Physics2D

The Physics2D module.

Physics2D BoxCast

UnityEnginePhysics2D.__BoxCast__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2__UnityEngineRaycastHit2D(UnityEngine.Vector2 originUnityEngine.Vector2 sizeSystem.Single angleUnityEngine.Vector2 direction)

outputs: unnamed (RaycastHit2D)

flow: none

Unity Documentation

Physics2D BoxCastAll

UnityEnginePhysics2D.__BoxCastAll__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2__UnityEngineRaycastHit2DArray(UnityEngine.Vector2 originUnityEngine.Vector2 sizeSystem.Single angleUnityEngine.Vector2 direction)

outputs: unnamed (RaycastHit2D[])

flow: none

Unity Documentation

Physics2D BoxCastNonAlloc

UnityEnginePhysics2D.__BoxCastNonAlloc__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.Vector2 originUnityEngine.Vector2 sizeSystem.Single angleUnityEngine.Vector2 directionUnityEngine.RaycastHit2D[] results)

outputs: unnamed (Int32)

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Physics2D CapsuleCast

UnityEnginePhysics2D.__CapsuleCast__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2__UnityEngineRaycastHit2D(UnityEngine.Vector2 originUnityEngine.Vector2 sizeUnityEngine.CapsuleDirection2D capsuleDirectionSystem.Single angleUnityEngine.Vector2 direction)

outputs: unnamed (RaycastHit2D)

flow: none

Unity Documentation

Physics2D CapsuleCastAll

UnityEnginePhysics2D.__CapsuleCastAll__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2__UnityEngineRaycastHit2DArray(UnityEngine.Vector2 originUnityEngine.Vector2 sizeUnityEngine.CapsuleDirection2D capsuleDirectionSystem.Single angleUnityEngine.Vector2 direction)

outputs: unnamed (RaycastHit2D[])

flow: none

Unity Documentation

Physics2D CapsuleCastNonAlloc

UnityEnginePhysics2D.__CapsuleCastNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.Vector2 originUnityEngine.Vector2 sizeUnityEngine.CapsuleDirection2D capsuleDirectionSystem.Single angleUnityEngine.Vector2 directionUnityEngine.RaycastHit2D[] results)

outputs: unnamed (Int32)

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Physics2D CircleCast

UnityEnginePhysics2D.__CircleCast__UnityEngineVector2_SystemSingle_UnityEngineVector2__UnityEngineRaycastHit2D(UnityEngine.Vector2 originSystem.Single radiusUnityEngine.Vector2 direction)

outputs: unnamed (RaycastHit2D)

flow: none

Unity Documentation

Physics2D CircleCastAll

UnityEnginePhysics2D.__CircleCastAll__UnityEngineVector2_SystemSingle_UnityEngineVector2__UnityEngineRaycastHit2DArray(UnityEngine.Vector2 originSystem.Single radiusUnityEngine.Vector2 direction)

outputs: unnamed (RaycastHit2D[])

flow: none

Unity Documentation

Physics2D CircleCastNonAlloc

UnityEnginePhysics2D.__CircleCastNonAlloc__UnityEngineVector2_SystemSingle_UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.Vector2 originSystem.Single radiusUnityEngine.Vector2 directionUnityEngine.RaycastHit2D[] results)

outputs: unnamed (Int32)

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Physics2D Distance

UnityEnginePhysics2D.__Distance__UnityEngineCollider2D_UnityEngineCollider2D__UnityEngineColliderDistance2D(UnityEngine.Collider2D colliderAUnityEngine.Collider2D colliderB)

outputs: unnamed (ColliderDistance2D)

flow: none

Unity Documentation

Physics2D Equals

UnityEnginePhysics2D.__Equals__SystemObject__SystemBoolean(UnityEngine.Physics2D instanceSystem.Object obj)

outputs: unnamed (Boolean)

flow: none

C# Documentation

Physics2D get_AllLayers

UnityEnginePhysics2D.__get_AllLayers__SystemInt32()

outputs: unnamed (Int32)

