Light¶
The Light module.
op_Equality¶
-
UnityEngineLight.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
Light Equals¶
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UnityEngineLight.__Equals__SystemObject__SystemBoolean(UnityEngine.Light instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
Light get_bakingOutput¶
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UnityEngineLight.__get_bakingOutput__UnityEngineLightBakingOutput(UnityEngine.Light instance)¶
outputs: unnamed (LightBakingOutput)
flow: none
Light get_bounceIntensity¶
-
UnityEngineLight.__get_bounceIntensity__SystemSingle(UnityEngine.Light instance)¶
outputs: unnamed (Single)
flow: none
Light get_color¶
-
UnityEngineLight.__get_color__UnityEngineColor(UnityEngine.Light instance)¶
outputs: unnamed (Color)
flow: none
Light get_colorTemperature¶
-
UnityEngineLight.__get_colorTemperature__SystemSingle(UnityEngine.Light instance)¶
outputs: unnamed (Single)
flow: none
Light get_cullingMask¶
-
UnityEngineLight.__get_cullingMask__SystemInt32(UnityEngine.Light instance)¶
outputs: unnamed (Int32)
flow: none
Light get_enabled¶
-
UnityEngineLight.__get_enabled__SystemBoolean(UnityEngine.Light instance)¶
outputs: unnamed (Boolean)
flow: none
Light get_flare¶
-
UnityEngineLight.__get_flare__UnityEngineFlare(UnityEngine.Light instance)¶
outputs: unnamed (Flare)
flow: none
Light get_gameObject¶
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UnityEngineLight.__get_gameObject__UnityEngineGameObject(UnityEngine.Light instance)¶
outputs: unnamed (GameObject)
flow: none
Light get_intensity¶
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UnityEngineLight.__get_intensity__SystemSingle(UnityEngine.Light instance)¶
outputs: unnamed (Single)
flow: none
Light get_layerShadowCullDistances¶
-
UnityEngineLight.__get_layerShadowCullDistances__SystemSingleArray(UnityEngine.Light instance)¶
outputs: unnamed (Single[])
flow: none
Light get_lightShadowCasterMode¶
-
UnityEngineLight.__get_lightShadowCasterMode__UnityEngineLightShadowCasterMode(UnityEngine.Light instance)¶
outputs: unnamed (LightShadowCasterMode)
flow: none
Light get_name¶
-
UnityEngineLight.__get_name__SystemString(UnityEngine.Light instance)¶
outputs: unnamed (String)
flow: none
Light get_range¶
-
UnityEngineLight.__get_range__SystemSingle(UnityEngine.Light instance)¶
outputs: unnamed (Single)
flow: none
Light get_renderMode¶
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UnityEngineLight.__get_renderMode__UnityEngineLightRenderMode(UnityEngine.Light instance)¶
outputs: unnamed (LightRenderMode)
flow: none
Light get_shadowBias¶
-
UnityEngineLight.__get_shadowBias__SystemSingle(UnityEngine.Light instance)¶
outputs: unnamed (Single)
flow: none
Light get_shadowCustomResolution¶
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UnityEngineLight.__get_shadowCustomResolution__SystemInt32(UnityEngine.Light instance)¶
outputs: unnamed (Int32)
flow: none
Light get_shadowNearPlane¶
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UnityEngineLight.__get_shadowNearPlane__SystemSingle(UnityEngine.Light instance)¶
outputs: unnamed (Single)
flow: none
Light get_shadowNormalBias¶
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UnityEngineLight.__get_shadowNormalBias__SystemSingle(UnityEngine.Light instance)¶
outputs: unnamed (Single)
flow: none
Light get_shadowResolution¶
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UnityEngineLight.__get_shadowResolution__UnityEngineRenderingLightShadowResolution(UnityEngine.Light instance)¶
outputs: unnamed (LightShadowResolution)
flow: none
Light get_shadows¶
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UnityEngineLight.__get_shadows__UnityEngineLightShadows(UnityEngine.Light instance)¶
outputs: unnamed (LightShadows)
flow: none
Light get_shadowStrength¶
-
UnityEngineLight.__get_shadowStrength__SystemSingle(UnityEngine.Light instance)¶
outputs: unnamed (Single)
flow: none
Light get_spotAngle¶
-
UnityEngineLight.__get_spotAngle__SystemSingle(UnityEngine.Light instance)¶
outputs: unnamed (Single)
flow: none
Light get_transform¶
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UnityEngineLight.__get_transform__UnityEngineTransform(UnityEngine.Light instance)¶
outputs: unnamed (Transform)
flow: none
Light get_type¶
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UnityEngineLight.__get_type__UnityEngineLightType(UnityEngine.Light instance)¶
outputs: unnamed (LightType)
flow: none
Light GetComponent¶
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UnityEngineLight.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Light instanceSystem.Type type)¶
outputs: unnamed (Component)
flow: none
Light GetComponentInChildren¶
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UnityEngineLight.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Light instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object)
flow: none
Light GetComponentInParent¶
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UnityEngineLight.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Light instanceSystem.Type t)¶
outputs: unnamed (Component)
flow: none
Light GetComponents¶
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UnityEngineLight.__GetComponents__ListT__SystemVoid(UnityEngine.Light instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Light GetComponentsInChildren¶
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UnityEngineLight.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Light instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Light GetComponentsInParent¶
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UnityEngineLight.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Light instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Light GetHashCode¶
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UnityEngineLight.__GetHashCode__SystemInt32(UnityEngine.Light instance)¶
