RectTransform¶
The RectTransform module.
RectTransform add_reapplyDrivenProperties¶
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UnityEngineRectTransform.__add_reapplyDrivenProperties__UnityEngineRectTransformReapplyDrivenProperties__SystemVoid(UnityEngine.RectTransform+ReapplyDrivenProperties value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RectTransform DetachChildren¶
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UnityEngineRectTransform.__DetachChildren__SystemVoid(UnityEngine.RectTransform instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
op_Equality¶
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UnityEngineRectTransform.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
RectTransform Equals¶
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UnityEngineRectTransform.__Equals__SystemObject__SystemBoolean(UnityEngine.RectTransform instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
RectTransform Find¶
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UnityEngineRectTransform.__Find__SystemString__UnityEngineTransform(UnityEngine.RectTransform instanceSystem.String n)¶
outputs: unnamed (Transform)
flow: none
RectTransform ForceUpdateRectTransforms¶
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UnityEngineRectTransform.__ForceUpdateRectTransforms__SystemVoid(UnityEngine.RectTransform instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RectTransform get_anchoredPosition¶
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UnityEngineRectTransform.__get_anchoredPosition__UnityEngineVector2(UnityEngine.RectTransform instance)¶
outputs: unnamed (Vector2)
flow: none
RectTransform get_anchoredPosition3D¶
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UnityEngineRectTransform.__get_anchoredPosition3D__UnityEngineVector3(UnityEngine.RectTransform instance)¶
outputs: unnamed (Vector3)
flow: none
RectTransform get_anchorMax¶
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UnityEngineRectTransform.__get_anchorMax__UnityEngineVector2(UnityEngine.RectTransform instance)¶
outputs: unnamed (Vector2)
flow: none
RectTransform get_anchorMin¶
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UnityEngineRectTransform.__get_anchorMin__UnityEngineVector2(UnityEngine.RectTransform instance)¶
outputs: unnamed (Vector2)
flow: none
RectTransform get_childCount¶
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UnityEngineRectTransform.__get_childCount__SystemInt32(UnityEngine.RectTransform instance)¶
outputs: unnamed (Int32)
flow: none
RectTransform get_eulerAngles¶
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UnityEngineRectTransform.__get_eulerAngles__UnityEngineVector3(UnityEngine.RectTransform instance)¶
outputs: unnamed (Vector3)
flow: none
RectTransform get_forward¶
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UnityEngineRectTransform.__get_forward__UnityEngineVector3(UnityEngine.RectTransform instance)¶
outputs: unnamed (Vector3)
flow: none
RectTransform get_gameObject¶
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UnityEngineRectTransform.__get_gameObject__UnityEngineGameObject(UnityEngine.RectTransform instance)¶
outputs: unnamed (GameObject)
flow: none
RectTransform get_hasChanged¶
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UnityEngineRectTransform.__get_hasChanged__SystemBoolean(UnityEngine.RectTransform instance)¶
outputs: unnamed (Boolean)
flow: none
RectTransform get_hierarchyCapacity¶
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UnityEngineRectTransform.__get_hierarchyCapacity__SystemInt32(UnityEngine.RectTransform instance)¶
outputs: unnamed (Int32)
flow: none
RectTransform get_hierarchyCount¶
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UnityEngineRectTransform.__get_hierarchyCount__SystemInt32(UnityEngine.RectTransform instance)¶
outputs: unnamed (Int32)
flow: none
RectTransform get_localEulerAngles¶
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UnityEngineRectTransform.__get_localEulerAngles__UnityEngineVector3(UnityEngine.RectTransform instance)¶
outputs: unnamed (Vector3)
flow: none
RectTransform get_localPosition¶
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UnityEngineRectTransform.__get_localPosition__UnityEngineVector3(UnityEngine.RectTransform instance)¶
outputs: unnamed (Vector3)
flow: none
RectTransform get_localRotation¶
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UnityEngineRectTransform.__get_localRotation__UnityEngineQuaternion(UnityEngine.RectTransform instance)¶
outputs: unnamed (Quaternion)
flow: none
RectTransform get_localScale¶
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UnityEngineRectTransform.__get_localScale__UnityEngineVector3(UnityEngine.RectTransform instance)¶
outputs: unnamed (Vector3)
flow: none
RectTransform get_localToWorldMatrix¶
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UnityEngineRectTransform.__get_localToWorldMatrix__UnityEngineMatrix4x4(UnityEngine.RectTransform instance)¶
outputs: unnamed (Matrix4x4)
flow: none
RectTransform get_lossyScale¶
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UnityEngineRectTransform.__get_lossyScale__UnityEngineVector3(UnityEngine.RectTransform instance)¶
outputs: unnamed (Vector3)
flow: none
RectTransform get_name¶
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UnityEngineRectTransform.__get_name__SystemString(UnityEngine.RectTransform instance)¶
outputs: unnamed (String)
flow: none
RectTransform get_offsetMax¶
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UnityEngineRectTransform.__get_offsetMax__UnityEngineVector2(UnityEngine.RectTransform instance)¶
