AINavMeshAgent¶
The AINavMeshAgent module.
NavMeshAgent ActivateCurrentOffMeshLink¶
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UnityEngineAINavMeshAgent.__ActivateCurrentOffMeshLink__SystemBoolean__SystemVoid(UnityEngine.AI.NavMeshAgent instanceSystem.Boolean activated)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMeshAgent CalculatePath¶
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UnityEngineAINavMeshAgent.__CalculatePath__UnityEngineVector3_UnityEngineAINavMeshPath__SystemBoolean(UnityEngine.AI.NavMeshAgent instanceUnityEngine.Vector3 targetPositionUnityEngine.AI.NavMeshPath path)¶
outputs: unnamed (Boolean)
flow inputs: unnamed
flow outputs: unnamed
NavMeshAgent CompleteOffMeshLink¶
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UnityEngineAINavMeshAgent.__CompleteOffMeshLink__SystemVoid(UnityEngine.AI.NavMeshAgent instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
op_Equality¶
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UnityEngineAINavMeshAgent.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
NavMeshAgent Equals¶
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UnityEngineAINavMeshAgent.__Equals__SystemObject__SystemBoolean(UnityEngine.AI.NavMeshAgent instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
NavMeshAgent FindClosestEdge¶
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UnityEngineAINavMeshAgent.__FindClosestEdge__UnityEngineAINavMeshHitRef__SystemBoolean(UnityEngine.AI.NavMeshAgent instance)¶
outputs: hit (NavMeshHit), unnamed (Boolean)
flow inputs: unnamed
flow outputs: unnamed
NavMeshAgent get_acceleration¶
-
UnityEngineAINavMeshAgent.__get_acceleration__SystemSingle(UnityEngine.AI.NavMeshAgent instance)¶
outputs: unnamed (Single)
flow: none
NavMeshAgent get_agentTypeID¶
-
UnityEngineAINavMeshAgent.__get_agentTypeID__SystemInt32(UnityEngine.AI.NavMeshAgent instance)¶
outputs: unnamed (Int32)
flow: none
NavMeshAgent get_angularSpeed¶
-
UnityEngineAINavMeshAgent.__get_angularSpeed__SystemSingle(UnityEngine.AI.NavMeshAgent instance)¶
outputs: unnamed (Single)
flow: none
NavMeshAgent get_areaMask¶
-
UnityEngineAINavMeshAgent.__get_areaMask__SystemInt32(UnityEngine.AI.NavMeshAgent instance)¶
outputs: unnamed (Int32)
flow: none
NavMeshAgent get_autoBraking¶
-
UnityEngineAINavMeshAgent.__get_autoBraking__SystemBoolean(UnityEngine.AI.NavMeshAgent instance)¶
outputs: unnamed (Boolean)
flow: none
NavMeshAgent get_autoRepath¶
-
UnityEngineAINavMeshAgent.__get_autoRepath__SystemBoolean(UnityEngine.AI.NavMeshAgent instance)¶
outputs: unnamed (Boolean)
flow: none
NavMeshAgent get_autoTraverseOffMeshLink¶
-
UnityEngineAINavMeshAgent.__get_autoTraverseOffMeshLink__SystemBoolean(UnityEngine.AI.NavMeshAgent instance)¶
outputs: unnamed (Boolean)
flow: none
NavMeshAgent get_avoidancePriority¶
-
UnityEngineAINavMeshAgent.__get_avoidancePriority__SystemInt32(UnityEngine.AI.NavMeshAgent instance)¶
outputs: unnamed (Int32)
flow: none
NavMeshAgent get_baseOffset¶
-
UnityEngineAINavMeshAgent.__get_baseOffset__SystemSingle(UnityEngine.AI.NavMeshAgent instance)¶
outputs: unnamed (Single)
flow: none
NavMeshAgent get_currentOffMeshLinkData¶
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UnityEngineAINavMeshAgent.__get_currentOffMeshLinkData__UnityEngineAIOffMeshLinkData(UnityEngine.AI.NavMeshAgent instance)¶
outputs: unnamed (OffMeshLinkData)
flow: none
NavMeshAgent get_desiredVelocity¶
-
UnityEngineAINavMeshAgent.__get_desiredVelocity__UnityEngineVector3(UnityEngine.AI.NavMeshAgent instance)¶
