CapsuleCollider¶
The CapsuleCollider module.
CapsuleCollider ClosestPoint¶
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UnityEngineCapsuleCollider.__ClosestPoint__UnityEngineVector3__UnityEngineVector3(UnityEngine.CapsuleCollider instanceUnityEngine.Vector3 position)¶
outputs: unnamed (Vector3)
flow: none
CapsuleCollider ClosestPointOnBounds¶
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UnityEngineCapsuleCollider.__ClosestPointOnBounds__UnityEngineVector3__UnityEngineVector3(UnityEngine.CapsuleCollider instanceUnityEngine.Vector3 position)¶
outputs: unnamed (Vector3)
flow: none
op_Equality¶
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UnityEngineCapsuleCollider.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
CapsuleCollider Equals¶
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UnityEngineCapsuleCollider.__Equals__SystemObject__SystemBoolean(UnityEngine.CapsuleCollider instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
CapsuleCollider get_attachedRigidbody¶
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UnityEngineCapsuleCollider.__get_attachedRigidbody__UnityEngineRigidbody(UnityEngine.CapsuleCollider instance)¶
outputs: unnamed (Rigidbody)
flow: none
CapsuleCollider get_bounds¶
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UnityEngineCapsuleCollider.__get_bounds__UnityEngineBounds(UnityEngine.CapsuleCollider instance)¶
outputs: unnamed (Bounds)
flow: none
CapsuleCollider get_center¶
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UnityEngineCapsuleCollider.__get_center__UnityEngineVector3(UnityEngine.CapsuleCollider instance)¶
outputs: unnamed (Vector3)
flow: none
CapsuleCollider get_contactOffset¶
-
UnityEngineCapsuleCollider.__get_contactOffset__SystemSingle(UnityEngine.CapsuleCollider instance)¶
outputs: unnamed (Single)
flow: none
CapsuleCollider get_direction¶
-
UnityEngineCapsuleCollider.__get_direction__SystemInt32(UnityEngine.CapsuleCollider instance)¶
outputs: unnamed (Int32)
flow: none
CapsuleCollider get_enabled¶
-
UnityEngineCapsuleCollider.__get_enabled__SystemBoolean(UnityEngine.CapsuleCollider instance)¶
outputs: unnamed (Boolean)
flow: none
CapsuleCollider get_gameObject¶
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UnityEngineCapsuleCollider.__get_gameObject__UnityEngineGameObject(UnityEngine.CapsuleCollider instance)¶
outputs: unnamed (GameObject)
flow: none
CapsuleCollider get_height¶
-
UnityEngineCapsuleCollider.__get_height__SystemSingle(UnityEngine.CapsuleCollider instance)¶
outputs: unnamed (Single)
flow: none
CapsuleCollider get_isTrigger¶
-
UnityEngineCapsuleCollider.__get_isTrigger__SystemBoolean(UnityEngine.CapsuleCollider instance)¶
outputs: unnamed (Boolean)
flow: none
CapsuleCollider get_material¶
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UnityEngineCapsuleCollider.__get_material__UnityEnginePhysicMaterial(UnityEngine.CapsuleCollider instance)¶
outputs: unnamed (PhysicMaterial)
flow: none
CapsuleCollider get_name¶
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UnityEngineCapsuleCollider.__get_name__SystemString(UnityEngine.CapsuleCollider instance)¶
outputs: unnamed (String)
flow: none
CapsuleCollider get_radius¶
-
UnityEngineCapsuleCollider.__get_radius__SystemSingle(UnityEngine.CapsuleCollider instance)¶
outputs: unnamed (Single)
flow: none
CapsuleCollider get_transform¶
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UnityEngineCapsuleCollider.__get_transform__UnityEngineTransform(UnityEngine.CapsuleCollider instance)¶
outputs: unnamed (Transform)
flow: none
CapsuleCollider GetComponent¶
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UnityEngineCapsuleCollider.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.CapsuleCollider instanceSystem.Type type)¶
outputs: unnamed (Component)
flow: none
CapsuleCollider GetComponentInChildren¶
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UnityEngineCapsuleCollider.__GetComponentInChildren__SystemBoolean__T(UnityEngine.CapsuleCollider instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object)
flow: none
CapsuleCollider GetComponentInParent¶
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UnityEngineCapsuleCollider.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.CapsuleCollider instanceSystem.Type t)¶
