Camera¶
The Camera module.
Camera CalculateFrustumCorners¶
-
UnityEngineCamera.__CalculateFrustumCorners__UnityEngineRect_SystemSingle_UnityEngineCameraMonoOrStereoscopicEye_UnityEngineVector3Array__SystemVoid(UnityEngine.Camera instanceUnityEngine.Rect viewportSystem.Single zUnityEngine.Camera+MonoOrStereoscopicEye eyeUnityEngine.Vector3[] outCorners)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera CalculateObliqueMatrix¶
-
UnityEngineCamera.__CalculateObliqueMatrix__UnityEngineVector4__UnityEngineMatrix4x4(UnityEngine.Camera instanceUnityEngine.Vector4 clipPlane)¶
outputs: unnamed (Matrix4x4)
flow: none
Camera CalculateProjectionMatrixFromPhysicalProperties¶
-
UnityEngineCamera.__CalculateProjectionMatrixFromPhysicalProperties__UnityEngineMatrix4x4Ref_SystemSingle_UnityEngineVector2_UnityEngineVector2_SystemSingle_SystemSingle_UnityEngineCameraGateFitParameters__SystemVoid(System.Single focalLengthUnityEngine.Vector2 sensorSizeUnityEngine.Vector2 lensShiftSystem.Single nearClipSystem.Single farClipUnityEngine.Camera+GateFitParameters gateFitParameters)¶
outputs: output (Matrix4x4)
flow inputs: unnamed
flow outputs: unnamed
Camera CopyFrom¶
-
UnityEngineCamera.__CopyFrom__UnityEngineCamera__SystemVoid(UnityEngine.Camera instanceUnityEngine.Camera other)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera CopyStereoDeviceProjectionMatrixToNonJittered¶
-
UnityEngineCamera.__CopyStereoDeviceProjectionMatrixToNonJittered__UnityEngineCameraStereoscopicEye__SystemVoid(UnityEngine.Camera instanceUnityEngine.Camera+StereoscopicEye eye)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
op_Equality¶
-
UnityEngineCamera.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
Camera Equals¶
-
UnityEngineCamera.__Equals__SystemObject__SystemBoolean(UnityEngine.Camera instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
Camera FocalLengthToFOV¶
-
UnityEngineCamera.__FocalLengthToFOV__SystemSingle_SystemSingle__SystemSingle(System.Single focalLengthSystem.Single sensorSize)¶
outputs: unnamed (Single)
flow: none
Camera FOVToFocalLength¶
-
UnityEngineCamera.__FOVToFocalLength__SystemSingle_SystemSingle__SystemSingle(System.Single fovSystem.Single sensorSize)¶
outputs: unnamed (Single)
flow: none
Camera get_activeTexture¶
-
UnityEngineCamera.__get_activeTexture__UnityEngineRenderTexture(UnityEngine.Camera instance)¶
outputs: unnamed (RenderTexture)
flow: none
Camera get_actualRenderingPath¶
-
UnityEngineCamera.__get_actualRenderingPath__UnityEngineRenderingPath(UnityEngine.Camera instance)¶
outputs: unnamed (RenderingPath)
flow: none
Camera get_allowDynamicResolution¶
-
UnityEngineCamera.__get_allowDynamicResolution__SystemBoolean(UnityEngine.Camera instance)¶
outputs: unnamed (Boolean)
flow: none
Camera get_allowHDR¶
-
UnityEngineCamera.__get_allowHDR__SystemBoolean(UnityEngine.Camera instance)¶
outputs: unnamed (Boolean)
flow: none
Camera get_allowMSAA¶
-
UnityEngineCamera.__get_allowMSAA__SystemBoolean(UnityEngine.Camera instance)¶
outputs: unnamed (Boolean)
flow: none
Camera get_areVRStereoViewMatricesWithinSingleCullTolerance¶
-
UnityEngineCamera.__get_areVRStereoViewMatricesWithinSingleCullTolerance__SystemBoolean(UnityEngine.Camera instance)¶
outputs: unnamed (Boolean)
flow: none
Camera get_aspect¶
-
UnityEngineCamera.__get_aspect__SystemSingle(UnityEngine.Camera instance)¶
outputs: unnamed (Single)
flow: none
Camera get_backgroundColor¶
-
UnityEngineCamera.__get_backgroundColor__UnityEngineColor(UnityEngine.Camera instance)¶
outputs: unnamed (Color)
flow: none
Camera get_cameraToWorldMatrix¶
-