outputs: unnamed (Vector2)
flow: none
RectTransform get_offsetMin¶
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UnityEngineRectTransform.__get_offsetMin__UnityEngineVector2(UnityEngine.RectTransform instance)¶
outputs: unnamed (Vector2)
flow: none
RectTransform get_parent¶
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UnityEngineRectTransform.__get_parent__UnityEngineTransform(UnityEngine.RectTransform instance)¶
outputs: unnamed (Transform)
flow: none
RectTransform get_pivot¶
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UnityEngineRectTransform.__get_pivot__UnityEngineVector2(UnityEngine.RectTransform instance)¶
outputs: unnamed (Vector2)
flow: none
RectTransform get_position¶
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UnityEngineRectTransform.__get_position__UnityEngineVector3(UnityEngine.RectTransform instance)¶
outputs: unnamed (Vector3)
flow: none
RectTransform get_rect¶
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UnityEngineRectTransform.__get_rect__UnityEngineRect(UnityEngine.RectTransform instance)¶
outputs: unnamed (Rect)
flow: none
RectTransform get_right¶
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UnityEngineRectTransform.__get_right__UnityEngineVector3(UnityEngine.RectTransform instance)¶
outputs: unnamed (Vector3)
flow: none
RectTransform get_root¶
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UnityEngineRectTransform.__get_root__UnityEngineTransform(UnityEngine.RectTransform instance)¶
outputs: unnamed (Transform)
flow: none
RectTransform get_rotation¶
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UnityEngineRectTransform.__get_rotation__UnityEngineQuaternion(UnityEngine.RectTransform instance)¶
outputs: unnamed (Quaternion)
flow: none
RectTransform get_sizeDelta¶
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UnityEngineRectTransform.__get_sizeDelta__UnityEngineVector2(UnityEngine.RectTransform instance)¶
outputs: unnamed (Vector2)
flow: none
RectTransform get_transform¶
-
UnityEngineRectTransform.__get_transform__UnityEngineTransform(UnityEngine.RectTransform instance)¶
outputs: unnamed (Transform)
flow: none
RectTransform get_up¶
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UnityEngineRectTransform.__get_up__UnityEngineVector3(UnityEngine.RectTransform instance)¶
outputs: unnamed (Vector3)
flow: none
RectTransform get_worldToLocalMatrix¶
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UnityEngineRectTransform.__get_worldToLocalMatrix__UnityEngineMatrix4x4(UnityEngine.RectTransform instance)¶
outputs: unnamed (Matrix4x4)
flow: none
RectTransform GetChild¶
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UnityEngineRectTransform.__GetChild__SystemInt32__UnityEngineTransform(UnityEngine.RectTransform instanceSystem.Int32 index)¶
outputs: unnamed (Transform)
flow: none
RectTransform GetComponent¶
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UnityEngineRectTransform.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.RectTransform instanceSystem.Type type)¶
outputs: unnamed (Component)
flow: none
RectTransform GetComponentInChildren¶
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UnityEngineRectTransform.__GetComponentInChildren__SystemBoolean__T(UnityEngine.RectTransform instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object)
flow: none
RectTransform GetComponentInParent¶
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UnityEngineRectTransform.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.RectTransform instanceSystem.Type t)¶
outputs: unnamed (Component)
flow: none
RectTransform GetComponents¶
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UnityEngineRectTransform.__GetComponents__ListT__SystemVoid(UnityEngine.RectTransform instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RectTransform GetComponentsInChildren¶
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UnityEngineRectTransform.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.RectTransform instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RectTransform GetComponentsInParent¶
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UnityEngineRectTransform.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.RectTransform instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RectTransform GetEnumerator¶
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UnityEngineRectTransform.__GetEnumerator__SystemCollectionsIEnumerator(UnityEngine.RectTransform instance)¶
outputs: unnamed (IEnumerator)
flow: none
RectTransform GetHashCode¶
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UnityEngineRectTransform.__GetHashCode__SystemInt32(UnityEngine.RectTransform instance)¶
outputs: unnamed (Int32)
flow: none
RectTransform GetInstanceID¶
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UnityEngineRectTransform.__GetInstanceID__SystemInt32(UnityEngine.RectTransform instance)¶
outputs: unnamed (Int32)
flow: none
RectTransform GetLocalCorners¶
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UnityEngineRectTransform.__GetLocalCorners__UnityEngineVector3Array__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector3[] fourCornersArray)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RectTransform GetSiblingIndex¶
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UnityEngineRectTransform.__GetSiblingIndex__SystemInt32(UnityEngine.RectTransform instance)¶
outputs: unnamed (Int32)
flow: none
RectTransform GetType¶
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UnityEngineRectTransform.__GetType__SystemType(UnityEngine.RectTransform instance)¶
