Vector2¶
The Vector2 module.
Vector2¶
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Const_UnityEngineVector2(UnityEngine.Vector2 Vector2)¶
outputs: unnamed (Vector2)
flow: none
Vector2¶
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Variable_UnityEngineVector2(UnityEngine.Vector2 Vector2System.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)¶
outputs: none
flow: none
op_Addition¶
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UnityEngineVector2.__op_Addition__UnityEngineVector2_UnityEngineVector2__UnityEngineVector2(UnityEngine.Vector2 UnityEngine.Vector2)¶
outputs: unnamed (Vector2)
flow: none
Vector2 Angle¶
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UnityEngineVector2.__Angle__UnityEngineVector2_UnityEngineVector2__SystemSingle(UnityEngine.Vector2 fromUnityEngine.Vector2 to)¶
outputs: unnamed (Single)
flow: none
Vector2 ClampMagnitude¶
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UnityEngineVector2.__ClampMagnitude__UnityEngineVector2_SystemSingle__UnityEngineVector2(UnityEngine.Vector2 vectorSystem.Single maxLength)¶
outputs: unnamed (Vector2)
flow: none
ctor¶
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UnityEngineVector2.__ctor__SystemSingle_SystemSingle__UnityEngineVector2(System.Single System.Single)¶
outputs: unnamed (Vector2)
flow: none
Vector2 Distance¶
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UnityEngineVector2.__Distance__UnityEngineVector2_UnityEngineVector2__SystemSingle(UnityEngine.Vector2 aUnityEngine.Vector2 b)¶
outputs: unnamed (Single)
flow: none
op_Division¶
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UnityEngineVector2.__op_Division__UnityEngineVector2_UnityEngineVector2__UnityEngineVector2(UnityEngine.Vector2 UnityEngine.Vector2)¶
outputs: unnamed (Vector2)
flow: none
Vector2 Dot¶
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UnityEngineVector2.__Dot__UnityEngineVector2_UnityEngineVector2__SystemSingle(UnityEngine.Vector2 lhsUnityEngine.Vector2 rhs)¶
outputs: unnamed (Single)
flow: none
op_Equality¶
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UnityEngineVector2.__op_Equality__UnityEngineVector2_UnityEngineVector2__SystemBoolean(UnityEngine.Vector2 UnityEngine.Vector2)¶
outputs: unnamed (Boolean)
flow: none
Vector2 Equals¶
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UnityEngineVector2.__Equals__SystemObject__SystemBoolean(UnityEngine.Vector2 instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
Vector2 get_down¶
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UnityEngineVector2.__get_down__UnityEngineVector2()¶
outputs: unnamed (Vector2)
flow: none
Vector2 get_Item¶
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UnityEngineVector2.__get_Item__SystemInt32__SystemSingle(UnityEngine.Vector2 instanceSystem.Int32 index)¶
outputs: unnamed (Single)
flow: none
Vector2 get_kEpsilon¶
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UnityEngineVector2.__get_kEpsilon__SystemSingle()¶
outputs: unnamed (Single)
flow: none
Vector2 get_kEpsilonNormalSqrt¶
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UnityEngineVector2.__get_kEpsilonNormalSqrt__SystemSingle()¶
outputs: unnamed (Single)
flow: none
Vector2 get_left¶
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UnityEngineVector2.__get_left__UnityEngineVector2()¶
outputs: unnamed (Vector2)
flow: none
Vector2 get_magnitude¶
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UnityEngineVector2.__get_magnitude__SystemSingle(UnityEngine.Vector2 instance)¶
outputs: unnamed (Single)
flow: none
Vector2 get_negativeInfinity¶
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UnityEngineVector2.__get_negativeInfinity__UnityEngineVector2()¶
outputs: unnamed (Vector2)
flow: none
Vector2 get_normalized¶
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UnityEngineVector2.__get_normalized__UnityEngineVector2(UnityEngine.Vector2 instance)¶
outputs: unnamed (Vector2)
flow: none
Vector2 get_one¶
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UnityEngineVector2.__get_one__UnityEngineVector2()¶
outputs: unnamed (Vector2)
flow: none
Vector2 get_positiveInfinity¶
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UnityEngineVector2.__get_positiveInfinity__UnityEngineVector2()¶
outputs: unnamed (Vector2)
flow: none
Vector2 get_right¶
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UnityEngineVector2.__get_right__UnityEngineVector2()¶
outputs: unnamed (Vector2)
flow: none
Vector2 get_sqrMagnitude¶
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UnityEngineVector2.__get_sqrMagnitude__SystemSingle(UnityEngine.Vector2 instance)¶
outputs: unnamed (Single)
flow: none
Vector2 get_up¶
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UnityEngineVector2.__get_up__UnityEngineVector2()¶
outputs: unnamed (Vector2)
flow: none
Vector2 get_x¶
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UnityEngineVector2.__get_x__SystemSingle(UnityEngine.Vector2)¶
outputs: unnamed (Single)
flow: none
Vector2 get_y¶
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UnityEngineVector2.__get_y__SystemSingle(UnityEngine.Vector2)¶
outputs: unnamed (Single)
flow: none
Vector2 get_zero¶
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UnityEngineVector2.__get_zero__UnityEngineVector2()¶