UnityEngineCamera.__get_cameraToWorldMatrix__UnityEngineMatrix4x4(UnityEngine.Camera instance)¶
outputs: unnamed (Matrix4x4)
flow: none
Camera get_cameraType¶
-
UnityEngineCamera.__get_cameraType__UnityEngineCameraType(UnityEngine.Camera instance)¶
outputs: unnamed (CameraType)
flow: none
Camera get_clearFlags¶
-
UnityEngineCamera.__get_clearFlags__UnityEngineCameraClearFlags(UnityEngine.Camera instance)¶
outputs: unnamed (CameraClearFlags)
flow: none
Camera get_clearStencilAfterLightingPass¶
-
UnityEngineCamera.__get_clearStencilAfterLightingPass__SystemBoolean(UnityEngine.Camera instance)¶
outputs: unnamed (Boolean)
flow: none
Camera get_cullingMask¶
-
UnityEngineCamera.__get_cullingMask__SystemInt32(UnityEngine.Camera instance)¶
outputs: unnamed (Int32)
flow: none
Camera get_cullingMatrix¶
-
UnityEngineCamera.__get_cullingMatrix__UnityEngineMatrix4x4(UnityEngine.Camera instance)¶
outputs: unnamed (Matrix4x4)
flow: none
Camera get_depth¶
-
UnityEngineCamera.__get_depth__SystemSingle(UnityEngine.Camera instance)¶
outputs: unnamed (Single)
flow: none
Camera get_depthTextureMode¶
-
UnityEngineCamera.__get_depthTextureMode__UnityEngineDepthTextureMode(UnityEngine.Camera instance)¶
outputs: unnamed (DepthTextureMode)
flow: none
Camera get_enabled¶
-
UnityEngineCamera.__get_enabled__SystemBoolean(UnityEngine.Camera instance)¶
outputs: unnamed (Boolean)
flow: none
Camera get_eventMask¶
-
UnityEngineCamera.__get_eventMask__SystemInt32(UnityEngine.Camera instance)¶
outputs: unnamed (Int32)
flow: none
Camera get_farClipPlane¶
-
UnityEngineCamera.__get_farClipPlane__SystemSingle(UnityEngine.Camera instance)¶
outputs: unnamed (Single)
flow: none
Camera get_fieldOfView¶
-
UnityEngineCamera.__get_fieldOfView__SystemSingle(UnityEngine.Camera instance)¶
outputs: unnamed (Single)
flow: none
Camera get_focalLength¶
-
UnityEngineCamera.__get_focalLength__SystemSingle(UnityEngine.Camera instance)¶
outputs: unnamed (Single)
flow: none
Camera get_forceIntoRenderTexture¶
-
UnityEngineCamera.__get_forceIntoRenderTexture__SystemBoolean(UnityEngine.Camera instance)¶
outputs: unnamed (Boolean)
flow: none
Camera get_gameObject¶
-
UnityEngineCamera.__get_gameObject__UnityEngineGameObject(UnityEngine.Camera instance)¶
outputs: unnamed (GameObject)
flow: none
Camera get_gateFit¶
-
UnityEngineCamera.__get_gateFit__UnityEngineCameraGateFitMode(UnityEngine.Camera instance)¶
outputs: unnamed (GateFitMode)
flow: none
Camera get_layerCullDistances¶
-
UnityEngineCamera.__get_layerCullDistances__SystemSingleArray(UnityEngine.Camera instance)¶
outputs: unnamed (Single[])
flow: none
Camera get_layerCullSpherical¶
-
UnityEngineCamera.__get_layerCullSpherical__SystemBoolean(UnityEngine.Camera instance)¶
outputs: unnamed (Boolean)
flow: none
Camera get_lensShift¶
-
UnityEngineCamera.__get_lensShift__UnityEngineVector2(UnityEngine.Camera instance)¶
outputs: unnamed (Vector2)
flow: none
Camera get_name¶
-
UnityEngineCamera.__get_name__SystemString(UnityEngine.Camera instance)¶
outputs: unnamed (String)
flow: none
Camera get_nearClipPlane¶
-
UnityEngineCamera.__get_nearClipPlane__SystemSingle(UnityEngine.Camera instance)¶
outputs: unnamed (Single)
flow: none
Camera get_nonJitteredProjectionMatrix¶
-
UnityEngineCamera.__get_nonJitteredProjectionMatrix__UnityEngineMatrix4x4(UnityEngine.Camera instance)¶
outputs: unnamed (Matrix4x4)
flow: none
Camera get_onPostRender¶
-
UnityEngineCamera.__get_onPostRender__UnityEngineCameraCameraCallback()¶
outputs: unnamed (CameraCallback)
flow: none
Camera get_onPreCull¶
-
UnityEngineCamera.__get_onPreCull__UnityEngineCameraCameraCallback()¶
outputs: unnamed (CameraCallback)
