SurfaceEffector2D¶
The SurfaceEffector2D module.
op_Equality¶
-
UnityEngineSurfaceEffector2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
SurfaceEffector2D Equals¶
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UnityEngineSurfaceEffector2D.__Equals__SystemObject__SystemBoolean(UnityEngine.SurfaceEffector2D instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
SurfaceEffector2D get_colliderMask¶
-
UnityEngineSurfaceEffector2D.__get_colliderMask__SystemInt32(UnityEngine.SurfaceEffector2D instance)¶
outputs: unnamed (Int32)
flow: none
SurfaceEffector2D get_enabled¶
-
UnityEngineSurfaceEffector2D.__get_enabled__SystemBoolean(UnityEngine.SurfaceEffector2D instance)¶
outputs: unnamed (Boolean)
flow: none
SurfaceEffector2D get_forceScale¶
-
UnityEngineSurfaceEffector2D.__get_forceScale__SystemSingle(UnityEngine.SurfaceEffector2D instance)¶
outputs: unnamed (Single)
flow: none
SurfaceEffector2D get_gameObject¶
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UnityEngineSurfaceEffector2D.__get_gameObject__UnityEngineGameObject(UnityEngine.SurfaceEffector2D instance)¶
outputs: unnamed (GameObject)
flow: none
SurfaceEffector2D get_name¶
-
UnityEngineSurfaceEffector2D.__get_name__SystemString(UnityEngine.SurfaceEffector2D instance)¶
outputs: unnamed (String)
flow: none
SurfaceEffector2D get_speed¶
-
UnityEngineSurfaceEffector2D.__get_speed__SystemSingle(UnityEngine.SurfaceEffector2D instance)¶
outputs: unnamed (Single)
flow: none
SurfaceEffector2D get_speedVariation¶
-
UnityEngineSurfaceEffector2D.__get_speedVariation__SystemSingle(UnityEngine.SurfaceEffector2D instance)¶
outputs: unnamed (Single)
flow: none
SurfaceEffector2D get_transform¶
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UnityEngineSurfaceEffector2D.__get_transform__UnityEngineTransform(UnityEngine.SurfaceEffector2D instance)¶
outputs: unnamed (Transform)
flow: none
SurfaceEffector2D get_useBounce¶
-
UnityEngineSurfaceEffector2D.__get_useBounce__SystemBoolean(UnityEngine.SurfaceEffector2D instance)¶
outputs: unnamed (Boolean)
flow: none
SurfaceEffector2D get_useColliderMask¶
-
UnityEngineSurfaceEffector2D.__get_useColliderMask__SystemBoolean(UnityEngine.SurfaceEffector2D instance)¶
outputs: unnamed (Boolean)
flow: none
SurfaceEffector2D get_useContactForce¶
-
UnityEngineSurfaceEffector2D.__get_useContactForce__SystemBoolean(UnityEngine.SurfaceEffector2D instance)¶
outputs: unnamed (Boolean)
flow: none
SurfaceEffector2D get_useFriction¶
-
UnityEngineSurfaceEffector2D.__get_useFriction__SystemBoolean(UnityEngine.SurfaceEffector2D instance)¶
outputs: unnamed (Boolean)
flow: none
SurfaceEffector2D GetComponent¶
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UnityEngineSurfaceEffector2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.SurfaceEffector2D instanceSystem.Type type)¶
outputs: unnamed (Component)
flow: none
SurfaceEffector2D GetComponentInChildren¶
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UnityEngineSurfaceEffector2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.SurfaceEffector2D instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object)
flow: none
SurfaceEffector2D GetComponentInParent¶
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UnityEngineSurfaceEffector2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.SurfaceEffector2D instanceSystem.Type t)¶
outputs: unnamed (Component)
flow: none
SurfaceEffector2D GetComponents¶
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UnityEngineSurfaceEffector2D.__GetComponents__ListT__SystemVoid(UnityEngine.SurfaceEffector2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SurfaceEffector2D GetComponentsInChildren¶
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UnityEngineSurfaceEffector2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.SurfaceEffector2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SurfaceEffector2D GetComponentsInParent¶
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UnityEngineSurfaceEffector2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.SurfaceEffector2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SurfaceEffector2D GetHashCode¶
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UnityEngineSurfaceEffector2D.__GetHashCode__SystemInt32(UnityEngine.SurfaceEffector2D instance)¶
outputs: unnamed (Int32)
flow: none
SurfaceEffector2D GetInstanceID¶
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UnityEngineSurfaceEffector2D.__GetInstanceID__SystemInt32(UnityEngine.SurfaceEffector2D instance)¶
outputs: unnamed (Int32)
flow: none
SurfaceEffector2D GetType¶
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UnityEngineSurfaceEffector2D.__GetType__SystemType(UnityEngine.SurfaceEffector2D instance)¶
outputs: unnamed (Type)
flow: none
op_Implicit¶
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UnityEngineSurfaceEffector2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
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UnityEngineSurfaceEffector2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
SurfaceEffector2D set_colliderMask¶
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UnityEngineSurfaceEffector2D.__set_colliderMask__SystemInt32__SystemVoid(UnityEngine.SurfaceEffector2D instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SurfaceEffector2D set_enabled¶
-
UnityEngineSurfaceEffector2D.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.SurfaceEffector2D instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SurfaceEffector2D set_forceScale¶
-
UnityEngineSurfaceEffector2D.__set_forceScale__SystemSingle__SystemVoid(UnityEngine.SurfaceEffector2D instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SurfaceEffector2D set_name¶
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UnityEngineSurfaceEffector2D.__set_name__SystemString__SystemVoid(UnityEngine.SurfaceEffector2D instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SurfaceEffector2D set_speed¶
-
UnityEngineSurfaceEffector2D.__set_speed__SystemSingle__SystemVoid(UnityEngine.SurfaceEffector2D instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SurfaceEffector2D set_speedVariation¶
-
UnityEngineSurfaceEffector2D.__set_speedVariation__SystemSingle__SystemVoid(UnityEngine.SurfaceEffector2D instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SurfaceEffector2D set_useBounce¶
-
UnityEngineSurfaceEffector2D.__set_useBounce__SystemBoolean__SystemVoid(UnityEngine.SurfaceEffector2D instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SurfaceEffector2D set_useColliderMask¶
-
UnityEngineSurfaceEffector2D.__set_useColliderMask__SystemBoolean__SystemVoid(UnityEngine.SurfaceEffector2D instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SurfaceEffector2D set_useContactForce¶
-
UnityEngineSurfaceEffector2D.__set_useContactForce__SystemBoolean__SystemVoid(UnityEngine.SurfaceEffector2D instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SurfaceEffector2D set_useFriction¶
-
UnityEngineSurfaceEffector2D.__set_useFriction__SystemBoolean__SystemVoid(UnityEngine.SurfaceEffector2D instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
SurfaceEffector2D ToString¶
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UnityEngineSurfaceEffector2D.__ToString__SystemString(UnityEngine.SurfaceEffector2D instance)¶
outputs: unnamed (String)
flow: none