CanvasRenderer¶
The CanvasRenderer module.
CanvasRenderer AddUIVertexStream¶
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UnityEngineCanvasRenderer.__AddUIVertexStream__SystemCollectionsGenericListUnityEngineUIVertex_SystemCollectionsGenericListUnityEngineVector3_SystemCollectionsGenericListUnityEngineColor32_SystemCollectionsGenericListUnityEngineVector2_SystemCollectionsGenericListUnityEngineVector2_SystemCollectionsGenericListUnityEngineVector3_SystemCollectionsGenericListUnityEngineVector4__SystemVoid(System.Collections.Generic.List`1[UnityEngine.UIVertex] vertsSystem.Collections.Generic.List`1[UnityEngine.Vector3] positionsSystem.Collections.Generic.List`1[UnityEngine.Color32] colorsSystem.Collections.Generic.List`1[UnityEngine.Vector2] uv0SSystem.Collections.Generic.List`1[UnityEngine.Vector2] uv1SSystem.Collections.Generic.List`1[UnityEngine.Vector3] normalsSystem.Collections.Generic.List`1[UnityEngine.Vector4] tangents)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
CanvasRenderer Clear¶
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UnityEngineCanvasRenderer.__Clear__SystemVoid(UnityEngine.CanvasRenderer instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
CanvasRenderer CreateUIVertexStream¶
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UnityEngineCanvasRenderer.__CreateUIVertexStream__SystemCollectionsGenericListUnityEngineUIVertex_SystemCollectionsGenericListUnityEngineVector3_SystemCollectionsGenericListUnityEngineColor32_SystemCollectionsGenericListUnityEngineVector2_SystemCollectionsGenericListUnityEngineVector2_SystemCollectionsGenericListUnityEngineVector3_SystemCollectionsGenericListUnityEngineVector4_SystemCollectionsGenericListSystemInt32__SystemVoid(System.Collections.Generic.List`1[UnityEngine.UIVertex] vertsSystem.Collections.Generic.List`1[UnityEngine.Vector3] positionsSystem.Collections.Generic.List`1[UnityEngine.Color32] colorsSystem.Collections.Generic.List`1[UnityEngine.Vector2] uv0SSystem.Collections.Generic.List`1[UnityEngine.Vector2] uv1SSystem.Collections.Generic.List`1[UnityEngine.Vector3] normalsSystem.Collections.Generic.List`1[UnityEngine.Vector4] tangentsSystem.Collections.Generic.List`1[System.Int32] indices)¶
outputs: none
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flow outputs: unnamed
CanvasRenderer DisableRectClipping¶
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UnityEngineCanvasRenderer.__DisableRectClipping__SystemVoid(UnityEngine.CanvasRenderer instance)¶
outputs: none
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flow outputs: unnamed
CanvasRenderer EnableRectClipping¶
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UnityEngineCanvasRenderer.__EnableRectClipping__UnityEngineRect__SystemVoid(UnityEngine.CanvasRenderer instanceUnityEngine.Rect rect)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
op_Equality¶
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UnityEngineCanvasRenderer.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
CanvasRenderer Equals¶
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UnityEngineCanvasRenderer.__Equals__SystemObject__SystemBoolean(UnityEngine.CanvasRenderer instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
CanvasRenderer get_absoluteDepth¶
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UnityEngineCanvasRenderer.__get_absoluteDepth__SystemInt32(UnityEngine.CanvasRenderer instance)¶
outputs: unnamed (Int32)
flow: none
CanvasRenderer get_cull¶
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UnityEngineCanvasRenderer.__get_cull__SystemBoolean(UnityEngine.CanvasRenderer instance)¶
outputs: unnamed (Boolean)
flow: none
CanvasRenderer get_cullTransparentMesh¶
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UnityEngineCanvasRenderer.__get_cullTransparentMesh__SystemBoolean(UnityEngine.CanvasRenderer instance)¶
outputs: unnamed (Boolean)
flow: none
CanvasRenderer get_gameObject¶
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UnityEngineCanvasRenderer.__get_gameObject__UnityEngineGameObject(UnityEngine.CanvasRenderer instance)¶
outputs: unnamed (GameObject)
flow: none
CanvasRenderer get_hasMoved¶
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UnityEngineCanvasRenderer.__get_hasMoved__SystemBoolean(UnityEngine.CanvasRenderer instance)¶
outputs: unnamed (Boolean)
flow: none
CanvasRenderer get_hasPopInstruction¶
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UnityEngineCanvasRenderer.__get_hasPopInstruction__SystemBoolean(UnityEngine.CanvasRenderer instance)¶
outputs: unnamed (Boolean)
flow: none
CanvasRenderer get_hasRectClipping¶
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UnityEngineCanvasRenderer.__get_hasRectClipping__SystemBoolean(UnityEngine.CanvasRenderer instance)¶