flow: none
Camera get_onPreRender¶
-
UnityEngineCamera.__get_onPreRender__UnityEngineCameraCameraCallback()¶
outputs: unnamed (CameraCallback)
flow: none
Camera get_opaqueSortMode¶
-
UnityEngineCamera.__get_opaqueSortMode__UnityEngineRenderingOpaqueSortMode(UnityEngine.Camera instance)¶
outputs: unnamed (OpaqueSortMode)
flow: none
Camera get_orthographic¶
-
UnityEngineCamera.__get_orthographic__SystemBoolean(UnityEngine.Camera instance)¶
outputs: unnamed (Boolean)
flow: none
Camera get_orthographicSize¶
-
UnityEngineCamera.__get_orthographicSize__SystemSingle(UnityEngine.Camera instance)¶
outputs: unnamed (Single)
flow: none
Camera get_pixelHeight¶
-
UnityEngineCamera.__get_pixelHeight__SystemInt32(UnityEngine.Camera instance)¶
outputs: unnamed (Int32)
flow: none
Camera get_pixelRect¶
-
UnityEngineCamera.__get_pixelRect__UnityEngineRect(UnityEngine.Camera instance)¶
outputs: unnamed (Rect)
flow: none
Camera get_pixelWidth¶
-
UnityEngineCamera.__get_pixelWidth__SystemInt32(UnityEngine.Camera instance)¶
outputs: unnamed (Int32)
flow: none
Camera get_previousViewProjectionMatrix¶
-
UnityEngineCamera.__get_previousViewProjectionMatrix__UnityEngineMatrix4x4(UnityEngine.Camera instance)¶
outputs: unnamed (Matrix4x4)
flow: none
Camera get_projectionMatrix¶
-
UnityEngineCamera.__get_projectionMatrix__UnityEngineMatrix4x4(UnityEngine.Camera instance)¶
outputs: unnamed (Matrix4x4)
flow: none
Camera get_rect¶
-
UnityEngineCamera.__get_rect__UnityEngineRect(UnityEngine.Camera instance)¶
outputs: unnamed (Rect)
flow: none
Camera get_renderingPath¶
-
UnityEngineCamera.__get_renderingPath__UnityEngineRenderingPath(UnityEngine.Camera instance)¶
outputs: unnamed (RenderingPath)
flow: none
Camera get_scaledPixelHeight¶
-
UnityEngineCamera.__get_scaledPixelHeight__SystemInt32(UnityEngine.Camera instance)¶
outputs: unnamed (Int32)
flow: none
Camera get_scaledPixelWidth¶
-
UnityEngineCamera.__get_scaledPixelWidth__SystemInt32(UnityEngine.Camera instance)¶
outputs: unnamed (Int32)
flow: none
Camera get_sensorSize¶
-
UnityEngineCamera.__get_sensorSize__UnityEngineVector2(UnityEngine.Camera instance)¶
outputs: unnamed (Vector2)
flow: none
Camera get_stereoActiveEye¶
-
UnityEngineCamera.__get_stereoActiveEye__UnityEngineCameraMonoOrStereoscopicEye(UnityEngine.Camera instance)¶
outputs: unnamed (MonoOrStereoscopicEye)
flow: none
Camera get_stereoConvergence¶
-
UnityEngineCamera.__get_stereoConvergence__SystemSingle(UnityEngine.Camera instance)¶
outputs: unnamed (Single)
flow: none
Camera get_stereoEnabled¶
-
UnityEngineCamera.__get_stereoEnabled__SystemBoolean(UnityEngine.Camera instance)¶
outputs: unnamed (Boolean)
flow: none
Camera get_stereoSeparation¶
-
UnityEngineCamera.__get_stereoSeparation__SystemSingle(UnityEngine.Camera instance)¶
outputs: unnamed (Single)
flow: none
Camera get_stereoTargetEye¶
-
UnityEngineCamera.__get_stereoTargetEye__UnityEngineStereoTargetEyeMask(UnityEngine.Camera instance)¶
outputs: unnamed (StereoTargetEyeMask)
flow: none
Camera get_targetDisplay¶
-
UnityEngineCamera.__get_targetDisplay__SystemInt32(UnityEngine.Camera instance)¶
outputs: unnamed (Int32)
flow: none
Camera get_targetTexture¶
-
UnityEngineCamera.__get_targetTexture__UnityEngineRenderTexture(UnityEngine.Camera instance)¶
outputs: unnamed (RenderTexture)
flow: none
Camera get_transform¶
-
UnityEngineCamera.__get_transform__UnityEngineTransform(UnityEngine.Camera instance)¶
outputs: unnamed (Transform)
flow: none
Camera get_transparencySortAxis¶
-
UnityEngineCamera.__get_transparencySortAxis__UnityEngineVector3(UnityEngine.Camera instance)¶
outputs: unnamed (Vector3)