flow: none

Unity Documentation

Physics2D get_alwaysShowColliders

UnityEnginePhysics2D.__get_alwaysShowColliders__SystemBoolean()

outputs: unnamed (Boolean)

flow: none

Unity Documentation

Physics2D get_angularSleepTolerance

UnityEnginePhysics2D.__get_angularSleepTolerance__SystemSingle()

outputs: unnamed (Single)

flow: none

Unity Documentation

Physics2D get_baumgarteScale

UnityEnginePhysics2D.__get_baumgarteScale__SystemSingle()

outputs: unnamed (Single)

flow: none

Unity Documentation

Physics2D get_baumgarteTOIScale

UnityEnginePhysics2D.__get_baumgarteTOIScale__SystemSingle()

outputs: unnamed (Single)

flow: none

Unity Documentation

Physics2D get_callbacksOnDisable

UnityEnginePhysics2D.__get_callbacksOnDisable__SystemBoolean()

outputs: unnamed (Boolean)

flow: none

Unity Documentation

Physics2D get_colliderAABBColor

UnityEnginePhysics2D.__get_colliderAABBColor__UnityEngineColor()

outputs: unnamed (Color)

flow: none

Unity Documentation

Physics2D get_colliderAsleepColor

UnityEnginePhysics2D.__get_colliderAsleepColor__UnityEngineColor()

outputs: unnamed (Color)

flow: none

Unity Documentation

Physics2D get_colliderAwakeColor

UnityEnginePhysics2D.__get_colliderAwakeColor__UnityEngineColor()

outputs: unnamed (Color)

flow: none

Unity Documentation

Physics2D get_colliderContactColor

UnityEnginePhysics2D.__get_colliderContactColor__UnityEngineColor()

outputs: unnamed (Color)

flow: none

Unity Documentation

Physics2D get_contactArrowScale

UnityEnginePhysics2D.__get_contactArrowScale__SystemSingle()

outputs: unnamed (Single)

flow: none

Unity Documentation

Physics2D get_defaultPhysicsScene

UnityEnginePhysics2D.__get_defaultPhysicsScene__UnityEnginePhysicsScene2D()

outputs: unnamed (PhysicsScene2D)

flow: none

Unity Documentation

Physics2D get_DefaultRaycastLayers

UnityEnginePhysics2D.__get_DefaultRaycastLayers__SystemInt32()

outputs: unnamed (Int32)

flow: none

Unity Documentation

Physics2D get_gravity

UnityEnginePhysics2D.__get_gravity__UnityEngineVector2()

outputs: unnamed (Vector2)

flow: none

Unity Documentation

Physics2D get_IgnoreRaycastLayer

UnityEnginePhysics2D.__get_IgnoreRaycastLayer__SystemInt32()

outputs: unnamed (Int32)

flow: none

Unity Documentation

Physics2D get_jobOptions

UnityEnginePhysics2D.__get_jobOptions__UnityEnginePhysicsJobOptions2D()

outputs: unnamed (PhysicsJobOptions2D)

flow: none

Unity Documentation

Physics2D get_linearSleepTolerance

UnityEnginePhysics2D.__get_linearSleepTolerance__SystemSingle()

outputs: unnamed (Single)

flow: none

Unity Documentation

Physics2D get_maxAngularCorrection

UnityEnginePhysics2D.__get_maxAngularCorrection__SystemSingle()

outputs: unnamed (Single)

flow: none

Unity Documentation

Physics2D get_maxLinearCorrection

UnityEnginePhysics2D.__get_maxLinearCorrection__SystemSingle()

outputs: unnamed (Single)

flow: none

Unity Documentation

Physics2D get_maxRotationSpeed

UnityEnginePhysics2D.__get_maxRotationSpeed__SystemSingle()

outputs: unnamed (Single)

flow: none

Unity Documentation

Physics2D get_maxTranslationSpeed

UnityEnginePhysics2D.__get_maxTranslationSpeed__SystemSingle()

outputs: unnamed (Single)

flow: none

Unity Documentation

Physics2D get_positionIterations

UnityEnginePhysics2D.__get_positionIterations__SystemInt32()

outputs: unnamed (Int32)