outputs: unnamed (Boolean)
flow: none
CanvasRenderer get_materialCount¶
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UnityEngineCanvasRenderer.__get_materialCount__SystemInt32(UnityEngine.CanvasRenderer instance)¶
outputs: unnamed (Int32)
flow: none
CanvasRenderer get_name¶
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UnityEngineCanvasRenderer.__get_name__SystemString(UnityEngine.CanvasRenderer instance)¶
outputs: unnamed (String)
flow: none
CanvasRenderer get_popMaterialCount¶
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UnityEngineCanvasRenderer.__get_popMaterialCount__SystemInt32(UnityEngine.CanvasRenderer instance)¶
outputs: unnamed (Int32)
flow: none
CanvasRenderer get_relativeDepth¶
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UnityEngineCanvasRenderer.__get_relativeDepth__SystemInt32(UnityEngine.CanvasRenderer instance)¶
outputs: unnamed (Int32)
flow: none
CanvasRenderer get_transform¶
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UnityEngineCanvasRenderer.__get_transform__UnityEngineTransform(UnityEngine.CanvasRenderer instance)¶
outputs: unnamed (Transform)
flow: none
CanvasRenderer GetAlpha¶
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UnityEngineCanvasRenderer.__GetAlpha__SystemSingle(UnityEngine.CanvasRenderer instance)¶
outputs: unnamed (Single)
flow: none
CanvasRenderer GetColor¶
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UnityEngineCanvasRenderer.__GetColor__UnityEngineColor(UnityEngine.CanvasRenderer instance)¶
outputs: unnamed (Color)
flow: none
CanvasRenderer GetComponent¶
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UnityEngineCanvasRenderer.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.CanvasRenderer instanceSystem.Type type)¶
outputs: unnamed (Component)
flow: none
CanvasRenderer GetComponentInChildren¶
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UnityEngineCanvasRenderer.__GetComponentInChildren__SystemBoolean__T(UnityEngine.CanvasRenderer instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object)
flow: none
CanvasRenderer GetComponentInParent¶
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UnityEngineCanvasRenderer.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.CanvasRenderer instanceSystem.Type t)¶
outputs: unnamed (Component)
flow: none
CanvasRenderer GetComponents¶
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UnityEngineCanvasRenderer.__GetComponents__ListT__SystemVoid(UnityEngine.CanvasRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
CanvasRenderer GetComponentsInChildren¶
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UnityEngineCanvasRenderer.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.CanvasRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
CanvasRenderer GetComponentsInParent¶
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UnityEngineCanvasRenderer.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.CanvasRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
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CanvasRenderer GetHashCode¶
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UnityEngineCanvasRenderer.__GetHashCode__SystemInt32(UnityEngine.CanvasRenderer instance)¶
outputs: unnamed (Int32)
flow: none
CanvasRenderer GetInheritedAlpha¶
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UnityEngineCanvasRenderer.__GetInheritedAlpha__SystemSingle(UnityEngine.CanvasRenderer instance)¶
outputs: unnamed (Single)
flow: none
CanvasRenderer GetInstanceID¶
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UnityEngineCanvasRenderer.__GetInstanceID__SystemInt32(UnityEngine.CanvasRenderer instance)¶
outputs: unnamed (Int32)
flow: none
CanvasRenderer GetMaterial¶
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UnityEngineCanvasRenderer.__GetMaterial__UnityEngineMaterial(UnityEngine.CanvasRenderer instance)¶
outputs: unnamed (Material)
flow: none
CanvasRenderer GetPopMaterial¶
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UnityEngineCanvasRenderer.__GetPopMaterial__SystemInt32__UnityEngineMaterial(UnityEngine.CanvasRenderer instanceSystem.Int32 index)¶
outputs: unnamed (Material)
flow: none
CanvasRenderer GetType¶
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UnityEngineCanvasRenderer.__GetType__SystemType(UnityEngine.CanvasRenderer instance)¶
outputs: unnamed (Type)
flow: none
op_Implicit¶
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UnityEngineCanvasRenderer.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
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UnityEngineCanvasRenderer.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
CanvasRenderer set_cull¶