outputs: unnamed (Type)
flow: none
RectTransform GetWorldCorners¶
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UnityEngineRectTransform.__GetWorldCorners__UnityEngineVector3Array__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector3[] fourCornersArray)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
op_Implicit¶
-
UnityEngineRectTransform.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
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UnityEngineRectTransform.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
RectTransform InverseTransformDirection¶
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UnityEngineRectTransform.__InverseTransformDirection__UnityEngineVector3__UnityEngineVector3(UnityEngine.RectTransform instanceUnityEngine.Vector3 direction)¶
outputs: unnamed (Vector3)
flow: none
RectTransform InverseTransformPoint¶
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UnityEngineRectTransform.__InverseTransformPoint__UnityEngineVector3__UnityEngineVector3(UnityEngine.RectTransform instanceUnityEngine.Vector3 position)¶
outputs: unnamed (Vector3)
flow: none
RectTransform InverseTransformVector¶
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UnityEngineRectTransform.__InverseTransformVector__UnityEngineVector3__UnityEngineVector3(UnityEngine.RectTransform instanceUnityEngine.Vector3 vector)¶
outputs: unnamed (Vector3)
flow: none
RectTransform IsChildOf¶
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UnityEngineRectTransform.__IsChildOf__UnityEngineTransform__SystemBoolean(UnityEngine.RectTransform instanceUnityEngine.Transform parent)¶
outputs: unnamed (Boolean)
flow: none
RectTransform LookAt¶
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UnityEngineRectTransform.__LookAt__UnityEngineTransform__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Transform target)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RectTransform remove_reapplyDrivenProperties¶
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UnityEngineRectTransform.__remove_reapplyDrivenProperties__UnityEngineRectTransformReapplyDrivenProperties__SystemVoid(UnityEngine.RectTransform+ReapplyDrivenProperties value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RectTransform Rotate¶
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UnityEngineRectTransform.__Rotate__UnityEngineVector3_SystemSingle__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector3 axisSystem.Single angle)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RectTransform RotateAround¶
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UnityEngineRectTransform.__RotateAround__UnityEngineVector3_UnityEngineVector3_SystemSingle__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector3 pointUnityEngine.Vector3 axisSystem.Single angle)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RectTransform set_anchoredPosition¶
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UnityEngineRectTransform.__set_anchoredPosition__UnityEngineVector2__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector2 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RectTransform set_anchoredPosition3D¶
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UnityEngineRectTransform.__set_anchoredPosition3D__UnityEngineVector3__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RectTransform set_anchorMax¶
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UnityEngineRectTransform.__set_anchorMax__UnityEngineVector2__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector2 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RectTransform set_anchorMin¶
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UnityEngineRectTransform.__set_anchorMin__UnityEngineVector2__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector2 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RectTransform set_eulerAngles¶
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UnityEngineRectTransform.__set_eulerAngles__UnityEngineVector3__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RectTransform set_forward¶
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UnityEngineRectTransform.__set_forward__UnityEngineVector3__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RectTransform set_hasChanged¶
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UnityEngineRectTransform.__set_hasChanged__SystemBoolean__SystemVoid(UnityEngine.RectTransform instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RectTransform set_hierarchyCapacity¶
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UnityEngineRectTransform.__set_hierarchyCapacity__SystemInt32__SystemVoid(UnityEngine.RectTransform instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RectTransform set_localEulerAngles¶
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UnityEngineRectTransform.__set_localEulerAngles__UnityEngineVector3__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RectTransform set_localPosition¶
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UnityEngineRectTransform.__set_localPosition__UnityEngineVector3__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RectTransform set_localRotation¶
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UnityEngineRectTransform.__set_localRotation__UnityEngineQuaternion__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Quaternion value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RectTransform set_localScale¶
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UnityEngineRectTransform.__set_localScale__UnityEngineVector3__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RectTransform set_name¶
