ParticleSystemCollisionModule¶
The ParticleSystemCollisionModule module.
CollisionModule¶
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Const_UnityEngineParticleSystemCollisionModule(UnityEngine.ParticleSystem+CollisionModule CollisionModule)¶
outputs: unnamed (CollisionModule)
flow: none
CollisionModule Equals¶
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UnityEngineParticleSystemCollisionModule.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Object obj)¶
outputs: unnamed (Boolean)
flow inputs: unnamed
flow outputs: unnamed
CollisionModule get_bounce¶
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UnityEngineParticleSystemCollisionModule.__get_bounce__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+CollisionModule instance)¶
outputs: unnamed (MinMaxCurve)
flow: none
CollisionModule get_bounceMultiplier¶
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UnityEngineParticleSystemCollisionModule.__get_bounceMultiplier__SystemSingle(UnityEngine.ParticleSystem+CollisionModule instance)¶
outputs: unnamed (Single)
flow: none
CollisionModule get_colliderForce¶
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UnityEngineParticleSystemCollisionModule.__get_colliderForce__SystemSingle(UnityEngine.ParticleSystem+CollisionModule instance)¶
outputs: unnamed (Single)
flow: none
CollisionModule get_collidesWith¶
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UnityEngineParticleSystemCollisionModule.__get_collidesWith__UnityEngineLayerMask(UnityEngine.ParticleSystem+CollisionModule instance)¶
outputs: unnamed (LayerMask)
flow: none
CollisionModule get_dampen¶
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UnityEngineParticleSystemCollisionModule.__get_dampen__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+CollisionModule instance)¶
outputs: unnamed (MinMaxCurve)
flow: none
CollisionModule get_dampenMultiplier¶
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UnityEngineParticleSystemCollisionModule.__get_dampenMultiplier__SystemSingle(UnityEngine.ParticleSystem+CollisionModule instance)¶
outputs: unnamed (Single)
flow: none
CollisionModule get_enabled¶
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UnityEngineParticleSystemCollisionModule.__get_enabled__SystemBoolean(UnityEngine.ParticleSystem+CollisionModule instance)¶
outputs: unnamed (Boolean)
flow: none
CollisionModule get_enableDynamicColliders¶
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UnityEngineParticleSystemCollisionModule.__get_enableDynamicColliders__SystemBoolean(UnityEngine.ParticleSystem+CollisionModule instance)¶
outputs: unnamed (Boolean)
flow: none
CollisionModule get_lifetimeLoss¶
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UnityEngineParticleSystemCollisionModule.__get_lifetimeLoss__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+CollisionModule instance)¶
outputs: unnamed (MinMaxCurve)
flow: none
CollisionModule get_lifetimeLossMultiplier¶
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UnityEngineParticleSystemCollisionModule.__get_lifetimeLossMultiplier__SystemSingle(UnityEngine.ParticleSystem+CollisionModule instance)¶
outputs: unnamed (Single)
flow: none
CollisionModule get_maxCollisionShapes¶
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UnityEngineParticleSystemCollisionModule.__get_maxCollisionShapes__SystemInt32(UnityEngine.ParticleSystem+CollisionModule instance)¶
outputs: unnamed (Int32)
flow: none
CollisionModule get_maxKillSpeed¶
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UnityEngineParticleSystemCollisionModule.__get_maxKillSpeed__SystemSingle(UnityEngine.ParticleSystem+CollisionModule instance)¶
outputs: unnamed (Single)
flow: none
CollisionModule get_maxPlaneCount¶
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UnityEngineParticleSystemCollisionModule.__get_maxPlaneCount__SystemInt32(UnityEngine.ParticleSystem+CollisionModule instance)¶
outputs: unnamed (Int32)
flow: none
CollisionModule get_minKillSpeed¶
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UnityEngineParticleSystemCollisionModule.__get_minKillSpeed__SystemSingle(UnityEngine.ParticleSystem+CollisionModule instance)¶
outputs: unnamed (Single)
flow: none
CollisionModule get_mode¶
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UnityEngineParticleSystemCollisionModule.__get_mode__UnityEngineParticleSystemCollisionMode(UnityEngine.ParticleSystem+CollisionModule instance)¶
outputs: unnamed (ParticleSystemCollisionMode)
flow: none
CollisionModule get_multiplyColliderForceByCollisionAngle¶
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UnityEngineParticleSystemCollisionModule.__get_multiplyColliderForceByCollisionAngle__SystemBoolean(UnityEngine.ParticleSystem+CollisionModule instance)¶
outputs: unnamed (Boolean)
flow: none
CollisionModule get_multiplyColliderForceByParticleSize¶
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UnityEngineParticleSystemCollisionModule.__get_multiplyColliderForceByParticleSize__SystemBoolean(UnityEngine.ParticleSystem+CollisionModule instance)¶
outputs: unnamed (Boolean)
flow: none
CollisionModule get_multiplyColliderForceByParticleSpeed¶
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UnityEngineParticleSystemCollisionModule.__get_multiplyColliderForceByParticleSpeed__SystemBoolean(UnityEngine.ParticleSystem+CollisionModule instance)¶
outputs: unnamed (Boolean)
flow: none
CollisionModule get_quality¶
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UnityEngineParticleSystemCollisionModule.__get_quality__UnityEngineParticleSystemCollisionQuality(UnityEngine.ParticleSystem+CollisionModule instance)¶
outputs: unnamed (ParticleSystemCollisionQuality)
flow: none
CollisionModule get_radiusScale¶
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UnityEngineParticleSystemCollisionModule.__get_radiusScale__SystemSingle(UnityEngine.ParticleSystem+CollisionModule instance)¶
outputs: unnamed (Single)
flow: none
CollisionModule get_sendCollisionMessages¶
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UnityEngineParticleSystemCollisionModule.__get_sendCollisionMessages__SystemBoolean(UnityEngine.ParticleSystem+CollisionModule instance)¶
outputs: unnamed (Boolean)
flow: none
CollisionModule get_type¶
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UnityEngineParticleSystemCollisionModule.__get_type__UnityEngineParticleSystemCollisionType(UnityEngine.ParticleSystem+CollisionModule instance)¶
outputs: unnamed (ParticleSystemCollisionType)
