PhysicMaterial¶
The PhysicMaterial module.
op_Equality¶
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UnityEnginePhysicMaterial.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
PhysicMaterial Equals¶
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UnityEnginePhysicMaterial.__Equals__SystemObject__SystemBoolean(UnityEngine.PhysicMaterial instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
PhysicMaterial get_bounceCombine¶
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UnityEnginePhysicMaterial.__get_bounceCombine__UnityEnginePhysicMaterialCombine(UnityEngine.PhysicMaterial instance)¶
outputs: unnamed (PhysicMaterialCombine)
flow: none
PhysicMaterial get_bounciness¶
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UnityEnginePhysicMaterial.__get_bounciness__SystemSingle(UnityEngine.PhysicMaterial instance)¶
outputs: unnamed (Single)
flow: none
PhysicMaterial get_dynamicFriction¶
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UnityEnginePhysicMaterial.__get_dynamicFriction__SystemSingle(UnityEngine.PhysicMaterial instance)¶
outputs: unnamed (Single)
flow: none
PhysicMaterial get_frictionCombine¶
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UnityEnginePhysicMaterial.__get_frictionCombine__UnityEnginePhysicMaterialCombine(UnityEngine.PhysicMaterial instance)¶
outputs: unnamed (PhysicMaterialCombine)
flow: none
PhysicMaterial get_name¶
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UnityEnginePhysicMaterial.__get_name__SystemString(UnityEngine.PhysicMaterial instance)¶
outputs: unnamed (String)
flow: none
PhysicMaterial get_staticFriction¶
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UnityEnginePhysicMaterial.__get_staticFriction__SystemSingle(UnityEngine.PhysicMaterial instance)¶
outputs: unnamed (Single)
flow: none
PhysicMaterial GetHashCode¶
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UnityEnginePhysicMaterial.__GetHashCode__SystemInt32(UnityEngine.PhysicMaterial instance)¶
outputs: unnamed (Int32)
flow: none
PhysicMaterial GetInstanceID¶
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UnityEnginePhysicMaterial.__GetInstanceID__SystemInt32(UnityEngine.PhysicMaterial instance)¶
outputs: unnamed (Int32)
flow: none
PhysicMaterial GetType¶
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UnityEnginePhysicMaterial.__GetType__SystemType(UnityEngine.PhysicMaterial instance)¶
outputs: unnamed (Type)
flow: none
op_Implicit¶
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UnityEnginePhysicMaterial.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
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UnityEnginePhysicMaterial.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
PhysicMaterial set_bounceCombine¶
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UnityEnginePhysicMaterial.__set_bounceCombine__UnityEnginePhysicMaterialCombine__SystemVoid(UnityEngine.PhysicMaterial instanceUnityEngine.PhysicMaterialCombine value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
PhysicMaterial set_bounciness¶
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UnityEnginePhysicMaterial.__set_bounciness__SystemSingle__SystemVoid(UnityEngine.PhysicMaterial instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
PhysicMaterial set_dynamicFriction¶
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UnityEnginePhysicMaterial.__set_dynamicFriction__SystemSingle__SystemVoid(UnityEngine.PhysicMaterial instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
PhysicMaterial set_frictionCombine¶
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UnityEnginePhysicMaterial.__set_frictionCombine__UnityEnginePhysicMaterialCombine__SystemVoid(UnityEngine.PhysicMaterial instanceUnityEngine.PhysicMaterialCombine value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
PhysicMaterial set_name¶
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UnityEnginePhysicMaterial.__set_name__SystemString__SystemVoid(UnityEngine.PhysicMaterial instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
PhysicMaterial set_staticFriction¶
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UnityEnginePhysicMaterial.__set_staticFriction__SystemSingle__SystemVoid(UnityEngine.PhysicMaterial instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
PhysicMaterial ToString¶
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UnityEnginePhysicMaterial.__ToString__SystemString(UnityEngine.PhysicMaterial instance)¶
outputs: unnamed (String)
flow: none