TrailRenderer¶
The TrailRenderer module.
TrailRenderer AddPosition¶
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UnityEngineTrailRenderer.__AddPosition__UnityEngineVector3__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Vector3 position)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TrailRenderer AddPositions¶
-
UnityEngineTrailRenderer.__AddPositions__UnityEngineVector3Array__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Vector3[] positions)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TrailRenderer BakeMesh¶
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UnityEngineTrailRenderer.__BakeMesh__UnityEngineMesh_UnityEngineCamera_SystemBoolean__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Mesh meshUnityEngine.Camera cameraSystem.Boolean useTransform)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TrailRenderer Clear¶
-
UnityEngineTrailRenderer.__Clear__SystemVoid(UnityEngine.TrailRenderer instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
op_Equality¶
-
UnityEngineTrailRenderer.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
TrailRenderer Equals¶
-
UnityEngineTrailRenderer.__Equals__SystemObject__SystemBoolean(UnityEngine.TrailRenderer instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
TrailRenderer get_alignment¶
-
UnityEngineTrailRenderer.__get_alignment__UnityEngineLineAlignment(UnityEngine.TrailRenderer instance)¶
outputs: unnamed (LineAlignment)
flow: none
TrailRenderer get_allowOcclusionWhenDynamic¶
-
UnityEngineTrailRenderer.__get_allowOcclusionWhenDynamic__SystemBoolean(UnityEngine.TrailRenderer instance)¶
outputs: unnamed (Boolean)
flow: none
TrailRenderer get_autodestruct¶
-
UnityEngineTrailRenderer.__get_autodestruct__SystemBoolean(UnityEngine.TrailRenderer instance)¶
outputs: unnamed (Boolean)
flow: none
TrailRenderer get_bounds¶
-
UnityEngineTrailRenderer.__get_bounds__UnityEngineBounds(UnityEngine.TrailRenderer instance)¶
outputs: unnamed (Bounds)
flow: none
TrailRenderer get_colorGradient¶
-
UnityEngineTrailRenderer.__get_colorGradient__UnityEngineGradient(UnityEngine.TrailRenderer instance)¶
outputs: unnamed (Gradient)
flow: none
TrailRenderer get_emitting¶
-
UnityEngineTrailRenderer.__get_emitting__SystemBoolean(UnityEngine.TrailRenderer instance)¶
outputs: unnamed (Boolean)
flow: none
TrailRenderer get_enabled¶
-
UnityEngineTrailRenderer.__get_enabled__SystemBoolean(UnityEngine.TrailRenderer instance)¶
outputs: unnamed (Boolean)
flow: none
TrailRenderer get_endColor¶
-
UnityEngineTrailRenderer.__get_endColor__UnityEngineColor(UnityEngine.TrailRenderer instance)¶
outputs: unnamed (Color)
flow: none
TrailRenderer get_endWidth¶
-
UnityEngineTrailRenderer.__get_endWidth__SystemSingle(UnityEngine.TrailRenderer instance)¶
outputs: unnamed (Single)
flow: none
TrailRenderer get_gameObject¶
-
UnityEngineTrailRenderer.__get_gameObject__UnityEngineGameObject(UnityEngine.TrailRenderer instance)¶
outputs: unnamed (GameObject)
flow: none
TrailRenderer get_generateLightingData¶
-
UnityEngineTrailRenderer.__get_generateLightingData__SystemBoolean(UnityEngine.TrailRenderer instance)¶
outputs: unnamed (Boolean)
flow: none
TrailRenderer get_isPartOfStaticBatch¶
-
UnityEngineTrailRenderer.__get_isPartOfStaticBatch__SystemBoolean(UnityEngine.TrailRenderer instance)¶
outputs: unnamed (Boolean)
flow: none
TrailRenderer get_isVisible¶
-
UnityEngineTrailRenderer.__get_isVisible__SystemBoolean(UnityEngine.TrailRenderer instance)¶
outputs: unnamed (Boolean)
flow: none
TrailRenderer get_lightmapIndex¶
-
UnityEngineTrailRenderer.__get_lightmapIndex__SystemInt32(UnityEngine.TrailRenderer instance)¶
outputs: unnamed (Int32)
flow: none
TrailRenderer get_lightmapScaleOffset¶
-
UnityEngineTrailRenderer.__get_lightmapScaleOffset__UnityEngineVector4(UnityEngine.TrailRenderer instance)¶
outputs: unnamed (Vector4)
flow: none
TrailRenderer get_lightProbeProxyVolumeOverride¶
-
UnityEngineTrailRenderer.__get_lightProbeProxyVolumeOverride__UnityEngineGameObject(UnityEngine.TrailRenderer instance)¶
