UIShadow¶
The UIShadow module.
op_Equality¶
-
UnityEngineUIShadow.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
Shadow Equals¶
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UnityEngineUIShadow.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.Shadow instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
Shadow get_effectColor¶
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UnityEngineUIShadow.__get_effectColor__UnityEngineColor(UnityEngine.UI.Shadow instance)¶
outputs: unnamed (Color)
flow: none
Shadow get_effectDistance¶
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UnityEngineUIShadow.__get_effectDistance__UnityEngineVector2(UnityEngine.UI.Shadow instance)¶
outputs: unnamed (Vector2)
flow: none
Shadow get_enabled¶
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UnityEngineUIShadow.__get_enabled__SystemBoolean(UnityEngine.UI.Shadow instance)¶
outputs: unnamed (Boolean)
flow: none
Shadow get_gameObject¶
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UnityEngineUIShadow.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.Shadow instance)¶
outputs: unnamed (GameObject)
flow: none
Shadow get_name¶
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UnityEngineUIShadow.__get_name__SystemString(UnityEngine.UI.Shadow instance)¶
outputs: unnamed (String)
flow: none
Shadow get_transform¶
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UnityEngineUIShadow.__get_transform__UnityEngineTransform(UnityEngine.UI.Shadow instance)¶
outputs: unnamed (Transform)
flow: none
Shadow get_useGraphicAlpha¶
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UnityEngineUIShadow.__get_useGraphicAlpha__SystemBoolean(UnityEngine.UI.Shadow instance)¶
outputs: unnamed (Boolean)
flow: none
Shadow GetComponent¶
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UnityEngineUIShadow.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.Shadow instanceSystem.Type type)¶
outputs: unnamed (Component)
flow: none
Shadow GetComponentInChildren¶
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UnityEngineUIShadow.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.Shadow instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object)
flow: none
Shadow GetComponentInParent¶
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UnityEngineUIShadow.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.Shadow instanceSystem.Type t)¶
outputs: unnamed (Component)
flow: none
Shadow GetComponents¶
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UnityEngineUIShadow.__GetComponents__ListT__SystemVoid(UnityEngine.UI.Shadow instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Shadow GetComponentsInChildren¶
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UnityEngineUIShadow.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Shadow instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Shadow GetComponentsInParent¶
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UnityEngineUIShadow.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Shadow instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Shadow GetHashCode¶
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UnityEngineUIShadow.__GetHashCode__SystemInt32(UnityEngine.UI.Shadow instance)¶
outputs: unnamed (Int32)
flow: none
Shadow GetInstanceID¶
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UnityEngineUIShadow.__GetInstanceID__SystemInt32(UnityEngine.UI.Shadow instance)¶
outputs: unnamed (Int32)
flow: none
Shadow GetType¶
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UnityEngineUIShadow.__GetType__SystemType(UnityEngine.UI.Shadow instance)¶
outputs: unnamed (Type)
flow: none
op_Implicit¶
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UnityEngineUIShadow.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
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UnityEngineUIShadow.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
Shadow IsActive¶
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UnityEngineUIShadow.__IsActive__SystemBoolean(UnityEngine.UI.Shadow instance)¶
outputs: unnamed (Boolean)
flow: none
Shadow IsDestroyed¶
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UnityEngineUIShadow.__IsDestroyed__SystemBoolean(UnityEngine.UI.Shadow instance)¶
outputs: unnamed (Boolean)
flow: none
Shadow ModifyMesh¶
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UnityEngineUIShadow.__ModifyMesh__UnityEngineMesh__SystemVoid(UnityEngine.UI.Shadow instanceUnityEngine.Mesh mesh)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Shadow set_effectColor¶
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UnityEngineUIShadow.__set_effectColor__UnityEngineColor__SystemVoid(UnityEngine.UI.Shadow instanceUnityEngine.Color value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Shadow set_effectDistance¶
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UnityEngineUIShadow.__set_effectDistance__UnityEngineVector2__SystemVoid(UnityEngine.UI.Shadow instanceUnityEngine.Vector2 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Shadow set_enabled¶
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UnityEngineUIShadow.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.Shadow instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Shadow set_name¶
-
UnityEngineUIShadow.__set_name__SystemString__SystemVoid(UnityEngine.UI.Shadow instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Shadow set_useGraphicAlpha¶
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UnityEngineUIShadow.__set_useGraphicAlpha__SystemBoolean__SystemVoid(UnityEngine.UI.Shadow instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Shadow ToString¶
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UnityEngineUIShadow.__ToString__SystemString(UnityEngine.UI.Shadow instance)¶
outputs: unnamed (String)
flow: none