outputs: unnamed (Vector3)
flow: none
NavMeshAgent get_destination¶
-
UnityEngineAINavMeshAgent.__get_destination__UnityEngineVector3(UnityEngine.AI.NavMeshAgent instance)¶
outputs: unnamed (Vector3)
flow: none
NavMeshAgent get_enabled¶
-
UnityEngineAINavMeshAgent.__get_enabled__SystemBoolean(UnityEngine.AI.NavMeshAgent instance)¶
outputs: unnamed (Boolean)
flow: none
NavMeshAgent get_gameObject¶
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UnityEngineAINavMeshAgent.__get_gameObject__UnityEngineGameObject(UnityEngine.AI.NavMeshAgent instance)¶
outputs: unnamed (GameObject)
flow: none
NavMeshAgent get_hasPath¶
-
UnityEngineAINavMeshAgent.__get_hasPath__SystemBoolean(UnityEngine.AI.NavMeshAgent instance)¶
outputs: unnamed (Boolean)
flow: none
NavMeshAgent get_height¶
-
UnityEngineAINavMeshAgent.__get_height__SystemSingle(UnityEngine.AI.NavMeshAgent instance)¶
outputs: unnamed (Single)
flow: none
NavMeshAgent get_isOnNavMesh¶
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UnityEngineAINavMeshAgent.__get_isOnNavMesh__SystemBoolean(UnityEngine.AI.NavMeshAgent instance)¶
outputs: unnamed (Boolean)
flow: none
NavMeshAgent get_isOnOffMeshLink¶
-
UnityEngineAINavMeshAgent.__get_isOnOffMeshLink__SystemBoolean(UnityEngine.AI.NavMeshAgent instance)¶
outputs: unnamed (Boolean)
flow: none
NavMeshAgent get_isPathStale¶
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UnityEngineAINavMeshAgent.__get_isPathStale__SystemBoolean(UnityEngine.AI.NavMeshAgent instance)¶
outputs: unnamed (Boolean)
flow: none
NavMeshAgent get_isStopped¶
-
UnityEngineAINavMeshAgent.__get_isStopped__SystemBoolean(UnityEngine.AI.NavMeshAgent instance)¶
outputs: unnamed (Boolean)
flow: none
NavMeshAgent get_name¶
-
UnityEngineAINavMeshAgent.__get_name__SystemString(UnityEngine.AI.NavMeshAgent instance)¶
outputs: unnamed (String)
flow: none
NavMeshAgent get_navMeshOwner¶
-
UnityEngineAINavMeshAgent.__get_navMeshOwner__UnityEngineObject(UnityEngine.AI.NavMeshAgent instance)¶
outputs: unnamed (Object)
flow: none
NavMeshAgent get_nextOffMeshLinkData¶
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UnityEngineAINavMeshAgent.__get_nextOffMeshLinkData__UnityEngineAIOffMeshLinkData(UnityEngine.AI.NavMeshAgent instance)¶
outputs: unnamed (OffMeshLinkData)
flow: none
NavMeshAgent get_nextPosition¶
-
UnityEngineAINavMeshAgent.__get_nextPosition__UnityEngineVector3(UnityEngine.AI.NavMeshAgent instance)¶
outputs: unnamed (Vector3)
flow: none
NavMeshAgent get_obstacleAvoidanceType¶
-
UnityEngineAINavMeshAgent.__get_obstacleAvoidanceType__UnityEngineAIObstacleAvoidanceType(UnityEngine.AI.NavMeshAgent instance)¶
outputs: unnamed (ObstacleAvoidanceType)
flow: none
NavMeshAgent get_path¶
-
UnityEngineAINavMeshAgent.__get_path__UnityEngineAINavMeshPath(UnityEngine.AI.NavMeshAgent instance)¶
outputs: unnamed (NavMeshPath)
flow: none
NavMeshAgent get_pathEndPosition¶
-
UnityEngineAINavMeshAgent.__get_pathEndPosition__UnityEngineVector3(UnityEngine.AI.NavMeshAgent instance)¶
outputs: unnamed (Vector3)
flow: none
NavMeshAgent get_pathPending¶
-
UnityEngineAINavMeshAgent.__get_pathPending__SystemBoolean(UnityEngine.AI.NavMeshAgent instance)¶
outputs: unnamed (Boolean)
flow: none
NavMeshAgent get_pathStatus¶
-
UnityEngineAINavMeshAgent.__get_pathStatus__UnityEngineAINavMeshPathStatus(UnityEngine.AI.NavMeshAgent instance)¶
outputs: unnamed (NavMeshPathStatus)
flow: none
NavMeshAgent get_radius¶
-
UnityEngineAINavMeshAgent.__get_radius__SystemSingle(UnityEngine.AI.NavMeshAgent instance)¶
