Avatar

The Avatar module.

op_Equality

UnityEngineAvatar.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)

outputs: unnamed (Boolean)

flow: none

Avatar Equals

UnityEngineAvatar.__Equals__SystemObject__SystemBoolean(UnityEngine.Avatar instanceSystem.Object other)

outputs: unnamed (Boolean)

flow: none

C# Documentation

Avatar get_isHuman

UnityEngineAvatar.__get_isHuman__SystemBoolean(UnityEngine.Avatar instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

Avatar get_isValid

UnityEngineAvatar.__get_isValid__SystemBoolean(UnityEngine.Avatar instance)

outputs: unnamed (Boolean)

flow: none

Unity Documentation

Avatar get_name

UnityEngineAvatar.__get_name__SystemString(UnityEngine.Avatar instance)

outputs: unnamed (String)

flow: none

Unity Documentation

Avatar GetHashCode

UnityEngineAvatar.__GetHashCode__SystemInt32(UnityEngine.Avatar instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

Avatar GetInstanceID

UnityEngineAvatar.__GetInstanceID__SystemInt32(UnityEngine.Avatar instance)

outputs: unnamed (Int32)

flow: none

Unity Documentation

Avatar GetType

UnityEngineAvatar.__GetType__SystemType(UnityEngine.Avatar instance)

outputs: unnamed (Type)

flow: none

Unity Documentation

op_Implicit

UnityEngineAvatar.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)

outputs: unnamed (Boolean)

flow: none

op_Inequality

UnityEngineAvatar.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)

outputs: unnamed (Boolean)

flow: none

Avatar set_name

UnityEngineAvatar.__set_name__SystemString__SystemVoid(UnityEngine.Avatar instanceSystem.String value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Unity Documentation

Avatar ToString

UnityEngineAvatar.__ToString__SystemString(UnityEngine.Avatar instance)

outputs: unnamed (String)

flow: none

Unity Documentation

Avatar

Variable_UnityEngineAvatar(UnityEngine.Avatar AvatarSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)

outputs: none

flow: none

Unity Documentation