UIHorizontalLayoutGroup¶
The UIHorizontalLayoutGroup module.
HorizontalLayoutGroup CalculateLayoutInputHorizontal¶
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UnityEngineUIHorizontalLayoutGroup.__CalculateLayoutInputHorizontal__SystemVoid(UnityEngine.UI.HorizontalLayoutGroup instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
HorizontalLayoutGroup CalculateLayoutInputVertical¶
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UnityEngineUIHorizontalLayoutGroup.__CalculateLayoutInputVertical__SystemVoid(UnityEngine.UI.HorizontalLayoutGroup instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
op_Equality¶
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UnityEngineUIHorizontalLayoutGroup.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
HorizontalLayoutGroup Equals¶
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UnityEngineUIHorizontalLayoutGroup.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.HorizontalLayoutGroup instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
HorizontalLayoutGroup get_childAlignment¶
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UnityEngineUIHorizontalLayoutGroup.__get_childAlignment__UnityEngineTextAnchor(UnityEngine.UI.HorizontalLayoutGroup instance)¶
outputs: unnamed (TextAnchor)
flow: none
HorizontalLayoutGroup get_childControlHeight¶
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UnityEngineUIHorizontalLayoutGroup.__get_childControlHeight__SystemBoolean(UnityEngine.UI.HorizontalLayoutGroup instance)¶
outputs: unnamed (Boolean)
flow: none
HorizontalLayoutGroup get_childControlWidth¶
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UnityEngineUIHorizontalLayoutGroup.__get_childControlWidth__SystemBoolean(UnityEngine.UI.HorizontalLayoutGroup instance)¶
outputs: unnamed (Boolean)
flow: none
HorizontalLayoutGroup get_childForceExpandHeight¶
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UnityEngineUIHorizontalLayoutGroup.__get_childForceExpandHeight__SystemBoolean(UnityEngine.UI.HorizontalLayoutGroup instance)¶
outputs: unnamed (Boolean)
flow: none
HorizontalLayoutGroup get_childForceExpandWidth¶
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UnityEngineUIHorizontalLayoutGroup.__get_childForceExpandWidth__SystemBoolean(UnityEngine.UI.HorizontalLayoutGroup instance)¶
outputs: unnamed (Boolean)
flow: none
HorizontalLayoutGroup get_enabled¶
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UnityEngineUIHorizontalLayoutGroup.__get_enabled__SystemBoolean(UnityEngine.UI.HorizontalLayoutGroup instance)¶
outputs: unnamed (Boolean)
flow: none
HorizontalLayoutGroup get_flexibleHeight¶
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UnityEngineUIHorizontalLayoutGroup.__get_flexibleHeight__SystemSingle(UnityEngine.UI.HorizontalLayoutGroup instance)¶
outputs: unnamed (Single)
flow: none
HorizontalLayoutGroup get_flexibleWidth¶
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UnityEngineUIHorizontalLayoutGroup.__get_flexibleWidth__SystemSingle(UnityEngine.UI.HorizontalLayoutGroup instance)¶
outputs: unnamed (Single)
flow: none
HorizontalLayoutGroup get_gameObject¶
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UnityEngineUIHorizontalLayoutGroup.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.HorizontalLayoutGroup instance)¶
outputs: unnamed (GameObject)
flow: none
HorizontalLayoutGroup get_layoutPriority¶
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UnityEngineUIHorizontalLayoutGroup.__get_layoutPriority__SystemInt32(UnityEngine.UI.HorizontalLayoutGroup instance)¶
outputs: unnamed (Int32)
flow: none
HorizontalLayoutGroup get_minHeight¶
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UnityEngineUIHorizontalLayoutGroup.__get_minHeight__SystemSingle(UnityEngine.UI.HorizontalLayoutGroup instance)¶
outputs: unnamed (Single)
flow: none
HorizontalLayoutGroup get_minWidth¶
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UnityEngineUIHorizontalLayoutGroup.__get_minWidth__SystemSingle(UnityEngine.UI.HorizontalLayoutGroup instance)¶
outputs: unnamed (Single)
flow: none
HorizontalLayoutGroup get_name¶
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UnityEngineUIHorizontalLayoutGroup.__get_name__SystemString(UnityEngine.UI.HorizontalLayoutGroup instance)¶
outputs: unnamed (String)
flow: none
HorizontalLayoutGroup get_padding¶
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UnityEngineUIHorizontalLayoutGroup.__get_padding__UnityEngineRectOffset(UnityEngine.UI.HorizontalLayoutGroup instance)¶
outputs: unnamed (RectOffset)
flow: none
HorizontalLayoutGroup get_preferredHeight¶
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UnityEngineUIHorizontalLayoutGroup.__get_preferredHeight__SystemSingle(UnityEngine.UI.HorizontalLayoutGroup instance)¶
outputs: unnamed (Single)
flow: none
HorizontalLayoutGroup get_preferredWidth¶
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UnityEngineUIHorizontalLayoutGroup.__get_preferredWidth__SystemSingle(UnityEngine.UI.HorizontalLayoutGroup instance)¶
outputs: unnamed (Single)
flow: none
HorizontalLayoutGroup get_spacing¶
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UnityEngineUIHorizontalLayoutGroup.__get_spacing__SystemSingle(UnityEngine.UI.HorizontalLayoutGroup instance)¶
outputs: unnamed (Single)
flow: none
HorizontalLayoutGroup get_transform¶
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UnityEngineUIHorizontalLayoutGroup.__get_transform__UnityEngineTransform(UnityEngine.UI.HorizontalLayoutGroup instance)¶
outputs: unnamed (Transform)
flow: none
HorizontalLayoutGroup GetComponent¶
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UnityEngineUIHorizontalLayoutGroup.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.HorizontalLayoutGroup instanceSystem.Type type)¶
outputs: unnamed (Component)
flow: none
HorizontalLayoutGroup GetComponentInChildren¶
