UILayoutGroup¶
The UILayoutGroup module.
LayoutGroup CalculateLayoutInputHorizontal¶
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UnityEngineUILayoutGroup.__CalculateLayoutInputHorizontal__SystemVoid(UnityEngine.UI.LayoutGroup instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LayoutGroup CalculateLayoutInputVertical¶
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UnityEngineUILayoutGroup.__CalculateLayoutInputVertical__SystemVoid(UnityEngine.UI.LayoutGroup instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
op_Equality¶
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UnityEngineUILayoutGroup.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
LayoutGroup Equals¶
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UnityEngineUILayoutGroup.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.LayoutGroup instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
LayoutGroup get_childAlignment¶
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UnityEngineUILayoutGroup.__get_childAlignment__UnityEngineTextAnchor(UnityEngine.UI.LayoutGroup instance)¶
outputs: unnamed (TextAnchor)
flow: none
LayoutGroup get_enabled¶
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UnityEngineUILayoutGroup.__get_enabled__SystemBoolean(UnityEngine.UI.LayoutGroup instance)¶
outputs: unnamed (Boolean)
flow: none
LayoutGroup get_flexibleHeight¶
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UnityEngineUILayoutGroup.__get_flexibleHeight__SystemSingle(UnityEngine.UI.LayoutGroup instance)¶
outputs: unnamed (Single)
flow: none
LayoutGroup get_flexibleWidth¶
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UnityEngineUILayoutGroup.__get_flexibleWidth__SystemSingle(UnityEngine.UI.LayoutGroup instance)¶
outputs: unnamed (Single)
flow: none
LayoutGroup get_gameObject¶
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UnityEngineUILayoutGroup.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.LayoutGroup instance)¶
outputs: unnamed (GameObject)
flow: none
LayoutGroup get_layoutPriority¶
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UnityEngineUILayoutGroup.__get_layoutPriority__SystemInt32(UnityEngine.UI.LayoutGroup instance)¶
outputs: unnamed (Int32)
flow: none
LayoutGroup get_minHeight¶
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UnityEngineUILayoutGroup.__get_minHeight__SystemSingle(UnityEngine.UI.LayoutGroup instance)¶
outputs: unnamed (Single)
flow: none
LayoutGroup get_minWidth¶
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UnityEngineUILayoutGroup.__get_minWidth__SystemSingle(UnityEngine.UI.LayoutGroup instance)¶
outputs: unnamed (Single)
flow: none
LayoutGroup get_name¶
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UnityEngineUILayoutGroup.__get_name__SystemString(UnityEngine.UI.LayoutGroup instance)¶
outputs: unnamed (String)
flow: none
LayoutGroup get_padding¶
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UnityEngineUILayoutGroup.__get_padding__UnityEngineRectOffset(UnityEngine.UI.LayoutGroup instance)¶
outputs: unnamed (RectOffset)
flow: none
LayoutGroup get_preferredHeight¶
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UnityEngineUILayoutGroup.__get_preferredHeight__SystemSingle(UnityEngine.UI.LayoutGroup instance)¶
outputs: unnamed (Single)
flow: none
LayoutGroup get_preferredWidth¶
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UnityEngineUILayoutGroup.__get_preferredWidth__SystemSingle(UnityEngine.UI.LayoutGroup instance)¶
outputs: unnamed (Single)
flow: none
LayoutGroup get_transform¶
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UnityEngineUILayoutGroup.__get_transform__UnityEngineTransform(UnityEngine.UI.LayoutGroup instance)¶
outputs: unnamed (Transform)
flow: none
LayoutGroup GetComponent¶
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UnityEngineUILayoutGroup.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.LayoutGroup instanceSystem.Type type)¶
outputs: unnamed (Component)
flow: none
LayoutGroup GetComponentInChildren¶
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UnityEngineUILayoutGroup.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.LayoutGroup instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object)
flow: none
LayoutGroup GetComponentInParent¶
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UnityEngineUILayoutGroup.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.LayoutGroup instanceSystem.Type t)¶
outputs: unnamed (Component)
flow: none
LayoutGroup GetComponents¶
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UnityEngineUILayoutGroup.__GetComponents__ListT__SystemVoid(UnityEngine.UI.LayoutGroup instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LayoutGroup GetComponentsInChildren¶
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UnityEngineUILayoutGroup.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.LayoutGroup instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LayoutGroup GetComponentsInParent¶
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UnityEngineUILayoutGroup.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.LayoutGroup instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LayoutGroup GetHashCode¶
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UnityEngineUILayoutGroup.__GetHashCode__SystemInt32(UnityEngine.UI.LayoutGroup instance)¶
outputs: unnamed (Int32)
flow: none
LayoutGroup GetInstanceID¶
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UnityEngineUILayoutGroup.__GetInstanceID__SystemInt32(UnityEngine.UI.LayoutGroup instance)¶
outputs: unnamed (Int32)
flow: none
LayoutGroup GetType¶
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UnityEngineUILayoutGroup.__GetType__SystemType(UnityEngine.UI.LayoutGroup instance)¶
outputs: unnamed (Type)
flow: none
op_Implicit¶
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UnityEngineUILayoutGroup.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
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UnityEngineUILayoutGroup.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
LayoutGroup IsActive¶
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UnityEngineUILayoutGroup.__IsActive__SystemBoolean(UnityEngine.UI.LayoutGroup instance)¶
outputs: unnamed (Boolean)
flow: none
LayoutGroup IsDestroyed¶
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UnityEngineUILayoutGroup.__IsDestroyed__SystemBoolean(UnityEngine.UI.LayoutGroup instance)¶
outputs: unnamed (Boolean)
flow: none
LayoutGroup set_childAlignment¶
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UnityEngineUILayoutGroup.__set_childAlignment__UnityEngineTextAnchor__SystemVoid(UnityEngine.UI.LayoutGroup instanceUnityEngine.TextAnchor value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LayoutGroup set_enabled¶
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UnityEngineUILayoutGroup.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.LayoutGroup instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LayoutGroup set_name¶
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UnityEngineUILayoutGroup.__set_name__SystemString__SystemVoid(UnityEngine.UI.LayoutGroup instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LayoutGroup set_padding¶
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UnityEngineUILayoutGroup.__set_padding__UnityEngineRectOffset__SystemVoid(UnityEngine.UI.LayoutGroup instanceUnityEngine.RectOffset value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LayoutGroup SetLayoutHorizontal¶
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UnityEngineUILayoutGroup.__SetLayoutHorizontal__SystemVoid(UnityEngine.UI.LayoutGroup instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LayoutGroup SetLayoutVertical¶
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UnityEngineUILayoutGroup.__SetLayoutVertical__SystemVoid(UnityEngine.UI.LayoutGroup instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
LayoutGroup ToString¶
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UnityEngineUILayoutGroup.__ToString__SystemString(UnityEngine.UI.LayoutGroup instance)¶
outputs: unnamed (String)
flow: none