outputs: unnamed (Single)
flow: none
NavMeshAgent get_remainingDistance¶
-
UnityEngineAINavMeshAgent.__get_remainingDistance__SystemSingle(UnityEngine.AI.NavMeshAgent instance)¶
outputs: unnamed (Single)
flow: none
NavMeshAgent get_speed¶
-
UnityEngineAINavMeshAgent.__get_speed__SystemSingle(UnityEngine.AI.NavMeshAgent instance)¶
outputs: unnamed (Single)
flow: none
NavMeshAgent get_steeringTarget¶
-
UnityEngineAINavMeshAgent.__get_steeringTarget__UnityEngineVector3(UnityEngine.AI.NavMeshAgent instance)¶
outputs: unnamed (Vector3)
flow: none
NavMeshAgent get_stoppingDistance¶
-
UnityEngineAINavMeshAgent.__get_stoppingDistance__SystemSingle(UnityEngine.AI.NavMeshAgent instance)¶
outputs: unnamed (Single)
flow: none
NavMeshAgent get_transform¶
-
UnityEngineAINavMeshAgent.__get_transform__UnityEngineTransform(UnityEngine.AI.NavMeshAgent instance)¶
outputs: unnamed (Transform)
flow: none
NavMeshAgent get_updatePosition¶
-
UnityEngineAINavMeshAgent.__get_updatePosition__SystemBoolean(UnityEngine.AI.NavMeshAgent instance)¶
outputs: unnamed (Boolean)
flow: none
NavMeshAgent get_updateRotation¶
-
UnityEngineAINavMeshAgent.__get_updateRotation__SystemBoolean(UnityEngine.AI.NavMeshAgent instance)¶
outputs: unnamed (Boolean)
flow: none
NavMeshAgent get_updateUpAxis¶
-
UnityEngineAINavMeshAgent.__get_updateUpAxis__SystemBoolean(UnityEngine.AI.NavMeshAgent instance)¶
outputs: unnamed (Boolean)
flow: none
NavMeshAgent get_velocity¶
-
UnityEngineAINavMeshAgent.__get_velocity__UnityEngineVector3(UnityEngine.AI.NavMeshAgent instance)¶
outputs: unnamed (Vector3)
flow: none
NavMeshAgent GetAreaCost¶
-
UnityEngineAINavMeshAgent.__GetAreaCost__SystemInt32__SystemSingle(UnityEngine.AI.NavMeshAgent instanceSystem.Int32 areaIndex)¶
outputs: unnamed (Single)
flow: none
NavMeshAgent GetComponent¶
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UnityEngineAINavMeshAgent.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.AI.NavMeshAgent instanceSystem.Type type)¶
outputs: unnamed (Component)
flow: none
NavMeshAgent GetComponentInChildren¶
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UnityEngineAINavMeshAgent.__GetComponentInChildren__SystemBoolean__T(UnityEngine.AI.NavMeshAgent instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object)
flow: none
NavMeshAgent GetComponentInParent¶
-
UnityEngineAINavMeshAgent.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.AI.NavMeshAgent instanceSystem.Type t)¶
outputs: unnamed (Component)
flow: none
NavMeshAgent GetComponents¶
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UnityEngineAINavMeshAgent.__GetComponents__ListT__SystemVoid(UnityEngine.AI.NavMeshAgent instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMeshAgent GetComponentsInChildren¶
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UnityEngineAINavMeshAgent.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.AI.NavMeshAgent instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMeshAgent GetComponentsInParent¶
-
UnityEngineAINavMeshAgent.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.AI.NavMeshAgent instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMeshAgent GetHashCode¶
-
UnityEngineAINavMeshAgent.__GetHashCode__SystemInt32(UnityEngine.AI.NavMeshAgent instance)¶
outputs: unnamed (Int32)
flow: none
NavMeshAgent GetInstanceID¶
-
UnityEngineAINavMeshAgent.__GetInstanceID__SystemInt32(UnityEngine.AI.NavMeshAgent instance)¶
outputs: unnamed (Int32)
flow: none
