Physics2D¶
The Physics2D module.
Physics2D BoxCast¶
-
UnityEnginePhysics2D.__BoxCast__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2__UnityEngineRaycastHit2D(UnityEngine.Vector2 originUnityEngine.Vector2 sizeSystem.Single angleUnityEngine.Vector2 direction)¶
outputs: unnamed (RaycastHit2D)
flow: none
Physics2D BoxCastAll¶
-
UnityEnginePhysics2D.__BoxCastAll__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2__UnityEngineRaycastHit2DArray(UnityEngine.Vector2 originUnityEngine.Vector2 sizeSystem.Single angleUnityEngine.Vector2 direction)¶
outputs: unnamed (RaycastHit2D[])
flow: none
Physics2D BoxCastNonAlloc¶
-
UnityEnginePhysics2D.__BoxCastNonAlloc__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.Vector2 originUnityEngine.Vector2 sizeSystem.Single angleUnityEngine.Vector2 directionUnityEngine.RaycastHit2D[] results)¶
outputs: unnamed (Int32)
flow inputs: unnamed
flow outputs: unnamed
Physics2D CapsuleCast¶
-
UnityEnginePhysics2D.__CapsuleCast__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2__UnityEngineRaycastHit2D(UnityEngine.Vector2 originUnityEngine.Vector2 sizeUnityEngine.CapsuleDirection2D capsuleDirectionSystem.Single angleUnityEngine.Vector2 direction)¶
outputs: unnamed (RaycastHit2D)
flow: none
Physics2D CapsuleCastAll¶
-
UnityEnginePhysics2D.__CapsuleCastAll__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2__UnityEngineRaycastHit2DArray(UnityEngine.Vector2 originUnityEngine.Vector2 sizeUnityEngine.CapsuleDirection2D capsuleDirectionSystem.Single angleUnityEngine.Vector2 direction)¶
outputs: unnamed (RaycastHit2D[])
flow: none
Physics2D CapsuleCastNonAlloc¶
-
UnityEnginePhysics2D.__CapsuleCastNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.Vector2 originUnityEngine.Vector2 sizeUnityEngine.CapsuleDirection2D capsuleDirectionSystem.Single angleUnityEngine.Vector2 directionUnityEngine.RaycastHit2D[] results)¶
outputs: unnamed (Int32)
flow inputs: unnamed
flow outputs: unnamed
Physics2D CircleCast¶
-
UnityEnginePhysics2D.__CircleCast__UnityEngineVector2_SystemSingle_UnityEngineVector2__UnityEngineRaycastHit2D(UnityEngine.Vector2 originSystem.Single radiusUnityEngine.Vector2 direction)¶
outputs: unnamed (RaycastHit2D)
flow: none
Physics2D CircleCastAll¶
-
UnityEnginePhysics2D.__CircleCastAll__UnityEngineVector2_SystemSingle_UnityEngineVector2__UnityEngineRaycastHit2DArray(UnityEngine.Vector2 originSystem.Single radiusUnityEngine.Vector2 direction)¶
outputs: unnamed (RaycastHit2D[])
flow: none
Physics2D CircleCastNonAlloc¶
-
UnityEnginePhysics2D.__CircleCastNonAlloc__UnityEngineVector2_SystemSingle_UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.Vector2 originSystem.Single radiusUnityEngine.Vector2 directionUnityEngine.RaycastHit2D[] results)¶
outputs: unnamed (Int32)
flow inputs: unnamed
flow outputs: unnamed
Physics2D Distance¶
-
UnityEnginePhysics2D.__Distance__UnityEngineCollider2D_UnityEngineCollider2D__UnityEngineColliderDistance2D(UnityEngine.Collider2D colliderAUnityEngine.Collider2D colliderB)¶
outputs: unnamed (ColliderDistance2D)
flow: none
Physics2D Equals¶
-
UnityEnginePhysics2D.__Equals__SystemObject__SystemBoolean(UnityEngine.Physics2D instanceSystem.Object obj)¶
outputs: unnamed (Boolean)
flow: none
Physics2D get_AllLayers¶
-
UnityEnginePhysics2D.__get_AllLayers__SystemInt32()¶
outputs: unnamed (Int32)
flow: none
Physics2D get_alwaysShowColliders¶
-
UnityEnginePhysics2D.__get_alwaysShowColliders__SystemBoolean()¶
