Joint¶
The Joint module.
op_Equality¶
-
UnityEngineJoint.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
Joint Equals¶
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UnityEngineJoint.__Equals__SystemObject__SystemBoolean(UnityEngine.Joint instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
Joint get_anchor¶
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UnityEngineJoint.__get_anchor__UnityEngineVector3(UnityEngine.Joint instance)¶
outputs: unnamed (Vector3)
flow: none
Joint get_autoConfigureConnectedAnchor¶
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UnityEngineJoint.__get_autoConfigureConnectedAnchor__SystemBoolean(UnityEngine.Joint instance)¶
outputs: unnamed (Boolean)
flow: none
Joint get_axis¶
-
UnityEngineJoint.__get_axis__UnityEngineVector3(UnityEngine.Joint instance)¶
outputs: unnamed (Vector3)
flow: none
Joint get_breakForce¶
-
UnityEngineJoint.__get_breakForce__SystemSingle(UnityEngine.Joint instance)¶
outputs: unnamed (Single)
flow: none
Joint get_breakTorque¶
-
UnityEngineJoint.__get_breakTorque__SystemSingle(UnityEngine.Joint instance)¶
outputs: unnamed (Single)
flow: none
Joint get_connectedAnchor¶
-
UnityEngineJoint.__get_connectedAnchor__UnityEngineVector3(UnityEngine.Joint instance)¶
outputs: unnamed (Vector3)
flow: none
Joint get_connectedBody¶
-
UnityEngineJoint.__get_connectedBody__UnityEngineRigidbody(UnityEngine.Joint instance)¶
outputs: unnamed (Rigidbody)
flow: none
Joint get_connectedMassScale¶
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UnityEngineJoint.__get_connectedMassScale__SystemSingle(UnityEngine.Joint instance)¶
outputs: unnamed (Single)
flow: none
Joint get_currentForce¶
-
UnityEngineJoint.__get_currentForce__UnityEngineVector3(UnityEngine.Joint instance)¶
outputs: unnamed (Vector3)
flow: none
Joint get_currentTorque¶
-
UnityEngineJoint.__get_currentTorque__UnityEngineVector3(UnityEngine.Joint instance)¶
outputs: unnamed (Vector3)
flow: none
Joint get_enableCollision¶
-
UnityEngineJoint.__get_enableCollision__SystemBoolean(UnityEngine.Joint instance)¶
outputs: unnamed (Boolean)
flow: none
Joint get_enablePreprocessing¶
-
UnityEngineJoint.__get_enablePreprocessing__SystemBoolean(UnityEngine.Joint instance)¶
outputs: unnamed (Boolean)
flow: none
Joint get_gameObject¶
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UnityEngineJoint.__get_gameObject__UnityEngineGameObject(UnityEngine.Joint instance)¶
outputs: unnamed (GameObject)
flow: none
Joint get_massScale¶
-
UnityEngineJoint.__get_massScale__SystemSingle(UnityEngine.Joint instance)¶
outputs: unnamed (Single)
flow: none
Joint get_name¶
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UnityEngineJoint.__get_name__SystemString(UnityEngine.Joint instance)¶
outputs: unnamed (String)
flow: none
Joint get_transform¶
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UnityEngineJoint.__get_transform__UnityEngineTransform(UnityEngine.Joint instance)¶
outputs: unnamed (Transform)
flow: none
Joint GetComponent¶
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UnityEngineJoint.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Joint instanceSystem.Type type)¶
outputs: unnamed (Component)
flow: none
Joint GetComponentInChildren¶
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UnityEngineJoint.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Joint instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object)
flow: none
Joint GetComponentInParent¶
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UnityEngineJoint.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Joint instanceSystem.Type t)¶
outputs: unnamed (Component)
flow: none
Joint GetComponents¶
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UnityEngineJoint.__GetComponents__ListT__SystemVoid(UnityEngine.Joint instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Joint GetComponentsInChildren¶
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UnityEngineJoint.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Joint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Joint GetComponentsInParent¶
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UnityEngineJoint.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Joint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Joint GetHashCode¶
-
UnityEngineJoint.__GetHashCode__SystemInt32(UnityEngine.Joint instance)¶
outputs: unnamed (Int32)
flow: none
Joint GetInstanceID¶
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UnityEngineJoint.__GetInstanceID__SystemInt32(UnityEngine.Joint instance)¶
outputs: unnamed (Int32)
flow: none
Joint GetType¶
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UnityEngineJoint.__GetType__SystemType(UnityEngine.Joint instance)¶
outputs: unnamed (Type)
flow: none
op_Implicit¶
-
UnityEngineJoint.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
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UnityEngineJoint.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
Joint set_anchor¶
-
UnityEngineJoint.__set_anchor__UnityEngineVector3__SystemVoid(UnityEngine.Joint instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Joint set_autoConfigureConnectedAnchor¶
-
UnityEngineJoint.__set_autoConfigureConnectedAnchor__SystemBoolean__SystemVoid(UnityEngine.Joint instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Joint set_axis¶
-
UnityEngineJoint.__set_axis__UnityEngineVector3__SystemVoid(UnityEngine.Joint instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Joint set_breakForce¶
-
UnityEngineJoint.__set_breakForce__SystemSingle__SystemVoid(UnityEngine.Joint instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Joint set_breakTorque¶
-
UnityEngineJoint.__set_breakTorque__SystemSingle__SystemVoid(UnityEngine.Joint instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Joint set_connectedAnchor¶
-
UnityEngineJoint.__set_connectedAnchor__UnityEngineVector3__SystemVoid(UnityEngine.Joint instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Joint set_connectedBody¶
-
UnityEngineJoint.__set_connectedBody__UnityEngineRigidbody__SystemVoid(UnityEngine.Joint instanceUnityEngine.Rigidbody value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Joint set_connectedMassScale¶
-
UnityEngineJoint.__set_connectedMassScale__SystemSingle__SystemVoid(UnityEngine.Joint instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Joint set_enableCollision¶
-
UnityEngineJoint.__set_enableCollision__SystemBoolean__SystemVoid(UnityEngine.Joint instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Joint set_enablePreprocessing¶
-
UnityEngineJoint.__set_enablePreprocessing__SystemBoolean__SystemVoid(UnityEngine.Joint instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Joint set_massScale¶
-
UnityEngineJoint.__set_massScale__SystemSingle__SystemVoid(UnityEngine.Joint instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Joint set_name¶
-
UnityEngineJoint.__set_name__SystemString__SystemVoid(UnityEngine.Joint instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Joint ToString¶
-
UnityEngineJoint.__ToString__SystemString(UnityEngine.Joint instance)¶
outputs: unnamed (String)
flow: none