ParticleSystemTextureSheetAnimationModule

The ParticleSystemTextureSheetAnimationModule module.

TextureSheetAnimationModule

Const_UnityEngineParticleSystemTextureSheetAnimationModule(UnityEngine.ParticleSystem+TextureSheetAnimationModule TextureSheetAnimationModule)

outputs: unnamed (TextureSheetAnimationModule)

flow: none

Unity Documentation

TextureSheetAnimationModule AddSprite

UnityEngineParticleSystemTextureSheetAnimationModule.__AddSprite__UnityEngineSprite__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceUnityEngine.Sprite sprite)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

TextureSheetAnimationModule Equals

UnityEngineParticleSystemTextureSheetAnimationModule.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Object obj)

outputs: unnamed (Boolean)

flow inputs: unnamed

flow outputs: unnamed

C# Documentation

TextureSheetAnimationModule get_animation

UnityEngineParticleSystemTextureSheetAnimationModule.__get_animation__UnityEngineParticleSystemAnimationType(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)

outputs: unnamed (ParticleSystemAnimationType)

flow: none

Unity Documentation

TextureSheetAnimationModule get_cycleCount

UnityEngineParticleSystemTextureSheetAnimationModule.__get_cycleCount__SystemInt32(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

TextureSheetAnimationModule get_enabled

UnityEngineParticleSystemTextureSheetAnimationModule.__get_enabled__SystemBoolean(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

TextureSheetAnimationModule get_fps

UnityEngineParticleSystemTextureSheetAnimationModule.__get_fps__SystemSingle(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

TextureSheetAnimationModule get_frameOverTime

UnityEngineParticleSystemTextureSheetAnimationModule.__get_frameOverTime__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)

outputs: unnamed (MinMaxCurve)

flow: none

Unity Documentation

TextureSheetAnimationModule get_frameOverTimeMultiplier

UnityEngineParticleSystemTextureSheetAnimationModule.__get_frameOverTimeMultiplier__SystemSingle(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

TextureSheetAnimationModule get_mode

UnityEngineParticleSystemTextureSheetAnimationModule.__get_mode__UnityEngineParticleSystemAnimationMode(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)

outputs: unnamed (ParticleSystemAnimationMode)

flow: none

Unity Documentation

TextureSheetAnimationModule get_numTilesX

UnityEngineParticleSystemTextureSheetAnimationModule.__get_numTilesX__SystemInt32(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

TextureSheetAnimationModule get_numTilesY

UnityEngineParticleSystemTextureSheetAnimationModule.__get_numTilesY__SystemInt32(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

TextureSheetAnimationModule get_rowIndex

UnityEngineParticleSystemTextureSheetAnimationModule.__get_rowIndex__SystemInt32(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

TextureSheetAnimationModule get_speedRange

UnityEngineParticleSystemTextureSheetAnimationModule.__get_speedRange__UnityEngineVector2(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)

outputs: unnamed (Vector2)

flow: none

Unity Documentation

TextureSheetAnimationModule get_spriteCount

UnityEngineParticleSystemTextureSheetAnimationModule.__get_spriteCount__SystemInt32(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

TextureSheetAnimationModule get_startFrame

UnityEngineParticleSystemTextureSheetAnimationModule.__get_startFrame__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)

outputs: unnamed (MinMaxCurve)

flow: none

Unity Documentation

TextureSheetAnimationModule get_startFrameMultiplier

UnityEngineParticleSystemTextureSheetAnimationModule.__get_startFrameMultiplier__SystemSingle(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

TextureSheetAnimationModule get_timeMode

UnityEngineParticleSystemTextureSheetAnimationModule.__get_timeMode__UnityEngineParticleSystemAnimationTimeMode(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)

outputs: unnamed (ParticleSystemAnimationTimeMode)

flow: none

Unity Documentation

TextureSheetAnimationModule get_useRandomRow

UnityEngineParticleSystemTextureSheetAnimationModule.__get_useRandomRow__SystemBoolean(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

TextureSheetAnimationModule get_uvChannelMask

UnityEngineParticleSystemTextureSheetAnimationModule.__get_uvChannelMask__UnityEngineRenderingUVChannelFlags(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)

outputs: unnamed (UVChannelFlags)

flow: none

Unity Documentation

TextureSheetAnimationModule GetHashCode

UnityEngineParticleSystemTextureSheetAnimationModule.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