outputs: unnamed (Boolean)
flow: none
Physics2D get_angularSleepTolerance¶
-
UnityEnginePhysics2D.__get_angularSleepTolerance__SystemSingle()¶
outputs: unnamed (Single)
flow: none
Physics2D get_baumgarteScale¶
-
UnityEnginePhysics2D.__get_baumgarteScale__SystemSingle()¶
outputs: unnamed (Single)
flow: none
Physics2D get_baumgarteTOIScale¶
-
UnityEnginePhysics2D.__get_baumgarteTOIScale__SystemSingle()¶
outputs: unnamed (Single)
flow: none
Physics2D get_callbacksOnDisable¶
-
UnityEnginePhysics2D.__get_callbacksOnDisable__SystemBoolean()¶
outputs: unnamed (Boolean)
flow: none
Physics2D get_colliderAABBColor¶
-
UnityEnginePhysics2D.__get_colliderAABBColor__UnityEngineColor()¶
outputs: unnamed (Color)
flow: none
Physics2D get_colliderAsleepColor¶
-
UnityEnginePhysics2D.__get_colliderAsleepColor__UnityEngineColor()¶
outputs: unnamed (Color)
flow: none
Physics2D get_colliderAwakeColor¶
-
UnityEnginePhysics2D.__get_colliderAwakeColor__UnityEngineColor()¶
outputs: unnamed (Color)
flow: none
Physics2D get_colliderContactColor¶
-
UnityEnginePhysics2D.__get_colliderContactColor__UnityEngineColor()¶
outputs: unnamed (Color)
flow: none
Physics2D get_contactArrowScale¶
-
UnityEnginePhysics2D.__get_contactArrowScale__SystemSingle()¶
outputs: unnamed (Single)
flow: none
Physics2D get_defaultPhysicsScene¶
-
UnityEnginePhysics2D.__get_defaultPhysicsScene__UnityEnginePhysicsScene2D()¶
outputs: unnamed (PhysicsScene2D)
flow: none
Physics2D get_DefaultRaycastLayers¶
-
UnityEnginePhysics2D.__get_DefaultRaycastLayers__SystemInt32()¶
outputs: unnamed (Int32)
flow: none
Physics2D get_gravity¶
-
UnityEnginePhysics2D.__get_gravity__UnityEngineVector2()¶
outputs: unnamed (Vector2)
flow: none
Physics2D get_IgnoreRaycastLayer¶
-
UnityEnginePhysics2D.__get_IgnoreRaycastLayer__SystemInt32()¶
outputs: unnamed (Int32)
flow: none
Physics2D get_jobOptions¶
-
UnityEnginePhysics2D.__get_jobOptions__UnityEnginePhysicsJobOptions2D()¶
outputs: unnamed (PhysicsJobOptions2D)
flow: none
Physics2D get_linearSleepTolerance¶
-
UnityEnginePhysics2D.__get_linearSleepTolerance__SystemSingle()¶
outputs: unnamed (Single)
flow: none
Physics2D get_maxAngularCorrection¶
-
UnityEnginePhysics2D.__get_maxAngularCorrection__SystemSingle()¶
outputs: unnamed (Single)
flow: none
Physics2D get_maxLinearCorrection¶
-
UnityEnginePhysics2D.__get_maxLinearCorrection__SystemSingle()¶
outputs: unnamed (Single)
flow: none
Physics2D get_maxRotationSpeed¶
-
UnityEnginePhysics2D.__get_maxRotationSpeed__SystemSingle()¶
outputs: unnamed (Single)
flow: none
Physics2D get_maxTranslationSpeed¶
-
UnityEnginePhysics2D.__get_maxTranslationSpeed__SystemSingle()¶
outputs: unnamed (Single)
flow: none
Physics2D get_positionIterations¶
-
UnityEnginePhysics2D.__get_positionIterations__SystemInt32()¶
outputs: unnamed (Int32)
flow: none
Physics2D get_queriesStartInColliders¶
-
UnityEnginePhysics2D.__get_queriesStartInColliders__SystemBoolean()¶
outputs: unnamed (Boolean)
flow: none
Physics2D get_reuseCollisionCallbacks¶
-
UnityEnginePhysics2D.__get_reuseCollisionCallbacks__SystemBoolean()¶
outputs: unnamed (Boolean)
flow: none
Physics2D get_showColliderAABB¶
-
UnityEnginePhysics2D.__get_showColliderAABB__SystemBoolean()¶
outputs: unnamed (Boolean)
flow: none
Physics2D get_showColliderContacts¶
-
UnityEnginePhysics2D.__get_showColliderContacts__SystemBoolean()¶
outputs: unnamed (Boolean)
flow: none
Physics2D get_showColliderSleep¶
-