flow: none
Camera get_transparencySortMode¶
-
UnityEngineCamera.__get_transparencySortMode__UnityEngineTransparencySortMode(UnityEngine.Camera instance)¶
outputs: unnamed (TransparencySortMode)
flow: none
Camera get_useJitteredProjectionMatrixForTransparentRendering¶
-
UnityEngineCamera.__get_useJitteredProjectionMatrixForTransparentRendering__SystemBoolean(UnityEngine.Camera instance)¶
outputs: unnamed (Boolean)
flow: none
Camera get_useOcclusionCulling¶
-
UnityEngineCamera.__get_useOcclusionCulling__SystemBoolean(UnityEngine.Camera instance)¶
outputs: unnamed (Boolean)
flow: none
Camera get_usePhysicalProperties¶
-
UnityEngineCamera.__get_usePhysicalProperties__SystemBoolean(UnityEngine.Camera instance)¶
outputs: unnamed (Boolean)
flow: none
Camera get_velocity¶
-
UnityEngineCamera.__get_velocity__UnityEngineVector3(UnityEngine.Camera instance)¶
outputs: unnamed (Vector3)
flow: none
Camera get_worldToCameraMatrix¶
-
UnityEngineCamera.__get_worldToCameraMatrix__UnityEngineMatrix4x4(UnityEngine.Camera instance)¶
outputs: unnamed (Matrix4x4)
flow: none
Camera GetComponent¶
-
UnityEngineCamera.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Camera instanceSystem.Type type)¶
outputs: unnamed (Component)
flow: none
Camera GetComponentInChildren¶
-
UnityEngineCamera.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Camera instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object)
flow: none
Camera GetComponentInParent¶
-
UnityEngineCamera.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Camera instanceSystem.Type t)¶
outputs: unnamed (Component)
flow: none
Camera GetComponents¶
-
UnityEngineCamera.__GetComponents__ListT__SystemVoid(UnityEngine.Camera instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera GetComponentsInChildren¶
-
UnityEngineCamera.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Camera instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera GetComponentsInParent¶
-
UnityEngineCamera.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Camera instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera GetHashCode¶
-
UnityEngineCamera.__GetHashCode__SystemInt32(UnityEngine.Camera instance)¶
outputs: unnamed (Int32)
flow: none
Camera GetInstanceID¶
-
UnityEngineCamera.__GetInstanceID__SystemInt32(UnityEngine.Camera instance)¶
outputs: unnamed (Int32)
flow: none
Camera GetStereoNonJitteredProjectionMatrix¶
-
UnityEngineCamera.__GetStereoNonJitteredProjectionMatrix__UnityEngineCameraStereoscopicEye__UnityEngineMatrix4x4(UnityEngine.Camera instanceUnityEngine.Camera+StereoscopicEye eye)¶
outputs: unnamed (Matrix4x4)
flow: none
Camera GetStereoProjectionMatrix¶
-
UnityEngineCamera.__GetStereoProjectionMatrix__UnityEngineCameraStereoscopicEye__UnityEngineMatrix4x4(UnityEngine.Camera instanceUnityEngine.Camera+StereoscopicEye eye)¶
outputs: unnamed (Matrix4x4)
flow: none
Camera GetStereoViewMatrix¶
-
UnityEngineCamera.__GetStereoViewMatrix__UnityEngineCameraStereoscopicEye__UnityEngineMatrix4x4(UnityEngine.Camera instanceUnityEngine.Camera+StereoscopicEye eye)¶
outputs: unnamed (Matrix4x4)
flow: none
Camera GetType¶
-
UnityEngineCamera.__GetType__SystemType(UnityEngine.Camera instance)¶
outputs: unnamed (Type)
flow: none
op_Implicit¶
-
UnityEngineCamera.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
-
UnityEngineCamera.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
Camera Render¶
-
UnityEngineCamera.__Render__SystemVoid(UnityEngine.Camera instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera RenderDontRestore¶
-