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UnityEngineCanvasRenderer.__set_cull__SystemBoolean__SystemVoid(UnityEngine.CanvasRenderer instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
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CanvasRenderer set_cullTransparentMesh¶
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UnityEngineCanvasRenderer.__set_cullTransparentMesh__SystemBoolean__SystemVoid(UnityEngine.CanvasRenderer instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
CanvasRenderer set_hasPopInstruction¶
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UnityEngineCanvasRenderer.__set_hasPopInstruction__SystemBoolean__SystemVoid(UnityEngine.CanvasRenderer instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
CanvasRenderer set_materialCount¶
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UnityEngineCanvasRenderer.__set_materialCount__SystemInt32__SystemVoid(UnityEngine.CanvasRenderer instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
CanvasRenderer set_name¶
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UnityEngineCanvasRenderer.__set_name__SystemString__SystemVoid(UnityEngine.CanvasRenderer instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
CanvasRenderer set_popMaterialCount¶
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UnityEngineCanvasRenderer.__set_popMaterialCount__SystemInt32__SystemVoid(UnityEngine.CanvasRenderer instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
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CanvasRenderer SetAlpha¶
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UnityEngineCanvasRenderer.__SetAlpha__SystemSingle__SystemVoid(UnityEngine.CanvasRenderer instanceSystem.Single alpha)¶
outputs: none
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CanvasRenderer SetAlphaTexture¶
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UnityEngineCanvasRenderer.__SetAlphaTexture__UnityEngineTexture__SystemVoid(UnityEngine.CanvasRenderer instanceUnityEngine.Texture texture)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
CanvasRenderer SetColor¶
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UnityEngineCanvasRenderer.__SetColor__UnityEngineColor__SystemVoid(UnityEngine.CanvasRenderer instanceUnityEngine.Color color)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
CanvasRenderer SetMaterial¶
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UnityEngineCanvasRenderer.__SetMaterial__UnityEngineMaterial_SystemInt32__SystemVoid(UnityEngine.CanvasRenderer instanceUnityEngine.Material materialSystem.Int32 index)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
CanvasRenderer SetMesh¶
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UnityEngineCanvasRenderer.__SetMesh__UnityEngineMesh__SystemVoid(UnityEngine.CanvasRenderer instanceUnityEngine.Mesh mesh)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
CanvasRenderer SetPopMaterial¶
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UnityEngineCanvasRenderer.__SetPopMaterial__UnityEngineMaterial_SystemInt32__SystemVoid(UnityEngine.CanvasRenderer instanceUnityEngine.Material materialSystem.Int32 index)¶
outputs: none
flow inputs: unnamed
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CanvasRenderer SetTexture¶
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UnityEngineCanvasRenderer.__SetTexture__UnityEngineTexture__SystemVoid(UnityEngine.CanvasRenderer instanceUnityEngine.Texture texture)¶
outputs: none
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CanvasRenderer SplitUIVertexStreams¶
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UnityEngineCanvasRenderer.__SplitUIVertexStreams__SystemCollectionsGenericListUnityEngineUIVertex_SystemCollectionsGenericListUnityEngineVector3_SystemCollectionsGenericListUnityEngineColor32_SystemCollectionsGenericListUnityEngineVector2_SystemCollectionsGenericListUnityEngineVector2_SystemCollectionsGenericListUnityEngineVector3_SystemCollectionsGenericListUnityEngineVector4_SystemCollectionsGenericListSystemInt32__SystemVoid(System.Collections.Generic.List`1[UnityEngine.UIVertex] vertsSystem.Collections.Generic.List`1[UnityEngine.Vector3] positionsSystem.Collections.Generic.List`1[UnityEngine.Color32] colorsSystem.Collections.Generic.List`1[UnityEngine.Vector2] uv0SSystem.Collections.Generic.List`1[UnityEngine.Vector2] uv1SSystem.Collections.Generic.List`1[UnityEngine.Vector3] normalsSystem.Collections.Generic.List`1[UnityEngine.Vector4] tangentsSystem.Collections.Generic.List`1[System.Int32] indices)¶
outputs: none
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CanvasRenderer ToString¶
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UnityEngineCanvasRenderer.__ToString__SystemString(UnityEngine.CanvasRenderer instance)¶
outputs: unnamed (String)
flow: none