EdgeCollider2D¶
The EdgeCollider2D module.
EdgeCollider2D Cast¶
-
UnityEngineEdgeCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.EdgeCollider2D instanceUnityEngine.Vector2 directionUnityEngine.ContactFilter2D contactFilterUnityEngine.RaycastHit2D[] results)¶
outputs: unnamed (Int32)
flow inputs: unnamed
flow outputs: unnamed
EdgeCollider2D Distance¶
-
UnityEngineEdgeCollider2D.__Distance__UnityEngineCollider2D__UnityEngineColliderDistance2D(UnityEngine.EdgeCollider2D instanceUnityEngine.Collider2D collider)¶
outputs: unnamed (ColliderDistance2D)
flow: none
op_Equality¶
-
UnityEngineEdgeCollider2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
EdgeCollider2D Equals¶
-
UnityEngineEdgeCollider2D.__Equals__SystemObject__SystemBoolean(UnityEngine.EdgeCollider2D instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
EdgeCollider2D get_attachedRigidbody¶
-
UnityEngineEdgeCollider2D.__get_attachedRigidbody__UnityEngineRigidbody2D(UnityEngine.EdgeCollider2D instance)¶
outputs: unnamed (Rigidbody2D)
flow: none
EdgeCollider2D get_bounciness¶
-
UnityEngineEdgeCollider2D.__get_bounciness__SystemSingle(UnityEngine.EdgeCollider2D instance)¶
outputs: unnamed (Single)
flow: none
EdgeCollider2D get_bounds¶
-
UnityEngineEdgeCollider2D.__get_bounds__UnityEngineBounds(UnityEngine.EdgeCollider2D instance)¶
outputs: unnamed (Bounds)
flow: none
EdgeCollider2D get_composite¶
-
UnityEngineEdgeCollider2D.__get_composite__UnityEngineCompositeCollider2D(UnityEngine.EdgeCollider2D instance)¶
outputs: unnamed (CompositeCollider2D)
flow: none
EdgeCollider2D get_density¶
-
UnityEngineEdgeCollider2D.__get_density__SystemSingle(UnityEngine.EdgeCollider2D instance)¶
outputs: unnamed (Single)
flow: none
EdgeCollider2D get_edgeCount¶
-
UnityEngineEdgeCollider2D.__get_edgeCount__SystemInt32(UnityEngine.EdgeCollider2D instance)¶
outputs: unnamed (Int32)
flow: none
EdgeCollider2D get_edgeRadius¶
-
UnityEngineEdgeCollider2D.__get_edgeRadius__SystemSingle(UnityEngine.EdgeCollider2D instance)¶
outputs: unnamed (Single)
flow: none
EdgeCollider2D get_enabled¶
-
UnityEngineEdgeCollider2D.__get_enabled__SystemBoolean(UnityEngine.EdgeCollider2D instance)¶
outputs: unnamed (Boolean)
flow: none
EdgeCollider2D get_friction¶
-
UnityEngineEdgeCollider2D.__get_friction__SystemSingle(UnityEngine.EdgeCollider2D instance)¶
outputs: unnamed (Single)
flow: none
EdgeCollider2D get_gameObject¶
-
UnityEngineEdgeCollider2D.__get_gameObject__UnityEngineGameObject(UnityEngine.EdgeCollider2D instance)¶
outputs: unnamed (GameObject)
flow: none
EdgeCollider2D get_isTrigger¶
-
UnityEngineEdgeCollider2D.__get_isTrigger__SystemBoolean(UnityEngine.EdgeCollider2D instance)¶
outputs: unnamed (Boolean)
flow: none
EdgeCollider2D get_name¶
-
UnityEngineEdgeCollider2D.__get_name__SystemString(UnityEngine.EdgeCollider2D instance)¶
outputs: unnamed (String)
flow: none
EdgeCollider2D get_offset¶
-
UnityEngineEdgeCollider2D.__get_offset__UnityEngineVector2(UnityEngine.EdgeCollider2D instance)¶
outputs: unnamed (Vector2)
flow: none
EdgeCollider2D get_pointCount¶
-
UnityEngineEdgeCollider2D.__get_pointCount__SystemInt32(UnityEngine.EdgeCollider2D instance)¶
outputs: unnamed (Int32)
flow: none
EdgeCollider2D get_points¶
-
UnityEngineEdgeCollider2D.__get_points__UnityEngineVector2Array(UnityEngine.EdgeCollider2D instance)¶
outputs: unnamed (Vector2[])
flow: none
EdgeCollider2D get_shapeCount¶
-
UnityEngineEdgeCollider2D.__get_shapeCount__SystemInt32(UnityEngine.EdgeCollider2D instance)¶
outputs: unnamed (Int32)
flow: none
EdgeCollider2D get_transform¶
-
UnityEngineEdgeCollider2D.__get_transform__UnityEngineTransform(UnityEngine.EdgeCollider2D instance)¶
outputs: unnamed (Transform)
flow: none
EdgeCollider2D get_usedByComposite¶
-
UnityEngineEdgeCollider2D.__get_usedByComposite__SystemBoolean(UnityEngine.EdgeCollider2D instance)¶
outputs: unnamed (Boolean)
flow: none
EdgeCollider2D get_usedByEffector¶
-
UnityEngineEdgeCollider2D.__get_usedByEffector__SystemBoolean(UnityEngine.EdgeCollider2D instance)¶
outputs: unnamed (Boolean)
flow: none
EdgeCollider2D GetComponent¶
-
UnityEngineEdgeCollider2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.EdgeCollider2D instanceSystem.Type type)¶
outputs: unnamed (Component)
flow: none
EdgeCollider2D GetComponentInChildren¶
-
UnityEngineEdgeCollider2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.EdgeCollider2D instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object)
flow: none
EdgeCollider2D GetComponentInParent¶
-
UnityEngineEdgeCollider2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.EdgeCollider2D instanceSystem.Type t)¶
outputs: unnamed (Component)
flow: none