flow: none

Unity Documentation

Physics2D get_queriesStartInColliders

UnityEnginePhysics2D.__get_queriesStartInColliders__SystemBoolean()

outputs: unnamed (Boolean)

flow: none

Unity Documentation

Physics2D get_reuseCollisionCallbacks

UnityEnginePhysics2D.__get_reuseCollisionCallbacks__SystemBoolean()

outputs: unnamed (Boolean)

flow: none

Unity Documentation

Physics2D get_showColliderAABB

UnityEnginePhysics2D.__get_showColliderAABB__SystemBoolean()

outputs: unnamed (Boolean)

flow: none

Unity Documentation

Physics2D get_showColliderContacts

UnityEnginePhysics2D.__get_showColliderContacts__SystemBoolean()

outputs: unnamed (Boolean)

flow: none

Unity Documentation

Physics2D get_showColliderSleep

UnityEnginePhysics2D.__get_showColliderSleep__SystemBoolean()

outputs: unnamed (Boolean)

flow: none

Unity Documentation

Physics2D get_timeToSleep

UnityEnginePhysics2D.__get_timeToSleep__SystemSingle()

outputs: unnamed (Single)

flow: none

Unity Documentation

Physics2D get_velocityIterations

UnityEnginePhysics2D.__get_velocityIterations__SystemInt32()

outputs: unnamed (Int32)

flow: none

Unity Documentation

Physics2D get_velocityThreshold

UnityEnginePhysics2D.__get_velocityThreshold__SystemSingle()

outputs: unnamed (Single)

flow: none

Unity Documentation

Physics2D GetContacts

UnityEnginePhysics2D.__GetContacts__UnityEngineCollider2D_UnityEngineCollider2DArray__SystemInt32(UnityEngine.Collider2D colliderUnityEngine.Collider2D[] colliders)

outputs: unnamed (Int32)

flow: none

Unity Documentation

Physics2D GetHashCode

UnityEnginePhysics2D.__GetHashCode__SystemInt32(UnityEngine.Physics2D instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

Physics2D GetIgnoreCollision

UnityEnginePhysics2D.__GetIgnoreCollision__UnityEngineCollider2D_UnityEngineCollider2D__SystemBoolean(UnityEngine.Collider2D collider1UnityEngine.Collider2D collider2)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

Physics2D GetIgnoreLayerCollision

UnityEnginePhysics2D.__GetIgnoreLayerCollision__SystemInt32_SystemInt32__SystemBoolean(System.Int32 layer1System.Int32 layer2)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

Physics2D GetLayerCollisionMask

UnityEnginePhysics2D.__GetLayerCollisionMask__SystemInt32__SystemInt32(System.Int32 layer)

outputs: unnamed (Int32)

flow: none

Unity Documentation

Physics2D GetRayIntersection

UnityEnginePhysics2D.__GetRayIntersection__UnityEngineRay__UnityEngineRaycastHit2D(UnityEngine.Ray ray)

outputs: unnamed (RaycastHit2D)

flow: none

Unity Documentation

Physics2D GetRayIntersectionAll

UnityEnginePhysics2D.__GetRayIntersectionAll__UnityEngineRay__UnityEngineRaycastHit2DArray(UnityEngine.Ray ray)

outputs: unnamed (RaycastHit2D[])

flow: none

Unity Documentation

Physics2D GetRayIntersectionNonAlloc

UnityEnginePhysics2D.__GetRayIntersectionNonAlloc__UnityEngineRay_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.Ray rayUnityEngine.RaycastHit2D[] results)

outputs: unnamed (Int32)

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Physics2D GetType

UnityEnginePhysics2D.__GetType__SystemType(UnityEngine.Physics2D instance)

outputs: unnamed (Type)

flow: none

Unity Documentation

Physics2D IgnoreCollision

UnityEnginePhysics2D.__IgnoreCollision__UnityEngineCollider2D_UnityEngineCollider2D__SystemVoid(UnityEngine.Collider2D collider1UnityEngine.Collider2D collider2)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Physics2D IsTouching