UnityEngineCamera.__RenderDontRestore__SystemVoid(UnityEngine.Camera instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera RenderToCubemap¶
-
UnityEngineCamera.__RenderToCubemap__UnityEngineCubemap__SystemBoolean(UnityEngine.Camera instanceUnityEngine.Cubemap cubemap)¶
outputs: unnamed (Boolean)
flow inputs: unnamed
flow outputs: unnamed
Camera RenderWithShader¶
-
UnityEngineCamera.__RenderWithShader__UnityEngineShader_SystemString__SystemVoid(UnityEngine.Camera instanceUnityEngine.Shader shaderSystem.String replacementTag)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera Reset¶
-
UnityEngineCamera.__Reset__SystemVoid(UnityEngine.Camera instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera ResetAspect¶
-
UnityEngineCamera.__ResetAspect__SystemVoid(UnityEngine.Camera instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera ResetCullingMatrix¶
-
UnityEngineCamera.__ResetCullingMatrix__SystemVoid(UnityEngine.Camera instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera ResetProjectionMatrix¶
-
UnityEngineCamera.__ResetProjectionMatrix__SystemVoid(UnityEngine.Camera instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera ResetReplacementShader¶
-
UnityEngineCamera.__ResetReplacementShader__SystemVoid(UnityEngine.Camera instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera ResetStereoProjectionMatrices¶
-
UnityEngineCamera.__ResetStereoProjectionMatrices__SystemVoid(UnityEngine.Camera instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera ResetStereoViewMatrices¶
-
UnityEngineCamera.__ResetStereoViewMatrices__SystemVoid(UnityEngine.Camera instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera ResetTransparencySortSettings¶
-
UnityEngineCamera.__ResetTransparencySortSettings__SystemVoid(UnityEngine.Camera instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera ResetWorldToCameraMatrix¶
-
UnityEngineCamera.__ResetWorldToCameraMatrix__SystemVoid(UnityEngine.Camera instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera ScreenPointToRay¶
-
UnityEngineCamera.__ScreenPointToRay__UnityEngineVector3__UnityEngineRay(UnityEngine.Camera instanceUnityEngine.Vector3 pos)¶
outputs: unnamed (Ray)
flow: none
Camera ScreenToViewportPoint¶
-
UnityEngineCamera.__ScreenToViewportPoint__UnityEngineVector3__UnityEngineVector3(UnityEngine.Camera instanceUnityEngine.Vector3 position)¶
outputs: unnamed (Vector3)
flow: none
Camera ScreenToWorldPoint¶
-
UnityEngineCamera.__ScreenToWorldPoint__UnityEngineVector3__UnityEngineVector3(UnityEngine.Camera instanceUnityEngine.Vector3 position)¶
outputs: unnamed (Vector3)
flow: none
Camera set_allowDynamicResolution¶
-
UnityEngineCamera.__set_allowDynamicResolution__SystemBoolean__SystemVoid(UnityEngine.Camera instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera set_allowHDR¶
-
UnityEngineCamera.__set_allowHDR__SystemBoolean__SystemVoid(UnityEngine.Camera instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera set_allowMSAA¶
-
UnityEngineCamera.__set_allowMSAA__SystemBoolean__SystemVoid(UnityEngine.Camera instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera set_aspect¶
-
UnityEngineCamera.__set_aspect__SystemSingle__SystemVoid(UnityEngine.Camera instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera set_backgroundColor¶
-
UnityEngineCamera.__set_backgroundColor__UnityEngineColor__SystemVoid(UnityEngine.Camera instanceUnityEngine.Color value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera set_cameraType¶
-
UnityEngineCamera.__set_cameraType__UnityEngineCameraType__SystemVoid(UnityEngine.Camera instanceUnityEngine.CameraType value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera set_clearFlags¶
