ConstantForce2D¶
The ConstantForce2D module.
op_Equality¶
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UnityEngineConstantForce2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
ConstantForce2D Equals¶
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UnityEngineConstantForce2D.__Equals__SystemObject__SystemBoolean(UnityEngine.ConstantForce2D instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
ConstantForce2D get_enabled¶
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UnityEngineConstantForce2D.__get_enabled__SystemBoolean(UnityEngine.ConstantForce2D instance)¶
outputs: unnamed (Boolean)
flow: none
ConstantForce2D get_force¶
-
UnityEngineConstantForce2D.__get_force__UnityEngineVector2(UnityEngine.ConstantForce2D instance)¶
outputs: unnamed (Vector2)
flow: none
ConstantForce2D get_gameObject¶
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UnityEngineConstantForce2D.__get_gameObject__UnityEngineGameObject(UnityEngine.ConstantForce2D instance)¶
outputs: unnamed (GameObject)
flow: none
ConstantForce2D get_name¶
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UnityEngineConstantForce2D.__get_name__SystemString(UnityEngine.ConstantForce2D instance)¶
outputs: unnamed (String)
flow: none
ConstantForce2D get_relativeForce¶
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UnityEngineConstantForce2D.__get_relativeForce__UnityEngineVector2(UnityEngine.ConstantForce2D instance)¶
outputs: unnamed (Vector2)
flow: none
ConstantForce2D get_torque¶
-
UnityEngineConstantForce2D.__get_torque__SystemSingle(UnityEngine.ConstantForce2D instance)¶
outputs: unnamed (Single)
flow: none
ConstantForce2D get_transform¶
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UnityEngineConstantForce2D.__get_transform__UnityEngineTransform(UnityEngine.ConstantForce2D instance)¶
outputs: unnamed (Transform)
flow: none
ConstantForce2D GetComponent¶
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UnityEngineConstantForce2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.ConstantForce2D instanceSystem.Type type)¶
outputs: unnamed (Component)
flow: none
ConstantForce2D GetComponentInChildren¶
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UnityEngineConstantForce2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.ConstantForce2D instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object)
flow: none
ConstantForce2D GetComponentInParent¶
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UnityEngineConstantForce2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.ConstantForce2D instanceSystem.Type t)¶
outputs: unnamed (Component)
flow: none
ConstantForce2D GetComponents¶
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UnityEngineConstantForce2D.__GetComponents__ListT__SystemVoid(UnityEngine.ConstantForce2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ConstantForce2D GetComponentsInChildren¶
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UnityEngineConstantForce2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.ConstantForce2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ConstantForce2D GetComponentsInParent¶
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UnityEngineConstantForce2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.ConstantForce2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ConstantForce2D GetHashCode¶
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UnityEngineConstantForce2D.__GetHashCode__SystemInt32(UnityEngine.ConstantForce2D instance)¶
outputs: unnamed (Int32)
flow: none
ConstantForce2D GetInstanceID¶
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UnityEngineConstantForce2D.__GetInstanceID__SystemInt32(UnityEngine.ConstantForce2D instance)¶
outputs: unnamed (Int32)
flow: none
ConstantForce2D GetType¶
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UnityEngineConstantForce2D.__GetType__SystemType(UnityEngine.ConstantForce2D instance)¶
outputs: unnamed (Type)
flow: none
op_Implicit¶
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UnityEngineConstantForce2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
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UnityEngineConstantForce2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
ConstantForce2D set_enabled¶
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UnityEngineConstantForce2D.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.ConstantForce2D instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ConstantForce2D set_force¶
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UnityEngineConstantForce2D.__set_force__UnityEngineVector2__SystemVoid(UnityEngine.ConstantForce2D instanceUnityEngine.Vector2 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ConstantForce2D set_name¶
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UnityEngineConstantForce2D.__set_name__SystemString__SystemVoid(UnityEngine.ConstantForce2D instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ConstantForce2D set_relativeForce¶
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UnityEngineConstantForce2D.__set_relativeForce__UnityEngineVector2__SystemVoid(UnityEngine.ConstantForce2D instanceUnityEngine.Vector2 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ConstantForce2D set_torque¶
-
UnityEngineConstantForce2D.__set_torque__SystemSingle__SystemVoid(UnityEngine.ConstantForce2D instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ConstantForce2D ToString¶
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UnityEngineConstantForce2D.__ToString__SystemString(UnityEngine.ConstantForce2D instance)¶
outputs: unnamed (String)
flow: none