Animation

The Animation module.

Animation AddClip

UnityEngineAnimation.__AddClip__UnityEngineAnimationClip_SystemString__SystemVoid(UnityEngine.Animation instanceUnityEngine.AnimationClip clipSystem.String newName)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animation Blend

UnityEngineAnimation.__Blend__SystemString__SystemVoid(UnityEngine.Animation instanceSystem.String animation)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animation CrossFade

UnityEngineAnimation.__CrossFade__SystemString__SystemVoid(UnityEngine.Animation instanceSystem.String animation)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animation CrossFadeQueued

UnityEngineAnimation.__CrossFadeQueued__SystemString__UnityEngineAnimationState(UnityEngine.Animation instanceSystem.String animation)

outputs: unnamed (AnimationState)

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

op_Equality

UnityEngineAnimation.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)

outputs: unnamed (Boolean)

flow: none

Animation Equals

UnityEngineAnimation.__Equals__SystemObject__SystemBoolean(UnityEngine.Animation instanceSystem.Object other)

outputs: unnamed (Boolean)

flow: none

C# Documentation

Animation get_animatePhysics

UnityEngineAnimation.__get_animatePhysics__SystemBoolean(UnityEngine.Animation instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

Animation get_clip

UnityEngineAnimation.__get_clip__UnityEngineAnimationClip(UnityEngine.Animation instance)

outputs: unnamed (AnimationClip)

flow: none

Unity Documentation

Animation get_cullingType

UnityEngineAnimation.__get_cullingType__UnityEngineAnimationCullingType(UnityEngine.Animation instance)

outputs: unnamed (AnimationCullingType)

flow: none

Unity Documentation

Animation get_enabled

UnityEngineAnimation.__get_enabled__SystemBoolean(UnityEngine.Animation instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

Animation get_gameObject

UnityEngineAnimation.__get_gameObject__UnityEngineGameObject(UnityEngine.Animation instance)

outputs: unnamed (GameObject)

flow: none

Unity Documentation

Animation get_isPlaying

UnityEngineAnimation.__get_isPlaying__SystemBoolean(UnityEngine.Animation instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

Animation get_Item

UnityEngineAnimation.__get_Item__SystemString__UnityEngineAnimationState(UnityEngine.Animation instanceSystem.String name)

outputs: unnamed (AnimationState)

flow: none

Unity Documentation

Animation get_localBounds

UnityEngineAnimation.__get_localBounds__UnityEngineBounds(UnityEngine.Animation instance)

outputs: unnamed (Bounds)

flow: none

Unity Documentation

Animation get_name

UnityEngineAnimation.__get_name__SystemString(UnityEngine.Animation instance)

outputs: unnamed (String)

flow: none

Unity Documentation

Animation get_playAutomatically

UnityEngineAnimation.__get_playAutomatically__SystemBoolean(UnityEngine.Animation instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

Animation get_transform

UnityEngineAnimation.__get_transform__UnityEngineTransform(UnityEngine.Animation instance)

outputs: unnamed (Transform)

flow: none

Unity Documentation

Animation get_wrapMode

UnityEngineAnimation.__get_wrapMode__UnityEngineWrapMode(UnityEngine.Animation instance)

outputs: unnamed (WrapMode)

flow: none

Unity Documentation

Animation GetClip

UnityEngineAnimation.__GetClip__SystemString__UnityEngineAnimationClip(UnityEngine.Animation instanceSystem.String name)

outputs: unnamed (AnimationClip)

flow: none

Unity Documentation

Animation GetClipCount

UnityEngineAnimation.__GetClipCount__SystemInt32(UnityEngine.Animation instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

Animation GetComponent

UnityEngineAnimation.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Animation instanceSystem.Type type)

outputs: unnamed (Component)

flow: none

Unity Documentation

Animation GetComponentInChildren

UnityEngineAnimation.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Animation instanceSystem.Boolean includeInactiveSystem.Type type)

outputs: T (Object)

flow: none

Unity Documentation

Animation GetComponentInParent

UnityEngineAnimation.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Animation instanceSystem.Type t)

outputs: unnamed (Component)

flow: none

Unity Documentation

Animation GetComponents

UnityEngineAnimation.__GetComponents__ListT__SystemVoid(UnityEngine.Animation instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animation GetComponentsInChildren

