ParticleSystemTextureSheetAnimationModule¶
The ParticleSystemTextureSheetAnimationModule module.
TextureSheetAnimationModule¶
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Const_UnityEngineParticleSystemTextureSheetAnimationModule(UnityEngine.ParticleSystem+TextureSheetAnimationModule TextureSheetAnimationModule)¶
outputs: unnamed (TextureSheetAnimationModule)
flow: none
TextureSheetAnimationModule AddSprite¶
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UnityEngineParticleSystemTextureSheetAnimationModule.__AddSprite__UnityEngineSprite__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceUnityEngine.Sprite sprite)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TextureSheetAnimationModule Equals¶
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UnityEngineParticleSystemTextureSheetAnimationModule.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Object obj)¶
outputs: unnamed (Boolean)
flow inputs: unnamed
flow outputs: unnamed
TextureSheetAnimationModule get_animation¶
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UnityEngineParticleSystemTextureSheetAnimationModule.__get_animation__UnityEngineParticleSystemAnimationType(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)¶
outputs: unnamed (ParticleSystemAnimationType)
flow: none
TextureSheetAnimationModule get_cycleCount¶
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UnityEngineParticleSystemTextureSheetAnimationModule.__get_cycleCount__SystemInt32(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)¶
outputs: unnamed (Int32)
flow: none
TextureSheetAnimationModule get_enabled¶
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UnityEngineParticleSystemTextureSheetAnimationModule.__get_enabled__SystemBoolean(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)¶
outputs: unnamed (Boolean)
flow: none
TextureSheetAnimationModule get_fps¶
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UnityEngineParticleSystemTextureSheetAnimationModule.__get_fps__SystemSingle(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)¶
outputs: unnamed (Single)
flow: none
TextureSheetAnimationModule get_frameOverTime¶
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UnityEngineParticleSystemTextureSheetAnimationModule.__get_frameOverTime__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)¶
outputs: unnamed (MinMaxCurve)
flow: none
TextureSheetAnimationModule get_frameOverTimeMultiplier¶
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UnityEngineParticleSystemTextureSheetAnimationModule.__get_frameOverTimeMultiplier__SystemSingle(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)¶
outputs: unnamed (Single)
flow: none
TextureSheetAnimationModule get_mode¶
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UnityEngineParticleSystemTextureSheetAnimationModule.__get_mode__UnityEngineParticleSystemAnimationMode(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)¶
outputs: unnamed (ParticleSystemAnimationMode)
flow: none
TextureSheetAnimationModule get_numTilesX¶
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UnityEngineParticleSystemTextureSheetAnimationModule.__get_numTilesX__SystemInt32(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)¶
outputs: unnamed (Int32)
flow: none
TextureSheetAnimationModule get_numTilesY¶
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UnityEngineParticleSystemTextureSheetAnimationModule.__get_numTilesY__SystemInt32(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)¶
outputs: unnamed (Int32)
flow: none
TextureSheetAnimationModule get_rowIndex¶
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UnityEngineParticleSystemTextureSheetAnimationModule.__get_rowIndex__SystemInt32(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)¶
outputs: unnamed (Int32)
flow: none
TextureSheetAnimationModule get_speedRange¶
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UnityEngineParticleSystemTextureSheetAnimationModule.__get_speedRange__UnityEngineVector2(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)¶
outputs: unnamed (Vector2)
flow: none
TextureSheetAnimationModule get_spriteCount¶
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UnityEngineParticleSystemTextureSheetAnimationModule.__get_spriteCount__SystemInt32(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)¶
outputs: unnamed (Int32)
flow: none
TextureSheetAnimationModule get_startFrame¶
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UnityEngineParticleSystemTextureSheetAnimationModule.__get_startFrame__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)¶
outputs: unnamed (MinMaxCurve)
flow: none
TextureSheetAnimationModule get_startFrameMultiplier¶
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UnityEngineParticleSystemTextureSheetAnimationModule.__get_startFrameMultiplier__SystemSingle(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)¶
outputs: unnamed (Single)
flow: none
TextureSheetAnimationModule get_timeMode¶
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UnityEngineParticleSystemTextureSheetAnimationModule.__get_timeMode__UnityEngineParticleSystemAnimationTimeMode(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)¶
outputs: unnamed (ParticleSystemAnimationTimeMode)
flow: none
TextureSheetAnimationModule get_useRandomRow¶
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UnityEngineParticleSystemTextureSheetAnimationModule.__get_useRandomRow__SystemBoolean(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)¶
outputs: unnamed (Boolean)
flow: none
TextureSheetAnimationModule get_uvChannelMask¶
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UnityEngineParticleSystemTextureSheetAnimationModule.__get_uvChannelMask__UnityEngineRenderingUVChannelFlags(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)¶
outputs: unnamed (UVChannelFlags)
flow: none
TextureSheetAnimationModule GetHashCode¶