-
UnityEngineCamera.__set_clearFlags__UnityEngineCameraClearFlags__SystemVoid(UnityEngine.Camera instanceUnityEngine.CameraClearFlags value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera set_clearStencilAfterLightingPass¶
-
UnityEngineCamera.__set_clearStencilAfterLightingPass__SystemBoolean__SystemVoid(UnityEngine.Camera instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera set_cullingMask¶
-
UnityEngineCamera.__set_cullingMask__SystemInt32__SystemVoid(UnityEngine.Camera instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera set_cullingMatrix¶
-
UnityEngineCamera.__set_cullingMatrix__UnityEngineMatrix4x4__SystemVoid(UnityEngine.Camera instanceUnityEngine.Matrix4x4 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera set_depth¶
-
UnityEngineCamera.__set_depth__SystemSingle__SystemVoid(UnityEngine.Camera instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera set_depthTextureMode¶
-
UnityEngineCamera.__set_depthTextureMode__UnityEngineDepthTextureMode__SystemVoid(UnityEngine.Camera instanceUnityEngine.DepthTextureMode value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera set_enabled¶
-
UnityEngineCamera.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.Camera instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera set_eventMask¶
-
UnityEngineCamera.__set_eventMask__SystemInt32__SystemVoid(UnityEngine.Camera instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera set_farClipPlane¶
-
UnityEngineCamera.__set_farClipPlane__SystemSingle__SystemVoid(UnityEngine.Camera instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera set_fieldOfView¶
-
UnityEngineCamera.__set_fieldOfView__SystemSingle__SystemVoid(UnityEngine.Camera instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera set_focalLength¶
-
UnityEngineCamera.__set_focalLength__SystemSingle__SystemVoid(UnityEngine.Camera instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera set_forceIntoRenderTexture¶
-
UnityEngineCamera.__set_forceIntoRenderTexture__SystemBoolean__SystemVoid(UnityEngine.Camera instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera set_gateFit¶
-
UnityEngineCamera.__set_gateFit__UnityEngineCameraGateFitMode__SystemVoid(UnityEngine.Camera instanceUnityEngine.Camera+GateFitMode value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera set_layerCullDistances¶
-
UnityEngineCamera.__set_layerCullDistances__SystemSingleArray__SystemVoid(UnityEngine.Camera instanceSystem.Single[] value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera set_layerCullSpherical¶
-
UnityEngineCamera.__set_layerCullSpherical__SystemBoolean__SystemVoid(UnityEngine.Camera instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera set_lensShift¶
-
UnityEngineCamera.__set_lensShift__UnityEngineVector2__SystemVoid(UnityEngine.Camera instanceUnityEngine.Vector2 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera set_name¶
-
UnityEngineCamera.__set_name__SystemString__SystemVoid(UnityEngine.Camera instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera set_nearClipPlane¶
-
UnityEngineCamera.__set_nearClipPlane__SystemSingle__SystemVoid(UnityEngine.Camera instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera set_nonJitteredProjectionMatrix¶
-
UnityEngineCamera.__set_nonJitteredProjectionMatrix__UnityEngineMatrix4x4__SystemVoid(UnityEngine.Camera instanceUnityEngine.Matrix4x4 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera set_onPostRender¶
-
UnityEngineCamera.__set_onPostRender__UnityEngineCameraCameraCallback(UnityEngine.Camera+CameraCallback)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera set_onPreCull¶
