UIOutline¶
The UIOutline module.
op_Equality¶
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UnityEngineUIOutline.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
Outline Equals¶
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UnityEngineUIOutline.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.Outline instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
Outline get_effectColor¶
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UnityEngineUIOutline.__get_effectColor__UnityEngineColor(UnityEngine.UI.Outline instance)¶
outputs: unnamed (Color)
flow: none
Outline get_effectDistance¶
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UnityEngineUIOutline.__get_effectDistance__UnityEngineVector2(UnityEngine.UI.Outline instance)¶
outputs: unnamed (Vector2)
flow: none
Outline get_enabled¶
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UnityEngineUIOutline.__get_enabled__SystemBoolean(UnityEngine.UI.Outline instance)¶
outputs: unnamed (Boolean)
flow: none
Outline get_gameObject¶
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UnityEngineUIOutline.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.Outline instance)¶
outputs: unnamed (GameObject)
flow: none
Outline get_name¶
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UnityEngineUIOutline.__get_name__SystemString(UnityEngine.UI.Outline instance)¶
outputs: unnamed (String)
flow: none
Outline get_transform¶
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UnityEngineUIOutline.__get_transform__UnityEngineTransform(UnityEngine.UI.Outline instance)¶
outputs: unnamed (Transform)
flow: none
Outline get_useGraphicAlpha¶
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UnityEngineUIOutline.__get_useGraphicAlpha__SystemBoolean(UnityEngine.UI.Outline instance)¶
outputs: unnamed (Boolean)
flow: none
Outline GetComponent¶
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UnityEngineUIOutline.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.Outline instanceSystem.Type type)¶
outputs: unnamed (Component)
flow: none
Outline GetComponentInChildren¶
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UnityEngineUIOutline.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.Outline instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object)
flow: none
Outline GetComponentInParent¶
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UnityEngineUIOutline.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.Outline instanceSystem.Type t)¶
outputs: unnamed (Component)
flow: none
Outline GetComponents¶
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UnityEngineUIOutline.__GetComponents__ListT__SystemVoid(UnityEngine.UI.Outline instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Outline GetComponentsInChildren¶
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UnityEngineUIOutline.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Outline instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Outline GetComponentsInParent¶
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UnityEngineUIOutline.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Outline instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Outline GetHashCode¶
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UnityEngineUIOutline.__GetHashCode__SystemInt32(UnityEngine.UI.Outline instance)¶
outputs: unnamed (Int32)
flow: none
Outline GetInstanceID¶
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UnityEngineUIOutline.__GetInstanceID__SystemInt32(UnityEngine.UI.Outline instance)¶
outputs: unnamed (Int32)
flow: none
Outline GetType¶
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UnityEngineUIOutline.__GetType__SystemType(UnityEngine.UI.Outline instance)¶
outputs: unnamed (Type)
flow: none
op_Implicit¶
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UnityEngineUIOutline.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
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UnityEngineUIOutline.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
Outline IsActive¶
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UnityEngineUIOutline.__IsActive__SystemBoolean(UnityEngine.UI.Outline instance)¶
outputs: unnamed (Boolean)
flow: none
Outline IsDestroyed¶
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UnityEngineUIOutline.__IsDestroyed__SystemBoolean(UnityEngine.UI.Outline instance)¶
outputs: unnamed (Boolean)
flow: none
Outline ModifyMesh¶
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UnityEngineUIOutline.__ModifyMesh__UnityEngineMesh__SystemVoid(UnityEngine.UI.Outline instanceUnityEngine.Mesh mesh)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Outline set_effectColor¶
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UnityEngineUIOutline.__set_effectColor__UnityEngineColor__SystemVoid(UnityEngine.UI.Outline instanceUnityEngine.Color value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Outline set_effectDistance¶
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UnityEngineUIOutline.__set_effectDistance__UnityEngineVector2__SystemVoid(UnityEngine.UI.Outline instanceUnityEngine.Vector2 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Outline set_enabled¶
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UnityEngineUIOutline.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.Outline instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Outline set_name¶
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UnityEngineUIOutline.__set_name__SystemString__SystemVoid(UnityEngine.UI.Outline instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Outline set_useGraphicAlpha¶
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UnityEngineUIOutline.__set_useGraphicAlpha__SystemBoolean__SystemVoid(UnityEngine.UI.Outline instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Outline ToString¶
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UnityEngineUIOutline.__ToString__SystemString(UnityEngine.UI.Outline instance)¶
outputs: unnamed (String)
flow: none