UIHorizontalOrVerticalLayoutGroup¶
The UIHorizontalOrVerticalLayoutGroup module.
HorizontalOrVerticalLayoutGroup CalculateLayoutInputHorizontal¶
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UnityEngineUIHorizontalOrVerticalLayoutGroup.__CalculateLayoutInputHorizontal__SystemVoid(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
HorizontalOrVerticalLayoutGroup CalculateLayoutInputVertical¶
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UnityEngineUIHorizontalOrVerticalLayoutGroup.__CalculateLayoutInputVertical__SystemVoid(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
op_Equality¶
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UnityEngineUIHorizontalOrVerticalLayoutGroup.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
HorizontalOrVerticalLayoutGroup Equals¶
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UnityEngineUIHorizontalOrVerticalLayoutGroup.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
HorizontalOrVerticalLayoutGroup get_childAlignment¶
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UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_childAlignment__UnityEngineTextAnchor(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)¶
outputs: unnamed (TextAnchor)
flow: none
HorizontalOrVerticalLayoutGroup get_childControlHeight¶
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UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_childControlHeight__SystemBoolean(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)¶
outputs: unnamed (Boolean)
flow: none
HorizontalOrVerticalLayoutGroup get_childControlWidth¶
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UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_childControlWidth__SystemBoolean(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)¶
outputs: unnamed (Boolean)
flow: none
HorizontalOrVerticalLayoutGroup get_childForceExpandHeight¶
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UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_childForceExpandHeight__SystemBoolean(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)¶
outputs: unnamed (Boolean)
flow: none
HorizontalOrVerticalLayoutGroup get_childForceExpandWidth¶
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UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_childForceExpandWidth__SystemBoolean(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)¶
outputs: unnamed (Boolean)
flow: none
HorizontalOrVerticalLayoutGroup get_enabled¶
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UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_enabled__SystemBoolean(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)¶
outputs: unnamed (Boolean)
flow: none
HorizontalOrVerticalLayoutGroup get_flexibleHeight¶
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UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_flexibleHeight__SystemSingle(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)¶
outputs: unnamed (Single)
flow: none
HorizontalOrVerticalLayoutGroup get_flexibleWidth¶
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UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_flexibleWidth__SystemSingle(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)¶
outputs: unnamed (Single)
flow: none
HorizontalOrVerticalLayoutGroup get_gameObject¶
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UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)¶
outputs: unnamed (GameObject)
flow: none
HorizontalOrVerticalLayoutGroup get_layoutPriority¶
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UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_layoutPriority__SystemInt32(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)¶
outputs: unnamed (Int32)
flow: none
HorizontalOrVerticalLayoutGroup get_minHeight¶
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UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_minHeight__SystemSingle(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)¶
outputs: unnamed (Single)
flow: none
HorizontalOrVerticalLayoutGroup get_minWidth¶
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UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_minWidth__SystemSingle(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)¶
outputs: unnamed (Single)
flow: none
HorizontalOrVerticalLayoutGroup get_name¶
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UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_name__SystemString(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)¶
outputs: unnamed (String)
flow: none
HorizontalOrVerticalLayoutGroup get_padding¶
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UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_padding__UnityEngineRectOffset(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)¶
outputs: unnamed (RectOffset)
flow: none
HorizontalOrVerticalLayoutGroup get_preferredHeight¶
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UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_preferredHeight__SystemSingle(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)¶
outputs: unnamed (Single)
flow: none
HorizontalOrVerticalLayoutGroup get_preferredWidth¶
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UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_preferredWidth__SystemSingle(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)¶
outputs: unnamed (Single)
flow: none
HorizontalOrVerticalLayoutGroup get_spacing¶
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UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_spacing__SystemSingle(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)¶
outputs: unnamed (Single)
flow: none
HorizontalOrVerticalLayoutGroup get_transform¶
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UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_transform__UnityEngineTransform(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)¶
outputs: unnamed (Transform)
flow: none
HorizontalOrVerticalLayoutGroup GetComponent¶
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UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instanceSystem.Type type)¶
outputs: unnamed (Component)
flow: none
HorizontalOrVerticalLayoutGroup GetComponentInChildren¶
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UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object)
flow: none
HorizontalOrVerticalLayoutGroup GetComponentInParent¶
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UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instanceSystem.Type t)¶
outputs: unnamed (Component)
flow: none
HorizontalOrVerticalLayoutGroup GetComponents¶
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UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponents__ListT__SystemVoid(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
HorizontalOrVerticalLayoutGroup GetComponentsInChildren¶
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UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
HorizontalOrVerticalLayoutGroup GetComponentsInParent¶
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UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
HorizontalOrVerticalLayoutGroup GetHashCode¶
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UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetHashCode__SystemInt32(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)¶
outputs: unnamed (Int32)
flow: none
HorizontalOrVerticalLayoutGroup GetInstanceID¶
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UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetInstanceID__SystemInt32(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)¶
outputs: unnamed (Int32)
flow: none
HorizontalOrVerticalLayoutGroup GetType¶
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UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetType__SystemType(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)¶
outputs: unnamed (Type)
flow: none
op_Implicit¶
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UnityEngineUIHorizontalOrVerticalLayoutGroup.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
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UnityEngineUIHorizontalOrVerticalLayoutGroup.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
HorizontalOrVerticalLayoutGroup IsActive¶
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UnityEngineUIHorizontalOrVerticalLayoutGroup.__IsActive__SystemBoolean(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)¶
outputs: unnamed (Boolean)
flow: none
HorizontalOrVerticalLayoutGroup IsDestroyed¶
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UnityEngineUIHorizontalOrVerticalLayoutGroup.__IsDestroyed__SystemBoolean(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)¶
outputs: unnamed (Boolean)
flow: none
HorizontalOrVerticalLayoutGroup set_childAlignment¶
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UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_childAlignment__UnityEngineTextAnchor__SystemVoid(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instanceUnityEngine.TextAnchor value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
HorizontalOrVerticalLayoutGroup set_childControlHeight¶
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UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_childControlHeight__SystemBoolean__SystemVoid(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
HorizontalOrVerticalLayoutGroup set_childControlWidth¶
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UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_childControlWidth__SystemBoolean__SystemVoid(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
HorizontalOrVerticalLayoutGroup set_childForceExpandHeight¶
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UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_childForceExpandHeight__SystemBoolean__SystemVoid(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
HorizontalOrVerticalLayoutGroup set_childForceExpandWidth¶
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UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_childForceExpandWidth__SystemBoolean__SystemVoid(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
HorizontalOrVerticalLayoutGroup set_enabled¶
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UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
HorizontalOrVerticalLayoutGroup set_name¶
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UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_name__SystemString__SystemVoid(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
HorizontalOrVerticalLayoutGroup set_padding¶
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UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_padding__UnityEngineRectOffset__SystemVoid(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instanceUnityEngine.RectOffset value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
HorizontalOrVerticalLayoutGroup set_spacing¶
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UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_spacing__SystemSingle__SystemVoid(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
HorizontalOrVerticalLayoutGroup SetLayoutHorizontal¶
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UnityEngineUIHorizontalOrVerticalLayoutGroup.__SetLayoutHorizontal__SystemVoid(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
HorizontalOrVerticalLayoutGroup SetLayoutVertical¶
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UnityEngineUIHorizontalOrVerticalLayoutGroup.__SetLayoutVertical__SystemVoid(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
HorizontalOrVerticalLayoutGroup ToString¶
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UnityEngineUIHorizontalOrVerticalLayoutGroup.__ToString__SystemString(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)¶
outputs: unnamed (String)
flow: none