Animation¶
The Animation module.
Animation AddClip¶
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UnityEngineAnimation.__AddClip__UnityEngineAnimationClip_SystemString__SystemVoid(UnityEngine.Animation instanceUnityEngine.AnimationClip clipSystem.String newName)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animation Blend¶
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UnityEngineAnimation.__Blend__SystemString__SystemVoid(UnityEngine.Animation instanceSystem.String animation)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animation CrossFade¶
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UnityEngineAnimation.__CrossFade__SystemString__SystemVoid(UnityEngine.Animation instanceSystem.String animation)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animation CrossFadeQueued¶
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UnityEngineAnimation.__CrossFadeQueued__SystemString__UnityEngineAnimationState(UnityEngine.Animation instanceSystem.String animation)¶
outputs: unnamed (AnimationState)
flow inputs: unnamed
flow outputs: unnamed
op_Equality¶
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UnityEngineAnimation.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
Animation Equals¶
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UnityEngineAnimation.__Equals__SystemObject__SystemBoolean(UnityEngine.Animation instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
Animation get_animatePhysics¶
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UnityEngineAnimation.__get_animatePhysics__SystemBoolean(UnityEngine.Animation instance)¶
outputs: unnamed (Boolean)
flow: none
Animation get_clip¶
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UnityEngineAnimation.__get_clip__UnityEngineAnimationClip(UnityEngine.Animation instance)¶
outputs: unnamed (AnimationClip)
flow: none
Animation get_cullingType¶
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UnityEngineAnimation.__get_cullingType__UnityEngineAnimationCullingType(UnityEngine.Animation instance)¶
outputs: unnamed (AnimationCullingType)
flow: none
Animation get_enabled¶
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UnityEngineAnimation.__get_enabled__SystemBoolean(UnityEngine.Animation instance)¶
outputs: unnamed (Boolean)
flow: none
Animation get_gameObject¶
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UnityEngineAnimation.__get_gameObject__UnityEngineGameObject(UnityEngine.Animation instance)¶
outputs: unnamed (GameObject)
flow: none
Animation get_isPlaying¶
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UnityEngineAnimation.__get_isPlaying__SystemBoolean(UnityEngine.Animation instance)¶
outputs: unnamed (Boolean)
flow: none
Animation get_Item¶
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UnityEngineAnimation.__get_Item__SystemString__UnityEngineAnimationState(UnityEngine.Animation instanceSystem.String name)¶
outputs: unnamed (AnimationState)
flow: none
Animation get_localBounds¶
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UnityEngineAnimation.__get_localBounds__UnityEngineBounds(UnityEngine.Animation instance)¶
outputs: unnamed (Bounds)
flow: none
Animation get_name¶
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UnityEngineAnimation.__get_name__SystemString(UnityEngine.Animation instance)¶
outputs: unnamed (String)
flow: none
Animation get_playAutomatically¶
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UnityEngineAnimation.__get_playAutomatically__SystemBoolean(UnityEngine.Animation instance)¶
outputs: unnamed (Boolean)
flow: none
Animation get_transform¶
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UnityEngineAnimation.__get_transform__UnityEngineTransform(UnityEngine.Animation instance)¶
outputs: unnamed (Transform)
flow: none
Animation get_wrapMode¶
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UnityEngineAnimation.__get_wrapMode__UnityEngineWrapMode(UnityEngine.Animation instance)¶
outputs: unnamed (WrapMode)
flow: none
Animation GetClip¶
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UnityEngineAnimation.__GetClip__SystemString__UnityEngineAnimationClip(UnityEngine.Animation instanceSystem.String name)¶
outputs: unnamed (AnimationClip)
flow: none
Animation GetClipCount¶
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UnityEngineAnimation.__GetClipCount__SystemInt32(UnityEngine.Animation instance)¶
outputs: unnamed (Int32)
flow: none
Animation GetComponent¶
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UnityEngineAnimation.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Animation instanceSystem.Type type)¶
outputs: unnamed (Component)
flow: none
Animation GetComponentInChildren¶
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UnityEngineAnimation.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Animation instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object)
flow: none
Animation GetComponentInParent¶
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UnityEngineAnimation.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Animation instanceSystem.Type t)¶
outputs: unnamed (Component)
flow: none
Animation GetComponents¶
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UnityEngineAnimation.__GetComponents__ListT__SystemVoid(UnityEngine.Animation instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animation GetComponentsInChildren¶