TextureSheetAnimationModule GetSprite

UnityEngineParticleSystemTextureSheetAnimationModule.__GetSprite__SystemInt32__UnityEngineSprite(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Int32 index)

outputs: unnamed (Sprite)

flow: none

Unity Documentation

TextureSheetAnimationModule GetType

UnityEngineParticleSystemTextureSheetAnimationModule.__GetType__SystemType(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)

outputs: unnamed (Type)

flow: none

Unity Documentation

TextureSheetAnimationModule RemoveSprite

UnityEngineParticleSystemTextureSheetAnimationModule.__RemoveSprite__SystemInt32__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Int32 index)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

TextureSheetAnimationModule set_animation

UnityEngineParticleSystemTextureSheetAnimationModule.__set_animation__UnityEngineParticleSystemAnimationType__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceUnityEngine.ParticleSystemAnimationType value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

TextureSheetAnimationModule set_cycleCount

UnityEngineParticleSystemTextureSheetAnimationModule.__set_cycleCount__SystemInt32__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Int32 value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

TextureSheetAnimationModule set_enabled

UnityEngineParticleSystemTextureSheetAnimationModule.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

TextureSheetAnimationModule set_fps

UnityEngineParticleSystemTextureSheetAnimationModule.__set_fps__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

TextureSheetAnimationModule set_frameOverTime

UnityEngineParticleSystemTextureSheetAnimationModule.__set_frameOverTime__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

TextureSheetAnimationModule set_frameOverTimeMultiplier

UnityEngineParticleSystemTextureSheetAnimationModule.__set_frameOverTimeMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

TextureSheetAnimationModule set_mode

UnityEngineParticleSystemTextureSheetAnimationModule.__set_mode__UnityEngineParticleSystemAnimationMode__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceUnityEngine.ParticleSystemAnimationMode value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

TextureSheetAnimationModule set_numTilesX

UnityEngineParticleSystemTextureSheetAnimationModule.__set_numTilesX__SystemInt32__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Int32 value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

TextureSheetAnimationModule set_numTilesY

UnityEngineParticleSystemTextureSheetAnimationModule.__set_numTilesY__SystemInt32__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Int32 value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

TextureSheetAnimationModule set_rowIndex

UnityEngineParticleSystemTextureSheetAnimationModule.__set_rowIndex__SystemInt32__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Int32 value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

TextureSheetAnimationModule set_speedRange

UnityEngineParticleSystemTextureSheetAnimationModule.__set_speedRange__UnityEngineVector2__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceUnityEngine.Vector2 value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

TextureSheetAnimationModule set_startFrame

UnityEngineParticleSystemTextureSheetAnimationModule.__set_startFrame__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

TextureSheetAnimationModule set_startFrameMultiplier

UnityEngineParticleSystemTextureSheetAnimationModule.__set_startFrameMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

TextureSheetAnimationModule set_timeMode

UnityEngineParticleSystemTextureSheetAnimationModule.__set_timeMode__UnityEngineParticleSystemAnimationTimeMode__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceUnityEngine.ParticleSystemAnimationTimeMode value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

TextureSheetAnimationModule set_useRandomRow

UnityEngineParticleSystemTextureSheetAnimationModule.__set_useRandomRow__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

TextureSheetAnimationModule set_uvChannelMask

UnityEngineParticleSystemTextureSheetAnimationModule.__set_uvChannelMask__UnityEngineRenderingUVChannelFlags__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceUnityEngine.Rendering.UVChannelFlags value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

TextureSheetAnimationModule SetSprite

UnityEngineParticleSystemTextureSheetAnimationModule.__SetSprite__SystemInt32_UnityEngineSprite__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Int32 indexUnityEngine.Sprite sprite)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

TextureSheetAnimationModule ToString

UnityEngineParticleSystemTextureSheetAnimationModule.__ToString__SystemString(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)

outputs: unnamed (String)

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

TextureSheetAnimationModule

Variable_UnityEngineParticleSystemTextureSheetAnimationModule(UnityEngine.ParticleSystem+TextureSheetAnimationModule TextureSheetAnimationModuleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)

outputs: none

flow: none

Unity Documentation