AnimationsAimConstraint¶
The AnimationsAimConstraint module.
AimConstraint AddSource¶
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UnityEngineAnimationsAimConstraint.__AddSource__UnityEngineAnimationsConstraintSource__SystemInt32(UnityEngine.Animations.AimConstraint instanceUnityEngine.Animations.ConstraintSource source)¶
outputs: unnamed (Int32)
flow inputs: unnamed
flow outputs: unnamed
op_Equality¶
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UnityEngineAnimationsAimConstraint.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
AimConstraint Equals¶
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UnityEngineAnimationsAimConstraint.__Equals__SystemObject__SystemBoolean(UnityEngine.Animations.AimConstraint instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
AimConstraint get_aimVector¶
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UnityEngineAnimationsAimConstraint.__get_aimVector__UnityEngineVector3(UnityEngine.Animations.AimConstraint instance)¶
outputs: unnamed (Vector3)
flow: none
AimConstraint get_constraintActive¶
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UnityEngineAnimationsAimConstraint.__get_constraintActive__SystemBoolean(UnityEngine.Animations.AimConstraint instance)¶
outputs: unnamed (Boolean)
flow: none
AimConstraint get_enabled¶
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UnityEngineAnimationsAimConstraint.__get_enabled__SystemBoolean(UnityEngine.Animations.AimConstraint instance)¶
outputs: unnamed (Boolean)
flow: none
AimConstraint get_gameObject¶
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UnityEngineAnimationsAimConstraint.__get_gameObject__UnityEngineGameObject(UnityEngine.Animations.AimConstraint instance)¶
outputs: unnamed (GameObject)
flow: none
AimConstraint get_locked¶
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UnityEngineAnimationsAimConstraint.__get_locked__SystemBoolean(UnityEngine.Animations.AimConstraint instance)¶
outputs: unnamed (Boolean)
flow: none
AimConstraint get_name¶
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UnityEngineAnimationsAimConstraint.__get_name__SystemString(UnityEngine.Animations.AimConstraint instance)¶
outputs: unnamed (String)
flow: none
AimConstraint get_rotationAtRest¶
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UnityEngineAnimationsAimConstraint.__get_rotationAtRest__UnityEngineVector3(UnityEngine.Animations.AimConstraint instance)¶
outputs: unnamed (Vector3)
flow: none
AimConstraint get_rotationAxis¶
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UnityEngineAnimationsAimConstraint.__get_rotationAxis__UnityEngineAnimationsAxis(UnityEngine.Animations.AimConstraint instance)¶
outputs: unnamed (Axis)
flow: none
AimConstraint get_rotationOffset¶
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UnityEngineAnimationsAimConstraint.__get_rotationOffset__UnityEngineVector3(UnityEngine.Animations.AimConstraint instance)¶
outputs: unnamed (Vector3)
flow: none
AimConstraint get_sourceCount¶
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UnityEngineAnimationsAimConstraint.__get_sourceCount__SystemInt32(UnityEngine.Animations.AimConstraint instance)¶
outputs: unnamed (Int32)
flow: none
AimConstraint get_transform¶
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UnityEngineAnimationsAimConstraint.__get_transform__UnityEngineTransform(UnityEngine.Animations.AimConstraint instance)¶
outputs: unnamed (Transform)
flow: none
AimConstraint get_upVector¶
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UnityEngineAnimationsAimConstraint.__get_upVector__UnityEngineVector3(UnityEngine.Animations.AimConstraint instance)¶
outputs: unnamed (Vector3)
flow: none
AimConstraint get_weight¶
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UnityEngineAnimationsAimConstraint.__get_weight__SystemSingle(UnityEngine.Animations.AimConstraint instance)¶
outputs: unnamed (Single)
flow: none
AimConstraint get_worldUpObject¶
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UnityEngineAnimationsAimConstraint.__get_worldUpObject__UnityEngineTransform(UnityEngine.Animations.AimConstraint instance)¶
outputs: unnamed (Transform)
flow: none
AimConstraint get_worldUpType¶
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UnityEngineAnimationsAimConstraint.__get_worldUpType__UnityEngineAnimationsAimConstraintWorldUpType(UnityEngine.Animations.AimConstraint instance)¶
outputs: unnamed (WorldUpType)
flow: none
AimConstraint get_worldUpVector¶
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UnityEngineAnimationsAimConstraint.__get_worldUpVector__UnityEngineVector3(UnityEngine.Animations.AimConstraint instance)¶
outputs: unnamed (Vector3)
flow: none
AimConstraint GetComponent¶
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UnityEngineAnimationsAimConstraint.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Animations.AimConstraint instanceSystem.Type type)¶
outputs: unnamed (Component)
flow: none
AimConstraint GetComponentInChildren¶
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UnityEngineAnimationsAimConstraint.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Animations.AimConstraint instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object)
flow: none
AimConstraint GetComponentInParent¶
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UnityEngineAnimationsAimConstraint.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Animations.AimConstraint instanceSystem.Type t)¶
outputs: unnamed (Component)
flow: none
AimConstraint GetComponents¶
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UnityEngineAnimationsAimConstraint.__GetComponents__ListT__SystemVoid(UnityEngine.Animations.AimConstraint instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AimConstraint GetComponentsInChildren¶
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UnityEngineAnimationsAimConstraint.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Animations.AimConstraint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AimConstraint GetComponentsInParent¶
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UnityEngineAnimationsAimConstraint.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Animations.AimConstraint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AimConstraint GetHashCode¶
