MeshCollider¶
The MeshCollider module.
MeshCollider ClosestPoint¶
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UnityEngineMeshCollider.__ClosestPoint__UnityEngineVector3__UnityEngineVector3(UnityEngine.MeshCollider instanceUnityEngine.Vector3 position)¶
outputs: unnamed (Vector3)
flow: none
MeshCollider ClosestPointOnBounds¶
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UnityEngineMeshCollider.__ClosestPointOnBounds__UnityEngineVector3__UnityEngineVector3(UnityEngine.MeshCollider instanceUnityEngine.Vector3 position)¶
outputs: unnamed (Vector3)
flow: none
op_Equality¶
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UnityEngineMeshCollider.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
MeshCollider Equals¶
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UnityEngineMeshCollider.__Equals__SystemObject__SystemBoolean(UnityEngine.MeshCollider instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
MeshCollider get_attachedRigidbody¶
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UnityEngineMeshCollider.__get_attachedRigidbody__UnityEngineRigidbody(UnityEngine.MeshCollider instance)¶
outputs: unnamed (Rigidbody)
flow: none
MeshCollider get_bounds¶
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UnityEngineMeshCollider.__get_bounds__UnityEngineBounds(UnityEngine.MeshCollider instance)¶
outputs: unnamed (Bounds)
flow: none
MeshCollider get_contactOffset¶
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UnityEngineMeshCollider.__get_contactOffset__SystemSingle(UnityEngine.MeshCollider instance)¶
outputs: unnamed (Single)
flow: none
MeshCollider get_convex¶
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UnityEngineMeshCollider.__get_convex__SystemBoolean(UnityEngine.MeshCollider instance)¶
outputs: unnamed (Boolean)
flow: none
MeshCollider get_cookingOptions¶
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UnityEngineMeshCollider.__get_cookingOptions__UnityEngineMeshColliderCookingOptions(UnityEngine.MeshCollider instance)¶
outputs: unnamed (MeshColliderCookingOptions)
flow: none
MeshCollider get_enabled¶
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UnityEngineMeshCollider.__get_enabled__SystemBoolean(UnityEngine.MeshCollider instance)¶
outputs: unnamed (Boolean)
flow: none
MeshCollider get_gameObject¶
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UnityEngineMeshCollider.__get_gameObject__UnityEngineGameObject(UnityEngine.MeshCollider instance)¶
outputs: unnamed (GameObject)
flow: none
MeshCollider get_isTrigger¶
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UnityEngineMeshCollider.__get_isTrigger__SystemBoolean(UnityEngine.MeshCollider instance)¶
outputs: unnamed (Boolean)
flow: none
MeshCollider get_material¶
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UnityEngineMeshCollider.__get_material__UnityEnginePhysicMaterial(UnityEngine.MeshCollider instance)¶
outputs: unnamed (PhysicMaterial)
flow: none
MeshCollider get_name¶
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UnityEngineMeshCollider.__get_name__SystemString(UnityEngine.MeshCollider instance)¶
outputs: unnamed (String)
flow: none
MeshCollider get_transform¶
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UnityEngineMeshCollider.__get_transform__UnityEngineTransform(UnityEngine.MeshCollider instance)¶
outputs: unnamed (Transform)
flow: none
MeshCollider GetComponent¶
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UnityEngineMeshCollider.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.MeshCollider instanceSystem.Type type)¶
outputs: unnamed (Component)
flow: none
MeshCollider GetComponentInChildren¶
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UnityEngineMeshCollider.__GetComponentInChildren__SystemBoolean__T(UnityEngine.MeshCollider instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object)
flow: none
MeshCollider GetComponentInParent¶
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UnityEngineMeshCollider.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.MeshCollider instanceSystem.Type t)¶
outputs: unnamed (Component)
flow: none
MeshCollider GetComponents¶
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UnityEngineMeshCollider.__GetComponents__ListT__SystemVoid(UnityEngine.MeshCollider instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MeshCollider GetComponentsInChildren¶
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UnityEngineMeshCollider.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.MeshCollider instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MeshCollider GetComponentsInParent¶
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UnityEngineMeshCollider.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.MeshCollider instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MeshCollider GetHashCode¶
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UnityEngineMeshCollider.__GetHashCode__SystemInt32(UnityEngine.MeshCollider instance)¶
outputs: unnamed (Int32)
flow: none
MeshCollider GetInstanceID¶
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UnityEngineMeshCollider.__GetInstanceID__SystemInt32(UnityEngine.MeshCollider instance)¶
outputs: unnamed (Int32)
flow: none
MeshCollider GetType¶
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UnityEngineMeshCollider.__GetType__SystemType(UnityEngine.MeshCollider instance)¶
outputs: unnamed (Type)
flow: none
op_Implicit¶
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UnityEngineMeshCollider.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
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UnityEngineMeshCollider.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
MeshCollider Raycast¶
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UnityEngineMeshCollider.__Raycast__UnityEngineRay_UnityEngineRaycastHitRef_SystemSingle__SystemBoolean(UnityEngine.MeshCollider instanceUnityEngine.Ray raySystem.Single maxDistance)¶
outputs: hitInfo (RaycastHit), unnamed (Boolean)
flow inputs: unnamed
flow outputs: unnamed
MeshCollider set_contactOffset¶
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UnityEngineMeshCollider.__set_contactOffset__SystemSingle__SystemVoid(UnityEngine.MeshCollider instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MeshCollider set_convex¶
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UnityEngineMeshCollider.__set_convex__SystemBoolean__SystemVoid(UnityEngine.MeshCollider instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MeshCollider set_cookingOptions¶
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UnityEngineMeshCollider.__set_cookingOptions__UnityEngineMeshColliderCookingOptions__SystemVoid(UnityEngine.MeshCollider instanceUnityEngine.MeshColliderCookingOptions value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MeshCollider set_enabled¶
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UnityEngineMeshCollider.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.MeshCollider instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MeshCollider set_isTrigger¶
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UnityEngineMeshCollider.__set_isTrigger__SystemBoolean__SystemVoid(UnityEngine.MeshCollider instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MeshCollider set_material¶
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UnityEngineMeshCollider.__set_material__UnityEnginePhysicMaterial__SystemVoid(UnityEngine.MeshCollider instanceUnityEngine.PhysicMaterial value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MeshCollider set_name¶
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UnityEngineMeshCollider.__set_name__SystemString__SystemVoid(UnityEngine.MeshCollider instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MeshCollider ToString¶
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UnityEngineMeshCollider.__ToString__SystemString(UnityEngine.MeshCollider instance)¶
outputs: unnamed (String)
flow: none