TextAsset

The TextAsset module.

op_Equality

UnityEngineTextAsset.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)

outputs: unnamed (Boolean)

flow: none

TextAsset Equals

UnityEngineTextAsset.__Equals__SystemObject__SystemBoolean(UnityEngine.TextAsset instanceSystem.Object other)

outputs: unnamed (Boolean)

flow: none

C# Documentation

TextAsset get_bytes

UnityEngineTextAsset.__get_bytes__SystemByteArray(UnityEngine.TextAsset instance)

outputs: unnamed (Byte[])

flow: none

Unity Documentation

TextAsset get_name

UnityEngineTextAsset.__get_name__SystemString(UnityEngine.TextAsset instance)

outputs: unnamed (String)

flow: none

Unity Documentation

TextAsset get_text

UnityEngineTextAsset.__get_text__SystemString(UnityEngine.TextAsset instance)

outputs: unnamed (String)

flow: none

Unity Documentation

TextAsset GetHashCode

UnityEngineTextAsset.__GetHashCode__SystemInt32(UnityEngine.TextAsset instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

TextAsset GetInstanceID

UnityEngineTextAsset.__GetInstanceID__SystemInt32(UnityEngine.TextAsset instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

TextAsset GetType

UnityEngineTextAsset.__GetType__SystemType(UnityEngine.TextAsset instance)

outputs: unnamed (Type)

flow: none

Unity Documentation

op_Implicit

UnityEngineTextAsset.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)

outputs: unnamed (Boolean)

flow: none

op_Inequality

UnityEngineTextAsset.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)

outputs: unnamed (Boolean)

flow: none

TextAsset set_name

UnityEngineTextAsset.__set_name__SystemString__SystemVoid(UnityEngine.TextAsset instanceSystem.String value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

TextAsset ToString

UnityEngineTextAsset.__ToString__SystemString(UnityEngine.TextAsset instance)

outputs: unnamed (String)

flow: none

Unity Documentation

TextAsset

Variable_UnityEngineTextAsset(UnityEngine.TextAsset TextAssetSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)

outputs: none

flow: none

Unity Documentation