AnimationsAimConstraint

The AnimationsAimConstraint module.

AimConstraint AddSource

UnityEngineAnimationsAimConstraint.__AddSource__UnityEngineAnimationsConstraintSource__SystemInt32(UnityEngine.Animations.AimConstraint instanceUnityEngine.Animations.ConstraintSource source)

outputs: unnamed (Int32)

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

op_Equality

UnityEngineAnimationsAimConstraint.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)

outputs: unnamed (Boolean)

flow: none

AimConstraint Equals

UnityEngineAnimationsAimConstraint.__Equals__SystemObject__SystemBoolean(UnityEngine.Animations.AimConstraint instanceSystem.Object other)

outputs: unnamed (Boolean)

flow: none

C# Documentation

AimConstraint get_aimVector

UnityEngineAnimationsAimConstraint.__get_aimVector__UnityEngineVector3(UnityEngine.Animations.AimConstraint instance)

outputs: unnamed (Vector3)

flow: none

Unity Documentation

AimConstraint get_constraintActive

UnityEngineAnimationsAimConstraint.__get_constraintActive__SystemBoolean(UnityEngine.Animations.AimConstraint instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

AimConstraint get_enabled

UnityEngineAnimationsAimConstraint.__get_enabled__SystemBoolean(UnityEngine.Animations.AimConstraint instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

AimConstraint get_gameObject

UnityEngineAnimationsAimConstraint.__get_gameObject__UnityEngineGameObject(UnityEngine.Animations.AimConstraint instance)

outputs: unnamed (GameObject)

flow: none

Unity Documentation

AimConstraint get_locked

UnityEngineAnimationsAimConstraint.__get_locked__SystemBoolean(UnityEngine.Animations.AimConstraint instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

AimConstraint get_name

UnityEngineAnimationsAimConstraint.__get_name__SystemString(UnityEngine.Animations.AimConstraint instance)

outputs: unnamed (String)

flow: none

Unity Documentation

AimConstraint get_rotationAtRest

UnityEngineAnimationsAimConstraint.__get_rotationAtRest__UnityEngineVector3(UnityEngine.Animations.AimConstraint instance)

outputs: unnamed (Vector3)

flow: none

Unity Documentation

AimConstraint get_rotationAxis

UnityEngineAnimationsAimConstraint.__get_rotationAxis__UnityEngineAnimationsAxis(UnityEngine.Animations.AimConstraint instance)

outputs: unnamed (Axis)

flow: none

Unity Documentation

AimConstraint get_rotationOffset

UnityEngineAnimationsAimConstraint.__get_rotationOffset__UnityEngineVector3(UnityEngine.Animations.AimConstraint instance)

outputs: unnamed (Vector3)

flow: none

Unity Documentation

AimConstraint get_sourceCount

UnityEngineAnimationsAimConstraint.__get_sourceCount__SystemInt32(UnityEngine.Animations.AimConstraint instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

AimConstraint get_transform

UnityEngineAnimationsAimConstraint.__get_transform__UnityEngineTransform(UnityEngine.Animations.AimConstraint instance)

outputs: unnamed (Transform)

flow: none

Unity Documentation

AimConstraint get_upVector

UnityEngineAnimationsAimConstraint.__get_upVector__UnityEngineVector3(UnityEngine.Animations.AimConstraint instance)

outputs: unnamed (Vector3)

flow: none

Unity Documentation

AimConstraint get_weight

UnityEngineAnimationsAimConstraint.__get_weight__SystemSingle(UnityEngine.Animations.AimConstraint instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

AimConstraint get_worldUpObject

UnityEngineAnimationsAimConstraint.__get_worldUpObject__UnityEngineTransform(UnityEngine.Animations.AimConstraint instance)

outputs: unnamed (Transform)

flow: none

Unity Documentation

AimConstraint get_worldUpType

UnityEngineAnimationsAimConstraint.__get_worldUpType__UnityEngineAnimationsAimConstraintWorldUpType(UnityEngine.Animations.AimConstraint instance)

outputs: unnamed (WorldUpType)

flow: none

Unity Documentation

AimConstraint get_worldUpVector

UnityEngineAnimationsAimConstraint.__get_worldUpVector__UnityEngineVector3(UnityEngine.Animations.AimConstraint instance)

outputs: unnamed (Vector3)

flow: none

Unity Documentation

AimConstraint GetComponent

UnityEngineAnimationsAimConstraint.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Animations.AimConstraint instanceSystem.Type type)

outputs: unnamed (Component)

flow: none

Unity Documentation

AimConstraint GetComponentInChildren

UnityEngineAnimationsAimConstraint.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Animations.AimConstraint instanceSystem.Boolean includeInactiveSystem.Type type)

outputs: T (Object)

flow: none

Unity Documentation

AimConstraint GetComponentInParent

UnityEngineAnimationsAimConstraint.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Animations.AimConstraint instanceSystem.Type t)

outputs: unnamed (Component)

flow: none

Unity Documentation

AimConstraint GetComponents

UnityEngineAnimationsAimConstraint.__GetComponents__ListT__SystemVoid(UnityEngine.Animations.AimConstraint instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AimConstraint GetComponentsInChildren

UnityEngineAnimationsAimConstraint.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Animations.AimConstraint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AimConstraint GetComponentsInParent

UnityEngineAnimationsAimConstraint.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Animations.AimConstraint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AimConstraint GetHashCode