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UnityEngineParticleSystemTextureSheetAnimationModule.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)¶
outputs: unnamed (Int32)
flow: none
TextureSheetAnimationModule GetSprite¶
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UnityEngineParticleSystemTextureSheetAnimationModule.__GetSprite__SystemInt32__UnityEngineSprite(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Int32 index)¶
outputs: unnamed (Sprite)
flow: none
TextureSheetAnimationModule GetType¶
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UnityEngineParticleSystemTextureSheetAnimationModule.__GetType__SystemType(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)¶
outputs: unnamed (Type)
flow: none
TextureSheetAnimationModule RemoveSprite¶
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UnityEngineParticleSystemTextureSheetAnimationModule.__RemoveSprite__SystemInt32__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Int32 index)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TextureSheetAnimationModule set_animation¶
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UnityEngineParticleSystemTextureSheetAnimationModule.__set_animation__UnityEngineParticleSystemAnimationType__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceUnityEngine.ParticleSystemAnimationType value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TextureSheetAnimationModule set_cycleCount¶
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UnityEngineParticleSystemTextureSheetAnimationModule.__set_cycleCount__SystemInt32__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TextureSheetAnimationModule set_enabled¶
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UnityEngineParticleSystemTextureSheetAnimationModule.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TextureSheetAnimationModule set_fps¶
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UnityEngineParticleSystemTextureSheetAnimationModule.__set_fps__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TextureSheetAnimationModule set_frameOverTime¶
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UnityEngineParticleSystemTextureSheetAnimationModule.__set_frameOverTime__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TextureSheetAnimationModule set_frameOverTimeMultiplier¶
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UnityEngineParticleSystemTextureSheetAnimationModule.__set_frameOverTimeMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TextureSheetAnimationModule set_mode¶
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UnityEngineParticleSystemTextureSheetAnimationModule.__set_mode__UnityEngineParticleSystemAnimationMode__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceUnityEngine.ParticleSystemAnimationMode value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TextureSheetAnimationModule set_numTilesX¶
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UnityEngineParticleSystemTextureSheetAnimationModule.__set_numTilesX__SystemInt32__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TextureSheetAnimationModule set_numTilesY¶
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UnityEngineParticleSystemTextureSheetAnimationModule.__set_numTilesY__SystemInt32__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TextureSheetAnimationModule set_rowIndex¶
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UnityEngineParticleSystemTextureSheetAnimationModule.__set_rowIndex__SystemInt32__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TextureSheetAnimationModule set_speedRange¶
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UnityEngineParticleSystemTextureSheetAnimationModule.__set_speedRange__UnityEngineVector2__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceUnityEngine.Vector2 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TextureSheetAnimationModule set_startFrame¶
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UnityEngineParticleSystemTextureSheetAnimationModule.__set_startFrame__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TextureSheetAnimationModule set_startFrameMultiplier¶
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UnityEngineParticleSystemTextureSheetAnimationModule.__set_startFrameMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TextureSheetAnimationModule set_timeMode¶
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UnityEngineParticleSystemTextureSheetAnimationModule.__set_timeMode__UnityEngineParticleSystemAnimationTimeMode__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceUnityEngine.ParticleSystemAnimationTimeMode value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TextureSheetAnimationModule set_useRandomRow¶
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UnityEngineParticleSystemTextureSheetAnimationModule.__set_useRandomRow__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TextureSheetAnimationModule set_uvChannelMask¶
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UnityEngineParticleSystemTextureSheetAnimationModule.__set_uvChannelMask__UnityEngineRenderingUVChannelFlags__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceUnityEngine.Rendering.UVChannelFlags value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TextureSheetAnimationModule SetSprite¶
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UnityEngineParticleSystemTextureSheetAnimationModule.__SetSprite__SystemInt32_UnityEngineSprite__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Int32 indexUnityEngine.Sprite sprite)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TextureSheetAnimationModule ToString¶
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UnityEngineParticleSystemTextureSheetAnimationModule.__ToString__SystemString(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)¶
outputs: unnamed (String)
flow inputs: unnamed
flow outputs: unnamed