outputs: unnamed (GameObject)
flow: none
TrailRenderer get_lightProbeUsage¶
-
UnityEngineTrailRenderer.__get_lightProbeUsage__UnityEngineRenderingLightProbeUsage(UnityEngine.TrailRenderer instance)¶
outputs: unnamed (LightProbeUsage)
flow: none
TrailRenderer get_localToWorldMatrix¶
-
UnityEngineTrailRenderer.__get_localToWorldMatrix__UnityEngineMatrix4x4(UnityEngine.TrailRenderer instance)¶
outputs: unnamed (Matrix4x4)
flow: none
TrailRenderer get_material¶
-
UnityEngineTrailRenderer.__get_material__UnityEngineMaterial(UnityEngine.TrailRenderer instance)¶
outputs: unnamed (Material)
flow: none
TrailRenderer get_materials¶
-
UnityEngineTrailRenderer.__get_materials__UnityEngineMaterialArray(UnityEngine.TrailRenderer instance)¶
outputs: unnamed (Material[])
flow: none
TrailRenderer get_minVertexDistance¶
-
UnityEngineTrailRenderer.__get_minVertexDistance__SystemSingle(UnityEngine.TrailRenderer instance)¶
outputs: unnamed (Single)
flow: none
TrailRenderer get_motionVectorGenerationMode¶
-
UnityEngineTrailRenderer.__get_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode(UnityEngine.TrailRenderer instance)¶
outputs: unnamed (MotionVectorGenerationMode)
flow: none
TrailRenderer get_name¶
-
UnityEngineTrailRenderer.__get_name__SystemString(UnityEngine.TrailRenderer instance)¶
outputs: unnamed (String)
flow: none
TrailRenderer get_numCapVertices¶
-
UnityEngineTrailRenderer.__get_numCapVertices__SystemInt32(UnityEngine.TrailRenderer instance)¶
outputs: unnamed (Int32)
flow: none
TrailRenderer get_numCornerVertices¶
-
UnityEngineTrailRenderer.__get_numCornerVertices__SystemInt32(UnityEngine.TrailRenderer instance)¶
outputs: unnamed (Int32)
flow: none
TrailRenderer get_positionCount¶
-
UnityEngineTrailRenderer.__get_positionCount__SystemInt32(UnityEngine.TrailRenderer instance)¶
outputs: unnamed (Int32)
flow: none
TrailRenderer get_probeAnchor¶
-
UnityEngineTrailRenderer.__get_probeAnchor__UnityEngineTransform(UnityEngine.TrailRenderer instance)¶
outputs: unnamed (Transform)
flow: none
TrailRenderer get_realtimeLightmapIndex¶
-
UnityEngineTrailRenderer.__get_realtimeLightmapIndex__SystemInt32(UnityEngine.TrailRenderer instance)¶
outputs: unnamed (Int32)
flow: none
TrailRenderer get_realtimeLightmapScaleOffset¶
-
UnityEngineTrailRenderer.__get_realtimeLightmapScaleOffset__UnityEngineVector4(UnityEngine.TrailRenderer instance)¶
outputs: unnamed (Vector4)
flow: none
TrailRenderer get_receiveShadows¶
-
UnityEngineTrailRenderer.__get_receiveShadows__SystemBoolean(UnityEngine.TrailRenderer instance)¶
outputs: unnamed (Boolean)
flow: none
TrailRenderer get_reflectionProbeUsage¶
-
UnityEngineTrailRenderer.__get_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage(UnityEngine.TrailRenderer instance)¶
outputs: unnamed (ReflectionProbeUsage)
flow: none
TrailRenderer get_rendererPriority¶
-
UnityEngineTrailRenderer.__get_rendererPriority__SystemInt32(UnityEngine.TrailRenderer instance)¶
outputs: unnamed (Int32)
flow: none
TrailRenderer get_renderingLayerMask¶
-
UnityEngineTrailRenderer.__get_renderingLayerMask__SystemUInt32(UnityEngine.TrailRenderer instance)¶
outputs: unnamed (UInt32)
flow: none
TrailRenderer get_shadowBias¶
-
UnityEngineTrailRenderer.__get_shadowBias__SystemSingle(UnityEngine.TrailRenderer instance)¶
outputs: unnamed (Single)
flow: none
TrailRenderer get_shadowCastingMode¶
-
UnityEngineTrailRenderer.__get_shadowCastingMode__UnityEngineRenderingShadowCastingMode(UnityEngine.TrailRenderer instance)¶
outputs: unnamed (ShadowCastingMode)
flow: none
TrailRenderer get_sortingLayerID¶
-
UnityEngineTrailRenderer.__get_sortingLayerID__SystemInt32(UnityEngine.TrailRenderer instance)¶
outputs: unnamed (Int32)
flow: none
TrailRenderer get_sortingLayerName¶
-
UnityEngineTrailRenderer.__get_sortingLayerName__SystemString(UnityEngine.TrailRenderer instance)¶
outputs: unnamed (String)
flow: none
TrailRenderer get_sortingOrder¶
-
UnityEngineTrailRenderer.__get_sortingOrder__SystemInt32(UnityEngine.TrailRenderer instance)¶
outputs: unnamed (Int32)
