Collider¶
The Collider module.
Collider ClosestPoint¶
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UnityEngineCollider.__ClosestPoint__UnityEngineVector3__UnityEngineVector3(UnityEngine.Collider instanceUnityEngine.Vector3 position)¶
outputs: unnamed (Vector3)
flow: none
Collider ClosestPointOnBounds¶
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UnityEngineCollider.__ClosestPointOnBounds__UnityEngineVector3__UnityEngineVector3(UnityEngine.Collider instanceUnityEngine.Vector3 position)¶
outputs: unnamed (Vector3)
flow: none
op_Equality¶
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UnityEngineCollider.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
Collider Equals¶
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UnityEngineCollider.__Equals__SystemObject__SystemBoolean(UnityEngine.Collider instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
Collider get_attachedRigidbody¶
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UnityEngineCollider.__get_attachedRigidbody__UnityEngineRigidbody(UnityEngine.Collider instance)¶
outputs: unnamed (Rigidbody)
flow: none
Collider get_bounds¶
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UnityEngineCollider.__get_bounds__UnityEngineBounds(UnityEngine.Collider instance)¶
outputs: unnamed (Bounds)
flow: none
Collider get_contactOffset¶
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UnityEngineCollider.__get_contactOffset__SystemSingle(UnityEngine.Collider instance)¶
outputs: unnamed (Single)
flow: none
Collider get_enabled¶
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UnityEngineCollider.__get_enabled__SystemBoolean(UnityEngine.Collider instance)¶
outputs: unnamed (Boolean)
flow: none
Collider get_gameObject¶
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UnityEngineCollider.__get_gameObject__UnityEngineGameObject(UnityEngine.Collider instance)¶
outputs: unnamed (GameObject)
flow: none
Collider get_isTrigger¶
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UnityEngineCollider.__get_isTrigger__SystemBoolean(UnityEngine.Collider instance)¶
outputs: unnamed (Boolean)
flow: none
Collider get_material¶
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UnityEngineCollider.__get_material__UnityEnginePhysicMaterial(UnityEngine.Collider instance)¶
outputs: unnamed (PhysicMaterial)
flow: none
Collider get_name¶
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UnityEngineCollider.__get_name__SystemString(UnityEngine.Collider instance)¶
outputs: unnamed (String)
flow: none
Collider get_transform¶
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UnityEngineCollider.__get_transform__UnityEngineTransform(UnityEngine.Collider instance)¶
outputs: unnamed (Transform)
flow: none
Collider GetComponent¶
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UnityEngineCollider.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Collider instanceSystem.Type type)¶
outputs: unnamed (Component)
flow: none
Collider GetComponentInChildren¶
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UnityEngineCollider.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Collider instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object)
flow: none
Collider GetComponentInParent¶
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UnityEngineCollider.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Collider instanceSystem.Type t)¶
outputs: unnamed (Component)
flow: none
Collider GetComponents¶
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UnityEngineCollider.__GetComponents__ListT__SystemVoid(UnityEngine.Collider instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Collider GetComponentsInChildren¶
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UnityEngineCollider.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Collider instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Collider GetComponentsInParent¶
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UnityEngineCollider.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Collider instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Collider GetHashCode¶
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UnityEngineCollider.__GetHashCode__SystemInt32(UnityEngine.Collider instance)¶
outputs: unnamed (Int32)
flow: none
Collider GetInstanceID¶
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UnityEngineCollider.__GetInstanceID__SystemInt32(UnityEngine.Collider instance)¶
outputs: unnamed (Int32)
flow: none
Collider GetType¶
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UnityEngineCollider.__GetType__SystemType(UnityEngine.Collider instance)¶
outputs: unnamed (Type)
flow: none
op_Implicit¶
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UnityEngineCollider.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
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UnityEngineCollider.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
Collider Raycast¶
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UnityEngineCollider.__Raycast__UnityEngineRay_UnityEngineRaycastHitRef_SystemSingle__SystemBoolean(UnityEngine.Collider instanceUnityEngine.Ray raySystem.Single maxDistance)¶
outputs: hitInfo (RaycastHit), unnamed (Boolean)
flow inputs: unnamed
flow outputs: unnamed
Collider set_contactOffset¶
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UnityEngineCollider.__set_contactOffset__SystemSingle__SystemVoid(UnityEngine.Collider instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Collider set_enabled¶
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UnityEngineCollider.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.Collider instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Collider set_isTrigger¶
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UnityEngineCollider.__set_isTrigger__SystemBoolean__SystemVoid(UnityEngine.Collider instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Collider set_material¶
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UnityEngineCollider.__set_material__UnityEnginePhysicMaterial__SystemVoid(UnityEngine.Collider instanceUnityEngine.PhysicMaterial value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Collider set_name¶
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UnityEngineCollider.__set_name__SystemString__SystemVoid(UnityEngine.Collider instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Collider ToString¶
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UnityEngineCollider.__ToString__SystemString(UnityEngine.Collider instance)¶
outputs: unnamed (String)
flow: none