UnityEnginePhysics2D.__IsTouching__UnityEngineCollider2D_UnityEngineContactFilter2D__SystemBoolean(UnityEngine.Collider2D colliderUnityEngine.ContactFilter2D contactFilter)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

Physics2D IsTouchingLayers

UnityEnginePhysics2D.__IsTouchingLayers__UnityEngineCollider2D__SystemBoolean(UnityEngine.Collider2D collider)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

Physics2D Linecast

UnityEnginePhysics2D.__Linecast__UnityEngineVector2_UnityEngineVector2__UnityEngineRaycastHit2D(UnityEngine.Vector2 startUnityEngine.Vector2 end)

outputs: unnamed (RaycastHit2D)

flow: none

Unity Documentation

Physics2D LinecastAll

UnityEnginePhysics2D.__LinecastAll__UnityEngineVector2_UnityEngineVector2__UnityEngineRaycastHit2DArray(UnityEngine.Vector2 startUnityEngine.Vector2 end)

outputs: unnamed (RaycastHit2D[])

flow: none

Unity Documentation

Physics2D LinecastNonAlloc

UnityEnginePhysics2D.__LinecastNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.Vector2 startUnityEngine.Vector2 endUnityEngine.RaycastHit2D[] results)

outputs: unnamed (Int32)

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Physics2D OverlapArea

UnityEnginePhysics2D.__OverlapArea__UnityEngineVector2_UnityEngineVector2__UnityEngineCollider2D(UnityEngine.Vector2 pointAUnityEngine.Vector2 pointB)

outputs: unnamed (Collider2D)

flow: none

Unity Documentation

Physics2D OverlapAreaAll

UnityEnginePhysics2D.__OverlapAreaAll__UnityEngineVector2_UnityEngineVector2__UnityEngineCollider2DArray(UnityEngine.Vector2 pointAUnityEngine.Vector2 pointB)

outputs: unnamed (Collider2D[])

flow: none

Unity Documentation

Physics2D OverlapAreaNonAlloc

UnityEnginePhysics2D.__OverlapAreaNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineCollider2DArray__SystemInt32(UnityEngine.Vector2 pointAUnityEngine.Vector2 pointBUnityEngine.Collider2D[] results)

outputs: unnamed (Int32)

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Physics2D OverlapBox

UnityEnginePhysics2D.__OverlapBox__UnityEngineVector2_UnityEngineVector2_SystemSingle__UnityEngineCollider2D(UnityEngine.Vector2 pointUnityEngine.Vector2 sizeSystem.Single angle)

outputs: unnamed (Collider2D)

flow: none

Unity Documentation

Physics2D OverlapBoxAll

UnityEnginePhysics2D.__OverlapBoxAll__UnityEngineVector2_UnityEngineVector2_SystemSingle__UnityEngineCollider2DArray(UnityEngine.Vector2 pointUnityEngine.Vector2 sizeSystem.Single angle)

outputs: unnamed (Collider2D[])

flow: none

Unity Documentation

Physics2D OverlapBoxNonAlloc

UnityEnginePhysics2D.__OverlapBoxNonAlloc__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineCollider2DArray__SystemInt32(UnityEngine.Vector2 pointUnityEngine.Vector2 sizeSystem.Single angleUnityEngine.Collider2D[] results)

outputs: unnamed (Int32)

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Physics2D OverlapCapsule

UnityEnginePhysics2D.__OverlapCapsule__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle__UnityEngineCollider2D(UnityEngine.Vector2 pointUnityEngine.Vector2 sizeUnityEngine.CapsuleDirection2D directionSystem.Single angle)

outputs: unnamed (Collider2D)

flow: none

Unity Documentation

Physics2D OverlapCapsuleAll

UnityEnginePhysics2D.__OverlapCapsuleAll__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle__UnityEngineCollider2DArray(UnityEngine.Vector2 pointUnityEngine.Vector2 sizeUnityEngine.CapsuleDirection2D directionSystem.Single angle)

outputs: unnamed (Collider2D[])

flow: none

Unity Documentation

Physics2D OverlapCapsuleNonAlloc

UnityEnginePhysics2D.__OverlapCapsuleNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineCollider2DArray__SystemInt32(UnityEngine.Vector2 pointUnityEngine.Vector2 sizeUnityEngine.CapsuleDirection2D directionSystem.Single angleUnityEngine.Collider2D[] results)

outputs: unnamed (Int32)

