MaterialPropertyBlock¶
The MaterialPropertyBlock module.
MaterialPropertyBlock Clear¶
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UnityEngineMaterialPropertyBlock.__Clear__SystemVoid(UnityEngine.MaterialPropertyBlock instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ctor¶
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UnityEngineMaterialPropertyBlock.__ctor____UnityEngineMaterialPropertyBlock()¶
outputs: unnamed (MaterialPropertyBlock)
flow: none
MaterialPropertyBlock CopyProbeOcclusionArrayFrom¶
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UnityEngineMaterialPropertyBlock.__CopyProbeOcclusionArrayFrom__SystemCollectionsGenericListUnityEngineVector4__SystemVoid(UnityEngine.MaterialPropertyBlock instanceSystem.Collections.Generic.List`1[UnityEngine.Vector4] occlusionProbes)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MaterialPropertyBlock CopySHCoefficientArraysFrom¶
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UnityEngineMaterialPropertyBlock.__CopySHCoefficientArraysFrom__SystemCollectionsGenericListUnityEngineRenderingSphericalHarmonicsL2__SystemVoid(UnityEngine.MaterialPropertyBlock instanceSystem.Collections.Generic.List`1[UnityEngine.Rendering.SphericalHarmonicsL2] lightProbes)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MaterialPropertyBlock Equals¶
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UnityEngineMaterialPropertyBlock.__Equals__SystemObject__SystemBoolean(UnityEngine.MaterialPropertyBlock instanceSystem.Object obj)¶
outputs: unnamed (Boolean)
flow: none
MaterialPropertyBlock get_isEmpty¶
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UnityEngineMaterialPropertyBlock.__get_isEmpty__SystemBoolean(UnityEngine.MaterialPropertyBlock instance)¶
outputs: unnamed (Boolean)
flow: none
MaterialPropertyBlock GetColor¶
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UnityEngineMaterialPropertyBlock.__GetColor__SystemString__UnityEngineColor(UnityEngine.MaterialPropertyBlock instanceSystem.String name)¶
outputs: unnamed (Color)
flow: none
MaterialPropertyBlock GetFloat¶
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UnityEngineMaterialPropertyBlock.__GetFloat__SystemString__SystemSingle(UnityEngine.MaterialPropertyBlock instanceSystem.String name)¶
outputs: unnamed (Single)
flow: none
MaterialPropertyBlock GetFloatArray¶
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UnityEngineMaterialPropertyBlock.__GetFloatArray__SystemString__SystemSingleArray(UnityEngine.MaterialPropertyBlock instanceSystem.String name)¶
outputs: unnamed (Single[])
flow: none
MaterialPropertyBlock GetHashCode¶
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UnityEngineMaterialPropertyBlock.__GetHashCode__SystemInt32(UnityEngine.MaterialPropertyBlock instance)¶
outputs: unnamed (Int32)
flow: none
MaterialPropertyBlock GetInt¶
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UnityEngineMaterialPropertyBlock.__GetInt__SystemString__SystemInt32(UnityEngine.MaterialPropertyBlock instanceSystem.String name)¶
outputs: unnamed (Int32)
flow: none
MaterialPropertyBlock GetMatrix¶
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UnityEngineMaterialPropertyBlock.__GetMatrix__SystemString__UnityEngineMatrix4x4(UnityEngine.MaterialPropertyBlock instanceSystem.String name)¶
outputs: unnamed (Matrix4x4)
flow: none
MaterialPropertyBlock GetMatrixArray¶
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UnityEngineMaterialPropertyBlock.__GetMatrixArray__SystemString__UnityEngineMatrix4x4Array(UnityEngine.MaterialPropertyBlock instanceSystem.String name)¶
outputs: unnamed (Matrix4x4[])
flow: none
MaterialPropertyBlock GetTexture¶
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UnityEngineMaterialPropertyBlock.__GetTexture__SystemString__UnityEngineTexture(UnityEngine.MaterialPropertyBlock instanceSystem.String name)¶
outputs: unnamed (Texture)
flow: none
MaterialPropertyBlock GetType¶
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UnityEngineMaterialPropertyBlock.__GetType__SystemType(UnityEngine.MaterialPropertyBlock instance)¶
outputs: unnamed (Type)
