ParticleSystemEmitParams¶
The ParticleSystemEmitParams module.
EmitParams¶
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Const_UnityEngineParticleSystemEmitParams(UnityEngine.ParticleSystem+EmitParams EmitParams)¶
outputs: unnamed (EmitParams)
flow: none
EmitParams Equals¶
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UnityEngineParticleSystemEmitParams.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+EmitParams instanceSystem.Object obj)¶
outputs: unnamed (Boolean)
flow inputs: unnamed
flow outputs: unnamed
EmitParams get_angularVelocity¶
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UnityEngineParticleSystemEmitParams.__get_angularVelocity__SystemSingle(UnityEngine.ParticleSystem+EmitParams instance)¶
outputs: unnamed (Single)
flow: none
EmitParams get_angularVelocity3D¶
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UnityEngineParticleSystemEmitParams.__get_angularVelocity3D__UnityEngineVector3(UnityEngine.ParticleSystem+EmitParams instance)¶
outputs: unnamed (Vector3)
flow: none
EmitParams get_applyShapeToPosition¶
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UnityEngineParticleSystemEmitParams.__get_applyShapeToPosition__SystemBoolean(UnityEngine.ParticleSystem+EmitParams instance)¶
outputs: unnamed (Boolean)
flow: none
EmitParams get_axisOfRotation¶
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UnityEngineParticleSystemEmitParams.__get_axisOfRotation__UnityEngineVector3(UnityEngine.ParticleSystem+EmitParams instance)¶
outputs: unnamed (Vector3)
flow: none
EmitParams get_position¶
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UnityEngineParticleSystemEmitParams.__get_position__UnityEngineVector3(UnityEngine.ParticleSystem+EmitParams instance)¶
outputs: unnamed (Vector3)
flow: none
EmitParams get_randomSeed¶
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UnityEngineParticleSystemEmitParams.__get_randomSeed__SystemUInt32(UnityEngine.ParticleSystem+EmitParams instance)¶
outputs: unnamed (UInt32)
flow: none
EmitParams get_rotation¶
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UnityEngineParticleSystemEmitParams.__get_rotation__SystemSingle(UnityEngine.ParticleSystem+EmitParams instance)¶
outputs: unnamed (Single)
flow: none
EmitParams get_rotation3D¶
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UnityEngineParticleSystemEmitParams.__get_rotation3D__UnityEngineVector3(UnityEngine.ParticleSystem+EmitParams instance)¶
outputs: unnamed (Vector3)
flow: none
EmitParams get_startColor¶
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UnityEngineParticleSystemEmitParams.__get_startColor__UnityEngineColor32(UnityEngine.ParticleSystem+EmitParams instance)¶
outputs: unnamed (Color32)
flow: none
EmitParams get_startLifetime¶
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UnityEngineParticleSystemEmitParams.__get_startLifetime__SystemSingle(UnityEngine.ParticleSystem+EmitParams instance)¶
outputs: unnamed (Single)
flow: none
EmitParams get_startSize¶
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UnityEngineParticleSystemEmitParams.__get_startSize__SystemSingle(UnityEngine.ParticleSystem+EmitParams instance)¶
outputs: unnamed (Single)
flow: none
EmitParams get_startSize3D¶
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UnityEngineParticleSystemEmitParams.__get_startSize3D__UnityEngineVector3(UnityEngine.ParticleSystem+EmitParams instance)¶
outputs: unnamed (Vector3)
flow: none
EmitParams get_velocity¶
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UnityEngineParticleSystemEmitParams.__get_velocity__UnityEngineVector3(UnityEngine.ParticleSystem+EmitParams instance)¶
outputs: unnamed (Vector3)
flow: none
EmitParams GetHashCode¶
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UnityEngineParticleSystemEmitParams.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+EmitParams instance)¶
outputs: unnamed (Int32)
flow: none
EmitParams GetType¶
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UnityEngineParticleSystemEmitParams.__GetType__SystemType(UnityEngine.ParticleSystem+EmitParams instance)¶
outputs: unnamed (Type)
flow: none
EmitParams ResetAngularVelocity¶
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UnityEngineParticleSystemEmitParams.__ResetAngularVelocity__SystemVoid(UnityEngine.ParticleSystem+EmitParams instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
EmitParams ResetAxisOfRotation¶
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UnityEngineParticleSystemEmitParams.__ResetAxisOfRotation__SystemVoid(UnityEngine.ParticleSystem+EmitParams instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
EmitParams ResetPosition¶
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UnityEngineParticleSystemEmitParams.__ResetPosition__SystemVoid(UnityEngine.ParticleSystem+EmitParams instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
EmitParams ResetRandomSeed¶
