UISelectable¶
The UISelectable module.
op_Equality¶
-
UnityEngineUISelectable.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
Selectable Equals¶
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UnityEngineUISelectable.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.Selectable instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
Selectable FindSelectable¶
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UnityEngineUISelectable.__FindSelectable__UnityEngineVector3__UnityEngineUISelectable(UnityEngine.UI.Selectable instanceUnityEngine.Vector3 dir)¶
outputs: unnamed (Selectable)
flow: none
Selectable FindSelectableOnDown¶
-
UnityEngineUISelectable.__FindSelectableOnDown__UnityEngineUISelectable(UnityEngine.UI.Selectable instance)¶
outputs: unnamed (Selectable)
flow: none
Selectable FindSelectableOnLeft¶
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UnityEngineUISelectable.__FindSelectableOnLeft__UnityEngineUISelectable(UnityEngine.UI.Selectable instance)¶
outputs: unnamed (Selectable)
flow: none
Selectable FindSelectableOnRight¶
-
UnityEngineUISelectable.__FindSelectableOnRight__UnityEngineUISelectable(UnityEngine.UI.Selectable instance)¶
outputs: unnamed (Selectable)
flow: none
Selectable FindSelectableOnUp¶
-
UnityEngineUISelectable.__FindSelectableOnUp__UnityEngineUISelectable(UnityEngine.UI.Selectable instance)¶
outputs: unnamed (Selectable)
flow: none
Selectable get_animationTriggers¶
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UnityEngineUISelectable.__get_animationTriggers__UnityEngineUIAnimationTriggers(UnityEngine.UI.Selectable instance)¶
outputs: unnamed (AnimationTriggers)
flow: none
Selectable get_animator¶
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UnityEngineUISelectable.__get_animator__UnityEngineAnimator(UnityEngine.UI.Selectable instance)¶
outputs: unnamed (Animator)
flow: none
Selectable get_colors¶
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UnityEngineUISelectable.__get_colors__UnityEngineUIColorBlock(UnityEngine.UI.Selectable instance)¶
outputs: unnamed (ColorBlock)
flow: none
Selectable get_enabled¶
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UnityEngineUISelectable.__get_enabled__SystemBoolean(UnityEngine.UI.Selectable instance)¶
outputs: unnamed (Boolean)
flow: none
Selectable get_gameObject¶
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UnityEngineUISelectable.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.Selectable instance)¶
outputs: unnamed (GameObject)
flow: none
Selectable get_image¶
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UnityEngineUISelectable.__get_image__UnityEngineUIImage(UnityEngine.UI.Selectable instance)¶
outputs: unnamed (Image)
flow: none
Selectable get_interactable¶
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UnityEngineUISelectable.__get_interactable__SystemBoolean(UnityEngine.UI.Selectable instance)¶
outputs: unnamed (Boolean)
flow: none
Selectable get_name¶
-
UnityEngineUISelectable.__get_name__SystemString(UnityEngine.UI.Selectable instance)¶
outputs: unnamed (String)
flow: none
Selectable get_spriteState¶
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UnityEngineUISelectable.__get_spriteState__UnityEngineUISpriteState(UnityEngine.UI.Selectable instance)¶
outputs: unnamed (SpriteState)
flow: none
Selectable get_targetGraphic¶
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UnityEngineUISelectable.__get_targetGraphic__UnityEngineUIGraphic(UnityEngine.UI.Selectable instance)¶
outputs: unnamed (Graphic)
flow: none
Selectable get_transform¶
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UnityEngineUISelectable.__get_transform__UnityEngineTransform(UnityEngine.UI.Selectable instance)¶
outputs: unnamed (Transform)
flow: none
Selectable get_transition¶
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UnityEngineUISelectable.__get_transition__UnityEngineUISelectableTransition(UnityEngine.UI.Selectable instance)¶
outputs: unnamed (Transition)
flow: none
Selectable GetComponent¶
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UnityEngineUISelectable.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.Selectable instanceSystem.Type type)¶
outputs: unnamed (Component)
flow: none
Selectable GetComponentInChildren¶
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UnityEngineUISelectable.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.Selectable instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object)
flow: none
Selectable GetComponentInParent¶
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UnityEngineUISelectable.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.Selectable instanceSystem.Type t)¶
outputs: unnamed (Component)
flow: none
Selectable GetComponents¶
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UnityEngineUISelectable.__GetComponents__ListT__SystemVoid(UnityEngine.UI.Selectable instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Selectable GetComponentsInChildren¶
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UnityEngineUISelectable.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Selectable instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Selectable GetComponentsInParent¶
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UnityEngineUISelectable.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Selectable instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Selectable GetHashCode¶
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UnityEngineUISelectable.__GetHashCode__SystemInt32(UnityEngine.UI.Selectable instance)¶