-
UnityEngineCamera.__set_onPreCull__UnityEngineCameraCameraCallback(UnityEngine.Camera+CameraCallback)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera set_onPreRender¶
-
UnityEngineCamera.__set_onPreRender__UnityEngineCameraCameraCallback(UnityEngine.Camera+CameraCallback)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera set_opaqueSortMode¶
-
UnityEngineCamera.__set_opaqueSortMode__UnityEngineRenderingOpaqueSortMode__SystemVoid(UnityEngine.Camera instanceUnityEngine.Rendering.OpaqueSortMode value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera set_orthographic¶
-
UnityEngineCamera.__set_orthographic__SystemBoolean__SystemVoid(UnityEngine.Camera instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera set_orthographicSize¶
-
UnityEngineCamera.__set_orthographicSize__SystemSingle__SystemVoid(UnityEngine.Camera instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera set_pixelRect¶
-
UnityEngineCamera.__set_pixelRect__UnityEngineRect__SystemVoid(UnityEngine.Camera instanceUnityEngine.Rect value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera set_projectionMatrix¶
-
UnityEngineCamera.__set_projectionMatrix__UnityEngineMatrix4x4__SystemVoid(UnityEngine.Camera instanceUnityEngine.Matrix4x4 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera set_rect¶
-
UnityEngineCamera.__set_rect__UnityEngineRect__SystemVoid(UnityEngine.Camera instanceUnityEngine.Rect value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera set_renderingPath¶
-
UnityEngineCamera.__set_renderingPath__UnityEngineRenderingPath__SystemVoid(UnityEngine.Camera instanceUnityEngine.RenderingPath value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera set_sensorSize¶
-
UnityEngineCamera.__set_sensorSize__UnityEngineVector2__SystemVoid(UnityEngine.Camera instanceUnityEngine.Vector2 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera set_stereoConvergence¶
-
UnityEngineCamera.__set_stereoConvergence__SystemSingle__SystemVoid(UnityEngine.Camera instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera set_stereoSeparation¶
-
UnityEngineCamera.__set_stereoSeparation__SystemSingle__SystemVoid(UnityEngine.Camera instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera set_stereoTargetEye¶
-
UnityEngineCamera.__set_stereoTargetEye__UnityEngineStereoTargetEyeMask__SystemVoid(UnityEngine.Camera instanceUnityEngine.StereoTargetEyeMask value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera set_targetDisplay¶
-
UnityEngineCamera.__set_targetDisplay__SystemInt32__SystemVoid(UnityEngine.Camera instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera set_targetTexture¶
-
UnityEngineCamera.__set_targetTexture__UnityEngineRenderTexture__SystemVoid(UnityEngine.Camera instanceUnityEngine.RenderTexture value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera set_transparencySortAxis¶
-
UnityEngineCamera.__set_transparencySortAxis__UnityEngineVector3__SystemVoid(UnityEngine.Camera instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera set_transparencySortMode¶
-
UnityEngineCamera.__set_transparencySortMode__UnityEngineTransparencySortMode__SystemVoid(UnityEngine.Camera instanceUnityEngine.TransparencySortMode value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera set_useJitteredProjectionMatrixForTransparentRendering¶
-
UnityEngineCamera.__set_useJitteredProjectionMatrixForTransparentRendering__SystemBoolean__SystemVoid(UnityEngine.Camera instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera set_useOcclusionCulling¶
