Collision2D¶
The Collision2D module.
ctor¶
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UnityEngineCollision2D.__ctor____UnityEngineCollision2D()¶
outputs: unnamed (Collision2D)
flow: none
Collision2D Equals¶
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UnityEngineCollision2D.__Equals__SystemObject__SystemBoolean(UnityEngine.Collision2D instanceSystem.Object obj)¶
outputs: unnamed (Boolean)
flow inputs: unnamed
flow outputs: unnamed
Collision2D get_collider¶
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UnityEngineCollision2D.__get_collider__UnityEngineCollider2D(UnityEngine.Collision2D instance)¶
outputs: unnamed (Collider2D)
flow: none
Collision2D get_contactCount¶
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UnityEngineCollision2D.__get_contactCount__SystemInt32(UnityEngine.Collision2D instance)¶
outputs: unnamed (Int32)
flow: none
Collision2D get_contacts¶
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UnityEngineCollision2D.__get_contacts__UnityEngineContactPoint2DArray(UnityEngine.Collision2D instance)¶
outputs: unnamed (ContactPoint2D[])
flow: none
Collision2D get_enabled¶
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UnityEngineCollision2D.__get_enabled__SystemBoolean(UnityEngine.Collision2D instance)¶
outputs: unnamed (Boolean)
flow: none
Collision2D get_gameObject¶
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UnityEngineCollision2D.__get_gameObject__UnityEngineGameObject(UnityEngine.Collision2D instance)¶
outputs: unnamed (GameObject)
flow: none
Collision2D get_otherCollider¶
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UnityEngineCollision2D.__get_otherCollider__UnityEngineCollider2D(UnityEngine.Collision2D instance)¶
outputs: unnamed (Collider2D)
flow: none
Collision2D get_otherRigidbody¶
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UnityEngineCollision2D.__get_otherRigidbody__UnityEngineRigidbody2D(UnityEngine.Collision2D instance)¶
outputs: unnamed (Rigidbody2D)
flow: none
Collision2D get_relativeVelocity¶
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UnityEngineCollision2D.__get_relativeVelocity__UnityEngineVector2(UnityEngine.Collision2D instance)¶
outputs: unnamed (Vector2)
flow: none
Collision2D get_rigidbody¶
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UnityEngineCollision2D.__get_rigidbody__UnityEngineRigidbody2D(UnityEngine.Collision2D instance)¶
outputs: unnamed (Rigidbody2D)
flow: none
Collision2D get_transform¶
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UnityEngineCollision2D.__get_transform__UnityEngineTransform(UnityEngine.Collision2D instance)¶
outputs: unnamed (Transform)
flow: none
Collision2D GetContact¶
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UnityEngineCollision2D.__GetContact__SystemInt32__UnityEngineContactPoint2D(UnityEngine.Collision2D instanceSystem.Int32 index)¶
outputs: unnamed (ContactPoint2D)
flow: none
Collision2D GetContacts¶
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UnityEngineCollision2D.__GetContacts__UnityEngineContactPoint2DArray__SystemInt32(UnityEngine.Collision2D instanceUnityEngine.ContactPoint2D[] contacts)¶
outputs: unnamed (Int32)
flow: none
Collision2D GetHashCode¶
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UnityEngineCollision2D.__GetHashCode__SystemInt32(UnityEngine.Collision2D instance)¶
outputs: unnamed (Int32)
flow: none
Collision2D GetType¶
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UnityEngineCollision2D.__GetType__SystemType(UnityEngine.Collision2D instance)¶
outputs: unnamed (Type)
flow: none
Collision2D ToString¶
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UnityEngineCollision2D.__ToString__SystemString(UnityEngine.Collision2D instance)¶
outputs: unnamed (String)
flow inputs: unnamed
flow outputs: unnamed