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Physics2D OverlapCircle

UnityEnginePhysics2D.__OverlapCircle__UnityEngineVector2_SystemSingle__UnityEngineCollider2D(UnityEngine.Vector2 pointSystem.Single radius)

outputs: unnamed (Collider2D)

flow: none

Unity Documentation

Physics2D OverlapCircleAll

UnityEnginePhysics2D.__OverlapCircleAll__UnityEngineVector2_SystemSingle__UnityEngineCollider2DArray(UnityEngine.Vector2 pointSystem.Single radius)

outputs: unnamed (Collider2D[])

flow: none

Unity Documentation

Physics2D OverlapCircleNonAlloc

UnityEnginePhysics2D.__OverlapCircleNonAlloc__UnityEngineVector2_SystemSingle_UnityEngineCollider2DArray__SystemInt32(UnityEngine.Vector2 pointSystem.Single radiusUnityEngine.Collider2D[] results)

outputs: unnamed (Int32)

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Physics2D OverlapCollider

UnityEnginePhysics2D.__OverlapCollider__UnityEngineCollider2D_UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32(UnityEngine.Collider2D colliderUnityEngine.ContactFilter2D contactFilterUnityEngine.Collider2D[] results)

outputs: unnamed (Int32)

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Physics2D OverlapPoint

UnityEnginePhysics2D.__OverlapPoint__UnityEngineVector2__UnityEngineCollider2D(UnityEngine.Vector2 point)

outputs: unnamed (Collider2D)

flow: none

Unity Documentation

Physics2D OverlapPointAll

UnityEnginePhysics2D.__OverlapPointAll__UnityEngineVector2__UnityEngineCollider2DArray(UnityEngine.Vector2 point)

outputs: unnamed (Collider2D[])

flow: none

Unity Documentation

Physics2D OverlapPointNonAlloc

UnityEnginePhysics2D.__OverlapPointNonAlloc__UnityEngineVector2_UnityEngineCollider2DArray__SystemInt32(UnityEngine.Vector2 pointUnityEngine.Collider2D[] results)

outputs: unnamed (Int32)

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Physics2D Raycast

UnityEnginePhysics2D.__Raycast__UnityEngineVector2_UnityEngineVector2__UnityEngineRaycastHit2D(UnityEngine.Vector2 originUnityEngine.Vector2 direction)

outputs: unnamed (RaycastHit2D)

flow: none

Unity Documentation

Physics2D RaycastAll

UnityEnginePhysics2D.__RaycastAll__UnityEngineVector2_UnityEngineVector2__UnityEngineRaycastHit2DArray(UnityEngine.Vector2 originUnityEngine.Vector2 direction)

outputs: unnamed (RaycastHit2D[])

flow: none

Unity Documentation

Physics2D RaycastNonAlloc

UnityEnginePhysics2D.__RaycastNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.Vector2 originUnityEngine.Vector2 directionUnityEngine.RaycastHit2D[] results)

outputs: unnamed (Int32)

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Physics2D set_alwaysShowColliders

UnityEnginePhysics2D.__set_alwaysShowColliders__SystemBoolean__SystemVoid(System.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Physics2D set_angularSleepTolerance

UnityEnginePhysics2D.__set_angularSleepTolerance__SystemSingle__SystemVoid(System.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Physics2D set_baumgarteScale

UnityEnginePhysics2D.__set_baumgarteScale__SystemSingle__SystemVoid(System.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Physics2D set_baumgarteTOIScale

UnityEnginePhysics2D.__set_baumgarteTOIScale__SystemSingle__SystemVoid(System.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Physics2D set_callbacksOnDisable

UnityEnginePhysics2D.__set_callbacksOnDisable__SystemBoolean__SystemVoid(System.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Physics2D set_colliderAABBColor