UnityEngineAnimationsAimConstraint.__GetHashCode__SystemInt32(UnityEngine.Animations.AimConstraint instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

AimConstraint GetInstanceID

UnityEngineAnimationsAimConstraint.__GetInstanceID__SystemInt32(UnityEngine.Animations.AimConstraint instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

AimConstraint GetSource

UnityEngineAnimationsAimConstraint.__GetSource__SystemInt32__UnityEngineAnimationsConstraintSource(UnityEngine.Animations.AimConstraint instanceSystem.Int32 index)

outputs: unnamed (ConstraintSource)

flow: none

Unity Documentation

AimConstraint GetSources

UnityEngineAnimationsAimConstraint.__GetSources__SystemCollectionsGenericListUnityEngineAnimationsConstraintSource__SystemVoid(UnityEngine.Animations.AimConstraint instanceSystem.Collections.Generic.List`1[UnityEngine.Animations.ConstraintSource] sources)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AimConstraint GetType

UnityEngineAnimationsAimConstraint.__GetType__SystemType(UnityEngine.Animations.AimConstraint instance)

outputs: unnamed (Type)

flow: none

Unity Documentation

op_Implicit

UnityEngineAnimationsAimConstraint.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)

outputs: unnamed (Boolean)

flow: none

op_Inequality

UnityEngineAnimationsAimConstraint.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)

outputs: unnamed (Boolean)

flow: none

AimConstraint RemoveSource

UnityEngineAnimationsAimConstraint.__RemoveSource__SystemInt32__SystemVoid(UnityEngine.Animations.AimConstraint instanceSystem.Int32 index)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AimConstraint set_aimVector

UnityEngineAnimationsAimConstraint.__set_aimVector__UnityEngineVector3__SystemVoid(UnityEngine.Animations.AimConstraint instanceUnityEngine.Vector3 value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AimConstraint set_constraintActive

UnityEngineAnimationsAimConstraint.__set_constraintActive__SystemBoolean__SystemVoid(UnityEngine.Animations.AimConstraint instanceSystem.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AimConstraint set_enabled

UnityEngineAnimationsAimConstraint.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.Animations.AimConstraint instanceSystem.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AimConstraint set_locked

UnityEngineAnimationsAimConstraint.__set_locked__SystemBoolean__SystemVoid(UnityEngine.Animations.AimConstraint instanceSystem.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AimConstraint set_name

UnityEngineAnimationsAimConstraint.__set_name__SystemString__SystemVoid(UnityEngine.Animations.AimConstraint instanceSystem.String value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AimConstraint set_rotationAtRest

UnityEngineAnimationsAimConstraint.__set_rotationAtRest__UnityEngineVector3__SystemVoid(UnityEngine.Animations.AimConstraint instanceUnityEngine.Vector3 value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AimConstraint set_rotationAxis

UnityEngineAnimationsAimConstraint.__set_rotationAxis__UnityEngineAnimationsAxis__SystemVoid(UnityEngine.Animations.AimConstraint instanceUnityEngine.Animations.Axis value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AimConstraint set_rotationOffset

UnityEngineAnimationsAimConstraint.__set_rotationOffset__UnityEngineVector3__SystemVoid(UnityEngine.Animations.AimConstraint instanceUnityEngine.Vector3 value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AimConstraint set_upVector

UnityEngineAnimationsAimConstraint.__set_upVector__UnityEngineVector3__SystemVoid(UnityEngine.Animations.AimConstraint instanceUnityEngine.Vector3 value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AimConstraint set_weight

UnityEngineAnimationsAimConstraint.__set_weight__SystemSingle__SystemVoid(UnityEngine.Animations.AimConstraint instanceSystem.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AimConstraint set_worldUpObject

UnityEngineAnimationsAimConstraint.__set_worldUpObject__UnityEngineTransform__SystemVoid(UnityEngine.Animations.AimConstraint instanceUnityEngine.Transform value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AimConstraint set_worldUpType

UnityEngineAnimationsAimConstraint.__set_worldUpType__UnityEngineAnimationsAimConstraintWorldUpType__SystemVoid(UnityEngine.Animations.AimConstraint instanceUnityEngine.Animations.AimConstraint+WorldUpType value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AimConstraint set_worldUpVector

UnityEngineAnimationsAimConstraint.__set_worldUpVector__UnityEngineVector3__SystemVoid(UnityEngine.Animations.AimConstraint instanceUnityEngine.Vector3 value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AimConstraint SetSource

UnityEngineAnimationsAimConstraint.__SetSource__SystemInt32_UnityEngineAnimationsConstraintSource__SystemVoid(UnityEngine.Animations.AimConstraint instanceSystem.Int32 indexUnityEngine.Animations.ConstraintSource source)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AimConstraint SetSources

UnityEngineAnimationsAimConstraint.__SetSources__SystemCollectionsGenericListUnityEngineAnimationsConstraintSource__SystemVoid(UnityEngine.Animations.AimConstraint instanceSystem.Collections.Generic.List`1[UnityEngine.Animations.ConstraintSource] sources)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

AimConstraint ToString

UnityEngineAnimationsAimConstraint.__ToString__SystemString(UnityEngine.Animations.AimConstraint instance)

outputs: unnamed (String)

flow: none

Unity Documentation

AimConstraint

Variable_UnityEngineAnimationsAimConstraint(UnityEngine.Animations.AimConstraint AimConstraintSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)

outputs: none

flow: none

Unity Documentation