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UnityEngineCamera.__set_useOcclusionCulling__SystemBoolean__SystemVoid(UnityEngine.Camera instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera set_usePhysicalProperties¶
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UnityEngineCamera.__set_usePhysicalProperties__SystemBoolean__SystemVoid(UnityEngine.Camera instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera set_worldToCameraMatrix¶
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UnityEngineCamera.__set_worldToCameraMatrix__UnityEngineMatrix4x4__SystemVoid(UnityEngine.Camera instanceUnityEngine.Matrix4x4 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera SetReplacementShader¶
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UnityEngineCamera.__SetReplacementShader__UnityEngineShader_SystemString__SystemVoid(UnityEngine.Camera instanceUnityEngine.Shader shaderSystem.String replacementTag)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera SetStereoProjectionMatrix¶
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UnityEngineCamera.__SetStereoProjectionMatrix__UnityEngineCameraStereoscopicEye_UnityEngineMatrix4x4__SystemVoid(UnityEngine.Camera instanceUnityEngine.Camera+StereoscopicEye eyeUnityEngine.Matrix4x4 matrix)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera SetStereoViewMatrix¶
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UnityEngineCamera.__SetStereoViewMatrix__UnityEngineCameraStereoscopicEye_UnityEngineMatrix4x4__SystemVoid(UnityEngine.Camera instanceUnityEngine.Camera+StereoscopicEye eyeUnityEngine.Matrix4x4 matrix)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera SetTargetBuffers¶
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UnityEngineCamera.__SetTargetBuffers__UnityEngineRenderBuffer_UnityEngineRenderBuffer__SystemVoid(UnityEngine.Camera instanceUnityEngine.RenderBuffer colorBufferUnityEngine.RenderBuffer depthBuffer)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera SetupCurrent¶
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UnityEngineCamera.__SetupCurrent__UnityEngineCamera__SystemVoid(UnityEngine.Camera cur)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera ToString¶
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UnityEngineCamera.__ToString__SystemString(UnityEngine.Camera instance)¶
outputs: unnamed (String)
flow: none
Camera ViewportPointToRay¶
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UnityEngineCamera.__ViewportPointToRay__UnityEngineVector3__UnityEngineRay(UnityEngine.Camera instanceUnityEngine.Vector3 pos)¶
outputs: unnamed (Ray)
flow: none
Camera ViewportToScreenPoint¶
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UnityEngineCamera.__ViewportToScreenPoint__UnityEngineVector3__UnityEngineVector3(UnityEngine.Camera instanceUnityEngine.Vector3 position)¶
outputs: unnamed (Vector3)
flow: none
Camera ViewportToWorldPoint¶
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UnityEngineCamera.__ViewportToWorldPoint__UnityEngineVector3__UnityEngineVector3(UnityEngine.Camera instanceUnityEngine.Vector3 position)¶
outputs: unnamed (Vector3)
flow: none
Camera WorldToScreenPoint¶
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UnityEngineCamera.__WorldToScreenPoint__UnityEngineVector3__UnityEngineVector3(UnityEngine.Camera instanceUnityEngine.Vector3 position)¶
outputs: unnamed (Vector3)
flow: none
Camera WorldToViewportPoint¶
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UnityEngineCamera.__WorldToViewportPoint__UnityEngineVector3__UnityEngineVector3(UnityEngine.Camera instanceUnityEngine.Vector3 position)¶
outputs: unnamed (Vector3)
flow: none