UnityEnginePhysics2D.__set_colliderAABBColor__UnityEngineColor__SystemVoid(UnityEngine.Color value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Physics2D set_colliderAsleepColor

UnityEnginePhysics2D.__set_colliderAsleepColor__UnityEngineColor__SystemVoid(UnityEngine.Color value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Physics2D set_colliderAwakeColor

UnityEnginePhysics2D.__set_colliderAwakeColor__UnityEngineColor__SystemVoid(UnityEngine.Color value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Physics2D set_colliderContactColor

UnityEnginePhysics2D.__set_colliderContactColor__UnityEngineColor__SystemVoid(UnityEngine.Color value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Physics2D set_contactArrowScale

UnityEnginePhysics2D.__set_contactArrowScale__SystemSingle__SystemVoid(System.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Physics2D set_gravity

UnityEnginePhysics2D.__set_gravity__UnityEngineVector2__SystemVoid(UnityEngine.Vector2 value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Physics2D set_jobOptions

UnityEnginePhysics2D.__set_jobOptions__UnityEnginePhysicsJobOptions2D__SystemVoid(UnityEngine.PhysicsJobOptions2D value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Physics2D set_linearSleepTolerance

UnityEnginePhysics2D.__set_linearSleepTolerance__SystemSingle__SystemVoid(System.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Physics2D set_maxAngularCorrection

UnityEnginePhysics2D.__set_maxAngularCorrection__SystemSingle__SystemVoid(System.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Physics2D set_maxLinearCorrection

UnityEnginePhysics2D.__set_maxLinearCorrection__SystemSingle__SystemVoid(System.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Physics2D set_maxRotationSpeed

UnityEnginePhysics2D.__set_maxRotationSpeed__SystemSingle__SystemVoid(System.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Physics2D set_maxTranslationSpeed

UnityEnginePhysics2D.__set_maxTranslationSpeed__SystemSingle__SystemVoid(System.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Physics2D set_positionIterations

UnityEnginePhysics2D.__set_positionIterations__SystemInt32__SystemVoid(System.Int32 value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Physics2D set_queriesStartInColliders

UnityEnginePhysics2D.__set_queriesStartInColliders__SystemBoolean__SystemVoid(System.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Physics2D set_reuseCollisionCallbacks

UnityEnginePhysics2D.__set_reuseCollisionCallbacks__SystemBoolean__SystemVoid(System.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Physics2D set_showColliderAABB

UnityEnginePhysics2D.__set_showColliderAABB__SystemBoolean__SystemVoid(System.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Physics2D set_showColliderContacts

UnityEnginePhysics2D.__set_showColliderContacts__SystemBoolean__SystemVoid(System.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Physics2D set_showColliderSleep

UnityEnginePhysics2D.__set_showColliderSleep__SystemBoolean__SystemVoid(System.Boolean value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Physics2D set_timeToSleep

UnityEnginePhysics2D.__set_timeToSleep__SystemSingle__SystemVoid(System.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Physics2D set_velocityIterations

UnityEnginePhysics2D.__set_velocityIterations__SystemInt32__SystemVoid(System.Int32 value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Physics2D set_velocityThreshold

UnityEnginePhysics2D.__set_velocityThreshold__SystemSingle__SystemVoid(System.Single value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Physics2D SetLayerCollisionMask

UnityEnginePhysics2D.__SetLayerCollisionMask__SystemInt32_SystemInt32__SystemVoid(System.Int32 layerSystem.Int32 layerMask)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Physics2D Simulate

UnityEnginePhysics2D.__Simulate__SystemSingle__SystemBoolean(System.Single step)

outputs: unnamed (Boolean)

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Physics2D SyncTransforms

UnityEnginePhysics2D.__SyncTransforms__SystemVoid()

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Physics2D ToString

UnityEnginePhysics2D.__ToString__SystemString(UnityEngine.Physics2D instance)

outputs: unnamed (String)

flow: none

Unity Documentation

Physics2D

Variable_UnityEnginePhysics2D(UnityEngine.Physics2D Physics2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)

outputs: none

flow: none

Unity Documentation