flow: none
TrailRenderer get_startColor¶
-
UnityEngineTrailRenderer.__get_startColor__UnityEngineColor(UnityEngine.TrailRenderer instance)¶
outputs: unnamed (Color)
flow: none
TrailRenderer get_startWidth¶
-
UnityEngineTrailRenderer.__get_startWidth__SystemSingle(UnityEngine.TrailRenderer instance)¶
outputs: unnamed (Single)
flow: none
TrailRenderer get_textureMode¶
-
UnityEngineTrailRenderer.__get_textureMode__UnityEngineLineTextureMode(UnityEngine.TrailRenderer instance)¶
outputs: unnamed (LineTextureMode)
flow: none
TrailRenderer get_time¶
-
UnityEngineTrailRenderer.__get_time__SystemSingle(UnityEngine.TrailRenderer instance)¶
outputs: unnamed (Single)
flow: none
TrailRenderer get_transform¶
-
UnityEngineTrailRenderer.__get_transform__UnityEngineTransform(UnityEngine.TrailRenderer instance)¶
outputs: unnamed (Transform)
flow: none
TrailRenderer get_widthCurve¶
-
UnityEngineTrailRenderer.__get_widthCurve__UnityEngineAnimationCurve(UnityEngine.TrailRenderer instance)¶
outputs: unnamed (AnimationCurve)
flow: none
TrailRenderer get_widthMultiplier¶
-
UnityEngineTrailRenderer.__get_widthMultiplier__SystemSingle(UnityEngine.TrailRenderer instance)¶
outputs: unnamed (Single)
flow: none
TrailRenderer get_worldToLocalMatrix¶
-
UnityEngineTrailRenderer.__get_worldToLocalMatrix__UnityEngineMatrix4x4(UnityEngine.TrailRenderer instance)¶
outputs: unnamed (Matrix4x4)
flow: none
TrailRenderer GetClosestReflectionProbes¶
-
UnityEngineTrailRenderer.__GetClosestReflectionProbes__SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Rendering.ReflectionProbeBlendInfo] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TrailRenderer GetComponent¶
-
UnityEngineTrailRenderer.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.TrailRenderer instanceSystem.Type type)¶
outputs: unnamed (Component)
flow: none
TrailRenderer GetComponentInChildren¶
-
UnityEngineTrailRenderer.__GetComponentInChildren__SystemBoolean__T(UnityEngine.TrailRenderer instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object)
flow: none
TrailRenderer GetComponentInParent¶
-
UnityEngineTrailRenderer.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.TrailRenderer instanceSystem.Type t)¶
outputs: unnamed (Component)
flow: none
TrailRenderer GetComponents¶
-
UnityEngineTrailRenderer.__GetComponents__ListT__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TrailRenderer GetComponentsInChildren¶
-
UnityEngineTrailRenderer.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TrailRenderer GetComponentsInParent¶
-
UnityEngineTrailRenderer.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TrailRenderer GetHashCode¶
-
UnityEngineTrailRenderer.__GetHashCode__SystemInt32(UnityEngine.TrailRenderer instance)¶
outputs: unnamed (Int32)
flow: none
TrailRenderer GetInstanceID¶
-
UnityEngineTrailRenderer.__GetInstanceID__SystemInt32(UnityEngine.TrailRenderer instance)¶
outputs: unnamed (Int32)
flow: none
TrailRenderer GetMaterials¶
-
UnityEngineTrailRenderer.__GetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Material] m)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TrailRenderer GetPosition¶
-
UnityEngineTrailRenderer.__GetPosition__SystemInt32__UnityEngineVector3(UnityEngine.TrailRenderer instanceSystem.Int32 index)¶
outputs: unnamed (Vector3)
flow: none
TrailRenderer GetPositions¶
-
UnityEngineTrailRenderer.__GetPositions__UnityEngineVector3Array__SystemInt32(UnityEngine.TrailRenderer instance)¶
outputs: positions (Vector3[]), unnamed (Int32)
flow: none
TrailRenderer GetPropertyBlock¶
-
UnityEngineTrailRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.MaterialPropertyBlock properties)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TrailRenderer GetType¶
-
UnityEngineTrailRenderer.__GetType__SystemType(UnityEngine.TrailRenderer instance)¶
outputs: unnamed (Type)
flow: none
TrailRenderer HasPropertyBlock¶
-
UnityEngineTrailRenderer.__HasPropertyBlock__SystemBoolean(UnityEngine.TrailRenderer instance)¶
outputs: unnamed (Boolean)
flow: none
op_Implicit¶
-