UnityEnginePhysics2D.__get_showColliderSleep__SystemBoolean()¶
outputs: unnamed (Boolean)
flow: none
Physics2D get_timeToSleep¶
-
UnityEnginePhysics2D.__get_timeToSleep__SystemSingle()¶
outputs: unnamed (Single)
flow: none
Physics2D get_velocityIterations¶
-
UnityEnginePhysics2D.__get_velocityIterations__SystemInt32()¶
outputs: unnamed (Int32)
flow: none
Physics2D get_velocityThreshold¶
-
UnityEnginePhysics2D.__get_velocityThreshold__SystemSingle()¶
outputs: unnamed (Single)
flow: none
Physics2D GetContacts¶
-
UnityEnginePhysics2D.__GetContacts__UnityEngineCollider2D_UnityEngineCollider2DArray__SystemInt32(UnityEngine.Collider2D colliderUnityEngine.Collider2D[] colliders)¶
outputs: unnamed (Int32)
flow: none
Physics2D GetHashCode¶
-
UnityEnginePhysics2D.__GetHashCode__SystemInt32(UnityEngine.Physics2D instance)¶
outputs: unnamed (Int32)
flow: none
Physics2D GetIgnoreCollision¶
-
UnityEnginePhysics2D.__GetIgnoreCollision__UnityEngineCollider2D_UnityEngineCollider2D__SystemBoolean(UnityEngine.Collider2D collider1UnityEngine.Collider2D collider2)¶
outputs: unnamed (Boolean)
flow: none
Physics2D GetIgnoreLayerCollision¶
-
UnityEnginePhysics2D.__GetIgnoreLayerCollision__SystemInt32_SystemInt32__SystemBoolean(System.Int32 layer1System.Int32 layer2)¶
outputs: unnamed (Boolean)
flow: none
Physics2D GetLayerCollisionMask¶
-
UnityEnginePhysics2D.__GetLayerCollisionMask__SystemInt32__SystemInt32(System.Int32 layer)¶
outputs: unnamed (Int32)
flow: none
Physics2D GetRayIntersection¶
-
UnityEnginePhysics2D.__GetRayIntersection__UnityEngineRay__UnityEngineRaycastHit2D(UnityEngine.Ray ray)¶
outputs: unnamed (RaycastHit2D)
flow: none
Physics2D GetRayIntersectionAll¶
-
UnityEnginePhysics2D.__GetRayIntersectionAll__UnityEngineRay__UnityEngineRaycastHit2DArray(UnityEngine.Ray ray)¶
outputs: unnamed (RaycastHit2D[])
flow: none
Physics2D GetRayIntersectionNonAlloc¶
-
UnityEnginePhysics2D.__GetRayIntersectionNonAlloc__UnityEngineRay_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.Ray rayUnityEngine.RaycastHit2D[] results)¶
outputs: unnamed (Int32)
flow inputs: unnamed
flow outputs: unnamed
Physics2D GetType¶
-
UnityEnginePhysics2D.__GetType__SystemType(UnityEngine.Physics2D instance)¶
outputs: unnamed (Type)
flow: none
Physics2D IgnoreCollision¶
-
UnityEnginePhysics2D.__IgnoreCollision__UnityEngineCollider2D_UnityEngineCollider2D__SystemVoid(UnityEngine.Collider2D collider1UnityEngine.Collider2D collider2)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Physics2D IsTouching¶
-
UnityEnginePhysics2D.__IsTouching__UnityEngineCollider2D_UnityEngineContactFilter2D__SystemBoolean(UnityEngine.Collider2D colliderUnityEngine.ContactFilter2D contactFilter)¶
outputs: unnamed (Boolean)
flow: none
Physics2D IsTouchingLayers¶
-
UnityEnginePhysics2D.__IsTouchingLayers__UnityEngineCollider2D__SystemBoolean(UnityEngine.Collider2D collider)¶
outputs: unnamed (Boolean)
flow: none
Physics2D Linecast¶
-
UnityEnginePhysics2D.__Linecast__UnityEngineVector2_UnityEngineVector2__UnityEngineRaycastHit2D(UnityEngine.Vector2 startUnityEngine.Vector2 end)¶
outputs: unnamed (RaycastHit2D)
flow: none
Physics2D LinecastAll¶
-
UnityEnginePhysics2D.__LinecastAll__UnityEngineVector2_UnityEngineVector2__UnityEngineRaycastHit2DArray(UnityEngine.Vector2 startUnityEngine.Vector2 end)¶
outputs: unnamed (RaycastHit2D[])
flow: none
Physics2D LinecastNonAlloc¶
-
