ParticleSystemEmissionModule¶
The ParticleSystemEmissionModule module.
EmissionModule¶
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Const_UnityEngineParticleSystemEmissionModule(UnityEngine.ParticleSystem+EmissionModule EmissionModule)¶
outputs: unnamed (EmissionModule)
flow: none
EmissionModule Equals¶
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UnityEngineParticleSystemEmissionModule.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+EmissionModule instanceSystem.Object obj)¶
outputs: unnamed (Boolean)
flow inputs: unnamed
flow outputs: unnamed
EmissionModule get_burstCount¶
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UnityEngineParticleSystemEmissionModule.__get_burstCount__SystemInt32(UnityEngine.ParticleSystem+EmissionModule instance)¶
outputs: unnamed (Int32)
flow: none
EmissionModule get_enabled¶
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UnityEngineParticleSystemEmissionModule.__get_enabled__SystemBoolean(UnityEngine.ParticleSystem+EmissionModule instance)¶
outputs: unnamed (Boolean)
flow: none
EmissionModule get_rateOverDistance¶
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UnityEngineParticleSystemEmissionModule.__get_rateOverDistance__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+EmissionModule instance)¶
outputs: unnamed (MinMaxCurve)
flow: none
EmissionModule get_rateOverDistanceMultiplier¶
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UnityEngineParticleSystemEmissionModule.__get_rateOverDistanceMultiplier__SystemSingle(UnityEngine.ParticleSystem+EmissionModule instance)¶
outputs: unnamed (Single)
flow: none
EmissionModule get_rateOverTime¶
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UnityEngineParticleSystemEmissionModule.__get_rateOverTime__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+EmissionModule instance)¶
outputs: unnamed (MinMaxCurve)
flow: none
EmissionModule get_rateOverTimeMultiplier¶
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UnityEngineParticleSystemEmissionModule.__get_rateOverTimeMultiplier__SystemSingle(UnityEngine.ParticleSystem+EmissionModule instance)¶
outputs: unnamed (Single)
flow: none
EmissionModule GetBurst¶
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UnityEngineParticleSystemEmissionModule.__GetBurst__SystemInt32__UnityEngineParticleSystemBurst(UnityEngine.ParticleSystem+EmissionModule instanceSystem.Int32 index)¶
outputs: unnamed (Burst)
flow: none
EmissionModule GetBursts¶
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UnityEngineParticleSystemEmissionModule.__GetBursts__UnityEngineParticleSystemBurstArray__SystemInt32(UnityEngine.ParticleSystem+EmissionModule instanceUnityEngine.ParticleSystem+Burst[] bursts)¶
outputs: unnamed (Int32)
flow: none
EmissionModule GetHashCode¶
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UnityEngineParticleSystemEmissionModule.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+EmissionModule instance)¶
outputs: unnamed (Int32)
flow: none
EmissionModule GetType¶
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UnityEngineParticleSystemEmissionModule.__GetType__SystemType(UnityEngine.ParticleSystem+EmissionModule instance)¶
outputs: unnamed (Type)
flow: none
EmissionModule set_burstCount¶
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UnityEngineParticleSystemEmissionModule.__set_burstCount__SystemInt32__SystemVoid(UnityEngine.ParticleSystem+EmissionModule instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
EmissionModule set_enabled¶
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UnityEngineParticleSystemEmissionModule.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+EmissionModule instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
EmissionModule set_rateOverDistance¶
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UnityEngineParticleSystemEmissionModule.__set_rateOverDistance__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+EmissionModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
EmissionModule set_rateOverDistanceMultiplier¶
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UnityEngineParticleSystemEmissionModule.__set_rateOverDistanceMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+EmissionModule instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
EmissionModule set_rateOverTime¶
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UnityEngineParticleSystemEmissionModule.__set_rateOverTime__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+EmissionModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
EmissionModule set_rateOverTimeMultiplier¶
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UnityEngineParticleSystemEmissionModule.__set_rateOverTimeMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+EmissionModule instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
EmissionModule SetBurst¶
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UnityEngineParticleSystemEmissionModule.__SetBurst__SystemInt32_UnityEngineParticleSystemBurst__SystemVoid(UnityEngine.ParticleSystem+EmissionModule instanceSystem.Int32 indexUnityEngine.ParticleSystem+Burst burst)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
EmissionModule SetBursts¶
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UnityEngineParticleSystemEmissionModule.__SetBursts__UnityEngineParticleSystemBurstArray__SystemVoid(UnityEngine.ParticleSystem+EmissionModule instanceUnityEngine.ParticleSystem+Burst[] bursts)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
EmissionModule ToString¶
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UnityEngineParticleSystemEmissionModule.__ToString__SystemString(UnityEngine.ParticleSystem+EmissionModule instance)¶
outputs: unnamed (String)
flow inputs: unnamed
flow outputs: unnamed