UnityEngineTrailRenderer.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
-
UnityEngineTrailRenderer.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
TrailRenderer set_alignment¶
-
UnityEngineTrailRenderer.__set_alignment__UnityEngineLineAlignment__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.LineAlignment value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TrailRenderer set_allowOcclusionWhenDynamic¶
-
UnityEngineTrailRenderer.__set_allowOcclusionWhenDynamic__SystemBoolean__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TrailRenderer set_autodestruct¶
-
UnityEngineTrailRenderer.__set_autodestruct__SystemBoolean__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TrailRenderer set_colorGradient¶
-
UnityEngineTrailRenderer.__set_colorGradient__UnityEngineGradient__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Gradient value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TrailRenderer set_emitting¶
-
UnityEngineTrailRenderer.__set_emitting__SystemBoolean__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TrailRenderer set_enabled¶
-
UnityEngineTrailRenderer.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TrailRenderer set_endColor¶
-
UnityEngineTrailRenderer.__set_endColor__UnityEngineColor__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Color value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TrailRenderer set_endWidth¶
-
UnityEngineTrailRenderer.__set_endWidth__SystemSingle__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TrailRenderer set_generateLightingData¶
-
UnityEngineTrailRenderer.__set_generateLightingData__SystemBoolean__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TrailRenderer set_lightmapIndex¶
-
UnityEngineTrailRenderer.__set_lightmapIndex__SystemInt32__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TrailRenderer set_lightmapScaleOffset¶
-
UnityEngineTrailRenderer.__set_lightmapScaleOffset__UnityEngineVector4__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Vector4 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TrailRenderer set_lightProbeProxyVolumeOverride¶
-
UnityEngineTrailRenderer.__set_lightProbeProxyVolumeOverride__UnityEngineGameObject__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.GameObject value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TrailRenderer set_lightProbeUsage¶
-
UnityEngineTrailRenderer.__set_lightProbeUsage__UnityEngineRenderingLightProbeUsage__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Rendering.LightProbeUsage value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TrailRenderer set_material¶
-
UnityEngineTrailRenderer.__set_material__UnityEngineMaterial__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Material value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TrailRenderer set_materials¶
-
UnityEngineTrailRenderer.__set_materials__UnityEngineMaterialArray__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Material[] value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TrailRenderer set_minVertexDistance¶
-
UnityEngineTrailRenderer.__set_minVertexDistance__SystemSingle__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TrailRenderer set_motionVectorGenerationMode¶
-
UnityEngineTrailRenderer.__set_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.MotionVectorGenerationMode value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TrailRenderer set_name¶
-
UnityEngineTrailRenderer.__set_name__SystemString__SystemVoid(UnityEngine.TrailRenderer instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TrailRenderer set_numCapVertices¶
-
UnityEngineTrailRenderer.__set_numCapVertices__SystemInt32__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TrailRenderer set_numCornerVertices¶
-
UnityEngineTrailRenderer.__set_numCornerVertices__SystemInt32__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TrailRenderer set_probeAnchor¶
-
UnityEngineTrailRenderer.__set_probeAnchor__UnityEngineTransform__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Transform value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TrailRenderer set_realtimeLightmapIndex¶
