Debug¶
The Debug module.
Debug Assert¶
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UnityEngineDebug.__Assert__SystemBoolean__SystemVoid(System.Boolean condition)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Debug AssertFormat¶
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UnityEngineDebug.__AssertFormat__SystemBoolean_UnityEngineObject_SystemString_SystemObjectArray__SystemVoid(System.Boolean conditionUnityEngine.Object contextSystem.String formatSystem.Object[] args)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Debug DebugBreak¶
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UnityEngineDebug.__DebugBreak__SystemVoid()¶
outputs: none
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flow outputs: unnamed
Debug DrawLine¶
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UnityEngineDebug.__DrawLine__UnityEngineVector3_UnityEngineVector3__SystemVoid(UnityEngine.Vector3 startUnityEngine.Vector3 end)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Debug DrawRay¶
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UnityEngineDebug.__DrawRay__UnityEngineVector3_UnityEngineVector3__SystemVoid(UnityEngine.Vector3 startUnityEngine.Vector3 dir)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Debug Equals¶
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UnityEngineDebug.__Equals__SystemObject__SystemBoolean(UnityEngine.Debug instanceSystem.Object obj)¶
outputs: unnamed (Boolean)
flow: none
Debug get_developerConsoleVisible¶
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UnityEngineDebug.__get_developerConsoleVisible__SystemBoolean()¶
outputs: unnamed (Boolean)
flow: none
Debug GetHashCode¶
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UnityEngineDebug.__GetHashCode__SystemInt32(UnityEngine.Debug instance)¶
outputs: unnamed (Int32)
flow: none
Debug GetType¶
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UnityEngineDebug.__GetType__SystemType(UnityEngine.Debug instance)¶
outputs: unnamed (Type)
flow: none
Debug Log¶
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UnityEngineDebug.__Log__SystemObject__SystemVoid(System.Object message)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Debug LogAssertion¶
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UnityEngineDebug.__LogAssertion__SystemObject__SystemVoid(System.Object message)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Debug LogAssertionFormat¶
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UnityEngineDebug.__LogAssertionFormat__UnityEngineObject_SystemString_SystemObjectArray__SystemVoid(UnityEngine.Object contextSystem.String formatSystem.Object[] args)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Debug LogError¶
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UnityEngineDebug.__LogError__SystemObject__SystemVoid(System.Object message)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Debug LogErrorFormat¶
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UnityEngineDebug.__LogErrorFormat__UnityEngineObject_SystemString_SystemObjectArray__SystemVoid(UnityEngine.Object contextSystem.String formatSystem.Object[] args)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Debug LogException¶
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UnityEngineDebug.__LogException__SystemException__SystemVoid(System.Exception exception)¶
outputs: none
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flow outputs: unnamed
Debug LogFormat¶
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UnityEngineDebug.__LogFormat__UnityEngineObject_SystemString_SystemObjectArray__SystemVoid(UnityEngine.Object contextSystem.String formatSystem.Object[] args)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Debug LogWarning¶
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UnityEngineDebug.__LogWarning__SystemObject__SystemVoid(System.Object message)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Debug LogWarningFormat¶
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UnityEngineDebug.__LogWarningFormat__UnityEngineObject_SystemString_SystemObjectArray__SystemVoid(UnityEngine.Object contextSystem.String formatSystem.Object[] args)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Debug set_developerConsoleVisible¶
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UnityEngineDebug.__set_developerConsoleVisible__SystemBoolean__SystemVoid(System.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Debug ToString¶
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UnityEngineDebug.__ToString__SystemString(UnityEngine.Debug instance)¶
outputs: unnamed (String)
flow: none