UIGraphic¶
The UIGraphic module.
Graphic CrossFadeAlpha¶
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UnityEngineUIGraphic.__CrossFadeAlpha__SystemSingle_SystemSingle_SystemBoolean__SystemVoid(UnityEngine.UI.Graphic instanceSystem.Single alphaSystem.Single durationSystem.Boolean ignoreTimeScale)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Graphic CrossFadeColor¶
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UnityEngineUIGraphic.__CrossFadeColor__UnityEngineColor_SystemSingle_SystemBoolean_SystemBoolean__SystemVoid(UnityEngine.UI.Graphic instanceUnityEngine.Color targetColorSystem.Single durationSystem.Boolean ignoreTimeScaleSystem.Boolean useAlpha)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
op_Equality¶
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UnityEngineUIGraphic.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
Graphic Equals¶
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UnityEngineUIGraphic.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.Graphic instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
Graphic get_canvas¶
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UnityEngineUIGraphic.__get_canvas__UnityEngineCanvas(UnityEngine.UI.Graphic instance)¶
outputs: unnamed (Canvas)
flow: none
Graphic get_canvasRenderer¶
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UnityEngineUIGraphic.__get_canvasRenderer__UnityEngineCanvasRenderer(UnityEngine.UI.Graphic instance)¶
outputs: unnamed (CanvasRenderer)
flow: none
Graphic get_color¶
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UnityEngineUIGraphic.__get_color__UnityEngineColor(UnityEngine.UI.Graphic instance)¶
outputs: unnamed (Color)
flow: none
Graphic get_defaultGraphicMaterial¶
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UnityEngineUIGraphic.__get_defaultGraphicMaterial__UnityEngineMaterial()¶
outputs: unnamed (Material)
flow: none
Graphic get_defaultMaterial¶
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UnityEngineUIGraphic.__get_defaultMaterial__UnityEngineMaterial(UnityEngine.UI.Graphic instance)¶
outputs: unnamed (Material)
flow: none
Graphic get_depth¶
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UnityEngineUIGraphic.__get_depth__SystemInt32(UnityEngine.UI.Graphic instance)¶
outputs: unnamed (Int32)
flow: none
Graphic get_enabled¶
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UnityEngineUIGraphic.__get_enabled__SystemBoolean(UnityEngine.UI.Graphic instance)¶
outputs: unnamed (Boolean)
flow: none
Graphic get_gameObject¶
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UnityEngineUIGraphic.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.Graphic instance)¶
outputs: unnamed (GameObject)
flow: none
Graphic get_mainTexture¶
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UnityEngineUIGraphic.__get_mainTexture__UnityEngineTexture(UnityEngine.UI.Graphic instance)¶
outputs: unnamed (Texture)
flow: none
Graphic get_material¶
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UnityEngineUIGraphic.__get_material__UnityEngineMaterial(UnityEngine.UI.Graphic instance)¶
outputs: unnamed (Material)
flow: none
Graphic get_materialForRendering¶
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UnityEngineUIGraphic.__get_materialForRendering__UnityEngineMaterial(UnityEngine.UI.Graphic instance)¶
outputs: unnamed (Material)
flow: none
Graphic get_name¶
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UnityEngineUIGraphic.__get_name__SystemString(UnityEngine.UI.Graphic instance)¶
outputs: unnamed (String)
flow: none
Graphic get_raycastTarget¶
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UnityEngineUIGraphic.__get_raycastTarget__SystemBoolean(UnityEngine.UI.Graphic instance)¶
outputs: unnamed (Boolean)
flow: none
Graphic get_rectTransform¶
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UnityEngineUIGraphic.__get_rectTransform__UnityEngineRectTransform(UnityEngine.UI.Graphic instance)¶
outputs: unnamed (RectTransform)
flow: none
Graphic get_transform¶
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UnityEngineUIGraphic.__get_transform__UnityEngineTransform(UnityEngine.UI.Graphic instance)¶
outputs: unnamed (Transform)
flow: none
Graphic GetComponent¶
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UnityEngineUIGraphic.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.Graphic instanceSystem.Type type)¶
outputs: unnamed (Component)
flow: none
Graphic GetComponentInChildren¶
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UnityEngineUIGraphic.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.Graphic instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object)
flow: none
Graphic GetComponentInParent¶
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UnityEngineUIGraphic.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.Graphic instanceSystem.Type t)¶
outputs: unnamed (Component)
flow: none
Graphic GetComponents¶
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UnityEngineUIGraphic.__GetComponents__ListT__SystemVoid(UnityEngine.UI.Graphic instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Graphic GetComponentsInChildren¶
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UnityEngineUIGraphic.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Graphic instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Graphic GetComponentsInParent¶