-
UnityEngineTrailRenderer.__set_realtimeLightmapIndex__SystemInt32__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TrailRenderer set_realtimeLightmapScaleOffset¶
-
UnityEngineTrailRenderer.__set_realtimeLightmapScaleOffset__UnityEngineVector4__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Vector4 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TrailRenderer set_receiveShadows¶
-
UnityEngineTrailRenderer.__set_receiveShadows__SystemBoolean__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TrailRenderer set_reflectionProbeUsage¶
-
UnityEngineTrailRenderer.__set_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Rendering.ReflectionProbeUsage value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TrailRenderer set_rendererPriority¶
-
UnityEngineTrailRenderer.__set_rendererPriority__SystemInt32__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TrailRenderer set_renderingLayerMask¶
-
UnityEngineTrailRenderer.__set_renderingLayerMask__SystemUInt32__SystemVoid(UnityEngine.TrailRenderer instanceSystem.UInt32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TrailRenderer set_shadowBias¶
-
UnityEngineTrailRenderer.__set_shadowBias__SystemSingle__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TrailRenderer set_shadowCastingMode¶
-
UnityEngineTrailRenderer.__set_shadowCastingMode__UnityEngineRenderingShadowCastingMode__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Rendering.ShadowCastingMode value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TrailRenderer set_sortingLayerID¶
-
UnityEngineTrailRenderer.__set_sortingLayerID__SystemInt32__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TrailRenderer set_sortingLayerName¶
-
UnityEngineTrailRenderer.__set_sortingLayerName__SystemString__SystemVoid(UnityEngine.TrailRenderer instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TrailRenderer set_sortingOrder¶
-
UnityEngineTrailRenderer.__set_sortingOrder__SystemInt32__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TrailRenderer set_startColor¶
-
UnityEngineTrailRenderer.__set_startColor__UnityEngineColor__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Color value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TrailRenderer set_startWidth¶
-
UnityEngineTrailRenderer.__set_startWidth__SystemSingle__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TrailRenderer set_textureMode¶
-
UnityEngineTrailRenderer.__set_textureMode__UnityEngineLineTextureMode__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.LineTextureMode value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TrailRenderer set_time¶
-
UnityEngineTrailRenderer.__set_time__SystemSingle__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TrailRenderer set_widthCurve¶
-
UnityEngineTrailRenderer.__set_widthCurve__UnityEngineAnimationCurve__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.AnimationCurve value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TrailRenderer set_widthMultiplier¶
-
UnityEngineTrailRenderer.__set_widthMultiplier__SystemSingle__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TrailRenderer SetPosition¶
-
UnityEngineTrailRenderer.__SetPosition__SystemInt32_UnityEngineVector3__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Int32 indexUnityEngine.Vector3 position)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TrailRenderer SetPositions¶
-
UnityEngineTrailRenderer.__SetPositions__UnityEngineVector3Array__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Vector3[] positions)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TrailRenderer SetPropertyBlock¶
-
UnityEngineTrailRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.MaterialPropertyBlock properties)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
TrailRenderer ToString¶
-
UnityEngineTrailRenderer.__ToString__SystemString(UnityEngine.TrailRenderer instance)¶
outputs: unnamed (String)
flow: none