UnityEngineAnimation.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Animation instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animation GetComponentsInParent

UnityEngineAnimation.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Animation instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animation GetEnumerator

UnityEngineAnimation.__GetEnumerator__SystemCollectionsIEnumerator(UnityEngine.Animation instance)

outputs: unnamed (IEnumerator)

flow: none

Unity Documentation

Animation GetHashCode

UnityEngineAnimation.__GetHashCode__SystemInt32(UnityEngine.Animation instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

Animation GetInstanceID

UnityEngineAnimation.__GetInstanceID__SystemInt32(UnityEngine.Animation instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

Animation GetType

UnityEngineAnimation.__GetType__SystemType(UnityEngine.Animation instance)

outputs: unnamed (Type)

flow: none

Unity Documentation

op_Implicit

UnityEngineAnimation.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)

outputs: unnamed (Boolean)

flow: none

op_Inequality

UnityEngineAnimation.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)

outputs: unnamed (Boolean)

flow: none

Animation IsPlaying

UnityEngineAnimation.__IsPlaying__SystemString__SystemBoolean(UnityEngine.Animation instanceSystem.String name)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

Animation Play

UnityEngineAnimation.__Play__SystemBoolean(UnityEngine.Animation instance)

outputs: unnamed (Boolean)

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animation PlayQueued

UnityEngineAnimation.__PlayQueued__SystemString__UnityEngineAnimationState(UnityEngine.Animation instanceSystem.String animation)

outputs: unnamed (AnimationState)

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animation RemoveClip

UnityEngineAnimation.__RemoveClip__UnityEngineAnimationClip__SystemVoid(UnityEngine.Animation instanceUnityEngine.AnimationClip clip)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animation Rewind

UnityEngineAnimation.__Rewind__SystemVoid(UnityEngine.Animation instance)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animation Sample

UnityEngineAnimation.__Sample__SystemVoid(UnityEngine.Animation instance)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animation set_animatePhysics

UnityEngineAnimation.__set_animatePhysics__SystemBoolean__SystemVoid(UnityEngine.Animation instanceSystem.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animation set_clip

UnityEngineAnimation.__set_clip__UnityEngineAnimationClip__SystemVoid(UnityEngine.Animation instanceUnityEngine.AnimationClip value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animation set_cullingType

UnityEngineAnimation.__set_cullingType__UnityEngineAnimationCullingType__SystemVoid(UnityEngine.Animation instanceUnityEngine.AnimationCullingType value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animation set_enabled

UnityEngineAnimation.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.Animation instanceSystem.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animation set_localBounds

UnityEngineAnimation.__set_localBounds__UnityEngineBounds__SystemVoid(UnityEngine.Animation instanceUnityEngine.Bounds value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animation set_name

UnityEngineAnimation.__set_name__SystemString__SystemVoid(UnityEngine.Animation instanceSystem.String value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animation set_playAutomatically

UnityEngineAnimation.__set_playAutomatically__SystemBoolean__SystemVoid(UnityEngine.Animation instanceSystem.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animation set_wrapMode

UnityEngineAnimation.__set_wrapMode__UnityEngineWrapMode__SystemVoid(UnityEngine.Animation instanceUnityEngine.WrapMode value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animation Stop

UnityEngineAnimation.__Stop__SystemVoid(UnityEngine.Animation instance)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animation SyncLayer

UnityEngineAnimation.__SyncLayer__SystemInt32__SystemVoid(UnityEngine.Animation instanceSystem.Int32 layer)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Animation ToString

UnityEngineAnimation.__ToString__SystemString(UnityEngine.Animation instance)

outputs: unnamed (String)

flow: none

Unity Documentation

Animation

Variable_UnityEngineAnimation(UnityEngine.Animation AnimationSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)

outputs: none

flow: none

Unity Documentation