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UnityEngineUIGraphic.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Graphic instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Graphic GetHashCode¶
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UnityEngineUIGraphic.__GetHashCode__SystemInt32(UnityEngine.UI.Graphic instance)¶
outputs: unnamed (Int32)
flow: none
Graphic GetInstanceID¶
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UnityEngineUIGraphic.__GetInstanceID__SystemInt32(UnityEngine.UI.Graphic instance)¶
outputs: unnamed (Int32)
flow: none
Graphic GetPixelAdjustedRect¶
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UnityEngineUIGraphic.__GetPixelAdjustedRect__UnityEngineRect(UnityEngine.UI.Graphic instance)¶
outputs: unnamed (Rect)
flow: none
Graphic GetType¶
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UnityEngineUIGraphic.__GetType__SystemType(UnityEngine.UI.Graphic instance)¶
outputs: unnamed (Type)
flow: none
Graphic GraphicUpdateComplete¶
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UnityEngineUIGraphic.__GraphicUpdateComplete__SystemVoid(UnityEngine.UI.Graphic instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
op_Implicit¶
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UnityEngineUIGraphic.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
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UnityEngineUIGraphic.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
Graphic IsActive¶
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UnityEngineUIGraphic.__IsActive__SystemBoolean(UnityEngine.UI.Graphic instance)¶
outputs: unnamed (Boolean)
flow: none
Graphic IsDestroyed¶
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UnityEngineUIGraphic.__IsDestroyed__SystemBoolean(UnityEngine.UI.Graphic instance)¶
outputs: unnamed (Boolean)
flow: none
Graphic LayoutComplete¶
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UnityEngineUIGraphic.__LayoutComplete__SystemVoid(UnityEngine.UI.Graphic instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Graphic OnCullingChanged¶
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UnityEngineUIGraphic.__OnCullingChanged__SystemVoid(UnityEngine.UI.Graphic instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Graphic PixelAdjustPoint¶
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UnityEngineUIGraphic.__PixelAdjustPoint__UnityEngineVector2__UnityEngineVector2(UnityEngine.UI.Graphic instanceUnityEngine.Vector2 point)¶
outputs: unnamed (Vector2)
flow: none
Graphic Raycast¶
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UnityEngineUIGraphic.__Raycast__UnityEngineVector2_UnityEngineCamera__SystemBoolean(UnityEngine.UI.Graphic instanceUnityEngine.Vector2 spUnityEngine.Camera eventCamera)¶
outputs: unnamed (Boolean)
flow: none
Graphic Rebuild¶
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UnityEngineUIGraphic.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid(UnityEngine.UI.Graphic instanceUnityEngine.UI.CanvasUpdate update)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Graphic set_color¶
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UnityEngineUIGraphic.__set_color__UnityEngineColor__SystemVoid(UnityEngine.UI.Graphic instanceUnityEngine.Color value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Graphic set_enabled¶
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UnityEngineUIGraphic.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.Graphic instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Graphic set_material¶
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UnityEngineUIGraphic.__set_material__UnityEngineMaterial__SystemVoid(UnityEngine.UI.Graphic instanceUnityEngine.Material value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Graphic set_name¶
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UnityEngineUIGraphic.__set_name__SystemString__SystemVoid(UnityEngine.UI.Graphic instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Graphic set_raycastTarget¶
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UnityEngineUIGraphic.__set_raycastTarget__SystemBoolean__SystemVoid(UnityEngine.UI.Graphic instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Graphic SetAllDirty¶
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UnityEngineUIGraphic.__SetAllDirty__SystemVoid(UnityEngine.UI.Graphic instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Graphic SetLayoutDirty¶
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UnityEngineUIGraphic.__SetLayoutDirty__SystemVoid(UnityEngine.UI.Graphic instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Graphic SetMaterialDirty¶
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UnityEngineUIGraphic.__SetMaterialDirty__SystemVoid(UnityEngine.UI.Graphic instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Graphic SetNativeSize¶
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UnityEngineUIGraphic.__SetNativeSize__SystemVoid(UnityEngine.UI.Graphic instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Graphic SetVerticesDirty¶
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UnityEngineUIGraphic.__SetVerticesDirty__SystemVoid(UnityEngine.UI.Graphic instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Graphic ToString¶
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UnityEngineUIGraphic.__ToString__SystemString(UnityEngine.UI.Graphic instance)¶
outputs: unnamed (String)
flow: none