flow: none
MaterialPropertyBlock GetVector¶
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UnityEngineMaterialPropertyBlock.__GetVector__SystemString__UnityEngineVector4(UnityEngine.MaterialPropertyBlock instanceSystem.String name)¶
outputs: unnamed (Vector4)
flow: none
MaterialPropertyBlock GetVectorArray¶
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UnityEngineMaterialPropertyBlock.__GetVectorArray__SystemString__UnityEngineVector4Array(UnityEngine.MaterialPropertyBlock instanceSystem.String name)¶
outputs: unnamed (Vector4[])
flow: none
MaterialPropertyBlock SetBuffer¶
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UnityEngineMaterialPropertyBlock.__SetBuffer__SystemString_UnityEngineComputeBuffer__SystemVoid(UnityEngine.MaterialPropertyBlock instanceSystem.String nameUnityEngine.ComputeBuffer value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MaterialPropertyBlock SetColor¶
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UnityEngineMaterialPropertyBlock.__SetColor__SystemString_UnityEngineColor__SystemVoid(UnityEngine.MaterialPropertyBlock instanceSystem.String nameUnityEngine.Color value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MaterialPropertyBlock SetFloat¶
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UnityEngineMaterialPropertyBlock.__SetFloat__SystemString_SystemSingle__SystemVoid(UnityEngine.MaterialPropertyBlock instanceSystem.String nameSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MaterialPropertyBlock SetFloatArray¶
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UnityEngineMaterialPropertyBlock.__SetFloatArray__SystemString_SystemCollectionsGenericListSystemSingle__SystemVoid(UnityEngine.MaterialPropertyBlock instanceSystem.String nameSystem.Collections.Generic.List`1[System.Single] values)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MaterialPropertyBlock SetInt¶
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UnityEngineMaterialPropertyBlock.__SetInt__SystemString_SystemInt32__SystemVoid(UnityEngine.MaterialPropertyBlock instanceSystem.String nameSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MaterialPropertyBlock SetMatrix¶
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UnityEngineMaterialPropertyBlock.__SetMatrix__SystemString_UnityEngineMatrix4x4__SystemVoid(UnityEngine.MaterialPropertyBlock instanceSystem.String nameUnityEngine.Matrix4x4 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MaterialPropertyBlock SetMatrixArray¶
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UnityEngineMaterialPropertyBlock.__SetMatrixArray__SystemString_SystemCollectionsGenericListUnityEngineMatrix4x4__SystemVoid(UnityEngine.MaterialPropertyBlock instanceSystem.String nameSystem.Collections.Generic.List`1[UnityEngine.Matrix4x4] values)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MaterialPropertyBlock SetTexture¶
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UnityEngineMaterialPropertyBlock.__SetTexture__SystemString_UnityEngineTexture__SystemVoid(UnityEngine.MaterialPropertyBlock instanceSystem.String nameUnityEngine.Texture value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MaterialPropertyBlock SetVector¶
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UnityEngineMaterialPropertyBlock.__SetVector__SystemString_UnityEngineVector4__SystemVoid(UnityEngine.MaterialPropertyBlock instanceSystem.String nameUnityEngine.Vector4 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MaterialPropertyBlock SetVectorArray¶
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UnityEngineMaterialPropertyBlock.__SetVectorArray__SystemString_SystemCollectionsGenericListUnityEngineVector4__SystemVoid(UnityEngine.MaterialPropertyBlock instanceSystem.String nameSystem.Collections.Generic.List`1[UnityEngine.Vector4] values)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MaterialPropertyBlock ToString¶
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UnityEngineMaterialPropertyBlock.__ToString__SystemString(UnityEngine.MaterialPropertyBlock instance)¶
outputs: unnamed (String)
flow: none