flow: none
CollisionModule get_voxelSize¶
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UnityEngineParticleSystemCollisionModule.__get_voxelSize__SystemSingle(UnityEngine.ParticleSystem+CollisionModule instance)¶
outputs: unnamed (Single)
flow: none
CollisionModule GetHashCode¶
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UnityEngineParticleSystemCollisionModule.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+CollisionModule instance)¶
outputs: unnamed (Int32)
flow: none
CollisionModule GetPlane¶
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UnityEngineParticleSystemCollisionModule.__GetPlane__SystemInt32__UnityEngineTransform(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Int32 index)¶
outputs: unnamed (Transform)
flow: none
CollisionModule GetType¶
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UnityEngineParticleSystemCollisionModule.__GetType__SystemType(UnityEngine.ParticleSystem+CollisionModule instance)¶
outputs: unnamed (Type)
flow: none
CollisionModule set_bounce¶
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UnityEngineParticleSystemCollisionModule.__set_bounce__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
CollisionModule set_bounceMultiplier¶
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UnityEngineParticleSystemCollisionModule.__set_bounceMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
CollisionModule set_colliderForce¶
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UnityEngineParticleSystemCollisionModule.__set_colliderForce__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
CollisionModule set_collidesWith¶
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UnityEngineParticleSystemCollisionModule.__set_collidesWith__UnityEngineLayerMask__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceUnityEngine.LayerMask value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
CollisionModule set_dampen¶
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UnityEngineParticleSystemCollisionModule.__set_dampen__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
CollisionModule set_dampenMultiplier¶
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UnityEngineParticleSystemCollisionModule.__set_dampenMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
CollisionModule set_enabled¶
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UnityEngineParticleSystemCollisionModule.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
CollisionModule set_enableDynamicColliders¶
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UnityEngineParticleSystemCollisionModule.__set_enableDynamicColliders__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
CollisionModule set_lifetimeLoss¶
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UnityEngineParticleSystemCollisionModule.__set_lifetimeLoss__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
CollisionModule set_lifetimeLossMultiplier¶
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UnityEngineParticleSystemCollisionModule.__set_lifetimeLossMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
CollisionModule set_maxCollisionShapes¶
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UnityEngineParticleSystemCollisionModule.__set_maxCollisionShapes__SystemInt32__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
CollisionModule set_maxKillSpeed¶
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UnityEngineParticleSystemCollisionModule.__set_maxKillSpeed__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
CollisionModule set_minKillSpeed¶
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UnityEngineParticleSystemCollisionModule.__set_minKillSpeed__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
CollisionModule set_mode¶
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UnityEngineParticleSystemCollisionModule.__set_mode__UnityEngineParticleSystemCollisionMode__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceUnityEngine.ParticleSystemCollisionMode value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
CollisionModule set_multiplyColliderForceByCollisionAngle¶
-
UnityEngineParticleSystemCollisionModule.__set_multiplyColliderForceByCollisionAngle__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
CollisionModule set_multiplyColliderForceByParticleSize¶
-
UnityEngineParticleSystemCollisionModule.__set_multiplyColliderForceByParticleSize__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
CollisionModule set_multiplyColliderForceByParticleSpeed¶
-
UnityEngineParticleSystemCollisionModule.__set_multiplyColliderForceByParticleSpeed__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
CollisionModule set_quality¶
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UnityEngineParticleSystemCollisionModule.__set_quality__UnityEngineParticleSystemCollisionQuality__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceUnityEngine.ParticleSystemCollisionQuality value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
CollisionModule set_radiusScale¶
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UnityEngineParticleSystemCollisionModule.__set_radiusScale__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
CollisionModule set_sendCollisionMessages¶
-
UnityEngineParticleSystemCollisionModule.__set_sendCollisionMessages__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
CollisionModule set_type¶
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UnityEngineParticleSystemCollisionModule.__set_type__UnityEngineParticleSystemCollisionType__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceUnityEngine.ParticleSystemCollisionType value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
CollisionModule set_voxelSize¶
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UnityEngineParticleSystemCollisionModule.__set_voxelSize__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
CollisionModule SetPlane¶
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UnityEngineParticleSystemCollisionModule.__SetPlane__SystemInt32_UnityEngineTransform__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Int32 indexUnityEngine.Transform transform)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
CollisionModule ToString¶
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UnityEngineParticleSystemCollisionModule.__ToString__SystemString(UnityEngine.ParticleSystem+CollisionModule instance)¶
outputs: unnamed (String)
flow inputs: unnamed
flow outputs: unnamed