AnimatorStateInfo¶
The AnimatorStateInfo module.
AnimatorStateInfo Equals¶
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UnityEngineAnimatorStateInfo.__Equals__SystemObject__SystemBoolean(UnityEngine.AnimatorStateInfo instanceSystem.Object obj)¶
outputs: unnamed (Boolean)
flow: none
AnimatorStateInfo get_fullPathHash¶
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UnityEngineAnimatorStateInfo.__get_fullPathHash__SystemInt32(UnityEngine.AnimatorStateInfo instance)¶
outputs: unnamed (Int32)
flow: none
AnimatorStateInfo get_length¶
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UnityEngineAnimatorStateInfo.__get_length__SystemSingle(UnityEngine.AnimatorStateInfo instance)¶
outputs: unnamed (Single)
flow: none
AnimatorStateInfo get_loop¶
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UnityEngineAnimatorStateInfo.__get_loop__SystemBoolean(UnityEngine.AnimatorStateInfo instance)¶
outputs: unnamed (Boolean)
flow: none
AnimatorStateInfo get_normalizedTime¶
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UnityEngineAnimatorStateInfo.__get_normalizedTime__SystemSingle(UnityEngine.AnimatorStateInfo instance)¶
outputs: unnamed (Single)
flow: none
AnimatorStateInfo get_shortNameHash¶
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UnityEngineAnimatorStateInfo.__get_shortNameHash__SystemInt32(UnityEngine.AnimatorStateInfo instance)¶
outputs: unnamed (Int32)
flow: none
AnimatorStateInfo get_speed¶
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UnityEngineAnimatorStateInfo.__get_speed__SystemSingle(UnityEngine.AnimatorStateInfo instance)¶
outputs: unnamed (Single)
flow: none
AnimatorStateInfo get_speedMultiplier¶
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UnityEngineAnimatorStateInfo.__get_speedMultiplier__SystemSingle(UnityEngine.AnimatorStateInfo instance)¶
outputs: unnamed (Single)
flow: none
AnimatorStateInfo get_tagHash¶
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UnityEngineAnimatorStateInfo.__get_tagHash__SystemInt32(UnityEngine.AnimatorStateInfo instance)¶
outputs: unnamed (Int32)
flow: none
AnimatorStateInfo GetHashCode¶
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UnityEngineAnimatorStateInfo.__GetHashCode__SystemInt32(UnityEngine.AnimatorStateInfo instance)¶
outputs: unnamed (Int32)
flow: none
AnimatorStateInfo GetType¶
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UnityEngineAnimatorStateInfo.__GetType__SystemType(UnityEngine.AnimatorStateInfo instance)¶
outputs: unnamed (Type)
flow: none
AnimatorStateInfo IsName¶
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UnityEngineAnimatorStateInfo.__IsName__SystemString__SystemBoolean(UnityEngine.AnimatorStateInfo instanceSystem.String name)¶
outputs: unnamed (Boolean)
flow: none
AnimatorStateInfo IsTag¶
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UnityEngineAnimatorStateInfo.__IsTag__SystemString__SystemBoolean(UnityEngine.AnimatorStateInfo instanceSystem.String tag)¶
outputs: unnamed (Boolean)
flow: none
AnimatorStateInfo ToString¶
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UnityEngineAnimatorStateInfo.__ToString__SystemString(UnityEngine.AnimatorStateInfo instance)¶
outputs: unnamed (String)
flow: none
AnimatorStateInfo¶
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Const_UnityEngineAnimatorStateInfo(UnityEngine.AnimatorStateInfo AnimatorStateInfo)¶
outputs: unnamed (AnimatorStateInfo)
flow: none