.AudioReverbZone instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioReverbZone GetComponentsInParent¶
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UnityEngineAudioReverbZone.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.AudioReverbZone instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioReverbZone GetHashCode¶
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UnityEngineAudioReverbZone.__GetHashCode__SystemInt32(UnityEngine.AudioReverbZone instance)¶
outputs: unnamed (Int32)
flow: none
AudioReverbZone GetInstanceID¶
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UnityEngineAudioReverbZone.__GetInstanceID__SystemInt32(UnityEngine.AudioReverbZone instance)¶
outputs: unnamed (Int32)
flow: none
AudioReverbZone GetType¶
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UnityEngineAudioReverbZone.__GetType__SystemType(UnityEngine.AudioReverbZone instance)¶
outputs: unnamed (Type)
flow: none
op_Implicit¶
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UnityEngineAudioReverbZone.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
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UnityEngineAudioReverbZone.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
AudioReverbZone set_decayHFRatio¶
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UnityEngineAudioReverbZone.__set_decayHFRatio__SystemSingle__SystemVoid(UnityEngine.AudioReverbZone instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioReverbZone set_decayTime¶
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UnityEngineAudioReverbZone.__set_decayTime__SystemSingle__SystemVoid(UnityEngine.AudioReverbZone instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioReverbZone set_density¶
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UnityEngineAudioReverbZone.__set_density__SystemSingle__SystemVoid(UnityEngine.AudioReverbZone instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioReverbZone set_diffusion¶
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UnityEngineAudioReverbZone.__set_diffusion__SystemSingle__SystemVoid(UnityEngine.AudioReverbZone instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioReverbZone set_enabled¶
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UnityEngineAudioReverbZone.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.AudioReverbZone instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioReverbZone set_HFReference¶
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UnityEngineAudioReverbZone.__set_HFReference__SystemSingle__SystemVoid(UnityEngine.AudioReverbZone instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioReverbZone set_LFReference¶
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UnityEngineAudioReverbZone.__set_LFReference__SystemSingle__SystemVoid(UnityEngine.AudioReverbZone instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioReverbZone set_maxDistance¶
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UnityEngineAudioReverbZone.__set_maxDistance__SystemSingle__SystemVoid(UnityEngine.AudioReverbZone instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioReverbZone set_minDistance¶
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UnityEngineAudioReverbZone.__set_minDistance__SystemSingle__SystemVoid(UnityEngine.AudioReverbZone instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioReverbZone set_name¶
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UnityEngineAudioReverbZone.__set_name__SystemString__SystemVoid(UnityEngine.AudioReverbZone instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioReverbZone set_reflections¶
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UnityEngineAudioReverbZone.__set_reflections__SystemInt32__SystemVoid(UnityEngine.AudioReverbZone instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioReverbZone set_reflectionsDelay¶
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UnityEngineAudioReverbZone.__set_reflectionsDelay__SystemSingle__SystemVoid(UnityEngine.AudioReverbZone instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioReverbZone set_reverb¶
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UnityEngineAudioReverbZone.__set_reverb__SystemInt32__SystemVoid(UnityEngine.AudioReverbZone instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioReverbZone set_reverbDelay¶
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UnityEngineAudioReverbZone.__set_reverbDelay__SystemSingle__SystemVoid(UnityEngine.AudioReverbZone instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioReverbZone set_reverbPreset¶
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UnityEngineAudioReverbZone.__set_reverbPreset__UnityEngineAudioReverbPreset__SystemVoid(UnityEngine.AudioReverbZone instanceUnityEngine.AudioReverbPreset value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioReverbZone set_room¶
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UnityEngineAudioReverbZone.__set_room__SystemInt32__SystemVoid(UnityEngine.AudioReverbZone instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioReverbZone set_roomHF¶
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UnityEngineAudioReverbZone.__set_roomHF__SystemInt32__SystemVoid(UnityEngine.AudioReverbZone instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioReverbZone set_roomLF¶
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UnityEngineAudioReverbZone.__set_roomLF__SystemInt32__SystemVoid(UnityEngine.AudioReverbZone instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioReverbZone ToString¶
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UnityEngineAudioReverbZone.__ToString__SystemString(UnityEngine.AudioReverbZone instance)¶
outputs: unnamed (String)
flow: none