NavMeshAgent GetType¶
-
UnityEngineAINavMeshAgent.__GetType__SystemType(UnityEngine.AI.NavMeshAgent instance)¶
outputs: unnamed (Type)
flow: none
op_Implicit¶
-
UnityEngineAINavMeshAgent.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
-
UnityEngineAINavMeshAgent.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
NavMeshAgent Move¶
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UnityEngineAINavMeshAgent.__Move__UnityEngineVector3__SystemVoid(UnityEngine.AI.NavMeshAgent instanceUnityEngine.Vector3 offset)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMeshAgent Raycast¶
-
UnityEngineAINavMeshAgent.__Raycast__UnityEngineVector3_UnityEngineAINavMeshHitRef__SystemBoolean(UnityEngine.AI.NavMeshAgent instanceUnityEngine.Vector3 targetPosition)¶
outputs: hit (NavMeshHit), unnamed (Boolean)
flow inputs: unnamed
flow outputs: unnamed
NavMeshAgent ResetPath¶
-
UnityEngineAINavMeshAgent.__ResetPath__SystemVoid(UnityEngine.AI.NavMeshAgent instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMeshAgent SamplePathPosition¶
-
UnityEngineAINavMeshAgent.__SamplePathPosition__SystemInt32_SystemSingle_UnityEngineAINavMeshHitRef__SystemBoolean(UnityEngine.AI.NavMeshAgent instanceSystem.Int32 areaMaskSystem.Single maxDistance)¶
outputs: hit (NavMeshHit), unnamed (Boolean)
flow inputs: unnamed
flow outputs: unnamed
NavMeshAgent set_acceleration¶
-
UnityEngineAINavMeshAgent.__set_acceleration__SystemSingle__SystemVoid(UnityEngine.AI.NavMeshAgent instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMeshAgent set_agentTypeID¶
-
UnityEngineAINavMeshAgent.__set_agentTypeID__SystemInt32__SystemVoid(UnityEngine.AI.NavMeshAgent instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMeshAgent set_angularSpeed¶
-
UnityEngineAINavMeshAgent.__set_angularSpeed__SystemSingle__SystemVoid(UnityEngine.AI.NavMeshAgent instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMeshAgent set_areaMask¶
-
UnityEngineAINavMeshAgent.__set_areaMask__SystemInt32__SystemVoid(UnityEngine.AI.NavMeshAgent instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMeshAgent set_autoBraking¶
-
UnityEngineAINavMeshAgent.__set_autoBraking__SystemBoolean__SystemVoid(UnityEngine.AI.NavMeshAgent instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMeshAgent set_autoRepath¶
-
UnityEngineAINavMeshAgent.__set_autoRepath__SystemBoolean__SystemVoid(UnityEngine.AI.NavMeshAgent instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMeshAgent set_autoTraverseOffMeshLink¶
-
UnityEngineAINavMeshAgent.__set_autoTraverseOffMeshLink__SystemBoolean__SystemVoid(UnityEngine.AI.NavMeshAgent instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMeshAgent set_avoidancePriority¶
-
UnityEngineAINavMeshAgent.__set_avoidancePriority__SystemInt32__SystemVoid(UnityEngine.AI.NavMeshAgent instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMeshAgent set_baseOffset¶
-
UnityEngineAINavMeshAgent.__set_baseOffset__SystemSingle__SystemVoid(UnityEngine.AI.NavMeshAgent instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMeshAgent set_destination¶
-
UnityEngineAINavMeshAgent.__set_destination__UnityEngineVector3__SystemVoid(UnityEngine.AI.NavMeshAgent instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMeshAgent set_enabled¶
-
UnityEngineAINavMeshAgent.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.AI.NavMeshAgent instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMeshAgent set_height¶
-
