UIShadow

The UIShadow module.

op_Equality

UnityEngineUIShadow.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)

outputs: unnamed (Boolean)

flow: none

Shadow Equals

UnityEngineUIShadow.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.Shadow instanceSystem.Object other)

outputs: unnamed (Boolean)

flow: none

C# Documentation

Shadow get_effectColor

UnityEngineUIShadow.__get_effectColor__UnityEngineColor(UnityEngine.UI.Shadow instance)

outputs: unnamed (Color)

flow: none

Unity Documentation

Shadow get_effectDistance

UnityEngineUIShadow.__get_effectDistance__UnityEngineVector2(UnityEngine.UI.Shadow instance)

outputs: unnamed (Vector2)

flow: none

Unity Documentation

Shadow get_enabled

UnityEngineUIShadow.__get_enabled__SystemBoolean(UnityEngine.UI.Shadow instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

Shadow get_gameObject

UnityEngineUIShadow.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.Shadow instance)

outputs: unnamed (GameObject)

flow: none

Unity Documentation

Shadow get_name

UnityEngineUIShadow.__get_name__SystemString(UnityEngine.UI.Shadow instance)

outputs: unnamed (String)

flow: none

Unity Documentation

Shadow get_transform

UnityEngineUIShadow.__get_transform__UnityEngineTransform(UnityEngine.UI.Shadow instance)

outputs: unnamed (Transform)

flow: none

Unity Documentation

Shadow get_useGraphicAlpha

UnityEngineUIShadow.__get_useGraphicAlpha__SystemBoolean(UnityEngine.UI.Shadow instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

Shadow GetComponent

UnityEngineUIShadow.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.Shadow instanceSystem.Type type)

outputs: unnamed (Component)

flow: none

Unity Documentation

Shadow GetComponentInChildren

UnityEngineUIShadow.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.Shadow instanceSystem.Boolean includeInactiveSystem.Type type)

outputs: T (Object)

flow: none

Unity Documentation

Shadow GetComponentInParent

UnityEngineUIShadow.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.Shadow instanceSystem.Type t)

outputs: unnamed (Component)

flow: none

Unity Documentation

Shadow GetComponents

UnityEngineUIShadow.__GetComponents__ListT__SystemVoid(UnityEngine.UI.Shadow instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Shadow GetComponentsInChildren

UnityEngineUIShadow.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Shadow instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Shadow GetComponentsInParent

UnityEngineUIShadow.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Shadow instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Shadow GetHashCode

UnityEngineUIShadow.__GetHashCode__SystemInt32(UnityEngine.UI.Shadow instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

Shadow GetInstanceID

UnityEngineUIShadow.__GetInstanceID__SystemInt32(UnityEngine.UI.Shadow instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

Shadow GetType

UnityEngineUIShadow.__GetType__SystemType(UnityEngine.UI.Shadow instance)

outputs: unnamed (Type)

flow: none

Unity Documentation

op_Implicit

UnityEngineUIShadow.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)

outputs: unnamed (Boolean)

flow: none

op_Inequality

UnityEngineUIShadow.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)

outputs: unnamed (Boolean)

flow: none

Shadow IsActive

UnityEngineUIShadow.__IsActive__SystemBoolean(UnityEngine.UI.Shadow instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

Shadow IsDestroyed

UnityEngineUIShadow.__IsDestroyed__SystemBoolean(UnityEngine.UI.Shadow instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

Shadow ModifyMesh

UnityEngineUIShadow.__ModifyMesh__UnityEngineMesh__SystemVoid(UnityEngine.UI.Shadow instanceUnityEngine.Mesh mesh)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Shadow set_effectColor

UnityEngineUIShadow.__set_effectColor__UnityEngineColor__SystemVoid(UnityEngine.UI.Shadow instanceUnityEngine.Color value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Shadow set_effectDistance

UnityEngineUIShadow.__set_effectDistance__UnityEngineVector2__SystemVoid(UnityEngine.UI.Shadow instanceUnityEngine.Vector2 value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Shadow set_enabled

UnityEngineUIShadow.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.Shadow instanceSystem.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Shadow set_name

UnityEngineUIShadow.__set_name__SystemString__SystemVoid(UnityEngine.UI.Shadow instanceSystem.String value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Shadow set_useGraphicAlpha

UnityEngineUIShadow.__set_useGraphicAlpha__SystemBoolean__SystemVoid(UnityEngine.UI.Shadow instanceSystem.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Shadow ToString

UnityEngineUIShadow.__ToString__SystemString(UnityEngine.UI.Shadow instance)

outputs: unnamed (String)

flow: none

Unity Documentation

Shadow

Variable_UnityEngineUIShadow(UnityEngine.UI.Shadow ShadowSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)

outputs: none

flow: none

Unity Documentation