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UnityEngineUIHorizontalLayoutGroup.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.HorizontalLayoutGroup instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object)
flow: none
HorizontalLayoutGroup GetComponentInParent¶
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UnityEngineUIHorizontalLayoutGroup.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.HorizontalLayoutGroup instanceSystem.Type t)¶
outputs: unnamed (Component)
flow: none
HorizontalLayoutGroup GetComponents¶
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UnityEngineUIHorizontalLayoutGroup.__GetComponents__ListT__SystemVoid(UnityEngine.UI.HorizontalLayoutGroup instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
HorizontalLayoutGroup GetComponentsInChildren¶
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UnityEngineUIHorizontalLayoutGroup.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.HorizontalLayoutGroup instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
HorizontalLayoutGroup GetComponentsInParent¶
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UnityEngineUIHorizontalLayoutGroup.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.HorizontalLayoutGroup instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
HorizontalLayoutGroup GetHashCode¶
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UnityEngineUIHorizontalLayoutGroup.__GetHashCode__SystemInt32(UnityEngine.UI.HorizontalLayoutGroup instance)¶
outputs: unnamed (Int32)
flow: none
HorizontalLayoutGroup GetInstanceID¶
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UnityEngineUIHorizontalLayoutGroup.__GetInstanceID__SystemInt32(UnityEngine.UI.HorizontalLayoutGroup instance)¶
outputs: unnamed (Int32)
flow: none
HorizontalLayoutGroup GetType¶
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UnityEngineUIHorizontalLayoutGroup.__GetType__SystemType(UnityEngine.UI.HorizontalLayoutGroup instance)¶
outputs: unnamed (Type)
flow: none
op_Implicit¶
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UnityEngineUIHorizontalLayoutGroup.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
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UnityEngineUIHorizontalLayoutGroup.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
HorizontalLayoutGroup IsActive¶
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UnityEngineUIHorizontalLayoutGroup.__IsActive__SystemBoolean(UnityEngine.UI.HorizontalLayoutGroup instance)¶
outputs: unnamed (Boolean)
flow: none
HorizontalLayoutGroup IsDestroyed¶
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UnityEngineUIHorizontalLayoutGroup.__IsDestroyed__SystemBoolean(UnityEngine.UI.HorizontalLayoutGroup instance)¶
outputs: unnamed (Boolean)
flow: none
HorizontalLayoutGroup set_childAlignment¶
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UnityEngineUIHorizontalLayoutGroup.__set_childAlignment__UnityEngineTextAnchor__SystemVoid(UnityEngine.UI.HorizontalLayoutGroup instanceUnityEngine.TextAnchor value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
HorizontalLayoutGroup set_childControlHeight¶
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UnityEngineUIHorizontalLayoutGroup.__set_childControlHeight__SystemBoolean__SystemVoid(UnityEngine.UI.HorizontalLayoutGroup instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
HorizontalLayoutGroup set_childControlWidth¶
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UnityEngineUIHorizontalLayoutGroup.__set_childControlWidth__SystemBoolean__SystemVoid(UnityEngine.UI.HorizontalLayoutGroup instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
HorizontalLayoutGroup set_childForceExpandHeight¶
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UnityEngineUIHorizontalLayoutGroup.__set_childForceExpandHeight__SystemBoolean__SystemVoid(UnityEngine.UI.HorizontalLayoutGroup instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
HorizontalLayoutGroup set_childForceExpandWidth¶
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UnityEngineUIHorizontalLayoutGroup.__set_childForceExpandWidth__SystemBoolean__SystemVoid(UnityEngine.UI.HorizontalLayoutGroup instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
HorizontalLayoutGroup set_enabled¶
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UnityEngineUIHorizontalLayoutGroup.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.HorizontalLayoutGroup instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
HorizontalLayoutGroup set_name¶
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UnityEngineUIHorizontalLayoutGroup.__set_name__SystemString__SystemVoid(UnityEngine.UI.HorizontalLayoutGroup instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
HorizontalLayoutGroup set_padding¶
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UnityEngineUIHorizontalLayoutGroup.__set_padding__UnityEngineRectOffset__SystemVoid(UnityEngine.UI.HorizontalLayoutGroup instanceUnityEngine.RectOffset value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
HorizontalLayoutGroup set_spacing¶
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UnityEngineUIHorizontalLayoutGroup.__set_spacing__SystemSingle__SystemVoid(UnityEngine.UI.HorizontalLayoutGroup instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
HorizontalLayoutGroup SetLayoutHorizontal¶
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UnityEngineUIHorizontalLayoutGroup.__SetLayoutHorizontal__SystemVoid(UnityEngine.UI.HorizontalLayoutGroup instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
HorizontalLayoutGroup SetLayoutVertical¶
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UnityEngineUIHorizontalLayoutGroup.__SetLayoutVertical__SystemVoid(UnityEngine.UI.HorizontalLayoutGroup instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
HorizontalLayoutGroup ToString¶
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UnityEngineUIHorizontalLayoutGroup.__ToString__SystemString(UnityEngine.UI.HorizontalLayoutGroup instance)¶
outputs: unnamed (String)
flow: none