UnityEnginePhysics2D.__LinecastNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.Vector2 startUnityEngine.Vector2 endUnityEngine.RaycastHit2D[] results)¶
outputs: unnamed (Int32)
flow inputs: unnamed
flow outputs: unnamed
Physics2D OverlapArea¶
-
UnityEnginePhysics2D.__OverlapArea__UnityEngineVector2_UnityEngineVector2__UnityEngineCollider2D(UnityEngine.Vector2 pointAUnityEngine.Vector2 pointB)¶
outputs: unnamed (Collider2D)
flow: none
Physics2D OverlapAreaAll¶
-
UnityEnginePhysics2D.__OverlapAreaAll__UnityEngineVector2_UnityEngineVector2__UnityEngineCollider2DArray(UnityEngine.Vector2 pointAUnityEngine.Vector2 pointB)¶
outputs: unnamed (Collider2D[])
flow: none
Physics2D OverlapAreaNonAlloc¶
-
UnityEnginePhysics2D.__OverlapAreaNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineCollider2DArray__SystemInt32(UnityEngine.Vector2 pointAUnityEngine.Vector2 pointBUnityEngine.Collider2D[] results)¶
outputs: unnamed (Int32)
flow inputs: unnamed
flow outputs: unnamed
Physics2D OverlapBox¶
-
UnityEnginePhysics2D.__OverlapBox__UnityEngineVector2_UnityEngineVector2_SystemSingle__UnityEngineCollider2D(UnityEngine.Vector2 pointUnityEngine.Vector2 sizeSystem.Single angle)¶
outputs: unnamed (Collider2D)
flow: none
Physics2D OverlapBoxAll¶
-
UnityEnginePhysics2D.__OverlapBoxAll__UnityEngineVector2_UnityEngineVector2_SystemSingle__UnityEngineCollider2DArray(UnityEngine.Vector2 pointUnityEngine.Vector2 sizeSystem.Single angle)¶
outputs: unnamed (Collider2D[])
flow: none
Physics2D OverlapBoxNonAlloc¶
-
UnityEnginePhysics2D.__OverlapBoxNonAlloc__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineCollider2DArray__SystemInt32(UnityEngine.Vector2 pointUnityEngine.Vector2 sizeSystem.Single angleUnityEngine.Collider2D[] results)¶
outputs: unnamed (Int32)
flow inputs: unnamed
flow outputs: unnamed
Physics2D OverlapCapsule¶
-
UnityEnginePhysics2D.__OverlapCapsule__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle__UnityEngineCollider2D(UnityEngine.Vector2 pointUnityEngine.Vector2 sizeUnityEngine.CapsuleDirection2D directionSystem.Single angle)¶
outputs: unnamed (Collider2D)
flow: none
Physics2D OverlapCapsuleAll¶
-
UnityEnginePhysics2D.__OverlapCapsuleAll__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle__UnityEngineCollider2DArray(UnityEngine.Vector2 pointUnityEngine.Vector2 sizeUnityEngine.CapsuleDirection2D directionSystem.Single angle)¶
outputs: unnamed (Collider2D[])
flow: none
Physics2D OverlapCapsuleNonAlloc¶
-
UnityEnginePhysics2D.__OverlapCapsuleNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineCollider2DArray__SystemInt32(UnityEngine.Vector2 pointUnityEngine.Vector2 sizeUnityEngine.CapsuleDirection2D directionSystem.Single angleUnityEngine.Collider2D[] results)¶
outputs: unnamed (Int32)
flow inputs: unnamed
flow outputs: unnamed
Physics2D OverlapCircle¶
-
UnityEnginePhysics2D.__OverlapCircle__UnityEngineVector2_SystemSingle__UnityEngineCollider2D(UnityEngine.Vector2 pointSystem.Single radius)¶
outputs: unnamed (Collider2D)
flow: none
Physics2D OverlapCircleAll¶
-
UnityEnginePhysics2D.__OverlapCircleAll__UnityEngineVector2_SystemSingle__UnityEngineCollider2DArray(UnityEngine.Vector2 pointSystem.Single radius)¶
outputs: unnamed (Collider2D[])
flow: none
Physics2D OverlapCircleNonAlloc¶
-
UnityEnginePhysics2D.__OverlapCircleNonAlloc__UnityEngineVector2_SystemSingle_UnityEngineCollider2DArray__SystemInt32(UnityEngine.Vector2 pointSystem.Single radiusUnityEngine.Collider2D[] results)¶
outputs: unnamed (Int32)