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UnityEngineParticleSystemEmitParams.__ResetRandomSeed__SystemVoid(UnityEngine.ParticleSystem+EmitParams instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
EmitParams ResetRotation¶
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UnityEngineParticleSystemEmitParams.__ResetRotation__SystemVoid(UnityEngine.ParticleSystem+EmitParams instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
EmitParams ResetStartColor¶
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UnityEngineParticleSystemEmitParams.__ResetStartColor__SystemVoid(UnityEngine.ParticleSystem+EmitParams instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
EmitParams ResetStartLifetime¶
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UnityEngineParticleSystemEmitParams.__ResetStartLifetime__SystemVoid(UnityEngine.ParticleSystem+EmitParams instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
EmitParams ResetStartSize¶
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UnityEngineParticleSystemEmitParams.__ResetStartSize__SystemVoid(UnityEngine.ParticleSystem+EmitParams instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
EmitParams ResetVelocity¶
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UnityEngineParticleSystemEmitParams.__ResetVelocity__SystemVoid(UnityEngine.ParticleSystem+EmitParams instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
EmitParams set_angularVelocity¶
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UnityEngineParticleSystemEmitParams.__set_angularVelocity__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+EmitParams instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
EmitParams set_angularVelocity3D¶
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UnityEngineParticleSystemEmitParams.__set_angularVelocity3D__UnityEngineVector3__SystemVoid(UnityEngine.ParticleSystem+EmitParams instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
EmitParams set_applyShapeToPosition¶
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UnityEngineParticleSystemEmitParams.__set_applyShapeToPosition__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+EmitParams instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
EmitParams set_axisOfRotation¶
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UnityEngineParticleSystemEmitParams.__set_axisOfRotation__UnityEngineVector3__SystemVoid(UnityEngine.ParticleSystem+EmitParams instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
EmitParams set_position¶
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UnityEngineParticleSystemEmitParams.__set_position__UnityEngineVector3__SystemVoid(UnityEngine.ParticleSystem+EmitParams instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
EmitParams set_randomSeed¶
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UnityEngineParticleSystemEmitParams.__set_randomSeed__SystemUInt32__SystemVoid(UnityEngine.ParticleSystem+EmitParams instanceSystem.UInt32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
EmitParams set_rotation¶
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UnityEngineParticleSystemEmitParams.__set_rotation__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+EmitParams instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
EmitParams set_rotation3D¶
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UnityEngineParticleSystemEmitParams.__set_rotation3D__UnityEngineVector3__SystemVoid(UnityEngine.ParticleSystem+EmitParams instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
EmitParams set_startColor¶
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UnityEngineParticleSystemEmitParams.__set_startColor__UnityEngineColor32__SystemVoid(UnityEngine.ParticleSystem+EmitParams instanceUnityEngine.Color32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
EmitParams set_startLifetime¶
-
UnityEngineParticleSystemEmitParams.__set_startLifetime__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+EmitParams instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
EmitParams set_startSize¶
-
UnityEngineParticleSystemEmitParams.__set_startSize__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+EmitParams instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
EmitParams set_startSize3D¶
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UnityEngineParticleSystemEmitParams.__set_startSize3D__UnityEngineVector3__SystemVoid(UnityEngine.ParticleSystem+EmitParams instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
EmitParams set_velocity¶
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UnityEngineParticleSystemEmitParams.__set_velocity__UnityEngineVector3__SystemVoid(UnityEngine.ParticleSystem+EmitParams instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
EmitParams ToString¶
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UnityEngineParticleSystemEmitParams.__ToString__SystemString(UnityEngine.ParticleSystem+EmitParams instance)¶
outputs: unnamed (String)
flow inputs: unnamed
flow outputs: unnamed