Collision2D

The Collision2D module.

ctor

UnityEngineCollision2D.__ctor____UnityEngineCollision2D()

outputs: unnamed (Collision2D)

flow: none

Collision2D Equals

UnityEngineCollision2D.__Equals__SystemObject__SystemBoolean(UnityEngine.Collision2D instanceSystem.Object obj)

outputs: unnamed (Boolean)

flow inputs: unnamed

flow outputs: unnamed

C# Documentation

Collision2D get_collider

UnityEngineCollision2D.__get_collider__UnityEngineCollider2D(UnityEngine.Collision2D instance)

outputs: unnamed (Collider2D)

flow: none

Unity Documentation

Collision2D get_contactCount

UnityEngineCollision2D.__get_contactCount__SystemInt32(UnityEngine.Collision2D instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

Collision2D get_contacts

UnityEngineCollision2D.__get_contacts__UnityEngineContactPoint2DArray(UnityEngine.Collision2D instance)

outputs: unnamed (ContactPoint2D[])

flow: none

Unity Documentation

Collision2D get_enabled

UnityEngineCollision2D.__get_enabled__SystemBoolean(UnityEngine.Collision2D instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

Collision2D get_gameObject

UnityEngineCollision2D.__get_gameObject__UnityEngineGameObject(UnityEngine.Collision2D instance)

outputs: unnamed (GameObject)

flow: none

Unity Documentation

Collision2D get_otherCollider

UnityEngineCollision2D.__get_otherCollider__UnityEngineCollider2D(UnityEngine.Collision2D instance)

outputs: unnamed (Collider2D)

flow: none

Unity Documentation

Collision2D get_otherRigidbody

UnityEngineCollision2D.__get_otherRigidbody__UnityEngineRigidbody2D(UnityEngine.Collision2D instance)

outputs: unnamed (Rigidbody2D)

flow: none

Unity Documentation

Collision2D get_relativeVelocity

UnityEngineCollision2D.__get_relativeVelocity__UnityEngineVector2(UnityEngine.Collision2D instance)

outputs: unnamed (Vector2)

flow: none

Unity Documentation

Collision2D get_rigidbody

UnityEngineCollision2D.__get_rigidbody__UnityEngineRigidbody2D(UnityEngine.Collision2D instance)

outputs: unnamed (Rigidbody2D)

flow: none

Unity Documentation

Collision2D get_transform

UnityEngineCollision2D.__get_transform__UnityEngineTransform(UnityEngine.Collision2D instance)

outputs: unnamed (Transform)

flow: none

Unity Documentation

Collision2D GetContact

UnityEngineCollision2D.__GetContact__SystemInt32__UnityEngineContactPoint2D(UnityEngine.Collision2D instanceSystem.Int32 index)

outputs: unnamed (ContactPoint2D)

flow: none

Unity Documentation

Collision2D GetContacts

UnityEngineCollision2D.__GetContacts__UnityEngineContactPoint2DArray__SystemInt32(UnityEngine.Collision2D instanceUnityEngine.ContactPoint2D[] contacts)

outputs: unnamed (Int32)

flow: none

Unity Documentation

Collision2D GetHashCode

UnityEngineCollision2D.__GetHashCode__SystemInt32(UnityEngine.Collision2D instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

Collision2D GetType

UnityEngineCollision2D.__GetType__SystemType(UnityEngine.Collision2D instance)

outputs: unnamed (Type)

flow: none

Unity Documentation

Collision2D ToString

UnityEngineCollision2D.__ToString__SystemString(UnityEngine.Collision2D instance)

outputs: unnamed (String)

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Collision2D

Variable_UnityEngineCollision2D(UnityEngine.Collision2D Collision2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)

outputs: none

flow: none

Unity Documentation