flow inputs: unnamed
flow outputs: unnamed
Physics2D OverlapCollider¶
-
UnityEnginePhysics2D.__OverlapCollider__UnityEngineCollider2D_UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32(UnityEngine.Collider2D colliderUnityEngine.ContactFilter2D contactFilterUnityEngine.Collider2D[] results)¶
outputs: unnamed (Int32)
flow inputs: unnamed
flow outputs: unnamed
Physics2D OverlapPoint¶
-
UnityEnginePhysics2D.__OverlapPoint__UnityEngineVector2__UnityEngineCollider2D(UnityEngine.Vector2 point)¶
outputs: unnamed (Collider2D)
flow: none
Physics2D OverlapPointAll¶
-
UnityEnginePhysics2D.__OverlapPointAll__UnityEngineVector2__UnityEngineCollider2DArray(UnityEngine.Vector2 point)¶
outputs: unnamed (Collider2D[])
flow: none
Physics2D OverlapPointNonAlloc¶
-
UnityEnginePhysics2D.__OverlapPointNonAlloc__UnityEngineVector2_UnityEngineCollider2DArray__SystemInt32(UnityEngine.Vector2 pointUnityEngine.Collider2D[] results)¶
outputs: unnamed (Int32)
flow inputs: unnamed
flow outputs: unnamed
Physics2D Raycast¶
-
UnityEnginePhysics2D.__Raycast__UnityEngineVector2_UnityEngineVector2__UnityEngineRaycastHit2D(UnityEngine.Vector2 originUnityEngine.Vector2 direction)¶
outputs: unnamed (RaycastHit2D)
flow: none
Physics2D RaycastAll¶
-
UnityEnginePhysics2D.__RaycastAll__UnityEngineVector2_UnityEngineVector2__UnityEngineRaycastHit2DArray(UnityEngine.Vector2 originUnityEngine.Vector2 direction)¶
outputs: unnamed (RaycastHit2D[])
flow: none
Physics2D RaycastNonAlloc¶
-
UnityEnginePhysics2D.__RaycastNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.Vector2 originUnityEngine.Vector2 directionUnityEngine.RaycastHit2D[] results)¶
outputs: unnamed (Int32)
flow inputs: unnamed
flow outputs: unnamed
Physics2D set_alwaysShowColliders¶
-
UnityEnginePhysics2D.__set_alwaysShowColliders__SystemBoolean__SystemVoid(System.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Physics2D set_angularSleepTolerance¶
-
UnityEnginePhysics2D.__set_angularSleepTolerance__SystemSingle__SystemVoid(System.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Physics2D set_baumgarteScale¶
-
UnityEnginePhysics2D.__set_baumgarteScale__SystemSingle__SystemVoid(System.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Physics2D set_baumgarteTOIScale¶
-
UnityEnginePhysics2D.__set_baumgarteTOIScale__SystemSingle__SystemVoid(System.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Physics2D set_callbacksOnDisable¶
-
UnityEnginePhysics2D.__set_callbacksOnDisable__SystemBoolean__SystemVoid(System.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Physics2D set_colliderAABBColor¶
-
UnityEnginePhysics2D.__set_colliderAABBColor__UnityEngineColor__SystemVoid(UnityEngine.Color value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Physics2D set_colliderAsleepColor¶
-
UnityEnginePhysics2D.__set_colliderAsleepColor__UnityEngineColor__SystemVoid(UnityEngine.Color value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Physics2D set_colliderAwakeColor¶
-
UnityEnginePhysics2D.__set_colliderAwakeColor__UnityEngineColor__SystemVoid(UnityEngine.Color value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Physics2D set_colliderContactColor¶
-
UnityEnginePhysics2D.__set_colliderContactColor__UnityEngineColor__SystemVoid(UnityEngine.Color value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Physics2D set_contactArrowScale¶
-
UnityEnginePhysics2D.__set_contactArrowScale__SystemSingle__SystemVoid(System.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Physics2D set_gravity¶