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UnityEngineAnimationsAimConstraint.__GetHashCode__SystemInt32(UnityEngine.Animations.AimConstraint instance)¶
outputs: unnamed (Int32)
flow: none
AimConstraint GetInstanceID¶
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UnityEngineAnimationsAimConstraint.__GetInstanceID__SystemInt32(UnityEngine.Animations.AimConstraint instance)¶
outputs: unnamed (Int32)
flow: none
AimConstraint GetSource¶
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UnityEngineAnimationsAimConstraint.__GetSource__SystemInt32__UnityEngineAnimationsConstraintSource(UnityEngine.Animations.AimConstraint instanceSystem.Int32 index)¶
outputs: unnamed (ConstraintSource)
flow: none
AimConstraint GetSources¶
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UnityEngineAnimationsAimConstraint.__GetSources__SystemCollectionsGenericListUnityEngineAnimationsConstraintSource__SystemVoid(UnityEngine.Animations.AimConstraint instanceSystem.Collections.Generic.List`1[UnityEngine.Animations.ConstraintSource] sources)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AimConstraint GetType¶
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UnityEngineAnimationsAimConstraint.__GetType__SystemType(UnityEngine.Animations.AimConstraint instance)¶
outputs: unnamed (Type)
flow: none
op_Implicit¶
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UnityEngineAnimationsAimConstraint.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
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UnityEngineAnimationsAimConstraint.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
AimConstraint RemoveSource¶
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UnityEngineAnimationsAimConstraint.__RemoveSource__SystemInt32__SystemVoid(UnityEngine.Animations.AimConstraint instanceSystem.Int32 index)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AimConstraint set_aimVector¶
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UnityEngineAnimationsAimConstraint.__set_aimVector__UnityEngineVector3__SystemVoid(UnityEngine.Animations.AimConstraint instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AimConstraint set_constraintActive¶
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UnityEngineAnimationsAimConstraint.__set_constraintActive__SystemBoolean__SystemVoid(UnityEngine.Animations.AimConstraint instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AimConstraint set_enabled¶
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UnityEngineAnimationsAimConstraint.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.Animations.AimConstraint instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AimConstraint set_locked¶
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UnityEngineAnimationsAimConstraint.__set_locked__SystemBoolean__SystemVoid(UnityEngine.Animations.AimConstraint instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AimConstraint set_name¶
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UnityEngineAnimationsAimConstraint.__set_name__SystemString__SystemVoid(UnityEngine.Animations.AimConstraint instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AimConstraint set_rotationAtRest¶
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UnityEngineAnimationsAimConstraint.__set_rotationAtRest__UnityEngineVector3__SystemVoid(UnityEngine.Animations.AimConstraint instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AimConstraint set_rotationAxis¶
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UnityEngineAnimationsAimConstraint.__set_rotationAxis__UnityEngineAnimationsAxis__SystemVoid(UnityEngine.Animations.AimConstraint instanceUnityEngine.Animations.Axis value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AimConstraint set_rotationOffset¶
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UnityEngineAnimationsAimConstraint.__set_rotationOffset__UnityEngineVector3__SystemVoid(UnityEngine.Animations.AimConstraint instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AimConstraint set_upVector¶
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UnityEngineAnimationsAimConstraint.__set_upVector__UnityEngineVector3__SystemVoid(UnityEngine.Animations.AimConstraint instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AimConstraint set_weight¶
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UnityEngineAnimationsAimConstraint.__set_weight__SystemSingle__SystemVoid(UnityEngine.Animations.AimConstraint instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AimConstraint set_worldUpObject¶
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UnityEngineAnimationsAimConstraint.__set_worldUpObject__UnityEngineTransform__SystemVoid(UnityEngine.Animations.AimConstraint instanceUnityEngine.Transform value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AimConstraint set_worldUpType¶
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UnityEngineAnimationsAimConstraint.__set_worldUpType__UnityEngineAnimationsAimConstraintWorldUpType__SystemVoid(UnityEngine.Animations.AimConstraint instanceUnityEngine.Animations.AimConstraint+WorldUpType value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AimConstraint set_worldUpVector¶
-
UnityEngineAnimationsAimConstraint.__set_worldUpVector__UnityEngineVector3__SystemVoid(UnityEngine.Animations.AimConstraint instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AimConstraint SetSource¶
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UnityEngineAnimationsAimConstraint.__SetSource__SystemInt32_UnityEngineAnimationsConstraintSource__SystemVoid(UnityEngine.Animations.AimConstraint instanceSystem.Int32 indexUnityEngine.Animations.ConstraintSource source)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AimConstraint SetSources¶
-
UnityEngineAnimationsAimConstraint.__SetSources__SystemCollectionsGenericListUnityEngineAnimationsConstraintSource__SystemVoid(UnityEngine.Animations.AimConstraint instanceSystem.Collections.Generic.List`1[UnityEngine.Animations.ConstraintSource] sources)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AimConstraint ToString¶
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UnityEngineAnimationsAimConstraint.__ToString__SystemString(UnityEngine.Animations.AimConstraint instance)¶
outputs: unnamed (String)
flow: none