UnityEngineAINavMeshAgent.__set_height__SystemSingle__SystemVoid(UnityEngine.AI.NavMeshAgent instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMeshAgent set_isStopped¶
-
UnityEngineAINavMeshAgent.__set_isStopped__SystemBoolean__SystemVoid(UnityEngine.AI.NavMeshAgent instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMeshAgent set_name¶
-
UnityEngineAINavMeshAgent.__set_name__SystemString__SystemVoid(UnityEngine.AI.NavMeshAgent instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMeshAgent set_nextPosition¶
-
UnityEngineAINavMeshAgent.__set_nextPosition__UnityEngineVector3__SystemVoid(UnityEngine.AI.NavMeshAgent instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMeshAgent set_obstacleAvoidanceType¶
-
UnityEngineAINavMeshAgent.__set_obstacleAvoidanceType__UnityEngineAIObstacleAvoidanceType__SystemVoid(UnityEngine.AI.NavMeshAgent instanceUnityEngine.AI.ObstacleAvoidanceType value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMeshAgent set_path¶
-
UnityEngineAINavMeshAgent.__set_path__UnityEngineAINavMeshPath__SystemVoid(UnityEngine.AI.NavMeshAgent instanceUnityEngine.AI.NavMeshPath value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMeshAgent set_radius¶
-
UnityEngineAINavMeshAgent.__set_radius__SystemSingle__SystemVoid(UnityEngine.AI.NavMeshAgent instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMeshAgent set_speed¶
-
UnityEngineAINavMeshAgent.__set_speed__SystemSingle__SystemVoid(UnityEngine.AI.NavMeshAgent instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMeshAgent set_stoppingDistance¶
-
UnityEngineAINavMeshAgent.__set_stoppingDistance__SystemSingle__SystemVoid(UnityEngine.AI.NavMeshAgent instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMeshAgent set_updatePosition¶
-
UnityEngineAINavMeshAgent.__set_updatePosition__SystemBoolean__SystemVoid(UnityEngine.AI.NavMeshAgent instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMeshAgent set_updateRotation¶
-
UnityEngineAINavMeshAgent.__set_updateRotation__SystemBoolean__SystemVoid(UnityEngine.AI.NavMeshAgent instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMeshAgent set_updateUpAxis¶
-
UnityEngineAINavMeshAgent.__set_updateUpAxis__SystemBoolean__SystemVoid(UnityEngine.AI.NavMeshAgent instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMeshAgent set_velocity¶
-
UnityEngineAINavMeshAgent.__set_velocity__UnityEngineVector3__SystemVoid(UnityEngine.AI.NavMeshAgent instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMeshAgent SetAreaCost¶
-
UnityEngineAINavMeshAgent.__SetAreaCost__SystemInt32_SystemSingle__SystemVoid(UnityEngine.AI.NavMeshAgent instanceSystem.Int32 areaIndexSystem.Single areaCost)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMeshAgent SetDestination¶
-
UnityEngineAINavMeshAgent.__SetDestination__UnityEngineVector3__SystemBoolean(UnityEngine.AI.NavMeshAgent instanceUnityEngine.Vector3 target)¶
outputs: unnamed (Boolean)
flow inputs: unnamed
flow outputs: unnamed
NavMeshAgent SetPath¶
-
UnityEngineAINavMeshAgent.__SetPath__UnityEngineAINavMeshPath__SystemBoolean(UnityEngine.AI.NavMeshAgent instanceUnityEngine.AI.NavMeshPath path)¶
outputs: unnamed (Boolean)
flow inputs: unnamed
flow outputs: unnamed
NavMeshAgent ToString¶
-
UnityEngineAINavMeshAgent.__ToString__SystemString(UnityEngine.AI.NavMeshAgent instance)¶
outputs: unnamed (String)
flow: none
NavMeshAgent Warp¶
-
UnityEngineAINavMeshAgent.__Warp__UnityEngineVector3__SystemBoolean(UnityEngine.AI.NavMeshAgent instanceUnityEngine.Vector3 newPosition)¶
outputs: unnamed (Boolean)
flow inputs: unnamed
flow outputs: unnamed