SurfaceEffector2D

The SurfaceEffector2D module.

op_Equality

UnityEngineSurfaceEffector2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)

outputs: unnamed (Boolean)

flow: none

SurfaceEffector2D Equals

UnityEngineSurfaceEffector2D.__Equals__SystemObject__SystemBoolean(UnityEngine.SurfaceEffector2D instanceSystem.Object other)

outputs: unnamed (Boolean)

flow: none

C# Documentation

SurfaceEffector2D get_colliderMask

UnityEngineSurfaceEffector2D.__get_colliderMask__SystemInt32(UnityEngine.SurfaceEffector2D instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

SurfaceEffector2D get_enabled

UnityEngineSurfaceEffector2D.__get_enabled__SystemBoolean(UnityEngine.SurfaceEffector2D instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

SurfaceEffector2D get_forceScale

UnityEngineSurfaceEffector2D.__get_forceScale__SystemSingle(UnityEngine.SurfaceEffector2D instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

SurfaceEffector2D get_gameObject

UnityEngineSurfaceEffector2D.__get_gameObject__UnityEngineGameObject(UnityEngine.SurfaceEffector2D instance)

outputs: unnamed (GameObject)

flow: none

Unity Documentation

SurfaceEffector2D get_name

UnityEngineSurfaceEffector2D.__get_name__SystemString(UnityEngine.SurfaceEffector2D instance)

outputs: unnamed (String)

flow: none

Unity Documentation

SurfaceEffector2D get_speed

UnityEngineSurfaceEffector2D.__get_speed__SystemSingle(UnityEngine.SurfaceEffector2D instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

SurfaceEffector2D get_speedVariation

UnityEngineSurfaceEffector2D.__get_speedVariation__SystemSingle(UnityEngine.SurfaceEffector2D instance)

outputs: unnamed (Single)

flow: none

Unity Documentation

SurfaceEffector2D get_transform

UnityEngineSurfaceEffector2D.__get_transform__UnityEngineTransform(UnityEngine.SurfaceEffector2D instance)

outputs: unnamed (Transform)

flow: none

Unity Documentation

SurfaceEffector2D get_useBounce

UnityEngineSurfaceEffector2D.__get_useBounce__SystemBoolean(UnityEngine.SurfaceEffector2D instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

SurfaceEffector2D get_useColliderMask

UnityEngineSurfaceEffector2D.__get_useColliderMask__SystemBoolean(UnityEngine.SurfaceEffector2D instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

SurfaceEffector2D get_useContactForce

UnityEngineSurfaceEffector2D.__get_useContactForce__SystemBoolean(UnityEngine.SurfaceEffector2D instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

SurfaceEffector2D get_useFriction

UnityEngineSurfaceEffector2D.__get_useFriction__SystemBoolean(UnityEngine.SurfaceEffector2D instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

SurfaceEffector2D GetComponent

UnityEngineSurfaceEffector2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.SurfaceEffector2D instanceSystem.Type type)

outputs: unnamed (Component)

flow: none

Unity Documentation

SurfaceEffector2D GetComponentInChildren

UnityEngineSurfaceEffector2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.SurfaceEffector2D instanceSystem.Boolean includeInactiveSystem.Type type)

outputs: T (Object)

flow: none

Unity Documentation

SurfaceEffector2D GetComponentInParent

UnityEngineSurfaceEffector2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.SurfaceEffector2D instanceSystem.Type t)

outputs: unnamed (Component)

flow: none

Unity Documentation

SurfaceEffector2D GetComponents

UnityEngineSurfaceEffector2D.__GetComponents__ListT__SystemVoid(UnityEngine.SurfaceEffector2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

SurfaceEffector2D GetComponentsInChildren

UnityEngineSurfaceEffector2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.SurfaceEffector2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

SurfaceEffector2D GetComponentsInParent

UnityEngineSurfaceEffector2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.SurfaceEffector2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

SurfaceEffector2D GetHashCode

UnityEngineSurfaceEffector2D.__GetHashCode__SystemInt32(UnityEngine.SurfaceEffector2D instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

SurfaceEffector2D GetInstanceID

UnityEngineSurfaceEffector2D.__GetInstanceID__SystemInt32(UnityEngine.SurfaceEffector2D instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

SurfaceEffector2D GetType

UnityEngineSurfaceEffector2D.__GetType__SystemType(UnityEngine.SurfaceEffector2D instance)

outputs: unnamed (Type)

flow: none

Unity Documentation

op_Implicit

UnityEngineSurfaceEffector2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)

outputs: unnamed (Boolean)

flow: none

op_Inequality

UnityEngineSurfaceEffector2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)

outputs: unnamed (Boolean)

flow: none

SurfaceEffector2D set_colliderMask

UnityEngineSurfaceEffector2D.__set_colliderMask__SystemInt32__SystemVoid(UnityEngine.SurfaceEffector2D instanceSystem.Int32 value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

SurfaceEffector2D set_enabled

UnityEngineSurfaceEffector2D.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.SurfaceEffector2D instanceSystem.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

SurfaceEffector2D set_forceScale

UnityEngineSurfaceEffector2D.__set_forceScale__SystemSingle__SystemVoid(UnityEngine.SurfaceEffector2D instanceSystem.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

SurfaceEffector2D set_name

UnityEngineSurfaceEffector2D.__set_name__SystemString__SystemVoid(UnityEngine.SurfaceEffector2D instanceSystem.String value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

SurfaceEffector2D set_speed

UnityEngineSurfaceEffector2D.__set_speed__SystemSingle__SystemVoid(UnityEngine.SurfaceEffector2D instanceSystem.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

SurfaceEffector2D set_speedVariation

UnityEngineSurfaceEffector2D.__set_speedVariation__SystemSingle__SystemVoid(UnityEngine.SurfaceEffector2D instanceSystem.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

SurfaceEffector2D set_useBounce

UnityEngineSurfaceEffector2D.__set_useBounce__SystemBoolean__SystemVoid(UnityEngine.SurfaceEffector2D instanceSystem.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

SurfaceEffector2D set_useColliderMask

UnityEngineSurfaceEffector2D.__set_useColliderMask__SystemBoolean__SystemVoid(UnityEngine.SurfaceEffector2D instanceSystem.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

SurfaceEffector2D set_useContactForce

UnityEngineSurfaceEffector2D.__set_useContactForce__SystemBoolean__SystemVoid(UnityEngine.SurfaceEffector2D instanceSystem.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

SurfaceEffector2D set_useFriction

UnityEngineSurfaceEffector2D.__set_useFriction__SystemBoolean__SystemVoid(UnityEngine.SurfaceEffector2D instanceSystem.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

SurfaceEffector2D ToString

UnityEngineSurfaceEffector2D.__ToString__SystemString(UnityEngine.SurfaceEffector2D instance)

outputs: unnamed (String)

flow: none

Unity Documentation

SurfaceEffector2D

Variable_UnityEngineSurfaceEffector2D(UnityEngine.SurfaceEffector2D SurfaceEffector2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)

outputs: none

flow: none

Unity Documentation