UIGraphicRaycaster¶
The UIGraphicRaycaster module.
op_Equality¶
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UnityEngineUIGraphicRaycaster.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
GraphicRaycaster Equals¶
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UnityEngineUIGraphicRaycaster.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.GraphicRaycaster instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
GraphicRaycaster get_blockingObjects¶
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UnityEngineUIGraphicRaycaster.__get_blockingObjects__UnityEngineUIGraphicRaycasterBlockingObjects(UnityEngine.UI.GraphicRaycaster instance)¶
outputs: unnamed (BlockingObjects)
flow: none
GraphicRaycaster get_enabled¶
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UnityEngineUIGraphicRaycaster.__get_enabled__SystemBoolean(UnityEngine.UI.GraphicRaycaster instance)¶
outputs: unnamed (Boolean)
flow: none
GraphicRaycaster get_eventCamera¶
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UnityEngineUIGraphicRaycaster.__get_eventCamera__UnityEngineCamera(UnityEngine.UI.GraphicRaycaster instance)¶
outputs: unnamed (Camera)
flow: none
GraphicRaycaster get_gameObject¶
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UnityEngineUIGraphicRaycaster.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.GraphicRaycaster instance)¶
outputs: unnamed (GameObject)
flow: none
GraphicRaycaster get_ignoreReversedGraphics¶
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UnityEngineUIGraphicRaycaster.__get_ignoreReversedGraphics__SystemBoolean(UnityEngine.UI.GraphicRaycaster instance)¶
outputs: unnamed (Boolean)
flow: none
GraphicRaycaster get_name¶
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UnityEngineUIGraphicRaycaster.__get_name__SystemString(UnityEngine.UI.GraphicRaycaster instance)¶
outputs: unnamed (String)
flow: none
GraphicRaycaster get_renderOrderPriority¶
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UnityEngineUIGraphicRaycaster.__get_renderOrderPriority__SystemInt32(UnityEngine.UI.GraphicRaycaster instance)¶
outputs: unnamed (Int32)
flow: none
GraphicRaycaster get_sortOrderPriority¶
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UnityEngineUIGraphicRaycaster.__get_sortOrderPriority__SystemInt32(UnityEngine.UI.GraphicRaycaster instance)¶
outputs: unnamed (Int32)
flow: none
GraphicRaycaster get_transform¶
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UnityEngineUIGraphicRaycaster.__get_transform__UnityEngineTransform(UnityEngine.UI.GraphicRaycaster instance)¶
outputs: unnamed (Transform)
flow: none
GraphicRaycaster GetComponent¶
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UnityEngineUIGraphicRaycaster.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.GraphicRaycaster instanceSystem.Type type)¶
outputs: unnamed (Component)
flow: none
GraphicRaycaster GetComponentInChildren¶
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UnityEngineUIGraphicRaycaster.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.GraphicRaycaster instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object)
flow: none
GraphicRaycaster GetComponentInParent¶
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UnityEngineUIGraphicRaycaster.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.GraphicRaycaster instanceSystem.Type t)¶
outputs: unnamed (Component)
flow: none
GraphicRaycaster GetComponents¶
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UnityEngineUIGraphicRaycaster.__GetComponents__ListT__SystemVoid(UnityEngine.UI.GraphicRaycaster instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
GraphicRaycaster GetComponentsInChildren¶
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UnityEngineUIGraphicRaycaster.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.GraphicRaycaster instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
GraphicRaycaster GetComponentsInParent¶
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UnityEngineUIGraphicRaycaster.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.GraphicRaycaster instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
GraphicRaycaster GetHashCode¶
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UnityEngineUIGraphicRaycaster.__GetHashCode__SystemInt32(UnityEngine.UI.GraphicRaycaster instance)¶
outputs: unnamed (Int32)
flow: none
GraphicRaycaster GetInstanceID¶
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UnityEngineUIGraphicRaycaster.__GetInstanceID__SystemInt32(UnityEngine.UI.GraphicRaycaster instance)¶
outputs: unnamed (Int32)
flow: none
GraphicRaycaster GetType¶
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UnityEngineUIGraphicRaycaster.__GetType__SystemType(UnityEngine.UI.GraphicRaycaster instance)¶
outputs: unnamed (Type)
flow: none
op_Implicit¶
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UnityEngineUIGraphicRaycaster.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
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UnityEngineUIGraphicRaycaster.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
GraphicRaycaster IsActive¶
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UnityEngineUIGraphicRaycaster.__IsActive__SystemBoolean(UnityEngine.UI.GraphicRaycaster instance)¶
outputs: unnamed (Boolean)
flow: none
GraphicRaycaster IsDestroyed¶
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UnityEngineUIGraphicRaycaster.__IsDestroyed__SystemBoolean(UnityEngine.UI.GraphicRaycaster instance)¶
outputs: unnamed (Boolean)
flow: none
GraphicRaycaster Raycast¶
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UnityEngineUIGraphicRaycaster.__Raycast__UnityEngineEventSystemsPointerEventData_SystemCollectionsGenericListUnityEngineEventSystemsRaycastResult__SystemVoid(UnityEngine.UI.GraphicRaycaster instanceUnityEngine.EventSystems.PointerEventData eventDataSystem.Collections.Generic.List`1[UnityEngine.EventSystems.RaycastResult] resultAppendList)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
GraphicRaycaster set_blockingObjects¶
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UnityEngineUIGraphicRaycaster.__set_blockingObjects__UnityEngineUIGraphicRaycasterBlockingObjects__SystemVoid(UnityEngine.UI.GraphicRaycaster instanceUnityEngine.UI.GraphicRaycaster+BlockingObjects value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
GraphicRaycaster set_enabled¶
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UnityEngineUIGraphicRaycaster.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.GraphicRaycaster instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
GraphicRaycaster set_ignoreReversedGraphics¶
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UnityEngineUIGraphicRaycaster.__set_ignoreReversedGraphics__SystemBoolean__SystemVoid(UnityEngine.UI.GraphicRaycaster instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
GraphicRaycaster set_name¶
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UnityEngineUIGraphicRaycaster.__set_name__SystemString__SystemVoid(UnityEngine.UI.GraphicRaycaster instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
GraphicRaycaster ToString¶
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UnityEngineUIGraphicRaycaster.__ToString__SystemString(UnityEngine.UI.GraphicRaycaster instance)¶
outputs: unnamed (String)
flow: none