outputs: unnamed (Int32)
flow: none
Light GetInstanceID¶
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UnityEngineLight.__GetInstanceID__SystemInt32(UnityEngine.Light instance)¶
outputs: unnamed (Int32)
flow: none
Light GetLights¶
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UnityEngineLight.__GetLights__UnityEngineLightType_SystemInt32__UnityEngineLightArray(UnityEngine.LightType typeSystem.Int32 layer)¶
outputs: unnamed (Light[])
flow: none
Light GetType¶
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UnityEngineLight.__GetType__SystemType(UnityEngine.Light instance)¶
outputs: unnamed (Type)
flow: none
op_Implicit¶
-
UnityEngineLight.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
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UnityEngineLight.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
Light Reset¶
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UnityEngineLight.__Reset__SystemVoid(UnityEngine.Light instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Light set_bakingOutput¶
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UnityEngineLight.__set_bakingOutput__UnityEngineLightBakingOutput__SystemVoid(UnityEngine.Light instanceUnityEngine.LightBakingOutput value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Light set_bounceIntensity¶
-
UnityEngineLight.__set_bounceIntensity__SystemSingle__SystemVoid(UnityEngine.Light instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Light set_color¶
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UnityEngineLight.__set_color__UnityEngineColor__SystemVoid(UnityEngine.Light instanceUnityEngine.Color value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Light set_colorTemperature¶
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UnityEngineLight.__set_colorTemperature__SystemSingle__SystemVoid(UnityEngine.Light instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Light set_cullingMask¶
-
UnityEngineLight.__set_cullingMask__SystemInt32__SystemVoid(UnityEngine.Light instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Light set_enabled¶
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UnityEngineLight.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.Light instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Light set_flare¶
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UnityEngineLight.__set_flare__UnityEngineFlare__SystemVoid(UnityEngine.Light instanceUnityEngine.Flare value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Light set_intensity¶
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UnityEngineLight.__set_intensity__SystemSingle__SystemVoid(UnityEngine.Light instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Light set_layerShadowCullDistances¶
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UnityEngineLight.__set_layerShadowCullDistances__SystemSingleArray__SystemVoid(UnityEngine.Light instanceSystem.Single[] value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Light set_lightShadowCasterMode¶
-
UnityEngineLight.__set_lightShadowCasterMode__UnityEngineLightShadowCasterMode__SystemVoid(UnityEngine.Light instanceUnityEngine.LightShadowCasterMode value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Light set_name¶
-
UnityEngineLight.__set_name__SystemString__SystemVoid(UnityEngine.Light instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Light set_range¶
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UnityEngineLight.__set_range__SystemSingle__SystemVoid(UnityEngine.Light instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Light set_renderMode¶
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UnityEngineLight.__set_renderMode__UnityEngineLightRenderMode__SystemVoid(UnityEngine.Light instanceUnityEngine.LightRenderMode value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Light set_shadowBias¶
-
UnityEngineLight.__set_shadowBias__SystemSingle__SystemVoid(UnityEngine.Light instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Light set_shadowCustomResolution¶
-
UnityEngineLight.__set_shadowCustomResolution__SystemInt32__SystemVoid(UnityEngine.Light instanceSystem.Int32 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Light set_shadowNearPlane¶
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UnityEngineLight.__set_shadowNearPlane__SystemSingle__SystemVoid(UnityEngine.Light instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Light set_shadowNormalBias¶
-
UnityEngineLight.__set_shadowNormalBias__SystemSingle__SystemVoid(UnityEngine.Light instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Light set_shadowResolution¶
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UnityEngineLight.__set_shadowResolution__UnityEngineRenderingLightShadowResolution__SystemVoid(UnityEngine.Light instanceUnityEngine.Rendering.LightShadowResolution value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Light set_shadows¶
-
UnityEngineLight.__set_shadows__UnityEngineLightShadows__SystemVoid(UnityEngine.Light instanceUnityEngine.LightShadows value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Light set_shadowStrength¶
-
UnityEngineLight.__set_shadowStrength__SystemSingle__SystemVoid(UnityEngine.Light instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Light set_spotAngle¶
-
UnityEngineLight.__set_spotAngle__SystemSingle__SystemVoid(UnityEngine.Light instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Light set_type¶
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UnityEngineLight.__set_type__UnityEngineLightType__SystemVoid(UnityEngine.Light instanceUnityEngine.LightType value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Light ToString¶
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UnityEngineLight.__ToString__SystemString(UnityEngine.Light instance)¶
outputs: unnamed (String)
flow: none