outputs: unnamed (Component)
flow: none
CapsuleCollider GetComponents¶
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UnityEngineCapsuleCollider.__GetComponents__ListT__SystemVoid(UnityEngine.CapsuleCollider instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
CapsuleCollider GetComponentsInChildren¶
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UnityEngineCapsuleCollider.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.CapsuleCollider instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
CapsuleCollider GetComponentsInParent¶
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UnityEngineCapsuleCollider.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.CapsuleCollider instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
CapsuleCollider GetHashCode¶
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UnityEngineCapsuleCollider.__GetHashCode__SystemInt32(UnityEngine.CapsuleCollider instance)¶
outputs: unnamed (Int32)
flow: none
CapsuleCollider GetInstanceID¶
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UnityEngineCapsuleCollider.__GetInstanceID__SystemInt32(UnityEngine.CapsuleCollider instance)¶
outputs: unnamed (Int32)
flow: none
CapsuleCollider GetType¶
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UnityEngineCapsuleCollider.__GetType__SystemType(UnityEngine.CapsuleCollider instance)¶
outputs: unnamed (Type)
flow: none
op_Implicit¶
-
UnityEngineCapsuleCollider.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
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UnityEngineCapsuleCollider.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
CapsuleCollider Raycast¶
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UnityEngineCapsuleCollider.__Raycast__UnityEngineRay_UnityEngineRaycastHitRef_SystemSingle__SystemBoolean(UnityEngine.CapsuleCollider instanceUnityEngine.Ray raySystem.Single maxDistance)¶
outputs: hitInfo (RaycastHit), unnamed (Boolean)
flow inputs: unnamed
flow outputs: unnamed
CapsuleCollider set_center¶
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UnityEngineCapsuleCollider.__set_center__UnityEngineVector3__SystemVoid(UnityEngine.CapsuleCollider instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
CapsuleCollider set_contactOffset¶
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UnityEngineCapsuleCollider.__set_contactOffset__SystemSingle__SystemVoid(UnityEngine.CapsuleCollider instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
CapsuleCollider set_direction¶
-
UnityEngineCapsuleCollider.__set_direction__SystemInt32__SystemVoid(UnityEngine.CapsuleCollider instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
CapsuleCollider set_enabled¶
-
UnityEngineCapsuleCollider.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.CapsuleCollider instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
CapsuleCollider set_height¶
-
UnityEngineCapsuleCollider.__set_height__SystemSingle__SystemVoid(UnityEngine.CapsuleCollider instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
CapsuleCollider set_isTrigger¶
-
UnityEngineCapsuleCollider.__set_isTrigger__SystemBoolean__SystemVoid(UnityEngine.CapsuleCollider instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
CapsuleCollider set_material¶
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UnityEngineCapsuleCollider.__set_material__UnityEnginePhysicMaterial__SystemVoid(UnityEngine.CapsuleCollider instanceUnityEngine.PhysicMaterial value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
CapsuleCollider set_name¶
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UnityEngineCapsuleCollider.__set_name__SystemString__SystemVoid(UnityEngine.CapsuleCollider instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
CapsuleCollider set_radius¶
-
UnityEngineCapsuleCollider.__set_radius__SystemSingle__SystemVoid(UnityEngine.CapsuleCollider instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
CapsuleCollider ToString¶
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UnityEngineCapsuleCollider.__ToString__SystemString(UnityEngine.CapsuleCollider instance)¶
outputs: unnamed (String)
flow: none