outputs: unnamed (Vector2)
flow: none
Vector2 GetHashCode¶
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UnityEngineVector2.__GetHashCode__SystemInt32(UnityEngine.Vector2 instance)¶
outputs: unnamed (Int32)
flow: none
Vector2 GetType¶
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UnityEngineVector2.__GetType__SystemType(UnityEngine.Vector2 instance)¶
outputs: unnamed (Type)
flow: none
op_Implicit¶
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UnityEngineVector2.__op_Implicit__UnityEngineVector3__UnityEngineVector2(UnityEngine.Vector3)¶
outputs: unnamed (Vector2)
flow: none
op_Inequality¶
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UnityEngineVector2.__op_Inequality__UnityEngineVector2_UnityEngineVector2__SystemBoolean(UnityEngine.Vector2 UnityEngine.Vector2)¶
outputs: unnamed (Boolean)
flow: none
Vector2 Lerp¶
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UnityEngineVector2.__Lerp__UnityEngineVector2_UnityEngineVector2_SystemSingle__UnityEngineVector2(UnityEngine.Vector2 aUnityEngine.Vector2 bSystem.Single t)¶
outputs: unnamed (Vector2)
flow: none
Vector2 LerpUnclamped¶
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UnityEngineVector2.__LerpUnclamped__UnityEngineVector2_UnityEngineVector2_SystemSingle__UnityEngineVector2(UnityEngine.Vector2 aUnityEngine.Vector2 bSystem.Single t)¶
outputs: unnamed (Vector2)
flow: none
Vector2 Max¶
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UnityEngineVector2.__Max__UnityEngineVector2_UnityEngineVector2__UnityEngineVector2(UnityEngine.Vector2 lhsUnityEngine.Vector2 rhs)¶
outputs: unnamed (Vector2)
flow: none
Vector2 Min¶
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UnityEngineVector2.__Min__UnityEngineVector2_UnityEngineVector2__UnityEngineVector2(UnityEngine.Vector2 lhsUnityEngine.Vector2 rhs)¶
outputs: unnamed (Vector2)
flow: none
Vector2 MoveTowards¶
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UnityEngineVector2.__MoveTowards__UnityEngineVector2_UnityEngineVector2_SystemSingle__UnityEngineVector2(UnityEngine.Vector2 currentUnityEngine.Vector2 targetSystem.Single maxDistanceDelta)¶
outputs: unnamed (Vector2)
flow: none
op_Multiply¶
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UnityEngineVector2.__op_Multiply__UnityEngineVector2_UnityEngineVector2__UnityEngineVector2(UnityEngine.Vector2 UnityEngine.Vector2)¶
outputs: unnamed (Vector2)
flow: none
Vector2 Normalize¶
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UnityEngineVector2.__Normalize__SystemVoid(UnityEngine.Vector2 instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Vector2 Perpendicular¶
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UnityEngineVector2.__Perpendicular__UnityEngineVector2__UnityEngineVector2(UnityEngine.Vector2 inDirection)¶
outputs: unnamed (Vector2)
flow: none
Vector2 Reflect¶
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UnityEngineVector2.__Reflect__UnityEngineVector2_UnityEngineVector2__UnityEngineVector2(UnityEngine.Vector2 inDirectionUnityEngine.Vector2 inNormal)¶
outputs: unnamed (Vector2)
flow: none
Vector2 Scale¶
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UnityEngineVector2.__Scale__UnityEngineVector2_UnityEngineVector2__UnityEngineVector2(UnityEngine.Vector2 aUnityEngine.Vector2 b)¶
outputs: unnamed (Vector2)
flow: none
Vector2 set_Item¶
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UnityEngineVector2.__set_Item__SystemInt32_SystemSingle__SystemVoid(UnityEngine.Vector2 instanceSystem.Int32 indexSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Vector2 set_x¶
-
UnityEngineVector2.__set_x__SystemSingle(UnityEngine.Vector2 System.Single)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Vector2 set_y¶
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UnityEngineVector2.__set_y__SystemSingle(UnityEngine.Vector2 System.Single)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Vector2 Set¶
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UnityEngineVector2.__Set__SystemSingle_SystemSingle__SystemVoid(UnityEngine.Vector2 instanceSystem.Single newXSystem.Single newY)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Vector2 SignedAngle¶
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UnityEngineVector2.__SignedAngle__UnityEngineVector2_UnityEngineVector2__SystemSingle(UnityEngine.Vector2 fromUnityEngine.Vector2 to)¶
outputs: unnamed (Single)
flow: none
Vector2 SmoothDamp¶
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UnityEngineVector2.__SmoothDamp__UnityEngineVector2_UnityEngineVector2_UnityEngineVector2Ref_SystemSingle_SystemSingle_SystemSingle__UnityEngineVector2(UnityEngine.Vector2 currentUnityEngine.Vector2 targetSystem.Single smoothTimeSystem.Single maxSpeedSystem.Single deltaTime)¶
outputs: currentVelocity (Vector2), unnamed (Vector2)
flow: none
Vector2 SqrMagnitude¶
-
UnityEngineVector2.__SqrMagnitude__UnityEngineVector2__SystemSingle(UnityEngine.Vector2 a)¶
outputs: unnamed (Single)
flow: none
op_Subtraction¶
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UnityEngineVector2.__op_Subtraction__UnityEngineVector2_UnityEngineVector2__UnityEngineVector2(UnityEngine.Vector2 UnityEngine.Vector2)¶
outputs: unnamed (Vector2)
flow: none