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UnityEngineAnimation.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Animation instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animation GetComponentsInParent¶
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UnityEngineAnimation.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Animation instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animation GetEnumerator¶
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UnityEngineAnimation.__GetEnumerator__SystemCollectionsIEnumerator(UnityEngine.Animation instance)¶
outputs: unnamed (IEnumerator)
flow: none
Animation GetHashCode¶
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UnityEngineAnimation.__GetHashCode__SystemInt32(UnityEngine.Animation instance)¶
outputs: unnamed (Int32)
flow: none
Animation GetInstanceID¶
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UnityEngineAnimation.__GetInstanceID__SystemInt32(UnityEngine.Animation instance)¶
outputs: unnamed (Int32)
flow: none
Animation GetType¶
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UnityEngineAnimation.__GetType__SystemType(UnityEngine.Animation instance)¶
outputs: unnamed (Type)
flow: none
op_Implicit¶
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UnityEngineAnimation.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
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UnityEngineAnimation.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
Animation IsPlaying¶
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UnityEngineAnimation.__IsPlaying__SystemString__SystemBoolean(UnityEngine.Animation instanceSystem.String name)¶
outputs: unnamed (Boolean)
flow: none
Animation Play¶
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UnityEngineAnimation.__Play__SystemBoolean(UnityEngine.Animation instance)¶
outputs: unnamed (Boolean)
flow inputs: unnamed
flow outputs: unnamed
Animation PlayQueued¶
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UnityEngineAnimation.__PlayQueued__SystemString__UnityEngineAnimationState(UnityEngine.Animation instanceSystem.String animation)¶
outputs: unnamed (AnimationState)
flow inputs: unnamed
flow outputs: unnamed
Animation RemoveClip¶
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UnityEngineAnimation.__RemoveClip__UnityEngineAnimationClip__SystemVoid(UnityEngine.Animation instanceUnityEngine.AnimationClip clip)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animation Rewind¶
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UnityEngineAnimation.__Rewind__SystemVoid(UnityEngine.Animation instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animation Sample¶
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UnityEngineAnimation.__Sample__SystemVoid(UnityEngine.Animation instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animation set_animatePhysics¶
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UnityEngineAnimation.__set_animatePhysics__SystemBoolean__SystemVoid(UnityEngine.Animation instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animation set_clip¶
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UnityEngineAnimation.__set_clip__UnityEngineAnimationClip__SystemVoid(UnityEngine.Animation instanceUnityEngine.AnimationClip value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animation set_cullingType¶
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UnityEngineAnimation.__set_cullingType__UnityEngineAnimationCullingType__SystemVoid(UnityEngine.Animation instanceUnityEngine.AnimationCullingType value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animation set_enabled¶
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UnityEngineAnimation.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.Animation instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animation set_localBounds¶
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UnityEngineAnimation.__set_localBounds__UnityEngineBounds__SystemVoid(UnityEngine.Animation instanceUnityEngine.Bounds value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animation set_name¶
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UnityEngineAnimation.__set_name__SystemString__SystemVoid(UnityEngine.Animation instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animation set_playAutomatically¶
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UnityEngineAnimation.__set_playAutomatically__SystemBoolean__SystemVoid(UnityEngine.Animation instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animation set_wrapMode¶
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UnityEngineAnimation.__set_wrapMode__UnityEngineWrapMode__SystemVoid(UnityEngine.Animation instanceUnityEngine.WrapMode value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animation Stop¶
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UnityEngineAnimation.__Stop__SystemVoid(UnityEngine.Animation instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animation SyncLayer¶
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UnityEngineAnimation.__SyncLayer__SystemInt32__SystemVoid(UnityEngine.Animation instanceSystem.Int32 layer)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Animation ToString¶
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UnityEngineAnimation.__ToString__SystemString(UnityEngine.Animation instance)¶
outputs: unnamed (String)
flow: none