UIMaskUtilities¶
The UIMaskUtilities module.
ctor¶
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UnityEngineUIMaskUtilities.__ctor____UnityEngineUIMaskUtilities()¶
outputs: unnamed (MaskUtilities)
flow: none
MaskUtilities Equals¶
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UnityEngineUIMaskUtilities.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.MaskUtilities instanceSystem.Object obj)¶
outputs: unnamed (Boolean)
flow: none
MaskUtilities FindRootSortOverrideCanvas¶
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UnityEngineUIMaskUtilities.__FindRootSortOverrideCanvas__UnityEngineTransform__UnityEngineTransform(UnityEngine.Transform start)¶
outputs: unnamed (Transform)
flow: none
MaskUtilities GetHashCode¶
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UnityEngineUIMaskUtilities.__GetHashCode__SystemInt32(UnityEngine.UI.MaskUtilities instance)¶
outputs: unnamed (Int32)
flow: none
MaskUtilities GetRectMaskForClippable¶
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UnityEngineUIMaskUtilities.__GetRectMaskForClippable__UnityEngineUIIClippable__UnityEngineUIRectMask2D(UnityEngine.UI.IClippable clippable)¶
outputs: unnamed (RectMask2D)
flow: none
MaskUtilities GetRectMasksForClip¶
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UnityEngineUIMaskUtilities.__GetRectMasksForClip__UnityEngineUIRectMask2D_SystemCollectionsGenericListUnityEngineUIRectMask2D__SystemVoid(UnityEngine.UI.RectMask2D clipperSystem.Collections.Generic.List`1[UnityEngine.UI.RectMask2D] masks)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MaskUtilities GetStencilDepth¶
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UnityEngineUIMaskUtilities.__GetStencilDepth__UnityEngineTransform_UnityEngineTransform__SystemInt32(UnityEngine.Transform transformUnityEngine.Transform stopAfter)¶
outputs: unnamed (Int32)
flow: none
MaskUtilities GetType¶
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UnityEngineUIMaskUtilities.__GetType__SystemType(UnityEngine.UI.MaskUtilities instance)¶
outputs: unnamed (Type)
flow: none
MaskUtilities IsDescendantOrSelf¶
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UnityEngineUIMaskUtilities.__IsDescendantOrSelf__UnityEngineTransform_UnityEngineTransform__SystemBoolean(UnityEngine.Transform fatherUnityEngine.Transform child)¶
outputs: unnamed (Boolean)
flow: none
MaskUtilities Notify2DMaskStateChanged¶
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UnityEngineUIMaskUtilities.__Notify2DMaskStateChanged__UnityEngineComponent__SystemVoid(UnityEngine.Component mask)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MaskUtilities NotifyStencilStateChanged¶
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UnityEngineUIMaskUtilities.__NotifyStencilStateChanged__UnityEngineComponent__SystemVoid(UnityEngine.Component mask)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MaskUtilities ToString¶
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UnityEngineUIMaskUtilities.__ToString__SystemString(UnityEngine.UI.MaskUtilities instance)¶
outputs: unnamed (String)
flow: none