EdgeCollider2D GetComponents¶
-
UnityEngineEdgeCollider2D.__GetComponents__ListT__SystemVoid(UnityEngine.EdgeCollider2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
EdgeCollider2D GetComponentsInChildren¶
-
UnityEngineEdgeCollider2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.EdgeCollider2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
EdgeCollider2D GetComponentsInParent¶
-
UnityEngineEdgeCollider2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.EdgeCollider2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
EdgeCollider2D GetContacts¶
-
UnityEngineEdgeCollider2D.__GetContacts__UnityEngineCollider2DArray__SystemInt32(UnityEngine.EdgeCollider2D instanceUnityEngine.Collider2D[] colliders)¶
outputs: unnamed (Int32)
flow: none
EdgeCollider2D GetHashCode¶
-
UnityEngineEdgeCollider2D.__GetHashCode__SystemInt32(UnityEngine.EdgeCollider2D instance)¶
outputs: unnamed (Int32)
flow: none
EdgeCollider2D GetInstanceID¶
-
UnityEngineEdgeCollider2D.__GetInstanceID__SystemInt32(UnityEngine.EdgeCollider2D instance)¶
outputs: unnamed (Int32)
flow: none
EdgeCollider2D GetType¶
-
UnityEngineEdgeCollider2D.__GetType__SystemType(UnityEngine.EdgeCollider2D instance)¶
outputs: unnamed (Type)
flow: none
op_Implicit¶
-
UnityEngineEdgeCollider2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
-
UnityEngineEdgeCollider2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
EdgeCollider2D IsTouching¶
-
UnityEngineEdgeCollider2D.__IsTouching__UnityEngineCollider2D__SystemBoolean(UnityEngine.EdgeCollider2D instanceUnityEngine.Collider2D collider)¶
outputs: unnamed (Boolean)
flow: none
EdgeCollider2D IsTouchingLayers¶
-
UnityEngineEdgeCollider2D.__IsTouchingLayers__SystemBoolean(UnityEngine.EdgeCollider2D instance)¶
outputs: unnamed (Boolean)
flow: none
EdgeCollider2D OverlapCollider¶
-
UnityEngineEdgeCollider2D.__OverlapCollider__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32(UnityEngine.EdgeCollider2D instanceUnityEngine.ContactFilter2D contactFilterUnityEngine.Collider2D[] results)¶
outputs: unnamed (Int32)
flow inputs: unnamed
flow outputs: unnamed
EdgeCollider2D OverlapPoint¶
-
UnityEngineEdgeCollider2D.__OverlapPoint__UnityEngineVector2__SystemBoolean(UnityEngine.EdgeCollider2D instanceUnityEngine.Vector2 point)¶
outputs: unnamed (Boolean)
flow: none
EdgeCollider2D Raycast¶
-
UnityEngineEdgeCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.EdgeCollider2D instanceUnityEngine.Vector2 directionUnityEngine.ContactFilter2D contactFilterUnityEngine.RaycastHit2D[] results)¶
outputs: unnamed (Int32)
flow inputs: unnamed
flow outputs: unnamed
EdgeCollider2D Reset¶
-
UnityEngineEdgeCollider2D.__Reset__SystemVoid(UnityEngine.EdgeCollider2D instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
EdgeCollider2D set_density¶
-
UnityEngineEdgeCollider2D.__set_density__SystemSingle__SystemVoid(UnityEngine.EdgeCollider2D instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
EdgeCollider2D set_edgeRadius¶
-
UnityEngineEdgeCollider2D.__set_edgeRadius__SystemSingle__SystemVoid(UnityEngine.EdgeCollider2D instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
EdgeCollider2D set_enabled¶
-
UnityEngineEdgeCollider2D.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.EdgeCollider2D instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
EdgeCollider2D set_isTrigger¶
-
UnityEngineEdgeCollider2D.__set_isTrigger__SystemBoolean__SystemVoid(UnityEngine.EdgeCollider2D instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
EdgeCollider2D set_name¶
-
UnityEngineEdgeCollider2D.__set_name__SystemString__SystemVoid(UnityEngine.EdgeCollider2D instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
EdgeCollider2D set_offset¶
-
UnityEngineEdgeCollider2D.__set_offset__UnityEngineVector2__SystemVoid(UnityEngine.EdgeCollider2D instanceUnityEngine.Vector2 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
EdgeCollider2D set_points¶
-
UnityEngineEdgeCollider2D.__set_points__UnityEngineVector2Array__SystemVoid(UnityEngine.EdgeCollider2D instanceUnityEngine.Vector2[] value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
EdgeCollider2D set_usedByComposite¶
-
UnityEngineEdgeCollider2D.__set_usedByComposite__SystemBoolean__SystemVoid(UnityEngine.EdgeCollider2D instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
EdgeCollider2D set_usedByEffector¶
-
UnityEngineEdgeCollider2D.__set_usedByEffector__SystemBoolean__SystemVoid(UnityEngine.EdgeCollider2D instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
EdgeCollider2D ToString¶
-
UnityEngineEdgeCollider2D.__ToString__SystemString(UnityEngine.EdgeCollider2D instance)¶
outputs: unnamed (String)
flow: none