-
UnityEnginePhysics2D.__set_gravity__UnityEngineVector2__SystemVoid(UnityEngine.Vector2 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Physics2D set_jobOptions¶
-
UnityEnginePhysics2D.__set_jobOptions__UnityEnginePhysicsJobOptions2D__SystemVoid(UnityEngine.PhysicsJobOptions2D value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Physics2D set_linearSleepTolerance¶
-
UnityEnginePhysics2D.__set_linearSleepTolerance__SystemSingle__SystemVoid(System.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Physics2D set_maxAngularCorrection¶
-
UnityEnginePhysics2D.__set_maxAngularCorrection__SystemSingle__SystemVoid(System.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Physics2D set_maxLinearCorrection¶
-
UnityEnginePhysics2D.__set_maxLinearCorrection__SystemSingle__SystemVoid(System.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Physics2D set_maxRotationSpeed¶
-
UnityEnginePhysics2D.__set_maxRotationSpeed__SystemSingle__SystemVoid(System.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Physics2D set_maxTranslationSpeed¶
-
UnityEnginePhysics2D.__set_maxTranslationSpeed__SystemSingle__SystemVoid(System.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Physics2D set_positionIterations¶
-
UnityEnginePhysics2D.__set_positionIterations__SystemInt32__SystemVoid(System.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Physics2D set_queriesStartInColliders¶
-
UnityEnginePhysics2D.__set_queriesStartInColliders__SystemBoolean__SystemVoid(System.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Physics2D set_reuseCollisionCallbacks¶
-
UnityEnginePhysics2D.__set_reuseCollisionCallbacks__SystemBoolean__SystemVoid(System.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Physics2D set_showColliderAABB¶
-
UnityEnginePhysics2D.__set_showColliderAABB__SystemBoolean__SystemVoid(System.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Physics2D set_showColliderContacts¶
-
UnityEnginePhysics2D.__set_showColliderContacts__SystemBoolean__SystemVoid(System.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Physics2D set_showColliderSleep¶
-
UnityEnginePhysics2D.__set_showColliderSleep__SystemBoolean__SystemVoid(System.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Physics2D set_timeToSleep¶
-
UnityEnginePhysics2D.__set_timeToSleep__SystemSingle__SystemVoid(System.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Physics2D set_velocityIterations¶
-
UnityEnginePhysics2D.__set_velocityIterations__SystemInt32__SystemVoid(System.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Physics2D set_velocityThreshold¶
-
UnityEnginePhysics2D.__set_velocityThreshold__SystemSingle__SystemVoid(System.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Physics2D SetLayerCollisionMask¶
-
UnityEnginePhysics2D.__SetLayerCollisionMask__SystemInt32_SystemInt32__SystemVoid(System.Int32 layerSystem.Int32 layerMask)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Physics2D Simulate¶
-
UnityEnginePhysics2D.__Simulate__SystemSingle__SystemBoolean(System.Single step)¶
outputs: unnamed (Boolean)
flow inputs: unnamed
flow outputs: unnamed
Physics2D SyncTransforms¶
-
UnityEnginePhysics2D.__SyncTransforms__SystemVoid()¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Physics2D ToString¶
-
UnityEnginePhysics2D.__ToString__SystemString(UnityEngine.Physics2D instance)¶
outputs: unnamed (String)
flow: none