Ray¶
The Ray module.
ctor¶
-
UnityEngineRay.__ctor__UnityEngineVector3_UnityEngineVector3__UnityEngineRay(UnityEngine.Vector3 UnityEngine.Vector3)¶
outputs: unnamed (Ray)
flow: none
Ray Equals¶
-
UnityEngineRay.__Equals__SystemObject__SystemBoolean(UnityEngine.Ray instanceSystem.Object obj)¶
outputs: unnamed (Boolean)
flow: none
Ray get_direction¶
-
UnityEngineRay.__get_direction__UnityEngineVector3(UnityEngine.Ray instance)¶
outputs: unnamed (Vector3)
flow: none
Ray get_origin¶
-
UnityEngineRay.__get_origin__UnityEngineVector3(UnityEngine.Ray instance)¶
outputs: unnamed (Vector3)
flow: none
Ray GetHashCode¶
-
UnityEngineRay.__GetHashCode__SystemInt32(UnityEngine.Ray instance)¶
outputs: unnamed (Int32)
flow: none
Ray GetPoint¶
-
UnityEngineRay.__GetPoint__SystemSingle__UnityEngineVector3(UnityEngine.Ray instanceSystem.Single distance)¶
outputs: unnamed (Vector3)
flow: none
Ray GetType¶
-
UnityEngineRay.__GetType__SystemType(UnityEngine.Ray instance)¶
outputs: unnamed (Type)
flow: none
Ray set_direction¶
-
UnityEngineRay.__set_direction__UnityEngineVector3__SystemVoid(UnityEngine.Ray instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Ray set_origin¶
-
UnityEngineRay.__set_origin__UnityEngineVector3__SystemVoid(UnityEngine.Ray instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Ray ToString¶
-
UnityEngineRay.__ToString__SystemString(UnityEngine.Ray instance)¶
outputs: unnamed (String)
flow: none