outputs: unnamed (Int32)
flow: none
Selectable GetInstanceID¶
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UnityEngineUISelectable.__GetInstanceID__SystemInt32(UnityEngine.UI.Selectable instance)¶
outputs: unnamed (Int32)
flow: none
Selectable GetType¶
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UnityEngineUISelectable.__GetType__SystemType(UnityEngine.UI.Selectable instance)¶
outputs: unnamed (Type)
flow: none
op_Implicit¶
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UnityEngineUISelectable.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
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UnityEngineUISelectable.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
Selectable IsActive¶
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UnityEngineUISelectable.__IsActive__SystemBoolean(UnityEngine.UI.Selectable instance)¶
outputs: unnamed (Boolean)
flow: none
Selectable IsDestroyed¶
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UnityEngineUISelectable.__IsDestroyed__SystemBoolean(UnityEngine.UI.Selectable instance)¶
outputs: unnamed (Boolean)
flow: none
Selectable IsInteractable¶
-
UnityEngineUISelectable.__IsInteractable__SystemBoolean(UnityEngine.UI.Selectable instance)¶
outputs: unnamed (Boolean)
flow: none
Selectable OnDeselect¶
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UnityEngineUISelectable.__OnDeselect__UnityEngineEventSystemsBaseEventData__SystemVoid(UnityEngine.UI.Selectable instanceUnityEngine.EventSystems.BaseEventData eventData)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Selectable OnMove¶
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UnityEngineUISelectable.__OnMove__UnityEngineEventSystemsAxisEventData__SystemVoid(UnityEngine.UI.Selectable instanceUnityEngine.EventSystems.AxisEventData eventData)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Selectable OnPointerDown¶
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UnityEngineUISelectable.__OnPointerDown__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Selectable instanceUnityEngine.EventSystems.PointerEventData eventData)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Selectable OnPointerEnter¶
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UnityEngineUISelectable.__OnPointerEnter__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Selectable instanceUnityEngine.EventSystems.PointerEventData eventData)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Selectable OnPointerExit¶
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UnityEngineUISelectable.__OnPointerExit__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Selectable instanceUnityEngine.EventSystems.PointerEventData eventData)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Selectable OnPointerUp¶
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UnityEngineUISelectable.__OnPointerUp__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Selectable instanceUnityEngine.EventSystems.PointerEventData eventData)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Selectable OnSelect¶
-
UnityEngineUISelectable.__OnSelect__UnityEngineEventSystemsBaseEventData__SystemVoid(UnityEngine.UI.Selectable instanceUnityEngine.EventSystems.BaseEventData eventData)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Selectable Select¶
-
UnityEngineUISelectable.__Select__SystemVoid(UnityEngine.UI.Selectable instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Selectable set_animationTriggers¶
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UnityEngineUISelectable.__set_animationTriggers__UnityEngineUIAnimationTriggers__SystemVoid(UnityEngine.UI.Selectable instanceUnityEngine.UI.AnimationTriggers value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Selectable set_colors¶
-
UnityEngineUISelectable.__set_colors__UnityEngineUIColorBlock__SystemVoid(UnityEngine.UI.Selectable instanceUnityEngine.UI.ColorBlock value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Selectable set_enabled¶
-
UnityEngineUISelectable.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.Selectable instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Selectable set_image¶
-
UnityEngineUISelectable.__set_image__UnityEngineUIImage__SystemVoid(UnityEngine.UI.Selectable instanceUnityEngine.UI.Image value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Selectable set_interactable¶
-
UnityEngineUISelectable.__set_interactable__SystemBoolean__SystemVoid(UnityEngine.UI.Selectable instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Selectable set_name¶
-
UnityEngineUISelectable.__set_name__SystemString__SystemVoid(UnityEngine.UI.Selectable instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Selectable set_spriteState¶
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UnityEngineUISelectable.__set_spriteState__UnityEngineUISpriteState__SystemVoid(UnityEngine.UI.Selectable instanceUnityEngine.UI.SpriteState value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Selectable set_targetGraphic¶
-
UnityEngineUISelectable.__set_targetGraphic__UnityEngineUIGraphic__SystemVoid(UnityEngine.UI.Selectable instanceUnityEngine.UI.Graphic value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Selectable set_transition¶
-
UnityEngineUISelectable.__set_transition__UnityEngineUISelectableTransition__SystemVoid(UnityEngine.UI.Selectable instanceUnityEngine.UI.Selectable+Transition value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Selectable ToString¶
-
UnityEngineUISelectable.__ToString__SystemString(UnityEngine.UI.Selectable instance)¶
outputs: unnamed (String)
flow: none