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UnityEngineRectTransform.__set_name__SystemString__SystemVoid(UnityEngine.RectTransform instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RectTransform set_offsetMax¶
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UnityEngineRectTransform.__set_offsetMax__UnityEngineVector2__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector2 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RectTransform set_offsetMin¶
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UnityEngineRectTransform.__set_offsetMin__UnityEngineVector2__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector2 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RectTransform set_parent¶
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UnityEngineRectTransform.__set_parent__UnityEngineTransform__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Transform value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RectTransform set_pivot¶
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UnityEngineRectTransform.__set_pivot__UnityEngineVector2__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector2 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RectTransform set_position¶
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UnityEngineRectTransform.__set_position__UnityEngineVector3__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RectTransform set_right¶
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UnityEngineRectTransform.__set_right__UnityEngineVector3__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RectTransform set_rotation¶
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UnityEngineRectTransform.__set_rotation__UnityEngineQuaternion__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Quaternion value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RectTransform set_sizeDelta¶
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UnityEngineRectTransform.__set_sizeDelta__UnityEngineVector2__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector2 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RectTransform set_up¶
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UnityEngineRectTransform.__set_up__UnityEngineVector3__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RectTransform SetAsFirstSibling¶
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UnityEngineRectTransform.__SetAsFirstSibling__SystemVoid(UnityEngine.RectTransform instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RectTransform SetAsLastSibling¶
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UnityEngineRectTransform.__SetAsLastSibling__SystemVoid(UnityEngine.RectTransform instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RectTransform SetInsetAndSizeFromParentEdge¶
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UnityEngineRectTransform.__SetInsetAndSizeFromParentEdge__UnityEngineRectTransformEdge_SystemSingle_SystemSingle__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.RectTransform+Edge edgeSystem.Single insetSystem.Single size)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RectTransform SetParent¶
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UnityEngineRectTransform.__SetParent__UnityEngineTransform__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Transform p)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RectTransform SetPositionAndRotation¶
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UnityEngineRectTransform.__SetPositionAndRotation__UnityEngineVector3_UnityEngineQuaternion__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector3 positionUnityEngine.Quaternion rotation)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RectTransform SetSiblingIndex¶
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UnityEngineRectTransform.__SetSiblingIndex__SystemInt32__SystemVoid(UnityEngine.RectTransform instanceSystem.Int32 index)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RectTransform SetSizeWithCurrentAnchors¶
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UnityEngineRectTransform.__SetSizeWithCurrentAnchors__UnityEngineRectTransformAxis_SystemSingle__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.RectTransform+Axis axisSystem.Single size)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
RectTransform ToString¶
-
UnityEngineRectTransform.__ToString__SystemString(UnityEngine.RectTransform instance)¶
outputs: unnamed (String)
flow: none
RectTransform TransformDirection¶
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UnityEngineRectTransform.__TransformDirection__UnityEngineVector3__UnityEngineVector3(UnityEngine.RectTransform instanceUnityEngine.Vector3 direction)¶
outputs: unnamed (Vector3)
flow: none
RectTransform TransformPoint¶
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UnityEngineRectTransform.__TransformPoint__UnityEngineVector3__UnityEngineVector3(UnityEngine.RectTransform instanceUnityEngine.Vector3 position)¶
outputs: unnamed (Vector3)
flow: none
RectTransform TransformVector¶
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UnityEngineRectTransform.__TransformVector__UnityEngineVector3__UnityEngineVector3(UnityEngine.RectTransform instanceUnityEngine.Vector3 vector)¶
outputs: unnamed (Vector3)
flow: none
RectTransform Translate¶
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UnityEngineRectTransform.__Translate__UnityEngineVector3__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector3 translation)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed